Which is a false number anyway. Users who leave Second Life entirely are not subtracted from that number, so it never shrinks, only grows.
By the way, using Linden Labs Logic (aka "LLL", common name "bull feces"

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Stagecoach Island defects to ActiveWorlds |
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Shinzui Oe
Registered User
Join date: 4 Oct 2005
Posts: 8
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01-10-2006 20:38
Which is a false number anyway. Users who leave Second Life entirely are not subtracted from that number, so it never shrinks, only grows. By the way, using Linden Labs Logic (aka "LLL", common name "bull feces" ![]() |
Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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01-10-2006 21:13
By the way, using Linden Labs Logic (aka "LLL", common name "bull feces" ![]() Is there a particular reason you're still here then? Or do you just lurve das trollens? _____________________
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http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly |
Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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01-10-2006 21:41
Which is a false number anyway. Users who leave Second Life entirely are not subtracted from that number, so it never shrinks, only grows. Uhh yes it does. It's total logins in the last 30/60 days. _____________________
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Azrael Baphomet
Registered User
Join date: 13 Sep 2005
Posts: 93
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01-10-2006 21:57
Which is a false number anyway. Users who leave Second Life entirely are not subtracted from that number, so it never shrinks, only grows. World of Warcraft, There.com ActiveWorlds, wiremesh, blah blah blah blah blah blah. Your entire future post-history, condensed into one simple post. No, no, don't thank me. Your not following up will be thanks enough. |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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01-11-2006 00:15
Really... I wondered why Wells Fargo bothered in the first place. SL isn't a practical platform for what they were/are trying to accomplish. If they were able to package their own AW client, then that would be much more suitable for their purposes. Or adobe atmosphere. _____________________
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Introvert Petunia
over 2 billion posts
![]() Join date: 11 Sep 2004
Posts: 2,065
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01-11-2006 00:16
Um What is Active Worlds please. I am 58 and clueless. Ty for your consideration lol As far as the subscriber numbers for SL go, the player number (now around 100,000) includes - if I recall correctly "all registered accounts that are capable of logging into SL at present" - which I believe was stated by Robin Linden. If my recollection is correct, this is almost certainly a number that has been chosen to show SL in the best possible light as it counts every basic (free) account that ever took the time to register which hasn't been banned because those accounts never go away if they were only registered. That is of course if LL is accurately reporting that number - which given today's Stagecoach Island debacle - is cast in a bit of doubt. Those numbers also include alternate accounts, so even if scrupulously accurate with regard to the definition is also likely inflated. Using the number of simultaneous logins (which currently peaks around 4,000) and a variation of the Department of Labor's survey question when trying to measure unemployment rates asking those 100,000 accounts: "Have you logged into SL within the last month?", I expect that a much more accurate figure would be somewhere under 10,000. But like almost everything related to SL, we are reduced to guessing. Ricky, your "Second Life Answers" question was very well put, but as yet has not been answered. I expect LL to be more silent than monks on the matter and that Ruben Linden's post in this thread is the last public statement we'll hear on the subject. Finally, I know you have at least a few clues, and please remember the words of the theologian Richard Pryor who said "You don't get old being no fool" who, I may note passed away a month ago to the day. *edited* |
Chance Abattoir
Future Rockin' Resmod
![]() Join date: 3 Apr 2004
Posts: 3,898
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From an unconnected but concerned resident.
01-11-2006 00:17
It would be reassuring to other content creators not involved in this unfolding story if LL could clarify their position. Does LL's use of user-created content, or right to grant use of said content that users own the intellectual rights to, extend beyond SL and the promotion thereof?
As an unattached third party, it looks (so far) like the potential violation of intellectual property rights occurred via the actions of Swivel- not WF, Bedazzle, or Linden Labs. However, it would still be incredibly helpful and reassuring to all present and future content creators if LL could weigh in with a statement from LL Legal. There are all kinds of ridiculous suspicions and scenarios that can arise in a situation like this (such as, "Could/Would LL choose to legally defuse the situation by claiming that they gave usage rights to Swivel in order to prevent bad press from scaring off future corporate clients?" ![]() This kind of meaningful weigh-in would also make it clear who the players are in a future dispute of this manner and what LL's role and/or responsibilities might be in it. It would also allow content creators to better know where they stand in such a dispute and what their rights are, or what they ought to be. If anyone else can add anything more cogent to that, please do so and reaffirm the need for LL legal to make a statement on the forums to, at the very least, a hypothetical and not all-inclusive situation similar to the one presented in this thread. SL often seems like it is on the fringe of copyright laws, and the users would know better what is expected of them if they understood more clearly what to expect of LL in these kinds of instances. To most users, the TOS represents a legal catch-all to cover the ass of Linden Labs, but it does not represent an efficient or respectful two-way communication between you and the content creators in Second Life. Please reciprocate our desire to know your stance with some well-thought human intervention and not a copy of the terms of service. Thanks. And good luck, Cubey. ![]() _____________________
"The mob requires regular doses of scandal, paranoia and dilemma to alleviate the boredom of a meaningless existence."
