Show Us Your Sculpties!
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arzach Mills
Registered User
Join date: 11 Apr 2007
Posts: 10
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04-24-2008 13:18
Hello, i am useing Zbrush and Maya for my sculpts. and, thats some of my works. a girl head http://img162.imageshack.us/img162/7733/belizsculptposterii3.jpga creature head http://img125.imageshack.us/img125/3999/bust2ri9.jpgDavid Lynch head!!! http://img158.imageshack.us/img158/3167/lynchposterkp2.jpgYou can find thats and more in my in world place name is ''AD Sport''
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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04-24-2008 13:36
From: arzach Mills Hello, i am useing Zbrush and Maya for my sculpts. and, thats some of my works. a girl head a creature head David Lynch head!!! You can find thats and more in my in world place name is ''AD Sport'' Great stuff, Arzach!
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Aplonis Ember
Registered User
Join date: 6 Jan 2008
Posts: 3
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My first scupty
04-24-2008 18:44
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Fiona Branagh
... or her equivalent.
Join date: 1 Feb 2007
Posts: 156
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04-26-2008 13:17
From: Virrginia Tombola Absolutely beautiful work, Fiona. I especially like the baked shading on the saddle. BTW, just use the IMG tag for photobucket, and it will post. Those WERE sandwiched with the IMG tag. Didn't help much :/ Great work BTW! I've always thought so and when people say to me, "I want something different from what you have, who do you recommend?" or something along those lines, I'll almost always send them over to Bicyclette. Have had no complaints yet! And yes, sculpties are such a relief for this whole horsemaking thing. I still have to go back and remake the friesians at some point with fewer regular prims. When I first made them, they were ENTIRELY regular prim because it was pre-sculpty times; they're partly converted but there's more that needs doing. I need clones that all work for me.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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04-27-2008 11:10
Wow, thanks, Fiona-- admire your stuff, too. I had a chance to see your horses in person the other day, and was really impressed by your use of animated sculpts. Very lifelike! Looks great now, and I can't help but wonder what will become possible once Mono comes on grid. If you figure out the cloning thing, could you post the details in the building tips forum? (No idea about what is going on with your image tags. I just copy by clicking on IMG code next to the picture in my photobucket album--looks like this, but square brackets at the ends: {IMG]http://i183.photobucket.com/albums/x85/vtombola/ArabStaticFront.jpg[/IMG}) 
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
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04-27-2008 15:55
Here's an airship I've been working on. It is 24 prims and can be a physical vehicle with 1 pilot and 4 passengers (you can risk more though D  I applied every technique I've learned to it. The propellers are animated, and use the same multiple alpha plane technique as my two prim trees. Several sculpts with multiple elements are designed to use UV repeats for efficient texturing. Sub-prim sculpt modeling all over. Megaprim sculpts extensively used. Sharp edges with LOD control (including texturing) for the bench. Side view of airship:  Top Side:  Figurehead:  Deck View: http://img233.imageshack.us/img233/3116/airship3sg9.jpg Pilot Console: http://img293.imageshack.us/img293/361/airship2px9.jpg Engine (animated) http://img227.imageshack.us/img227/1313/airship1copyus0.jpg It's mostly complete, though I may tweak a texture here and there. Scripting is mostly done as well except for a bit of polishing. How it works is that while in motion, the vehicle is physical nonphantom. When stopped, it goes phantom and rezzes a 30 conventional prim collision profile so that you can walk on the deck etc.
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Ripped Winkler
Registered User
Join date: 6 Feb 2007
Posts: 27
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04-27-2008 17:35
Spent the last 2 months playing catchup as i havent had a chance to play with the sculpts since they were first released. Heres some 5 prim elephants and a happy buda (soz Jub my budas 1prim  ) http://farm3.static.flickr.com/2139/2446817415_51a5ed3c24_o.jpg
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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04-27-2008 21:27
Nicely done, Ripped!. Great texture baking on the buddha and the elephant. and it's especially good to see that you modeled them at 16x17. 
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Leben Schnabel
Registered User
Join date: 4 Jan 2007
Posts: 62
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04-29-2008 07:58
Fantastic work, Aminom! Especially with 24 prims - amazing.
Here's a work-in-progress of mine. A friend wished she'd be "the sexiest lioness in SL". I tried my best... (hair by Armidi).
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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04-29-2008 09:08
From: Leben Schnabel Fantastic work, Aminom! Especially with 24 prims - amazing.
Here's a work-in-progress of mine. A friend wished she'd be "the sexiest lioness in SL". I tried my best... (hair by Armidi). Wow that's amazing! Wonderful texturing, awesome model..good job! And aminom, beautiful airship O.o Love to fly around in that thing!
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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05-13-2008 14:49
Photo source texturing
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http://www.throughlinedesign.com/ 
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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05-13-2008 16:20
Looks great, Sylvia!
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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05-19-2008 23:28
I missed that when it was first posted, but all I can say is Good LORD that is realistic, Sylvia.
Did you add any baked shading, or was the photosource enough?
