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Stagecoach Island defects to ActiveWorlds

Csven Concord
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Join date: 19 Mar 2005
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01-12-2006 09:47
More interesting details. Thanks.
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paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
repost
01-12-2006 09:56
Since some people (no names) seem unwilling to back up one page and explore this thread thoroughly, I'll repost. Don't smack me, jeska!

The "trial" program was scheduled to end in mid November.

According to the intial Wells Fargo press release:
http://findarticles.com/p/articles/...14/ai_n15390656

The pilot program was slated to end in mid November anyway. That was never mentioned in the original Linden announcement of the island:
http://forums.secondlife.com/showth...agecoach+island

or anywhere else on the forums (that I could find). Was the scheduled end of the pilot program mentioned to Bedazzled, or to the content providers? It seems not.

Surely, LL wasn't surprised by the scheduled ending of the pilot program. Though I imagine LL was dismayed that the program was unsuccessful. So, I suppose that what Reuben was trying to say was that LL knew in November that the program had ended, unsuccessfully. LL just never told us that the program was a trial. Or that the trial had ended, unsuccessfully. I'm not sure why this information was withheld. According to Reuben, "Shortly before launch, we all realized that a single group would need to take ownership of the vendor items in order make the process of maintaining/modifying the build possible." If all vendor items were in a single group, wouldn't it have been trivial to announce to the vendor group the particulars of the program?

From Reuben's statement that LL "only found out on Friday," I assume that Reuben meant that LL had only just then found out that content had been copied to another platform. LL may not have been informed by Swivel and WF that the content had been copied. LL may have been as surprised as the community was by the news. How about it, LL? How was the copying discovered?

Summing up, it appears that LL did not inform anyone that a) the program was only a trial, scheduled to be re-evaluated in November or b) that the trial had ended, unsuccessfully or c) that content had been copied.

In fairness on the copying issue, LL may have been "in corporate shock", still strategizing and meeting with counsel to determine how to break the news to the community. Corporations have to be careful with that kind of news release.

Not being up-front about the nature of the program to start with, or about the program's unsuccessful ending, however, doesn't sit right with me.

Am I anywhere near the mark with my assumptions?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
01-12-2006 13:25
We always knew this was Beta, we always knew when Beta would end, but we didn't know they were defecting to AW. Can we let the thread die now? :)
If you have more questions send me a PM.
Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
Agree ... let thread die in dignity
01-12-2006 14:02
(saying a quiet prayer and turning off life support)

It was a good thread, and all has been said.

Let it die in dignity.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
01-12-2006 14:03
From: Eggy Lippmann
We always knew this was Beta, we always knew when Beta would end, but we didn't know they were defecting to AW. Can we let the thread die now? :)
If you have more questions send me a PM.
That does indeed seem to be the case for a sufficiently narrow definition of "we", which did not appear to include Bedazzled. Perhaps you meant "I"? And as Ruben clearly pointed out before he was muzzled, Linden Lab did know that the contract was not continuing past Beta in November.

As I've said before, if Linden Lab had bothered to communicate with players who chose to help them with their business prospect, this would not have been an issue for public consumption. As they hadn't, it is. 'Tis hard to stuff the genie back in the bottle.

Oh, also, if you bump a post by saying "please let us not talk about this anymore", you will likely increase the chance that someone will see it again and be moved to respond.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
01-12-2006 15:08
We, as in me, Foxy, Jimmy, Lindens, and Swivel, all have an excel file with all the dates and deadlines that clearly stated which development and testing phase ended when.
The vendors may have not been given a copy of this or any other document. Don't ask me.
We (linden and bedazzle) were indeed informed that it "wasn't" going to continue past beta.
However, it actually was continued, sneakily, by AW staff, using their pitiful excuse for a platform.
The problems debated in this thread were:
Cubey's content was reproduced without authorization.
Swivel did not have the right to move to AW without informing Bedazzle and giving us the opportunity to negotiate a new contract.
Vendors were generally kept out of the loop and improperly compensated, if at all.

As far as I know the situation has been resolved amicably and we can all go on with our lives which is why I asked that if anyone has more questions, they PM me. This thread is too long and too confusing and a lot of people who had no involvement in the project threw about uninformed opinion and wild speculation that may have been perceived as fact in some people's minds.
Hammerund Schlegel
Registered User
Join date: 26 Jul 2004
Posts: 17
01-12-2006 15:46
From: Adam Zaius
Unfortunately, AW has some very serious problems with it's design. Being entirely client-side, things like doors which open on one client, wont open on another person's machine who is standing right next to it.


