Direction, percieved unfairness, and the mainstream
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Jojogirl Bailey
jojo's Folly owner
Join date: 20 Jun 2007
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05-27-2009 11:01
If it were true that no one ever looks for a new place if they are happy where they are, then SL would be a very small place with few sims. I know many people who constantly look around SL because it is fun to do and because they just might discover something unique, new and inviting. I know very few people who sit in one sim during all their hours in SL.
For instance...I am a co owner of two sims built around a certain topic and mission. While i love these sims and love the mission, i also love to explore SL. I have about 6 homes in inventory and live in the one that i like best at the moment. But i also love to look at new builds and then go see if there is another home that might be better than the one i have now.
People love to "shop", explore, etc. If you make a new attraction, a new store, a new sim, etc....the key isnt to go convince people that they must leave all they have now. The key is to allow them to visit and enjoy what you have. If they decide to stay, great! if they dont, they might bring others who decide to stay. even after they move in, they often will move on to something else eventually...this process happens all the time on our sims. we are constantly needing to adapt to peoples wants and needs as a result.
if you sincerely have a concept that you would like to build, pay someone else to build or introduce into SL....there are no guarantees that anyone will like it or ever visit. But, you have absolutely no way of knowing that before hand...i am quite sure the no one else knew before they got started either...not desmond or mari or me or will who created the concept for our sims. will got into sl, looked around and learned for year...figured out there were alot of people who were better than he was at building, scripting etc....so he hired the folks to create his vision...and two years later...it is a huge success. but it started out slow and we have worked very very hard to market it AFTER we built it.
my point is....you cant have your answers ahead of time. build it or pay someone to build it and then you can find out. it might be a huge hit...or a dud....but isnt that true in RL as well?
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Director of Marketing - Etopia Island Corporation Marketing and Business Consultant Jojo's Folly - Owner
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Whimsycallie Pegler
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05-27-2009 11:02
From: Yumi Murakami And certainly that will never be mainstream.
And, there are several ways to avoid "that deal" while remaining in the same niche. Here's a few I can think of quickly: - Constantly improve building tools over time, so that what the great builder took a month to do 2 years ago, a novice can do in five minutes now. - Offer better facilities for grouping and better incentives for visiting new places. - Offer better facilities for suggesting things that people want that do not exist. Why should newcomers get an advantage over people who have been around learning and investing? What exact group are you looking for that you can't find? What do you want to do that you can't find? If you can't find it and think it is interesting.... isn't that an opportunity for you to provide something new?
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Argent Stonecutter
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05-27-2009 11:05
From: Yumi Murakami And certainly that will never be mainstream. So? From: someone Constantly improve building tools over time, so that what the great builder took a month to do 2 years ago, a novice can do in five minutes now. I sure hope that's exaggeration for rhetorical effect. Or are you suggesting deliberately crippling the building tools now so you've got five years of improvements in your pocket to roll out on schedule? If that's mainstream, I want nothing of it.
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Yumi Murakami
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05-27-2009 11:05
From: Jojogirl Bailey If it were true that no one ever looks for a new place if they are happy where they are, then SL would be a very small place with few sims. If only places that had people in them remained on the grid, SL _would_ be a very small place with few sims. The extra space is all either failures or people who are happy with private builds. From: someone my point is....you cant have your answers ahead of time. build it or pay someone to build it and then you can find out. it might be a huge hit...or a dud....but isnt that true in RL as well? Yes, but SL needs to be better than RL to compete in the entertainment market.
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Yumi Murakami
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05-27-2009 11:06
From: Argent Stonecutter So? That was the comment by Desmond that started off this thread. From: someone I sure hope that's exaggeration for rhetorical effect. Or are you suggesting deliberately crippling the building tools now so you've got five years of improvements in your pocket to roll out on schedule? If that's mainstream, I want nothing of it. Yes, it's exaggeration for rhetorical effect. But even then, there are plenty of improvements that could have been trickled out, even if the starting point had been the SL building tools as they stand right now.