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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05-19-2008 23:33
From: Virrginia Tombola I missed that when it was first posted, but all I can say is Good LORD that is realistic, Sylvia. Did you add any baked shading, or was the photosource enough? I tried a bake but it seemed to fight with the photosource so instead I exaggerated the shading from the photo a bit.
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http://www.throughlinedesign.com/ 
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Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
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05-20-2008 03:32
Heres my lastest sculptie every part of this bed is sculpted dropping the prim amount from about 30 to 10. 
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http://secondlife://cub/235/190/465/
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=48444
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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My first Maya Sculpty
05-20-2008 14:57
Post was really long, so for courtesy's sake moved it and the next to my blog. Left the next post in forums as well because it's the final version. http://makesecondlifecrap.blogspot.com/
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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05-21-2008 03:07
First of all, sorry for the double post, but too many images in the above post with the newest added. Anywho, my teddy is DONE! I am more than satisfied with the in-world version now, it turned out perfect in my opinion. Here's the final render in Maya with the lighting and bumpmapping I used for the textures:  And here is the final product, in-world, with natural lighting, NOT full-bright (Not sure what time.. I think it was afternoon)  In the end I used two spotlights, one front and one back, and one ambient light essentially inside the base of his left leg. The lighting is faint enough that I can use the SL lighting and have the shadows still look correct at just about any time of day (I checked with a 30 second daycycle, and loved it at all times). Finally got the bumpmapping working too, which made me soo happy! Also, resized the main body of the teddy a little bit, made it slightly smaller. The bear is complete, and I'm honestly surprised at how good he looks. If anyone wants one, shoot me an IM free for all, just cause I'm so happy with the result ^_^
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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05-21-2008 18:24
Cute teddy, Keira  Really like the bumpmapped effect, makes it look properly fuzzy. Meanwhile, I continue to try to justify my purchase of Zbrush  Big thanks to Vlad Bjornson, 2K Susei and Sylvia Trilling who have been putting up tutorials and advice on this program all over the place (side note--2K just created an even bettererer sculpty converter, which can be found here: /8/d5/260272/1.html) I rough sketched the initial blobs for these in Archipelis and imported via Wings3D (Archipelis exports as a BMP to SecondLife. The obj files it exports are not directly compatible). Then I sculpted and textured in Zbrush, cleaning up in Photoshop using SculptyPaint to preview the objects with the texture on them. I used David Ikeda's material baker (available here: http://www.davidikeda.com/zscripts/materialbaker.html) to augment the shading for the head and neck, but it didn't do much good on the body and legs, so I left it off. Personally, at least for this horse, I found that the "darken" blend mode in Photoshop gave me the most realistic results when I added in the shading layer. Anyways, here is the critter,weighing in at 26 prims (oops, almost forgot, the horse blanket was created by CoyoteAngel Dimsum, who used Blender to get the draped effect). Next will be adding animation and nicer tack, but I've certainly learnt a lot with this project  
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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05-21-2008 19:04
Wow, I love this thread. It's very cool to see the things people are doing with sculpties  @Keira - Very cute! I read the info on your blog, but I couldn't fully concentrate because the whole time I was reading it I was thinking "I wish I had Maya" @Virrginia - I've tried using that material baker before, and just cannot ever seem to get acceptable results from it. I think it's a major drawback that ZBrush doesn't contain proper texture baking. If you ever get it working well, please post a tutorial!!!! .
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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05-21-2008 19:12
From: RobbyRacoon Olmstead Wow, I love this thread. It's very cool to see the things people are doing with sculpties  @Keira - Very cute! I read the info on your blog, but I couldn't fully concentrate because the whole time I was reading it I was thinking "I wish I had Maya" . Thank you ^_^ And believe me, once you've got it, you're spoiled... I shall never go back to Blender.. Maya is just so much friendlier, and immediately powerful! But I do believe everything I did can be done in Blender.. I know the sculpting can, and the texture baking I believe can be done the same way, I just never used Blender for it.. everything I did was possible in Blender, just easier for me in Maya.
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Tutorials for Sculpties using Blender! Http://www.youtube.com/user/BlenderSL
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Ripped Winkler
Registered User
Join date: 6 Feb 2007
Posts: 27
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05-22-2008 00:04
A draft of my Hanuman Monkey God. first days work in weeks that hasnt yeilded a warped usless prim due to the lossless bug.Texture still has some work to be done . but was in a hurry to test the upload on the new rc.
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Timmi Allen
Registered User
Join date: 15 Feb 2007
Posts: 22
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05-23-2008 12:11
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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05-23-2008 12:47
Those are stunning, Timmi. I think you should submit them for The Great Exhibition. I'm not postive they are still open for submission, but contact Mako Magellan.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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05-23-2008 14:37
Splendid work, Timmi, you've really caught the spirit of the animals, not just the shape and textures!
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Horses, Carriages, Modern and Historical Riding apparel. Ride a demo horse, play whist, or just loiter. I'm fair used to loiterers. http://slurl.com/secondlife/Caledon%20Eyre/48%20/183/23/
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Timmi Allen
Registered User
Join date: 15 Feb 2007
Posts: 22
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05-24-2008 01:24
I have yesterday for issuing register. I hope it works out.
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