You are talking about the "old" client, which is not the "new" one Wells Fargo is using -
doors open now for everyone to see, for example. There is a lot more that has changed in this client, like the ability to ride things or particle effects, to just name the most important changes. Some other things are soon to come, like scripting, skinned avatars, server-side enhancements incuding physics.

What is superior in SL still is the better granularity of the terrain (it is not "smooth", but has a granularity of 1m, while AW has still 10m - on the other hand, the AW water is way beyond what AW has), and the "inventory" features that allow you to carry things in pockets around, while AW has no such thing.

When it comes to compatibility and stability, AW is still ahead of SL big time - although I would not recommend to enter AW with a P3/500, it will work and with a top class computer, there is almost no lag. In the opposite, when I enter SL with a Athon X2/4600 and a GF 7800GFX, I still get a mere 10-15 frames. AW works with software mode (no graphic card needed, slow), with OpenGL (faster, but still slow) and with DirectD (Dx8 and T&L, quite fast). The stability of the universe and world servers is extreme - you can crash them easily, but that would require actions that are not "normal" and therefore almost never happen. Not to forget, that you can run univesre and world servers (more than one world actually) on hardware like P3/1000 very well - which translates into a very thought-out protocol architecture. In the end, people won't be impressed by the nicest existing technology when it crashes or lags badly.

AW has both inworld streaming video and audio which do not require a specific format, so you can stream videos easily with the default Windows Media server as long as the codecs match.

The music ability which was described in an other post here comes from the "music machine", which is basically a built-in MIDI interface that can be played by simple commands, polyphonic and in multiple instruments, so for exmaple you provide a keyboard inworld and people can play it by clicking the keys <g>.

There is no doubt that SL is the "newer" product and its appeal is more "modern", more colorful, mor streamlined and more, perhaps, stylish - but that won't be enough to claim a technological "leadership" or "advanced technology", what counts in the end, is, how people will perceive the technology, whether worlds are crashing or not, whether they can move around with their office computer or only with a game machine, whether they need days to produce scripts or rather use pre-made commands, and, of course, whether people rather want to be seen in the latest, newest world or in an old, but rock-solid and not at all outdated one. :-)
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
01-12-2006 15:48
From: Eggy Lippmann
We (linden and bedazzle) were indeed informed that it "wasn't" going to continue past beta.


Ah, so none of you thought to inform the vendors. Great. Two thumbs up there!

From: Eggy Lippmann
As far as I know the situation has been resolved amicably and we can all go on with our lives which is why I asked that if anyone has more questions, they PM me.


How so Eggy? I haven't recieved my L$ yet so nope, not resolved amicably from where I am standing. I don't think PM'ing you would make any difference on that though, unless you're hand in glove with the Lindens? Mind you, I emailed Reuben 3+ days ago about it and he hasn't had the courtesy to respond yet either, so maybe you should try your hand if you want to take responsibility for it. *shrug*

Thanks to you all for keeping people in the loop :)

So Bedazzle etc. did know that it wasn't going past Beta from what you've said. A little PM to that effect wouldn't of gone amiss, would it? Incidentally, I PM'd Foxy a few weeks ago to see what was happening as I thought the Beta would have ended from the vague time scales I was given. Guess what? No response. Nada. So I guess you're all as complicit in the lack of communication as LL. It now makes a little more sense why I was ignored there.

Don't worry, I expect your customary terse, derogatory and dismissive response in reply to this.
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Hammerund Schlegel
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Join date: 26 Jul 2004
Posts: 17
01-12-2006 16:04
From: Cristiano Midnight


Although the AW version is awful in a lot of ways and the SL version was much better looking and cohesive, what struck me the most about the AW experience was immediately it had you stepping through choosing your hair color, skin tone, eye color, and some clothing options, all from an attractive web page with predefined choices. Right now this is not possible in SL because of the lack of HTML support and because inventory items/clothing are not scriptable, but something as simple as this would go a long way toward improving the new user experience.


