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Show Us Your Sculpties! |
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Kira Zobel
Registered User
Join date: 6 Jan 2006
Posts: 345
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05-23-2007 13:02
Okay, one of the first sculpted attachments on the main grid, by me. :B
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Alpha Vargas
Crisis Core addict
Join date: 6 Mar 2006
Posts: 96
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05-23-2007 14:50
To test out the Wings3D exporter, I quickly whipped up a wineglass for the betagrid:
![]() 2 prims (stuck some win inside with a semisphere) The lip could use some more control points, and the stem needs a little straightening up... But the Wings3D exporter works fine! |
Thili Playfair
Registered User
![]() Join date: 18 Aug 2004
Posts: 2,417
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05-23-2007 14:55
Any more template other then this for Blender?
http://www.bentha.net/sculpted-tuto/sculpted-export-template.blend ^64x64 |
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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05-23-2007 15:26
One prim sculptie Jets!
![]() ![]() ![]() Done in Wings. _____________________
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Blake Sachs
Gasoline, Baby!
![]() Join date: 15 Sep 2005
Posts: 122
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05-23-2007 18:56
Finally, FINALLY we can have decent looking cars without struggling to stay below the physics limit
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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05-24-2007 02:22
Wow nice lines on that car Blake.
I made a claw for a friend and then we ended up messing around with them. ![]() ![]() Only six prims! _____________________
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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05-24-2007 13:21
car This and the couch on the wiki are the best sculpty creations I've seen yet. How did you do the holes for windows? _____________________
![]() The Motion Merchant - an animation store specializing in two-person interactions |
Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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Sculptie Terrain
05-24-2007 22:59
I think collision for sculpties is calculated based on a bounding box and not the actual sculpt surface so the usefulness of sculpties for terrain will probably just be decorative. For many of the things I want to do with scupties, I'll have to make them phantom and then put some alpha-ed cubes inside of them to provide physics. It's not ideal, but I think it will be okay. Here's a much more subtle form of terrain. It's just flat, but my golly does it look better than a flat cube! The left side is flat sculptie. The right side is a flat cube with the same texture. http://farm1.static.flickr.com/203/513097051_92552d739f_b.jpg All of these terraces that people build when the land isn't flat enough could look sooo much nicer with sculpties. And even if we have to double-up the prims to make physics, it's probably worth it. _____________________
Prim Composer for 3dsMax
-- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/ Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa |
Fenix Eldritch
Mostly harmless
![]() Join date: 30 Jan 2005
Posts: 201
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05-25-2007 04:51
I dunno why Shack, but your post just made me think of what it could be like to make an animated sclupty prim to simulate the surface of a pond. I believe LL mentioned something about interactiveness with flash?
It would be an awesome addition to the stargates among other things. |
dzogchen Moody
need Smell feature
![]() Join date: 3 Jan 2007
Posts: 159
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05-25-2007 05:06
uhh.. wow, i gotta see that exporter for 3d max, since blender seems to be constantly mocking at my ability to press the right key
![]() well, here's one of my nicer attempts on a mask, this is not wearable tho, i'm just getting the hang of it. made in Blender with the sculpt tool. I've also painted it a little in blender and then detailed the texture map a bit more in PS. neither the glasses nor the horns are sculpties, just the mask itself ![]() ![]() ![]() _____________________
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Blake Sachs
Gasoline, Baby!
![]() Join date: 15 Sep 2005
Posts: 122
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05-25-2007 05:34
This and the couch on the wiki are the best sculpty creations I've seen yet. Thanks ![]() How did you do the holes for windows? HA! That's my secret! Precioussss, you cannot have it *hiss* ![]() ![]() Also, as you can see there's still problems with picture artifacts messing up some of the lines on the car, especially on the intersecting parts of the model (where the front meets the back section, just below the door). Might be due to small inaccuracies in Blender's UV mapping or artifacts from compression, I don't know... I'm curious to see if other people will get it too, or find a way around it ^^ @Fenix Eldritch: There have been several ideas about how to animate sculpties, including flash and frame-based animation (like we animate normal textures now), but I think they were more or less just thought experiments on what might be possible in the future. I think it's possible to a some sort of animation by preloading sculpt textures on hidden faces of a linked prim and apply them to the sculptie parts using LSL. I've already thought about using this to simulate damage to cars XD |
Dzonatas Sol
Visual Learner
![]() Join date: 16 Oct 2006
Posts: 507
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05-25-2007 07:41
Some says sculpties are to reduce the number of prims used. Considering the level of detail possible, it might increase the level of prims used with desired level of fashion.
