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Nautilus

Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-16-2008 22:46
From: Gabriele Graves
You cannot join plots in Nautilus, terraforming is turned off and joining parcels is a terraforming feature. Sorry its bad news though.


Yes, it calls for some creativity (and probably math!) in getting 32m by 64m builds to work. (Rezzed in two 32 x 32 pieces, naturally).
Whispering Hush
Join date: 20 Mar 2007
Posts: 277
11-17-2008 00:40
People are willing to pay insanely high prices for mainland?

How 2006 is that?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-17-2008 04:10
From: Nimue Jewell
Ugh. I had the exact same problem there last night. I'd made a custom build that spanned two adjoining parcels on my sky platform. I took a copy to Nautilus, and it simply would not let me rez it. Eventually I had to settle for rezzing it in pieces and then re-aligning them again on site.
If the two parcels have the same owner, that shouldn't happen... they should share prim limits.

If disabling terraforming has that effect, that's a bug and you should file a JIRA on it.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
11-17-2008 04:16
From: Argent Stonecutter
If the two parcels have the same owner, that shouldn't happen... they should share prim limits.

If disabling terraforming has that effect, that's a bug and you should file a JIRA on it.

maybe it's within the code that allows land to be joined, in the case of Nautilus this is switched off. it kind of makes sense because in a normal sim if two plots are separated the ability to join them is still there (whether you can or not) and so allows the sharing of the prims. does that make sense?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-17-2008 05:35
From: Dekka Raymaker
maybe it's within the code that allows land to be joined, in the case of Nautilus this is switched off. it kind of makes sense because in a normal sim if two plots are separated the ability to join them is still there (whether you can or not) and so allows the sharing of the prims. does that make sense?

Two parcels in the same sim should share prim limits even if they are not joined. All that is required in any sim for parcels to share prim limits is that they both must have EXACTLY the same owner.

In Nautilus, joining parcels is NOT allowed, period. That was an intentional block by the designers, as was disallowing all terraforming.

You should still be able to rez a structure that spans two parcels, as long as none of what you are trying to rez is extending over any protected land or land owned by anyone else. So for example, if you own two Nautilus parcels in the same sim, and touching edge-to-edge, you should be able to plunk down a building across that border, even if 70% of their combined prim allocation was on one parcel and only 30% on the other.

But if there was a walkway of protected land between the two, you can NOT rez a single build across that gap. You would need to treat that like building a bridge over a protected Linden waterway or road.

My suggestion would be to build in two sections, each half being able to fit on its own parcel in terms of both footprint and prim count, and then place them and align them.

It would be interesting to see what would happen if you then tried to join the two halves of the building into a single linkset that exceeded a single parcel's prim allotment, and spanned the shared border. That SHOULD work, but will it? From what people have been saying, I have my doubts.

What usually causes problems in rezzing an existing build onto a tight parcel is that the root prim of the linkset is what the rezzing centers on. So if you made the root prim of the house the NE cornerstone of your foundation, you would need to rez the house near the NE corner of the parcel. Rezzing it in the middle would hang over your parcel edges to the SW, and would likely fail, if surrounded by Protected Land.

The easiest way to fit a house onto a tight parcel is to use a rezzing system like Builder's Buddy or Rez Foo, and make the rez box be at a specific corner of the parcel. Then if you place the box in that corner and rez the build, it will be precisely where you wanted it. I normally color-code the side(s) of the rezzer that the build will extend from, so there is no error if I change the orientation of the rezzer.
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Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
11-17-2008 06:12
I have only one parcel in Nautilus City, so I haven't had problems sharing prims across boundaries. However, it has been my experience getting that error message when rezzing large objects at an angle or while standing outside my parcel. To overcome this, I cam above my parcel and rez the object close to the center of the parcel.
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Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
11-17-2008 06:31
From: Ceera Murakami
You should still be able to rez a structure that spans two parcels, as long as none of what you are trying to rez is extending over any protected land or land owned by anyone else. So for example, if you own two Nautilus parcels in the same sim, and touching edge-to-edge, you should be able to plunk down a building across that border, even if 70% of their combined prim allocation was on one parcel and only 30% on the other.

But if there was a walkway of protected land between the two, you can NOT rez a single build across that gap. You would need to treat that like building a bridge over a protected Linden waterway or road.


I think this is likely the problem I encountered. I tried to rez the build from every position/orientation I could think of so that it would be centered only on my parcels, but it is possible that there was always something overhanging one border. The pop-up error message I got (repeatedly) said it was my parcel that wouldn't allow the rezzing though.