-Insane Ramblings, Anton LaVey |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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01-11-2006 01:47
I think his claim is that he did not enter into a contract. And so long as we are chatting about contract law, I believe you will find that in order of a contract to be valid something of value must be exchanged. Merely signing a document is not enough. Nods prak I re read the thread and see where me and Cubey went off track. Thanks for the extra clarification ![]() This entire situation with WF/Stage coach island still has me shaking my head. The obvious things I thought were done. Were not done. I assumed everyone was either under contract or agreement with each other and this was all done in a timely and professional manner. As a content creator I am very much interested in the outcome and the process. Perhaps lessons will be learned so the same mistakes are not made in the future. If that much happened I would feel some reasurance. Mar _____________________
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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01-11-2006 02:00
There is some misunderstanding going on here, and that is part of the problem. 1) There is a third party marketing company called Swivel Media that was the representatives for Wells Fargo - WF is their client. 2) Linden Lab provided the server resources for the project, and other support resources, so they had a relationship with Swivel. I am sure some type of contract was involved. 3) Swivel hired Bedazzle to build the actual island itself. It's unclear if there was a formal written contract, but I imagine that there was for the type of money that was involved and the complexity of the project. 4) A group of content creators in SL were asked by Bedazzle to sell content in stores on Stagecoach Island for a dramatically reduced rate ($1-50L) because the users would not have much money at all. This is the group that Cubey, Torrid, Beryl, Aimee and others were in. They gave their content over to provide purchaseable content. There most likely was not a formal written contract involved. Now verbal agreements are contracts, though how enforceable they are is a different matter. Just to clear up, when people talk about the $10-17,000 fee, they are speaking of the relationship between Swivel and Bedazzle. That has nothing at all to do with the content creators who provided stuff for the grid. Your right Cristiano there were a lot of misconceptions over the past couple of days in this thread. I hope if ppl miss much of this thread they read the quote above. I for one was under the assumption that Bedazzle contracted the sellers on the island. I feel bad for those folks. It's just not right that all this transpired the way it did. I'm sorry if anyone misunderstood my points as well. After much thought I would like to say that I fully support those who's work is now in AW. Reguardless of what was done or what wasn't done. I sincerely hope that all parties involved come to some sort of settlement in this matter. That is adequet to those involved. Cubey I know you were angry and I well so was I, you have my apologies. As I misunderstood that you were not a part of Bedazzle the official group as I had assumed you were. Good luck to you. Mar _____________________
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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01-11-2006 02:14
Well I emailed Reuben 2 days ago (he was the contact for merchants who'd been asked to put out items for sale for this project) regarding when to expect L$ payment for items sold on Stagecoach Island, as was to happen when the project Beta finished, and have so far heard nothing at all back from him.
I do hope they're not burying their head in the sand here. I find it amazingly unprofessional that they never actually informed Bedazzle about all this having known since the end of November that the project would not be extended beyond Beta, so I wonder what hope the individual merchants have of getting an answer out them regarding the payment agreement for themselves? _____________________
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Introvert Petunia
over 2 billion posts
![]() Join date: 11 Sep 2004
Posts: 2,065
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01-11-2006 04:28
I do hope they're not burying their head in the sand here. I find it amazingly unprofessional that they never actually informed Bedazzle about all this having known since the end of November that the project would not be extended beyond Beta, so I wonder what hope the individual merchants have of getting an answer out them regarding the payment agreement for themselves? |
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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01-11-2006 06:13
Having had this pointed out to me in world I've just ploughed through the lot.
