What programs do you use to created sculpties? Autodesk Maya is quite expensive (about 7.000 USD), so what you can use to have a good value/price ratio?
PS I tried Blender, but it is quite hard to use and converting to sculpties is not so easy...
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Eadoin Welles
Registered User
![]() Join date: 5 Jan 2007
Posts: 149
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06-07-2007 16:14
What programs do you use to created sculpties? Autodesk Maya is quite expensive (about 7.000 USD), so what you can use to have a good value/price ratio?
PS I tried Blender, but it is quite hard to use and converting to sculpties is not so easy... |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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06-07-2007 16:23
What programs do you use to created sculpties? Autodesk Maya is quite expensive (about 7.000 USD), so what you can use to have a good value/price ratio? PS I tried Blender, but it is quite hard to use and converting to sculpties is not so easy... Check out the building tips forum and the wiki. Both have tons of info on programs you can use, many of them free ![]() _____________________
![]() My other hobby: www.live365.com/stations/chip_midnight |
Vlad Bjornson
Virtual Gardener
![]() Join date: 11 Nov 2005
Posts: 650
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My First Sculpties
06-07-2007 18:11
Wow! what a bunch of great stuff. A little bit of everything. Fun to see what people are keen to try out when a new tool surfaces.
I have been experimenting with using ZBrush to sculpt and paint the sculpties. Seems to work well so far! Thanks to everyone on the forums who are posting tips and honebrew software! Here are my first two attempts at Sculpted Flowers. One is a strand of single prim blooms, the other is entire flower done in 1 prim. |
iXiX Xi
99 11
Join date: 6 Oct 2006
Posts: 23
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My Second Sculpties
06-07-2007 21:03
Fantastic work people....
Here is my second chair and sofa set. I didn't know about the pole problem when I made the first set, and spent hours trying to find a workaround. Sort of looks OK, but.... not really - lol. So I made a new design which mostly hides the poles. These pieces have a script to allow 12 colour choices by menu - now I have to work on texturing them. I'm using Blender, many thanks to Lex Zhaoying's excellent tutorial. Anyone know a similar site with texturing? |
Eadoin Welles
Registered User
![]() Join date: 5 Jan 2007
Posts: 149
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06-08-2007 06:32
Check out the building tips forum and the wiki. Both have tons of info on programs you can use, many of them free ![]() Well, I tried but it is not easy to make a choice... can you mention the top three tools (free or low cost, I am not a 3D professional designer) I can use to create sculpties outside SL, which ALREADY provide a stright way to export SL sculpties textures? Thank you in advance |
whyroc Slade
Sculpted and Blended
![]() Join date: 23 Feb 2007
Posts: 315
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06-08-2007 09:07
Sculpties are rapidly changing the look of my Second Life environment. There are some great examples here in this post, and the tutorials have been amazing. Thanks to all.
It brings to mind an argument that I've had with people all over SL... why does SL look so much like RL? Maybe the answer is because the of the lack of complex prim shapes !!! Now that we can build in an environment where it's hard not to make things look organic and natural what does this mean for the overall look of SL? It is a new open-ended set of building blocks to make things that could never exist in real life, bound to the same primitive building shapes as in SL pre-sculpties. Just to answer the naysayers people are complaining 'well you can't make straight lines with them...or.. cause lag etc..if you want a straight line use a regular prim and don't upload huge sculptie maps because your model is lod borked... Here is a treehouse I am building the tree is made from a few sculptie shapes repeated as well as the rocks, I made the treehouse mixing sculpted and regular prims. If you would like to check it out don't hesitate to IM me in world, I've been known to answer the odd sculptie question here or there also hehe.. -whyroc |
FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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06-08-2007 09:37
Well, I tried but it is not easy to make a choice... can you mention the top three tools (free or low cost, I am not a 3D professional designer) I can use to create sculpties outside SL, which ALREADY provide a stright way to export SL sculpties textures? Thank you in advance I am not 3d profressional nor am I very bright compared to a lot of players here but I have been able to use Rokuro after many years of trying and failing with other programs If you need help try to find me inworld.. |
CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
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06-08-2007 19:40
Gear-like. Made with Blender and pain.
![]() _____________________
-CoyoteAngel Dimsum/Lynne Wu
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MJ Tripsa
Registered User
Join date: 8 Apr 2007
Posts: 6
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06-08-2007 21:56
changes
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bebop Kohime
Registered User
Join date: 16 Mar 2007
Posts: 2
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not bad for a beginer
06-09-2007 01:36
This is the second sculpty I've made and the first ive made using a 3d program "wings" I used photoshop to make the texture (another first) with the help of a grid placed on the prim and screen shots taken of it form reference.