As for prim limits, the parcels are in a group, and the about land tab reports that the prims are shared, but I haven't exceeded the limit on either parcel, so I can't be sure that is working the way it should.
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-17-2008 08:40
From: Whispering Hush
People are willing to pay insanely high prices for mainland?

How 2006 is that?


Well, it's certainly a vote of confidence in SL. Whether that's 2006-ish, I couldn't say, as I wasn't here.

There are many reasons that people are willing to pay high prices to live there (leaving out real-estate speculation for the moment). For one thing, you CAN'T be surrounded to your property lines by other people's builds. (Two sides is the maximum that you have neighbors on.) That alone makes the initial investment worthwhile, to many Residents.
Jamie Hand
Registered User
Join date: 1 Apr 2006
Posts: 7
Visual Obstructions in Nautilus
11-19-2008 18:32
Perhaps I was naive to think that builders in Nautilus would be different than in other Mainland 'no covenant' areas...Industrial whirring space dirigibles, soaring post modern cages, featureless metallic cubes that unnecessarily block neighboring views. They are all coming to Nautilus now. I'd have to guess that many who paid such a high price for land there are having second thoughts. I had hoped it would be different and builders would preserve the pastoral theme while being creative. Too bad for Nautilus and those who invested in the idea of it.
Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 07:15
From: Nimue Jewell

The build fit the site with room to spare, but rezzing it all at once was a total no-go.


Thanks Nim and Perre, we're working on several builds as well. They span two parcels. Good to know we need to build in two pieces. I don't mind not joining the parcels, if fact I like it in keeping some of the land prices in the area down. Just need to know the steps.

Speaking of land pricing, I have started to see some prices beginning to drop. They are still high, but there is a little slippage.

And then there are those prices that are much higher than the initial auction cost. As an example, there are two parcels in Yamm that were purchased at auction for L$195,640 and L$191,540. They are now priced at L$500,00 each.
Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
11-20-2008 07:38
From: Jean Swashbuckler
And then there are those prices that are much higher than the initial auction cost. As an example, there are two parcels in Yamm that were purchased at auction for L$195,640 and L$191,540. They are now priced at L$500,000 each.

Yep, that's just bloody greed. And I know who you're talking about Jean. :)
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Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 07:47
From: Ceera Murakami

The easiest way to fit a house onto a tight parcel is to use a rezzing system like Builder's Buddy or Rez Foo, and make the rez box be at a specific corner of the parcel. Then if you place the box in that corner and rez the build, it will be precisely where you wanted it. I normally color-code the side(s) of the rezzer that the build will extend from, so there is no error if I change the orientation of the rezzer.


Thanks Ceera, excellent post and very helpful. We were thinking along these lines and you have helped crystalize the thinking...thanks for taking the time to write a thorough post!
Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 08:06
From: Calveen Kline
Yep, that's just bloody greed. And I know who you're talking about Jean. :)


Hi Calveen, yes it's greed ****if**** they sell it :-) and that's the issue.

I am just now beginning to sift through the data I used to create the hourly summary Nautilus Land Auction reports. The people owning more than 2-3 parcels Nautilus-wide seem to group themselves in like-priced sims. Said another way, the same 2-5 avs seem to purchase most of the parcels in individual sims. That makes sense in comparing to RL real estate, companies/individuals tend to develop or sell in areas where they have some understanding of the market. What's initially apparent, is that some of these avs put their parcels up for re-sell at a higher markup than others do. They tend to stratify the sim pricing. Again, this is just very preliminary and just impressionistic, not based on running the numbers.

One number I can give you...there were 555 parcels auctioned in Nautilus. I have tallied up each sim's parcel allotment so I am very comfortable with this number. If I find an error, I'll edit this post and let everyone know.
Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 08:13
From: Jamie Hand
Perhaps I was naive to think that builders in Nautilus would be different than in other Mainland 'no covenant' areas...I had hoped it would be different and builders would preserve the pastoral theme while being creative. Too bad for Nautilus and those who invested in the idea of it.


Hi Jamie, that was one of our concerns as well. Having watched how Mari and others adjusted to it in Bay City, I think there is very real hope that this will change over time.

