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Show Us Your Sculpties! |
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-11-2007 08:44
Those are cool. I especially like the wireframe one. Does Maya not have a feature similar to Max's projection modifier? It makes the UV mapping a non-issue.
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Kyrah Abattoir
cruelty delight
![]() Join date: 4 Jun 2004
Posts: 2,786
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05-11-2007 10:27
i was thinking what could be used in an actual furniture, here is a little test.
![]() 8 prims, _____________________
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-11-2007 11:34
That looks great Kyrah!
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Fenix Eldritch
Mostly harmless
![]() Join date: 30 Jan 2005
Posts: 201
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05-11-2007 12:02
Primitar 2.0!
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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05-11-2007 16:22
When they get flexy sculpties worked out it will mean we get bouncing boobs, right? We've already got them; see Govindira Galatea's Pammies. Sculpties will make for even better ones, but they won't solve the real problems of integration with the avatar. Two big gotchas; prim attachments are affected different by lighting than skin is, and you can't wear normal clothing over prims. |
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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A sculptors work is never done...
05-11-2007 16:25
With everyone working on their tools for sculpties I thought I might as well do a sculptie tool too
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Fennec Wind
Registered User
Join date: 18 Oct 2006
Posts: 21
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05-11-2007 18:17
A simple hat for my furry. I didn't create, instead I converted an existing object.
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Arikinui Adria
Elucidated Deviant
![]() Join date: 18 Aug 2006
Posts: 592
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05-12-2007 13:05
Wow.
All of these are simply amazing! Chip, those legs and torso's are stunning. I love the imagination and creativity of the people in SL....that's what makes this place worthwhile. ~Ari _____________________
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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05-14-2007 02:34
I have been experimenting with some terrain types these are all one prim sculpts.
Rock wall ![]() ![]() ![]() These two are from a Bryce mesh I imported into blender then applied to a 50 meter huge sphere prim. ![]() And a simple pagoda thing I made as a first test of the new wings exporter. ![]() _____________________
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Aleister Montgomery
Minding the gap
![]() Join date: 30 Apr 2006
Posts: 846
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05-14-2007 06:21
I wish I could take credit for the modeling but they're exports from Poser 7. The empty eye sockets and the way the neck was cut were a givaway ![]() |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-14-2007 07:20
The empty eye sockets and the way the neck was cut were a givaway ![]() hehe, yeah. As a first test I was quite amazed it came out looking as good as it did. Without the texture map it doesn't look anywhere near as good though. Love seeing what everyone is doing. That hammer is great. Keep them coming! _____________________
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Wynx Whiplash
Registered User
Join date: 25 Sep 2004
Posts: 339
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05-14-2007 09:15
Just a simple single-prim top hat.
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Wynx's Whimsical Wonders
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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05-14-2007 11:32
Wynx, that is soooo adorable!
Does Maya not have a feature similar to Max's projection modifier? It makes the UV mapping a non-issue. I asked this in another thread that everyone ignored: /8/33/182826/1.html The latest version of Maya has a tool called Transfer Polygon Attributes that sounds like this, but I don't actually have the latest version yet and can't check this myself. _____________________
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Sylvia Trilling
Flying Tribe
![]() Join date: 2 Oct 2006
Posts: 1,117
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05-14-2007 14:37
9 days after buying Zbrush.
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-14-2007 15:39
Wynx, that is soooo adorable! I asked this in another thread that everyone ignored: /8/33/182826/1.html The latest version of Maya has a tool called Transfer Polygon Attributes that sounds like this, but I don't actually have the latest version yet and can't check this myself. If I knew the answer I'd tell ya, but my experience with Maya is limited to fiddling around a bit with the PLE a few years ago. _____________________
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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05-14-2007 19:04
Another terrain experiment bryce mesh 2. This one actually came out right, the first bryce mesh has that huge point to it. Which although kind of cool looking it was unintentional.
I beleive that happens when there is a black area present on the rgb map sucks the values to zero almost like a black hole, haha. ![]() ![]() _____________________
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Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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05-14-2007 19:32
I'll start with a little something I made today now that I've figured out how to do them. The sculpt and texture maps were made in 3ds Max. This is made from 8 sculpted prims. These are so going to rock! Chip, That is incredible - I couldn't help but laugh to think that I'm not surprised that the originator of scarily realistic skins has now moved onto trafficking in body parts ![]() ![]() _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Cristiano Midnight
Evil Snapshot Baron
![]() Join date: 17 May 2003
Posts: 8,616
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05-14-2007 19:39
I have only played around a little. Continuing on the fruit theme, here is a strawberry:
![]() This is a vase thing I did by drawing a cross section of it and then lathing it around to form the shape. I also scaled it to be huge - for reference, the strawberry in the previous picture is shown in the bottom right of this picture to show the difference in scale: ![]() I can't take credit for this one, but it is my favorite thing I have seen from the preview grid - Logan Bauer created it: ![]() _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
Tod69 Talamasca
The Human Tripod ;)
![]() Join date: 20 Sep 2005
Posts: 4,107
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05-14-2007 19:57
5-10 minutes of tweaking NURBS sphere in Maya, added Prim Spheres & eye template.
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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05-15-2007 17:53
Continuing with my terrain sculpt experiments, this time I went for some softer curves look.
![]() ![]() This time I did not import a Bryce mesh but instead used a height map technique which is in the Noobs to Pro blender tutorials. What you see in the pics is 3 huge prims which is covering a space approx 4098m. For scale my AV is standing on a 20x meter disc jutting out of the side of the hill. So these were done completely in blender, also used the 'sculpt' tool which is sort of similar to the Z brush effect, saved the mesh and brought it back in to use the Levitsky method to bake the textures. ![]() http://amandalevitsky.googlepages.com/sculptedprims http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Making_Landscapes_with_heightmaps _____________________
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Ged Larsen
thwarted by quaternions
Join date: 4 Dec 2006
Posts: 294
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05-15-2007 18:55
When used for "terrain", how well do sculpted prims, mega or not, handle being walked on? Are the "boundaries" of the sculpted prims recognized?
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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05-16-2007 08:23
When used for "terrain", how well do sculpted prims, mega or not, handle being walked on? Are the "boundaries" of the sculpted prims recognized? They won't handle it at all, sculpted prims currently appear as spheres the size of the bounding box to the physics engine. _____________________
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-16-2007 08:24
When used for "terrain", how well do sculpted prims, mega or not, handle being walked on? Are the "boundaries" of the sculpted prims recognized? I think collision for sculpties is calculated based on a bounding box and not the actual sculpt surface so the usefulness of sculpties for terrain will probably just be decorative. Infiniview, what has your experience been with it so far? _____________________
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-16-2007 08:27
Chip, That is incredible - I couldn't help but laugh to think that I'm not surprised that the originator of scarily realistic skins has now moved onto trafficking in body parts ![]() ![]() hehe, that was just a nice complex model that I had on hand. I'm not sure that I'll be moving into the sculpted body parts market. This will definitely lead to some great statuary though! That rose is beautiful. I'm actually excited about working with prims again. _____________________
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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05-16-2007 08:37
For sculpted terrain, you could use invisible normal prims for collisions. So like, approximate the shape of the terrain with flats overlapping it, and give those collision prims a transparent texture.
This wouldn't be saving prims obviously, but rather allow you to make terrain bits that look however you want. As it is, I'm really excited about this trick for redoing the rocks and cliffs on my land. Although we've managed some neat stuff by torturing regular prims, sculpties are perfect for rock walls and boulders. oo, and water! Sculpted prims could make some awesome rivers and waterfalls! _____________________
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