Without seeing contracts etc. it's pretty hard to know what's going on, although Bedazzled seem to have knowingly given permission to use their content elsewhere so that bit seems clear. Cubey wasn't asked to permission to use his stuff elsewhere at any point so might well have a case if he chooses to chase it. I agree with Cali's interpretation of copyright law as it's applied over here - which makes me wonder if it's different in the states, it could be. It would be interesting to see what lessons LL will admit to have learnt from this, if any. The comments about the need for high end machines for SL are fair comment and downtime and other issues too. For a cutting edge product those things might be acceptable for more casual users. They are acceptable to us, we stick at it after all! But if was running a business using SL as a major training venue (which has it's attractions) the downtime and the issues are a big potential problem. I might still go for it but I would seriously think about it. On a slightly happier note, you can estimate the population through capture-recapture. Find someone with lots of friends (in the calling card sense). Get them to look at the numbers of friends on line, total friends and who is online they are. At some other point (it's usually a week later) repeat. Some clever maths will give you an estimate of the number of residents in the population. This poxy browser doesn't support tabs or multiple windows (I'm at work) but wikipedia must have a capture-recapture population equation on it. |
Frank Lardner
Cultural Explorer
Join date: 30 Sep 2005
Posts: 409
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Warranty of rights
01-11-2006 06:39
Just to clarify something briefly Bedazzle did sign a contract with Swivel Media that did give them the rights to use our work for SCI. All textures where provided on a CD and sent in the mail to Swivel Media. This did not give Swivel media any rights to use any creations or textures from any of the vendors who contributed and help out in SCI. We found out about SCI being moved to Active worlds yesterday morning and we where in shock to find out that it was recreated on another platform without us clearly knowing this was being done. It seems since they never made this clear to us that they did not know what we created and what was the vendors work who contributed. I did notice that some of Cubey's stuff was recreated and looks identical to what he has inside of SL and have ask them to please remove or redesign his work. Bedazzle was not involved with this transition of SCI being move to Active Worlds and there was no third party involvement. This is why a contract for work for hire typically includes a provision in which the contractor warrants that he/she/it owns or has rights in all content created for or licensed to the company that becomes the author of the work under the Copyright Act of 1976. If Bedazzle made such a warranty, it may have forgotten that the license granted by all content creators for the use of their works in SL may not extend beyond SL (such as to AW). If so, Bedazzle may have to deal with a counterclaim from WF for breach of that warranty. Making the case more complicated for both parties. It would be extremely valuable to be able to examine a copy of the Bedazzle contract with WF, if it is not itself subject to an NDA. _____________________
Frank Lardner
* Join the "Law Society of Second Life" -- dedicated to the objective study and discussion of SL ways of governance, contracting and dispute resolution. * Group Forum at: this link. |
Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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01-11-2006 06:46
What happened to Cubey's content makes my stomach turn. I'm certain that if I ever got the chance to contribute to such a project I would be very trepidatious because of this. I'm guessing other content creators feel similarly. The way that Swivel and LL handled this has made the loss of Stagecoach Island a bigger setback than simply losing that one project.
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imakehuddles.com/wordpress/
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
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01-11-2006 07:41
Having had this pointed out to me in world I've just ploughed through the lot. Without seeing contracts etc. it's pretty hard to know what's going on, although Bedazzled seem to have knowingly given permission to use their content elsewhere so that bit seems clear. Cubey wasn't asked to permission to use his stuff elsewhere at any point so might well have a case if he chooses to chase it. I agree with Cali's interpretation of copyright law as it's applied over here - which makes me wonder if it's different in the states, it could be. It would be interesting to see what lessons LL will admit to have learnt from this, if any. The comments about the need for high end machines for SL are fair comment and downtime and other issues too. For a cutting edge product those things might be acceptable for more casual users. They are acceptable to us, we stick at it after all! But if was running a business using SL as a major training venue (which has it's attractions) the downtime and the issues are a big potential problem. I might still go for it but I would seriously think about it. On a slightly happier note, you can estimate the population through capture-recapture. Find someone with lots of friends (in the calling card sense). Get them to look at the numbers of friends on line, total friends and who is online they are. At some other point (it's usually a week later) repeat. Some clever maths will give you an estimate of the number of residents in the population. This poxy browser doesn't support tabs or multiple windows (I'm at work) but wikipedia must have a capture-recapture population equation on it. Original Authors have much greater rights in work in the EU and other part saof the world than they do in the US, many of the provisions of copyright law have been internationalized, but not this one. _____________________
ALCHEMY -clothes for men.
Lebeda 208,209 |
Guni Greenstein
Addict
Join date: 11 Jun 2004
Posts: 71
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01-11-2006 08:42
But is Anshe the best example here? Sure she writes LL a nice check every month, but where does she get that money? She's not pulling that money out of her bottomless purse. A whole lot of low and and middle rank "nobody" players are making payments to her. Now, if LL wants to pursue policies that make her happy, but tell low to middle rank players to screw themselves, then Anshe and LL might find themselves chasing a diminishing stream of customers. Anshe is happy when her customers are happy and she has a hell of a lot of responsibility. Linden Lab should pay attention to her, not for her own sake, but for the sake of hundreds or rather thousands of people who benefit from or even rely on her services in one way or another. |
Jamie Brokken
Registered User
Join date: 7 Jul 2005
Posts: 10
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01-11-2006 08:48
Yep. Even mentioning the words 'Second Life' in the gate or any AWC owned worlds will get you IP banned for a week. AW's "government" is appalling. LL gives an incredibly amount of leeway by comparison. I had to try it, and it's TRUE. lol. And people think the Lindens are fascists. --Jamie |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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01-11-2006 09:18
I am not trying to add to the confusion or stir up trouble here but as a content creator I have a question reguarding the rebuilding of WF in AW.