It also depends on the Nautilus sim. There are 24 sims and some of the owners are working to not only keep to the theme but improve on it. Given the very large number of parcels that are for sell, and the number that are owned by real estate avs that are currently not listed for sell, the number of actual residents working together to keep within theme should be able to help influence the situation. As others have noted in this thread, it takes time and persistence to make this happen. Sooo, hopefully, some of us are in it for the long haul like our Bay City friends and we'll help make this happen.
Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 08:19
From: Ponsonby Low
Well, it's certainly a vote of confidence in SL. Whether that's 2006-ish, I couldn't say, as I wasn't here...(Two sides is the maximum that you have neighbors on.) That alone makes the initial investment worthwhile, to many Residents.


Great point Ponsonby and one of the reasons we took the leap. We really like how LL and the Moles created the blueprint with the large number of paths and structures to help stabilize the land parcels. In addition, the large amount of parkland, especially along the shorelines, is great. While we have not ridden our horses very much in our private sim, we have taken several evening rides along the shorelines. It's been a great way to decompress at the end of the day and to see what's changing. This was an unexpected benefit. Hopefully, next week I can get one of our skiffs out for some sailing.
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
11-20-2008 08:21
Hi everyone, I am not a resident of Nautilus but a little while before the auctions started I grabbed an area of land to the south in San Seguis. The Nautilus theme caught my interest and so I set about building a temple city there using some of the freely available items from LL and some of my own ideas. So far it is a very early build but the harbour is complete and so is most of the main city area.
You can sail directly from Nautilus right into my harbour should you wish to come and have a look. Over time (though my time to work on it is limited) I plan to make it a fun place full of puzzles to solve and other things to do of interest to those that like the theme.
There might even be a chance of spotting the Mythical Oracle that dwells here.
Please come and take a look at Templum Oraculum @ San Seguis, all are welcome. Themed dress appreciated though not enforced :)
June Trefoil
Registered User
Join date: 1 Mar 2008
Posts: 36
11-20-2008 13:43
From: Gabriele Graves
Hi everyone, I am not a resident of Nautilus but a little while before the auctions started I grabbed an area of land to the south in San Seguis. The Nautilus theme caught my interest and so I set about building a temple city there using some of the freely available items from LL and some of my own ideas. So far it is a very early build but the harbour is complete and so is most of the main city area.
You can sail directly from Nautilus right into my harbour should you wish to come and have a look. Over time (though my time to work on it is limited) I plan to make it a fun place full of puzzles to solve and other things to do of interest to those that like the theme.
There might even be a chance of spotting the Mythical Oracle that dwells here.
Please come and take a look at Templum Oraculum @ San Seguis, all are welcome. Themed dress appreciated though not enforced :)


Hi Gabriele,

On your advice after we spoke a week or so ago, I hopped over to your new place. Very impressive! I'd guess it would be a fun sail for anyone launching from Nautilus.
Nimue Jewell
Unabashedly Leggy
Join date: 20 Mar 2007
Posts: 1,745
11-20-2008 13:49
From: Gabriele Graves
Hi everyone, I am not a resident of Nautilus but a little while before the auctions started I grabbed an area of land to the south in San Seguis. The Nautilus theme caught my interest and so I set about building a temple city there using some of the freely available items from LL and some of my own ideas. So far it is a very early build but the harbour is complete and so is most of the main city area.
You can sail directly from Nautilus right into my harbour should you wish to come and have a look. Over time (though my time to work on it is limited) I plan to make it a fun place full of puzzles to solve and other things to do of interest to those that like the theme.
There might even be a chance of spotting the Mythical Oracle that dwells here.
Please come and take a look at Templum Oraculum @ San Seguis, all are welcome. Themed dress appreciated though not enforced :)


That sounds great, Gabriele! I'll have to grab a boat and sail over to have a look. :)
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
11-20-2008 14:24
Thanks June, it was really nice to chat with you and I am glad you like the build :)

Nimue, please do :) any craft will do. I am going to try to source a freely distributable in-theme boat for people to collect once they visit too, amongst other themed freebies.
I would really like to encourage boat travel as we have so much water area to play with :)
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-20-2008 20:46
From: Jean Swashbuckler

...there were 555 parcels auctioned in Nautilus.


*gulps*

Given that the vast majority of those auctioned for far more than US$100 apiece (with only a handful below that figure, and many well over it)...

..then that's a very, very conservative minimum of US$60,000 that flowed into LL coffers during those weeks.

One would think that that sum would have more than paid for the person-hours that went into creating NC, and also for the new servers they'd had had to buy...well, pro-rating those, anyway, over their useful life.


So I'm wondering...given what must be accounted a strong success, how many other similar developments might be on the drawing boards at this moment?