You probably do not know how this is managed. :-)

I am not sure myself how they make it in this very case, since I did not look at the websites, but basically it goes like this: A website gathers various information as the user clicks through it. After that, the web server sends the information by script to the world server (the entity that houses the actual world you are about to enter) and the world server the selects a pre-made avatar according to your choices. In other words, there are xxx premade avatars available and the one that macthes your options is picked from the list.

This could actually be done easily in SL too, by putting up various options on a website, the website then sends the information to the (after the start in the background running) SL client and the client then modifies the ini settings for the character before the program finally opens and the user enters the world. It is not black magic and advanced technology, just a little bit of script and thoughts how to make things easier for newbies - know-how so to say. :-)
Hammerund Schlegel
Registered User
Join date: 26 Jul 2004
Posts: 17
01-12-2006 16:14
>>>
Something is bothering me here. I know how long it takes to create objects and how long it would take to create a city. I noticed in the pictures that the objects sizes and shapes seem a pretty close match. How were the objects themselves re-created in AW. The time it takes to create that many items does not seem to me to be possible unless they had a team already established in AW to recreate the shapes and someone who knew texture placement. Am I missing something here? If anyone can explain this I would be grateful.
<<<

I think the AW designer and technicians worked on it for a few weeks. It is actually relatively easy to make objects in AW and texture them - at least as long as the elements are more or less trivial geometrical figures. All objects in AW can be created by using a modeller like Truespace (cob format) or, in case of simple objects, also in a notepad, since the .rwx format (renderware) is a text format that is interpreted by the graphic engine (it supports rwx and cob natively).

This format is an open format and you can imagine that, over the course of more than 10 years since it is used by AW, there are thousands of already existing models around, many of them freeware and there is a couple of established (more or less commercial oriented) artists too. Do not forget that AW is a platform only, the AW universe is just one (the showcase) universe, but there are world-wide quite a few more, and the client has support for a lot of languages - so the objects and artists are not limited to the US or to english regions only.

BTW - if you think about visiting AW to see all the nice things reported here - don't. Wells Fargo is the first one who got the new client, the other universes will migrate one by one in the course of time, but so far, you only can see the latest features at Wells Fargo's. :-)
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
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01-12-2006 16:32
From: Eggy Lippmann
Cubey's content was reproduced without authorization.
Swivel did not have the right to move to AW without informing Bedazzle and giving us the opportunity to negotiate a new contract.
Vendors were generally kept out of the loop and improperly compensated, if at all.

As far as I know the situation has been resolved amicably and we can all go on with our lives which is why I asked that if anyone has more questions, they PM me. This thread is too long and too confusing and a lot of people who had no involvement in the project threw about uninformed opinion and wild speculation that may have been perceived as fact in some people's minds.
Have you been appointed as Linden Lab's agent in this matter? You didn't say so. As far as you know the situation has been resolved amicably? That hardly sounds authoritative. As you note above:
  1. protected content was reproduced without authorization
  2. Swivel acted outside their rights
  3. vendors were not compensated per prior agreement
So what part of these count as uninformed speculation? Why haven't the substantive questions been answered by an agent of Linden Lab? Why should we direct questions to you when you say that both nothing worth talking about has happened but you aren't sure?

As these issues are something that have a profound effect upon the relationship that Linden Lab has with its customers and as some of the Bedazzle folks have noted, their desire to aid with any future product, these questions are highly salient.

Thus I am brushing off your highly arrogant and inconsistent brush-off. And, as I have noted multiple times above, had Linden Lab been forthright with the interested parties in the first place, this would have been none of our business. They weren't, it is.
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
01-12-2006 16:46
I have deleted my comment after reading further into the thread.
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
01-12-2006 17:19
From: Hammerund Schlegel

Some other things are soon to come, like scripting, skinned avatars, server-side enhancements incuding physics.


We all look forward to these features. Any predictions when they might be available?
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-12-2006 17:25
Sounds a little like they might be thinking about trying to give SL a run for their money. If I were them I'd certainly consider it.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
01-12-2006 17:33
From: Hammerund Schlegel
From: Cristiano Midnight


Although the AW version is awful in a lot of ways and the SL version was much better looking and cohesive, what struck me the most about the AW experience was immediately it had you stepping through choosing your hair color, skin tone, eye color, and some clothing options, all from an attractive web page with predefined choices. Right now this is not possible in SL because of the lack of HTML support and because inventory items/clothing are not scriptable, but something as simple as this would go a long way toward improving the new user experience.