Something is bothering me here. I know how long it takes to create objects and how long it would take to create a city. I noticed in the pictures that the objects sizes and shapes seem a pretty close match. How were the objects themselves re-created in AW. The time it takes to create that many items does not seem to me to be possible unless they had a team already established in AW to recreate the shapes and someone who knew texture placement. Am I missing something here? If anyone can explain this I would be grateful. How long for example did it take Bedazzle to build the original WF island including texturing? Was there a way for LL to give WF the entire island to transfer into AW? Mar _____________________
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Csven Concord
*
![]() Join date: 19 Mar 2005
Posts: 1,015
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01-11-2006 09:39
Because prim objects tend to be simple forms, and because typical polygon-creation tools are so varied, assessible and powerful, recreating the objects probably wouldn't have been much of a problem. In fact I was looking at Cubey's comparison shots yesterday specifically to gauge polycounts (having realized that AW's meshes are relatively light compared to many videogames today) and noticed that in some cases the parts probably took only minutes to recreate. More difficult would be texturing the pieces imo, but then I hate UV-mapping.
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Surina Skallagrimson
Queen of Amazon Nations
![]() Join date: 19 Jun 2003
Posts: 941
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01-11-2006 10:00
AW uses Renderware as the main graphics engine. In the early days of AW (I sound so old...) the only way to create models was to manually write an .rwx file using notepad or your fav text editor. For simple shapes this was actually easier than it sounds.
Around 1998 ish they introduced suport for TrueSpace files. As TrueSpace supports creation of primitives (boxes, spheres, etc..) it is relatively easy to reproduce most SL objects in TrueSpace and upload to AW. The important part to remember is that there is no way to directly export an object from the SL universe and import it into AW. You HAVE to manually re-create the object, so there is no excuse along the lines of "Oh it got transfered automatically by mistake..." _____________________
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Surina Skallagrimson Queen of Amazon Nation Rizal Sports Mentor -------------------------------------------------------- Philip Linden: "we are not in the game business." Adam Savage: "I reject your reality and substitue my own." |
Jacqueline Trudeau
Nogoodnik
Join date: 9 Jul 2005
Posts: 171
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01-11-2006 10:20
worlds.com (like AW, based on renderware technology) had these kinds of corporate sponsored builds. Take a look over at their homepage:
www.worlds.com aerosmith world bowie world hanson world some sort of blair witch world sponsored by the studio. These worlds all date from last century and if you were to sign up and explore them, you'd find mostly tumbleweeds blowing through them. That gives some kind of indication as to how compelling most users find this kind of content. _____________________
http://trudeauyachts.wordpress.com
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Reuben Linden
Evangelist
Join date: 17 Feb 2005
Posts: 31
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Weighing In Again
01-11-2006 11:43
Wow! Long thread. . . .
OK, here goes with some clarifications: 1. Bedazzle was hired by Swivel to create the content for Stagecoach Island 2. Vendors created clothing, attractions, etc. for the island. 3. Shortly before launch, we all realized that a single group would need to take ownership of the vendor items in order make the process of maintaining/modifying the build possible 4. Linden Lab, acting on behalf of Swivel, negotiated "buyouts" of the content to compensate the vendors for the right to use their content for the BETA period. These vendors were also promised the $L for any sales that resulted during the BETA period (this has not yet been paid and is a very small # due to limited participation) 5. When Swivel Media ported the content to ActiveWorlds, they confused Cubey's content with content created by Bedazzled. I believe Cubey and Swivel and working out a resolution to this now. _____________________
Reuben Linden
reuben@lindenlab.com |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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01-11-2006 11:58
When Swivel Media ported the content to ActiveWorlds, they confused Cubey's content with content created by Bedazzled. I believe Cubey and Swivel and working out a resolution to this now. Thanks for the clarifications, Reuben. I thought this was probably the result of some miscommunication rather than something deliberate. _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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01-11-2006 12:03
See my view on this on the Brace blog.
coco _____________________
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Csven Concord
*
![]() Join date: 19 Mar 2005
Posts: 1,015
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01-11-2006 13:22
Seems like part of the communication problem might start with a comment like:
"3. Approximately 20 vendors created clothing, attractions, etc. for the island." From what I've read, it seems as if the vendors didn't create items "for the island". They merely made content they were already selling on the main grid available for sale on the island; after which a "buyout" (which sounds limited) was negotiated. There's a big difference between the above quote and what I've just said. _____________________
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