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Yumi Murakami
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05-27-2009 11:07
From: Whimsycallie Pegler Why should newcomers get an advantage over people who have been around learning and investing? Because they need to be able to catch up to be motivated or able to integrate. The method I mentioned, of steadily improving the building tools, was the method that ATITD used to stop newcomers being alienated (except that in that, the oldbies had to PAY for it as well!) From: someone If you can't find it and think it is interesting.... isn't that an opportunity for you to provide something new? If anyone else cared about it, wouldn't they have already made it?
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Argent Stonecutter
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05-27-2009 11:12
From: Yumi Murakami Yes, but SL needs to be better than RL to compete in the entertainment market. (!) No, I mean (!!) I mean, holy mother of Disney, Yumi, where the hell can you do this in RL?  Or this?  Or this?  Or this?  Or this?  ... ... ... lots more dots ... ...
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Arilynn Karu
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Join date: 4 Jul 2008
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05-27-2009 11:14
From: Yumi Murakami *nod* It was kind of you to post the information, but the negative feeling I had came from the fact that others had pointedly avoided giving it, not from the fact I didn't have it. Plus, of course, telling me how popular Prim Docker is isn't much fun for me  Yes, well. Looking up Prim Docker for you was enormous amounts of fun for me. You are missing my points: 1) Much of the information you seek is available to you with a little work, such as Googling "SL prim alignment" and finding Prim Docker; and 2) if you want help, ask with as much specificity as possible. There are my points; what is your point? It appears that either I keep missing it or it keeps changing. From: Yumi Murakami But this essentially means I have no hope against other builders who have had more practice. Wrong. You can make something unique and well-done without having it be perfect or the best on the grid. But if you expect to create the best ever, most flawless [fill in the blank], then you are right: You have no hope, because this is probably not a realistic goal. Instead, try focusing on building something that expresses a part of you and that you find satisfying. Then worry about other people's reactions later if you must.
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Yumi Murakami
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05-27-2009 11:14
From: Argent Stonecutter (!)
No, I mean (!!)
I mean, holy mother of Disney, Yumi, where the hell can you do this in RL?
How are you actually doing anything? Yes, um, you can dress up and look at stuff IRL..
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Argent Stonecutter
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05-27-2009 11:14
From: Yumi Murakami That was the comment by Desmond that started off this thread. What? That SL will never be mainstream? Why is that a problem? I mean, really, why is that a problem? From: someone Yes, it's exaggeration for rhetorical effect. But even then, there are plenty of improvements that could have been trickled out, even if the starting point had been the SL building tools as they stand right now. There are plenty of improvements that can be implemented. But they have to be IMPLEMENTED. You don't just "trickle out" improvements any more than you just "trickle out" compelling builds.
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Yumi Murakami
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05-27-2009 11:15
From: Arilynn Karu Yes, well. Looking up Prim Docker for you was enormous amounts of fun for me.
You are missing my points: 1) Much of the information you seek is available to you with a little work, such as Googling "SL prim alignment" and finding Prim Docker; and 2) if you want help, ask with as much specificity as possible. Sure, but you are missing my point. Whatever help is actually offered, it doesn't erase the history that when I asked people for help they blocked, turned me down, and/or timewasted. Why would they do this if they were interested in anything I might do? (And Prim Docker's a sore point because somebody apparently did very well from it, in spite of it being a very simple script and offering a feature which ALREADY EXISTS IN THE SL CLIENT. Although I'm told the latest version does texture alignment; if it does it for cut prims, I withdraw both of those.) From: someone Wrong. You can make something unique and well-done without having it be perfect or the best on the grid. Why would anyone go to it when they could go to the better one?