You probably do not know how this is managed. :-)

I am not sure myself how they make it in this very case, since I did not look at the websites, but basically it goes like this: A website gathers various information as the user clicks through it. After that, the web server sends the information by script to the world server (the entity that houses the actual world you are about to enter) and the world server the selects a pre-made avatar according to your choices. In other words, there are xxx premade avatars available and the one that macthes your options is picked from the list.

This could actually be done easily in SL too, by putting up various options on a website, the website then sends the information to the (after the start in the background running) SL client and the client then modifies the ini settings for the character before the program finally opens and the user enters the world. It is not black magic and advanced technology, just a little bit of script and thoughts how to make things easier for newbies - know-how so to say. :-)


I am well aware of how web applications work and interact with a server, as a web application developer myself. It is my understanding actually that the Stagecoach Island project is running on an unreleased beta version of the AW client that supports changing of clothing - they do not have avatars precreated for all possible combinations of hair color, eye color, clothing, shoes and accessories.

The same could actually be done in SL as Moopf pointed out earlier, and it could also actually be done with a web site as well. I am experimenting with that now - I think it is a very interesting concept. I know it's not black magic - it is just a major improvement in the ease of use for new players, which is what one of the things SL lacks. Far superior technology alone won't cut it if the users are scared away in the first 15 miinutes. Spending 15 minutes in AW, you already realize the severe limitations of it.
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Eggy Lippmann
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Join date: 1 May 2003
Posts: 7,939
01-12-2006 17:41
Here's another terse and arrogant quip: Why don't you guys try mailing [email]catherine@lindenlab.com[/email] - I think she's the one who handles payment stuff.
Foxy Xevious
Bedazzle Team
Join date: 29 May 2004
Posts: 123
01-12-2006 19:30
From: Moopf Murray


So Bedazzle etc. did know that it wasn't going past Beta from what you've said. A little PM to that effect wouldn't of gone amiss, would it? Incidentally, I PM'd Foxy a few weeks ago to see what was happening as I thought the Beta would have ended from the vague time scales I was given. Guess what? No response. Nada. So I guess you're all as complicit in the lack of communication as LL. It now makes a little more sense why I was ignored there.


Hey Moopf,

Actually I didn't know when beta was to end. The dates on the contract where not correct for one. The project never did get launch on the date it was suppose to start. It was my error on my end to not note the actual delay date it did start. I did know that the project was not doing as good as they expected, but i thought like you that I would be inform by Swivel news about this project which none of us did hear anything.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
01-13-2006 01:25
From: Eggy Lippmann
Here's another terse and arrogant quip: Why don't you guys try mailing [email=catherine@lindenlab.com]catherine@lindenlab.com[/email] - I think she's the one who handles payment stuff.


My contact throughout all of this, even over initial payment arrangements, has been Reuben. I've never had any contact with Catherine Linden. But I guess you think it's unreasonable to expect Reuben to be the "Right Linden";(tm) to contact, even though it was Reuben who emailed over the initial payment to my Paypal account right at the start of the project and Reuben who liased regarding the objects etc. And it's been so nice of Reuben to respond to tell me to contact Catherine, rather than not respond at all. Oh that's right, he still hasn't bothered to respond.

As often happens, you can never find the right Linden, can you.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
01-13-2006 01:33
From: Foxy Xevious
Hey Moopf,

Actually I didn't know when beta was to end. The dates on the contract where not correct for one. The project never did get launch on the date it was suppose to start. It was my error or my end to not note the actual delay date it did start. I did know that the project was not doing as good as they expected, but i thought like you that I would be inform by Swivel news about this project which none of us did hear anything.


You and Eggy are telling different stories here - so somebody's not telling the truth. Eggy reckons you all knew when Beta was to end, you're saying you didn't. I'm very confused by that.