I just tried to make a sword. I started off with 1 prim. The whole intersection between the sword and the protectant handle just doesn't seam right with only a 64x64 sculptie. It probably be easier to make it 4 prims. One for a details handle with twirled rope, fibers, and lace, one for the protectant spurs with jeweled pointed details. Copy the spur to the other side. Add another for the blade with ruinic inscriptions, might have to have each runic letter be its own prim. Put another sculpted diamond, sapphires, etc on the jeweled insets. =) Wings3d is working awesome as the middle-ware to accomplish this! Right now I'm working between Amorphium and Mudbox. Amorphium has the best features. I also like the mirror effects of Mudbox. Mudbox has some face normalization glitches, but those are easiely fixed with a tap on smoothen and re-adjust. ZBrush doesn't have a trial anymore. |
Damanios Thetan
looking in
![]() Join date: 6 Mar 2004
Posts: 992
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05-25-2007 08:48
Just your average set of mostly simple rotational shapes. Mostly to figure out the whole texturing sculpties in PS thing.
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Thili Playfair
Registered User
![]() Join date: 18 Aug 2004
Posts: 2,417
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05-25-2007 12:51
Sorry i just had to : p , zoom cam way out rotate a few times, and back in, they look like this for about 15 min
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Damanios Thetan
looking in
![]() Join date: 6 Mar 2004
Posts: 992
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05-25-2007 14:15
Going a little more complex now... 10 prims in total
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Fallingwater Cellardoor
Registered User
Join date: 11 Oct 2003
Posts: 304
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05-26-2007 06:46
I've been frantically learning Maya; here's the first thing I'm willing to share. It's 10 prims. (The rocks in the background should be sculpties but they're not - I'll have to play around with that.)
![]() Very pretty 10-primmage, Damianos! _____________________
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LadyMacbrat Loveless
Registered User
![]() Join date: 15 Oct 2004
Posts: 211
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05-26-2007 12:18
I've been frantically learning Maya; here's the first thing I'm willing to share. It's 10 prims. (The rocks in the background should be sculpties but they're not - I'll have to play around with that.) ![]() Very pretty 10-primmage, Damianos! I want, I want, Fally!!! |
Damanios Thetan
looking in
![]() Join date: 6 Mar 2004
Posts: 992
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05-26-2007 12:33
Wow, Fallingwater, nice work on the sculpting & texturing!
I thought it was time to work on something moving.. Finally the 31 prim limit on physical stuff should be a little less problematic. (No, this is not an avatar ![]() _____________________
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Quinlan Quimby
Registered User
Join date: 15 Oct 2006
Posts: 5
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Yummy Sculptie Gingerbread House!
05-27-2007 01:24
I've always wanted to build a crazy candy house in SL so I had to show this off
![]() The whole gingerbread house is made of sculpties ... there are actually about 80-something prims so it's not exactly efficient, which totally goes against the point of sculpties, but I couldn't resist adding more candy! I have to agree with the whole high barrier to entry ordeal. It took me ages tweaking the settings in Blender just to get the basic shapes like rounded boxes and stuff I used for making the house. Check out my other post on sculpties: /113/fb/186632/1.html Gotta go grab a cookie now, this house is making me hungry! ~Quinlan Quimby |
Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
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05-27-2007 08:22
Sorry i just had to : p , zoom cam way out rotate a few times, and back in, they look like this for about 15 min ![]() OK, how do you create such clean polygonal figures? When I try to do that, compression fouls it up. I tried these methods: 1) using an 8x8, where the results bore no resemblance to the Wings object -- perhaps a bug in the exporter. 2) Putting the extra vertices in the faces -- the faces get bumpy as a result. 3) putting the extra vertices together -- the faces no longer join correctly as a result. Thanks, Jeff |
nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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05-27-2007 08:39
OK, how do you create such clean polygonal figures? Thili didn't make any polygonal figures, the two objects at the top are the low LOD (Level of Detail) of the bottom two objects. _____________________
www.nandnerd.info
http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum |
Sylvia Trilling
Flying Tribe
![]() Join date: 2 Oct 2006
Posts: 1,117
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05-27-2007 09:28
I've always wanted to build a crazy candy house in SL so I had to show this off ![]() The whole gingerbread house is made of sculpties ... there are actually about 80-something prims so it's not exactly efficient, which totally goes against the point of sculpties, but I couldn't resist adding more candy! Gotta go grab a cookie now, this house is making me hungry! ~Quinlan Quimby WONDERFUL candy house, Quinlan. The sculpties really make this design sing. |
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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05-27-2007 11:39
OK, how do you create such clean polygonal figures? When I try to do that, compression fouls it up. I tried these methods: 1) using an 8x8, where the results bore no resemblance to the Wings object -- perhaps a bug in the exporter. 2) Putting the extra vertices in the faces -- the faces get bumpy as a result. 3) putting the extra vertices together -- the faces no longer join correctly as a result. Thanks, Jeff Can't help with the specifics of getting rid of your bumps as I use Blender not Wings. However, I've just done a quick sculptie to show the difference "3)" should make. As the attached picture shows, single vertice line can still appear straight when edge on, but looks rounded from an angle. Using a double vertice line alters how the shading appears and gives a straight line look from all angles. |
Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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05-27-2007 16:03
finally some decent legs... for my stool
![]() _____________________
... perhaps simplicity is complicated to grasp.
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FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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My first sculpted prims with Rokoro
05-27-2007 23:21
Image and information is here
/8/98/184264/2.html#post1526997 |