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Nautilus

Michael Linden
Administrator
Join date: 11 Sep 2003
Posts: 24
10-21-2008 15:22
Parcel Join/Divide, and Terraforming, will remain turned off. Of course, your available prims within a Region are based on the total land you own within the Region; and if you own adjacent parcels, you can certainly build a structure that covers both parcels.

I don't think it's ever been possible to connect two separate parcels (separated by someone else's land, that is). You can create a parcel with two, hmm, parts, by subdividing off the connection; but you can't draw the connection box across other people's land.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
10-21-2008 15:31
From: Michael Linden
Parcel Join/Divide, and Terraforming, will remain turned off. Of course, your available prims within a Region are based on the total land you own within the Region; and if you own adjacent parcels, you can certainly build a structure that covers both parcels.

I don't think it's ever been possible to connect two separate parcels (separated by someone else's land, that is). You can create a parcel with two, hmm, parts, by subdividing off the connection; but you can't draw the connection box across other people's land.
Thanks for the further clarifications Michael, your explanation is what I had always thought was the case :)
Carl Metropolitan
Registered User
Join date: 7 Jul 2005
Posts: 1,031
10-21-2008 18:47
From: Meade Paravane
I think Jack got the name from your maps, Carl...


No--I got the name from the original sim names, and that was later confirmed in a blog post by Jack.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
10-21-2008 19:22
From: Michael Linden
Parcel Join/Divide, and Terraforming, will remain turned off. Of course, your available prims within a Region are based on the total land you own within the Region; and if you own adjacent parcels, you can certainly build a structure that covers both parcels.

I don't think it's ever been possible to connect two separate parcels (separated by someone else's land, that is). You can create a parcel with two, hmm, parts, by subdividing off the connection; but you can't draw the connection box across other people's land.


Oops Michael, of course you can connect two seperate parcels on the same sim. Done it myself more than once. Intervening land does not matter. as a matter of fact, you can also edit terrain on such joined land all at once.

Jannae
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
10-21-2008 19:41
From: Jannae Karas
Oops Michael, of course you can connect two seperate parcels on the same sim. Done it myself more than once. Intervening land does not matter. as a matter of fact, you can also edit terrain on such joined land all at once.

Jannae
lmao, so I am going to have to test this tonight. I have 2 unconnected parcels of land in my home sim that would be nice to make one parcel. I will report my results back here afterwards just to clear up the confusion. Seems odd to be able to have a single parcel that is made up of several distinct and unconnected areas of the sim though.
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
10-21-2008 19:55
From: Gabriele Graves
lmao, so I am going to have to test this tonight. I have 2 unconnected parcels of land in my home sim that would be nice to make one parcel. I will report my results back here afterwards just to clear up the confusion. Seems odd to be able to have a single parcel that is made up of several distinct and unconnected areas of the sim though.


I still want to hear your results, but unless something has changed you should be able to join them.

Here is a recent thread on the topic.

/327/5b/273577/1.html
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
10-21-2008 19:57
From: Gabriele Graves
lmao, so I am going to have to test this tonight. I have 2 unconnected parcels of land in my home sim that would be nice to make one parcel. I will report my results back here afterwards just to clear up the confusion. Seems odd to be able to have a single parcel that is made up of several distinct and unconnected areas of the sim though.

It does work, or it did work earlier this week. Once upon a time, that did hand out an error message. Guessing that there used to be a limit in the viewer that borked or was taken out?
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
10-21-2008 20:20
Thanks Nimue, Viktoria :)

I will definitely report back my findings :)
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
10-22-2008 00:19
I've always been able to join parcels in the same sim that were separated by parcels owned by others.

However, from memory of past threads on this, I understand that there is/was a non-intuitive 'feature' which prevented the joining if an intervening parcel belonged to a group of which one was a member.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
10-22-2008 00:47
Yay! it worked :) I joined two parcels that were not touching to make one parcel. I suppose I never thought this was possible because it seems counter to intuition to me. How can things be joined when they is not "physical" connection to them.

This is great though as it makes management of my prim land much easier :)

Meade, sorry I ever doubted you :)
Neptune Shelman
Registered User
Join date: 1 Aug 2008
Posts: 329
10-22-2008 02:28
Wow!
Looked all around the new Nautilus Island and must say it is very good, I think the theme is great.
Love the Dock area, creating the dry dock was an inspired idea, great use of sea level setting:-)

Not so sure about the glowing crystal things though, if someone put them beside my current mainland plot I would AR them for harassment!
This is just the sort of thing I expect the micro parcel extortionists will start putting out everywhere, not sure using them as linden content is a good idea, as it gives validity to their unscrupulous use, on the existing mainland.