Needless to say the organisational skills of both LL and Bedazzle appear to be leaving a lot to be desired.
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Eggy Lippmann
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Join date: 1 May 2003
Posts: 7,939
01-13-2006 01:57
We knew when Beta was *supposed* to end. But projects have unexpected delays, and really, once it's been delivered, it's out of my hands, and I couldn't care less what Swivel or Linden Lab did to it. I'm a coder. I code. When a project is over, I move on to the next one. I don't *know* who all the vendors were, off the top of my head, or what your arrangement with LL was, but really Moopf, if this is about L$ and you sold your stuff at L$1-L$10 like everyone else then you're probably owed a grand total of L$50-L$500, given how empty SI always was. If it will make you happy I will get inworld and send you that much.
I vaguely remember someone who had been paid said they had had to email catherine about it. Try talking to the other vendors or something and find out which have been paid or not.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
01-13-2006 02:09
From: Eggy Lippmann
We knew when Beta was *supposed* to end. But projects have unexpected delays, and really, once it's been delivered, it's out of my hands, and I couldn't care less what Swivel or Linden Lab did to it. I'm a coder. I code. When a project is over, I move on to the next one. I don't *know* who all the vendors were, off the top of my head, or what your arrangement with LL was, but really Moopf, if this is about L$ and you sold your stuff at L$1-L$10 like everyone else then you're probably owed a grand total of L$50-L$500, given how empty SI always was. If it will make you happy I will get inworld and send you that much.
I vaguely remember someone who had been paid said they had had to email catherine about it. Try talking to the other vendors or something and find out which have been paid or not.


So now you're saying that you didn't know when Beta was actually ending? Colour me confused.

And it's not about the L$, this is about the principle of LL sticking to an agreement. I could care less how much the L$ is but LL has to be seen to do things correctly and honour what was originally agreed.

I knew you'd offer the money, simply as a way to undermine the argument to protray it as "just about the money". If you're not interested in LL actually sticking to their agreements, then fine. Mind you, your attitude really is coming over as "I'm all right, Jack". and you could care less - good for you.

I think it's in LL's interests to keep to their agreements, promptly, if they wish to get residents involved in the future. You can't reduce this to it being about the L$, it's about LL actually following through their agreements. And that shows how seriously they take it which, judging from this project, isn't that serious at all by the look of things.

I'll email Catherine though, just to see if that gets me any further forward. Although really we shouldn't have to be chasing LL on this at all - they should be honouring their agreements with residents they have involved in projects without us having to continually push them.
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Introvert Petunia
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01-13-2006 04:04
From: Moopf Murray
So now you're saying that you didn't know when Beta was actually ending? Colour me confused.
Don't be upset with the messenger, even if he lacks tact. I'd be peevish too if I put hundreds of hours into a project that was barely used and then got thrown away without notice, also.

Although why he feels that he need defend other's bungling is a bit beyond me...
Chris Wilde
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Join date: 21 Jul 2004
Posts: 768
01-13-2006 06:42
From: Moopf Murray
So now you're saying that you didn't know when Beta was actually ending? Colour me confused.

From what I've read here's what I gathered:

1) Some people were given project dates (ie dates when beta would end)
2) Then the project started late - therefore invalidating the dates from #1
3) Due to #2 people did not know when Beta would end

Looks clear to me. I could be wrong on what I've read. Dunno.
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Csven Concord
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01-13-2006 07:16
This sounds like a government program to me!
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Beryl Greenacre
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Join date: 24 Jun 2003
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01-13-2006 08:45
From: Moopf Murray
My contact throughout all of this, even over initial payment arrangements, has been Reuben. I've never had any contact with Catherine Linden. But I guess you think it's unreasonable to expect Reuben to be the "Right Linden";(tm) to contact, even though it was Reuben who emailed over the initial payment to my Paypal account right at the start of the project and Reuben who liased regarding the objects etc. And it's been so nice of Reuben to respond to tell me to contact Catherine, rather than not respond at all. Oh that's right, he still hasn't bothered to respond.

As often happens, you can never find the right Linden, can you.
Sadly, I have to agree with Moopf on this. The even sadder thing is that, previous to this incident, if a Linden had asked me to work on this project gratis, I probably would have. Now I just feel vaguely stupid and embarrassed and disappointed by the whole thing. Also, if Reuben were communicating with us by IM or email about this, even if it was just to tell us the original agreement he made with us was null and void, we wouldn't need to post about it on forums - he's obviously been reading this thread since he's responded here several times. :(

(*Edit* I agree with Moopf's post on everything except where he says he got an initial payment by Paypal; I've never received anything of the sort.)
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