???
TexasKat76 Broome
Registered User
Join date: 15 Dec 2007
Posts: 33
11-20-2008 21:02
Jean may be able to give us a better 'average price', but I'll bet it's actually double your estimate.

Give one or two comments made by LL's in these forums, I expect we'll see more.... with stricter zoning.
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-20-2008 21:06
From: TexasKat76 Broome
Jean may be able to give us a better 'average price', but I'll bet it's actually double your estimate.



Yes, I find that very plausible (which is why I used the 'very very conservative' phrasing).

But yeah, I think you're right, both about the 'more' and about the stricter limits---though to accomplish that, they'd either have to create a new, third class of sim (Mainland, Estate, and LL-Lands), or make all of Mainland adhere to the stricter standards.
Jean Swashbuckler
Registered User
Join date: 15 Aug 2008
Posts: 194
11-20-2008 22:04
From: Ponsonby Low
Yes, I find that very plausible (which is why I used the 'very very conservative' phrasing).


I hope to have a Summary Nautilus - Land Research Report (Auctions) completed in the next 7-10 days. I'm just now starting to pull the information together by Nautilus sim. The disclaimer, I missed capturing the data for the first two auction rounds on October 26th. Other than these two rounds, I do have the data for all the remaining rounds.

If we use an exchange rate of 263 then the $60,000USD translates to L$15,780,000. I pretty sure the total auction sales crossed this point. I'll post the Summary in here when it is completed.

I may get slapped upside the head by TexasKat76 :-) but I am not sure the figure will be double. There were 20 auction days...and just as I say they may not be doubled, I estimated L$50,000 per parcel X 555 and that's L$27,750,000 or a little over $105,000USD. If I had to guess, I think the per parcel average will be between L$45,000 and L$50,000.

One other point I touched on a little earlier. Again, extremely limited anecdotal data since I only spot checked about 3 sims...so take this with a huge qualifier...there is some slippage on the initial prices posted after auction. In looking at a very small number of parcels, less than 15, some of the current posted prices are just over the price paid at auction. Some were more, and in 2 cases, these were substantially more.

In addition, there were three or four parcels whose prices were actually below the paid auction price. I think it will be interesting to watch what happens as we get closer to November 26th. November 26th is the one month anniversary of the auction sales for some of the parcelsin Adherbal, Bomilcar, Eschmun, Shahar, Shalim, and Yamm.
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-20-2008 23:00
From: Jean Swashbuckler

...there is some slippage on the initial prices posted after auction. In looking at a very small number of parcels, less than 15, some of the current posted prices are just over the price paid at auction. Some were more, and in 2 cases, these were substantially more.


Yes, I'd guess that many people took a look at the extent of the Yellow, and at the amount of capital they had tied up in those parcels, and made the call that it might be a very long time before they could get their money out, at the 200%-and-above prices. I know that I overextended myself a bit--though I paid only what I was earning, I do want to continue to be able to participate in the regular auctions, and if I leave my parcels at their current mark-ups (well below 200% though they are!), I will have to sit out quite a few auctions that I'd other wise be interested in. So I'm going to let at least one of my NC parcels go at only a smidge over what I paid--and I'm sure I'm not the only one making that decision.




From: Jean Swashbuckler

I think it will be interesting to watch what happens as we get closer to November 26th. November 26th is the one month anniversary of the auction sales for some of the parcelsin Adherbal, Bomilcar, Eschmun, Shahar, Shalim, and Yamm.


That hadn't occurred to me, but it's an excellent point.

(And it can't be said enough---your statistics-gathering-and-crunching is much appreciated!
Perre Anatine
reflect..repent..reboot
Join date: 6 Jun 2007
Posts: 714
11-22-2008 21:50
From: Gabriele Graves
Hi everyone, I am not a resident of Nautilus but a little while before the auctions started I grabbed an area of land to the south in San Seguis. The Nautilus theme caught my interest and so I set about building a temple city there using some of the freely available items from LL and some of my own ideas. So far it is a very early build but the harbour is complete and so is most of the main city area.
You can sail directly from Nautilus right into my harbour should you wish to come and have a look. Over time (though my time to work on it is limited) I plan to make it a fun place full of puzzles to solve and other things to do of interest to those that like the theme.
There might even be a chance of spotting the Mythical Oracle that dwells here.
Please come and take a look at Templum Oraculum @ San Seguis, all are welcome. Themed dress appreciated though not enforced :)


Great job Gabriele, I'm a big fan of the Moles Nautilean theme and it's great to see it being adopted beyond the city.

Perre..:D
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