I am expecting the auction values to go through the roof, there will be no cut micro parcels to contend with, no uneven terraformed lots the tier will be 1024sqm for 2048sqm worth of prims, and access to plenty of very well presented Linden Land.

Not sure if now is the best time for me to buy a parcel though, as I expect plenty more of this landscaped land to appear from now on, which over time will decrease its intial cost.

I will sit and see what happens with the plots I liked the look of.

All in all though I see this being a great step forward for the Mainland and a much better way of marketing the land than just selling the Sims wholesale.

I would have liked to see some sort of archetectural covenant in place to maintain the building theme throughout the island though.
Arcane Clawtooth
5 By 5
Join date: 7 Jan 2008
Posts: 201
10-22-2008 02:41
From: Neptune Shelman
I would have liked to see some sort of archetectural covenant in place to maintain the building theme throughout the island though.

I agree, I'm currently riding a trolley through Bay City to get an idea of what people do with theme land and while much of it is great, some is down-right ugly (two half built towers that just hover in place come to mind, an example of what not to do with megaprims)
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
10-22-2008 06:39
From: Arcane Clawtooth
I agree, I'm currently riding a trolley through Bay City to get an idea of what people do with theme land and while much of it is great, some is down-right ugly (two half built towers that just hover in place come to mind, an example of what not to do with megaprims)


/me wimpers

I guess you've seen my neighbor's plots, then? I so wish there was something I could do about 'em. Oh, well. :-(
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
An idea for auctions...
10-22-2008 07:30
Since they can't set objects for sale with land, why don't they make the object on the auctioned properties free to copy, so the new owner can do a shift-drag in edit mode to get a copy of the build with everything in the right place?
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-22-2008 08:02
From: Gabriele Graves
Meade, sorry I ever doubted you :)

S'ok! I kinda doubted my own memory there..

I've added a ticket against the KB so they can update the docs. TY for testing it out!

edit: not that it really, really matters for the Nautilus stuff as Michael says he's disabling parcel divide/join there anyway..
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
10-22-2008 08:23
From: Gabriele Graves
Yay! it worked :) I joined two parcels that were not touching to make one parcel.


YAY! Thanks for testing it out and letting us know your results. :)

From: Neptune Shelman
...I am expecting the auction values to go through the roof...

Not sure if now is the best time for me to buy a parcel though, as I expect plenty more of this landscaped land to appear from now on, which over time will decrease its intial cost.

I will sit and see what happens with the plots I liked the look of.

All in all though I see this being a great step forward for the Mainland and a much better way of marketing the land than just selling the Sims wholesale.

I would have liked to see some sort of archetectural covenant in place to maintain the building theme throughout the island though.



I feel the same way, Neptune. I'm pretty excited about Nautilus, but I expect auction prices will quickly rise beyond what I am willing to pay. I guess we will see soon enough.
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Lexxi Gynoid
#'s 86000, 97800
Join date: 6 Aug 2007
Posts: 3,732
10-22-2008 08:30
I noticed 130 purple plots there last night. Which I mention because that number got lodged in my brain so I spill it here hoping it will leave me be.
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
10-22-2008 08:53
I still think this is really not okay. I think it goes against the original vision of resident creativity and is an example of the actual practice of FIC (Favoured Inner Core or Fetid Inner Cheese depending on who you ask :)).

I don't think it will cause the fall of LL or anything but I think it is a distraction from the real work of making the original mainland more resident creative friendly and supporting current estate owners.

It shifts the residents from being valuable customers to competitors and suckers (how much will you pay for this new shiny thing? Look at Bay City. Neither have the heart/soul of Caledon or NCI and the thousands of other resident efforts.)

I would love to see LL support the creative resident of Privateer. Bay City and Nautilus are dreadful in comparison.
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Arcane Clawtooth
5 By 5
Join date: 7 Jan 2008
Posts: 201
10-22-2008 10:16
From: Marianne McCann
/me wimpers

I guess you've seen my neighbor's plots, then? I so wish there was something I could do about 'em. Oh, well. :-(

Sadly, yes. I saw him hovering around there, but he seemed unresponsive.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
10-22-2008 10:18
From: Dnali Anabuki
I would love to see LL support the creative resident of Privateer. Bay City and Nautilus are dreadful in comparison.