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Jojogirl Bailey
jojo's Folly owner
Join date: 20 Jun 2007
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05-27-2009 11:16
Right so SL is constantly changing and offering new places and concepts that either become popular or become spaces where folks want to live and spend time NOT in a crowd. I am sure your idea could be part of the ongoing process of SL's growth and expansion. However I do not agree that a successful place is only one constantly full of people. there are many places in sl that are wildly successful builds that many people have seen, enjoyed, participated in, etc...who may only have a few people there at any given time and those people might not be there interacting. SL seems to be doing just fine competing in the entertainment market...for 2 years it has been my preferred entertainment and apparently with increase in log in numbers from a high of around 30K to a high of 80K since I signed on, it has become the entertainment for at least a few other folks too.  yumi you have to just jump in if you want anything...that is the nature of SL. SL is not a failure because you have chosen not to "play." it is not a failure because it doesnt make building simple in the way you would like it. i am a great example of someone who cant build for crap and yet i have a very successful furniture and home decor store...i just learned what i AM good at and have capitalized on that. i dont make super intricate builds because im not good at it and it frustrates me. so the vast majority of things i sell are one prim...and i love working with textures so ive developed creative ways to use textures. since im not good at building, i also worked on building our sims by offering my texturing skills for the most part. i play to my strengths...and collaborate if i need to for the rest.
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Director of Marketing - Etopia Island Corporation Marketing and Business Consultant Jojo's Folly - Owner
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Yumi Murakami
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05-27-2009 11:16
From: Argent Stonecutter There are plenty of improvements that can be implemented. But they have to be IMPLEMENTED. You don't just "trickle out" improvements any more than you just "trickle out" compelling builds.
Of course. But LL could have had an implementation schedule for such, and it hasn't.
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Argent Stonecutter
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05-27-2009 11:17
From: Yumi Murakami The method I mentioned, of steadily improving the building tools, was the method that ATITD used to stop newcomers being alienated (except that in that, the oldbies had to PAY for it as well!) OMG WTF's ATITD? IDKWYM. From: someone If anyone else cared about it, wouldn't they have already made it? Maybe they're waiting for someone else to make it just like you are.
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Yumi Murakami
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05-27-2009 11:19
From: Jojogirl Bailey However I do not agree that a successful place is only one constantly full of people. there are many places in sl that are wildly successful builds that many people have seen, enjoyed, participated in, etc...who may only have a few people there at any given time and those people might not be there interacting. Oh sure, it doesn't have to be "full of people", but it has not to be ignored. From: someone yumi you have to just jump in if you want anything...that is the nature of SL. SL is not a failure because you have chosen not to "play." If people walk out of the cinema, the film has failed. From: someone i am a great example of someone who cant build for crap and yet i have a very successful furniture and home decor store...i just learned what i AM good at and have capitalized on that. i dont make super intricate builds because im not good at it and it frustrates me. so the vast majority of things i sell are one prim...and i love working with textures so ive developed creative ways to use textures. since im not good at building, i also worked on building our sims by offering my texturing skills for the most part. i play to my strengths...and collaborate if i need to for the rest. Right. But SL did not allow me to do that. After all, if I decided not to, it was a result of y experiences in SL (what else do you make decisions based on?), and SecondLife.exe created every one of those - and could have created them differently.
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Whimsycallie Pegler
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05-27-2009 11:20
No matter how many sane common sense replies we make we all know Yumi will just find some new nonsense to make her case. She is not going to have a sudden epiphany.
I personally believe SL has room for lots of different types of peoples. There are lots of niches out there to belong to or to fill. Maybe Yumi is the ONE person in ALL of SL this is impossible for. She certainly seems to believe so. So here is my question, If you truely believe SL doesn't have anything for you Yumi, Why stay?
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Yumi Murakami
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05-27-2009 11:21
From: Argent Stonecutter OMG WTF's ATITD? IDKWYM. A Tale In The Desert. A game with building as a key feature, although not in the SL sense - it's more community building. From: someone Maybe they're waiting for someone else to make it just like you are. I'm not waiting for someone else to make it, I'm deciding not to do so because there is no interest. If someone else _does_ make it then I will be upset at being lied to.
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Yumi Murakami
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05-27-2009 11:21
From: Whimsycallie Pegler I personally believe SL has room for lots of different types of peoples. There are lots of niches out there to belong to or to fill. Maybe Yumi is the ONE person in ALL of SL this is impossible for. She certainly seems to believe so. So here is my question, If you truely believe SL doesn't have anything for you Yumi, Why stay?
The only reason I believe SL doesn't have anything for me is because people say things to me like your message.