While I don't really mind LL also working on the mainland, moles are residents contracted by LL, IIRC, I'd also REALLY love to see LL do something for some of the other great places on the mainland.

In addition to places like Privateer, I'd add places like Blackwater and Oyster Bay..
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
10-22-2008 10:29
From: Arcane Clawtooth
Sadly, yes. I saw him hovering around there, but he seemed unresponsive.


I've asked him to do *something* with 'em, but he doesn't seem t' much care to.
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Handy Skytower
Registered User
Join date: 17 Aug 2008
Posts: 127
10-22-2008 10:34
Oh Marianne, I'm so sorry to hear that, it is one of the problems with life on the mainland isn't it. Another reason why "visually mute object" would be such a nice feature.

Handy
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
10-22-2008 11:00
From: Handy Skytower
Oh Marianne, I'm so sorry to hear that, it is one of the problems with life on the mainland isn't it. Another reason why "visually mute object" would be such a nice feature.


Ya, or someting. It actually surprised me that they've lasted, beins all the kerfluffle around megaprims on mainland an all. Then again, Megas are also used very effectively elsewhere in Bay City.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
10-22-2008 11:03
From: Dnali Anabuki
I still think this is really not okay. I think it goes against the original vision of resident creativity and is an example of the actual practice of FIC (Favoured Inner Core or Fetid Inner Cheese depending on who you ask :)).

I don't think it will cause the fall of LL or anything but I think it is a distraction from the real work of making the original mainland more resident creative friendly and supporting current estate owners.

It shifts the residents from being valuable customers to competitors and suckers (how much will you pay for this new shiny thing? Look at Bay City. Neither have the heart/soul of Caledon or NCI and the thousands of other resident efforts.)

I would love to see LL support the creative resident of Privateer. Bay City and Nautilus are dreadful in comparison.

I must confess I've been a bit silent on this whole issue for a few days... for a reason.

One of Caledon's neighbours is just starting out - and guess what theme they have. Yep, you got it - the region is Atlantean themed. How will all of this affect them?

I know some of the moles personally and they have done a wonderful job with Nautilus - I *love* the tales of Magellan Linden, and think this sort of thing is absolutely wonderful.

There is no reason to be dismayed at anyone's success - not anyone's, even if it is our service provider. Every wonderful thing deserves its praise.

This also raises the issue: should our service provider fete this resident or that - no matter how great an artist, no matter how successful in their theme? Because to do so would ultimately have a corrosive effect upon the other 99.9%.

In many ways, the world is big enough for all of us. The proliferation of Steampunk and Victorian has *helped* me, not hurt me - the rising tide raised my ship, and I'm not afraid of maintaining excellence to keep afloat. Yet in other ways, I wonder: had my theme been done as Company content first, would I be here today?

Perhaps the worse situation would be to have arbiters of culture: someone saying who should do what, or even worse: how.

Yet I do hope that people still consider their fellow residents who may start out small. If there is any rule on the grid, it's that the most wonderful people, places and things are rarely the ones you hear about. I pray they are not forgotten.
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Argos Hawks
Eclectically Esoteric
Join date: 24 Jan 2007
Posts: 1,037
10-22-2008 16:21
From: Desmond Shang
In many ways, the world is big enough for all of us. The proliferation of Steampunk and Victorian has *helped* me, not hurt me - the rising tide raised my ship, and I'm not afraid of maintaining excellence to keep afloat. Yet in other ways, I wonder: had my theme been done as Company content first, would I be here today?

I've got a themed group of sims planned out in my mind. Someone that knew what they were doing could have them up and running in a week or two. I'm trying to learn the building aspects bit by bit, then I'd have to buy sims and put everything together, then launch and publicize. I'd have to bring in $300/month/sim just to break even on the tier, and that doesn't cover the cost of the sims or the tier while setting up.

LL has extra servers lying around, and a team of professional content providers waiting to do their bidding. LL is auctioning off the land with tools unavailable to everyone else, and is apparently happy to take less than $100/month/sim in tier.

How can anyone starting out compete with that? How can someone starting out justify the cost of developing a group of themed sims when LL is liable to dump 100 sims in the same theme at any given moment?
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