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Jojogirl Bailey
jojo's Folly owner
Join date: 20 Jun 2007
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05-27-2009 11:23
sometimes i have walked out a cinema because i wanted another drink or i had to get home by a certain time....it doesnt all equate.
yumi i challenge you to talk so some of these people in world about your idea and get some feedback. i would be more than happy to tell you what i think of it. i have done a fair amount of biz consulting in sl and i dont pull punches...i will tell you flat out if i think the idea has merit. but...i wont beg you to build it...wont offer to build it for you...and i wont build it myself.
if you dont take at least one concrete step in SOME direction...you will keep this mind boggling, head spinning round of what if's until your head finally explodes. or at least that is what it would do to me LOL
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Treasure Ballinger
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05-27-2009 11:25
From: Whimsycallie Pegler No matter how many sane common sense replies we make we all know Yumi will just find some new nonsense to make her case. She is not going to have a sudden epiphany.
I personally believe SL has room for lots of different types of peoples. There are lots of niches out there to belong to or to fill. Maybe Yumi is the ONE person in ALL of SL this is impossible for. She certainly seems to believe so. So here is my question, If you truely believe SL doesn't have anything for you Yumi, Why stay? That's where you can see the frustration level rising......because Yumi shoots down every single attempt or suggestion. Yumi's thread has more responses than any other front page thread, outside of the undying thread. Because people are trying to help. But that's not enough validation for Yumi, that people are trying to hard to understand and to help. And Yumi is refuting every single thing with a 'well, but.......'.
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Whimsycallie Pegler
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05-27-2009 11:25
From: Yumi Murakami The only reason I believe SL doesn't have anything for me is because people say things to me like your message. No, Yumi. I was being sincere. I was being curious. I really am sincerely interested. I am not saying you should leave. I am asking you what are the good things that make you want to stay? You seem to feel SL is a failure and bad for you. I personally cannot imagine being someplace that made me feel that way. There must be some trade off. Some positive that overcomes that? or do you just enjoy feeling bad about yourself?
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Yumi Murakami
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05-27-2009 11:25
From: Jojogirl Bailey yumi i challenge you to talk so some of these people in world about your idea and get some feedback.
Honestly, I don't have a direct idea for a build. The only reason I was thinking about a build was to try to create a place where the role I was talking about could exist without clashing with others, but I have no idea what that would be, and it would be far too much a Gold Of My Own thing to be popular anyway.
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Yumi Murakami
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05-27-2009 11:26
From: Whimsycallie Pegler No, Yumi. I was being sincere. I was being curious. I really am sincerely interested. I am not saying you should leave. I am asking you what are the good things that make you want to stay? You seem to feel SL is a failure and bad for you. I personally cannot imagine being someplace that made me feel that way. There must be some trade off. Some positive that overcomes that? or do you just enjoy feeling bad about yourself? The tradeoff is that I hope that some day, people will come to accept me and I'll be able to have an incremental reinforced experience in the way that others to, instead of just constantly being hammered with messages about how I'm bad, shouldn't expect anything, shouldn't do anything and am psychologically unstable.
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Argent Stonecutter
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05-27-2009 11:27
From: Yumi Murakami Yes, um, you can dress up and look at stuff IRL.. I can be a four foot tall ferret who can fly and turn into a regular sized ferret and turn into a five foot ringtail or asix foot african wild dog or a rabbit or a squirrel? In seconds? I can wave my hands and create a ferret hole or a starship or a giant rabbit just like that? Without sweating and stabbing myself with needles and nails and splinters? Hell, I can't install a firewire card without blood sacrifice to the computer god. OK, how about doing this in RL? I BUILT this plane from raw prims and code, and it's one of the coolest aerobatic flyers I know of in SL (because when I see something cooler, I duplicate the effect). Do THAT in RL: 
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Yumi Murakami
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05-27-2009 11:31
From: Argent Stonecutter I can be a four foot tall ferret who can fly and turn into a regular sized ferret and turn into a five foot ringtail or asix foot african wild dog or a rabbit or a squirrel? In seconds? Close your eyes and imagine. It's just as real as SL - if others don't care. From: someone OK, how about doing this in RL? I BUILT this plane from raw prims and code, and it's one of the coolest aerobatic flyers I know of in SL (because when I see something cooler, I duplicate the effect). And 75% of the SL population can't do that either.
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