Still have heaps to learn and thinking of maybe swapping to blender as it seems to export a little better and i also want to learn how to "bake" images as well but im sure ill get there.. |
Incony Hathaway
Registered User
Join date: 18 Feb 2007
Posts: 235
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organic sculpties
06-09-2007 02:09
Sculpties are rapidly changing the look of my Second Life environment. There are some great examples here in this post, and the tutorials have been amazing. Thanks to all. It brings to mind an argument that I've had with people all over SL... why does SL look so much like RL? Maybe the answer is because the of the lack of complex prim shapes !!! Now that we can build in an environment where it's hard not to make things look organic and natural what does this mean for the overall look of SL? It is a new open-ended set of building blocks to make things that could never exist in real life, bound to the same primitive building shapes as in SL pre-sculpties. Just to answer the naysayers people are complaining 'well you can't make straight lines with them...or.. cause lag etc..if you want a straight line use a regular prim and don't upload huge sculptie maps because your model is lod borked... Here is a treehouse I am building the tree is made from a few sculptie shapes repeated as well as the rocks, I made the treehouse mixing sculpted and regular prims. If you would like to check it out don't hesitate to IM me in world, I've been known to answer the odd sculptie question here or there also hehe.. -whyroc i need organic sculpties... ![]() whyroc, if you can create decent branch shapes, rocks that look like rocks.. beaches that look like water has rippled them, leaves and plants that have depth, not just flat surfaces, your on a winner.. i think its the best thing to happen in sl.. i want to learn how to do it.. i have to be able to do this....wow................ i think too that smooth animation, ie moving textures on sculpties will mean that water surface prims can flow better.. rippled flowing water... |
FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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06-09-2007 06:02
Bebop looks good for starting out. It reminds me of part of airplan where the propellor should be.
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Winter Ventura
Eclectic Randomness
![]() Join date: 18 Jul 2006
Posts: 2,579
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06-09-2007 07:00
![]() _____________________
![]() ● Inworld Store: http://slurl.eclectic-randomness.com ● Website: http://www.eclectic-randomness.com ● Twitter: @WinterVentura |
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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06-09-2007 11:23
Cool Idols Winter,
I had thought of doing those, Stonehenge also came to mind. I was doing some texture tests on some terrasculpts and decided to put a house next to them to show scale next to them applied to huge prims. The small blobs are terrasculpts using normal size prims. Set as shown on the beta grid. ![]() ![]() ![]() _____________________
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Kayle Matzerath
Registered User
Join date: 26 May 2006
Posts: 9
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06-09-2007 17:36
I nearly finshed the Forest
![]() Im allowed to let it stay on "Jaguar Creek" this night so if you want to have a look feel free to visit the Sim, its the only building there ![]() ![]() ![]() ![]() EDIT: I just decided to give it away to someone who has room for it and wants to use it as an open place on a Fur sim ^^ more in the Shopping Forum EDIT²: okey, its sold ^^ |
Vlad Bjornson
Virtual Gardener
![]() Join date: 11 Nov 2005
Posts: 650
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06-09-2007 17:54
WOw, Kayle, amazing forest! Love the soft, natural style of it all.
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Dnali Anabuki
Still Crazy
![]() Join date: 17 Oct 2006
Posts: 1,633
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06-09-2007 19:20
Kayle, wonderful magical forest and Vlad, I love your vibrant flowers. Such artists we have in SL!
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Krimson Gray
Registered User
Join date: 5 Dec 2006
Posts: 40
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06-10-2007 03:56
http://pro52.msshost.com/~unfluffy/Kpics/bootstestpreview.jpg
Trying something simple but useful. The uppers on the lower boot (the part on the foot) is a sculpty. The lower part is 6 prims total. The upper part is from another pair of boots i made a while back. I used a Zcylinder which I sliced several times before shaping in Mudbox. Then I exported the shape as an OBJ and tried running it through Cindy Crabgrass' program, which was not so friendly. So instead I imported it to AC3D and used the sculpty exporter from http://www.ccccybernetics.com/ . It works well, though I still had to touch up the sculpt map in Paint Shop Pro (or Photoshop) by selecting the good part of the map and using the Flaming Pear Solidify filter. I then uploaded the image, which came out almost exactly like it looked in Mudbox with a map size of only 64x64. As you can see, since the base shape was a cylinder and thus used cylindrical UV mapping, it takes textures well. |
Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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06-10-2007 17:35
Krimson, the problem you had with the exported image... all you have to do to avoid that is make sure your texture coordinates are edge to edge after you import your model. In the texture coordinate editor, highlight everything, then click "Snap > Max".
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Krimson Gray
Registered User
Join date: 5 Dec 2006
Posts: 40
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06-11-2007 01:03
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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06-12-2007 09:30
Hey great frog that is very cool!
So I finally decided that I had made enough terrains sculpts. So lately I have been playing in the sculpt mode in Blender, so now I think that is just the coolest thing. Well this is the first one I was willing to show, sort of an old man smirking. on the mouth I kinda tried to go for a look with those masks where the guy is half smiling and half frowning. I am still studying the whole shading node tree in blender so I imported the model into daz and made a bump map there and some renders with a small bit of post in PS for the texture. ![]() ![]() _____________________
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Sylvia Trilling
Flying Tribe
![]() Join date: 2 Oct 2006
Posts: 1,117
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Upgraded saguaros
06-12-2007 15:00
Saguaros with photoreal texturing.
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FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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Ooh more pretty sculpties
06-12-2007 17:43
All of the new sculpties are so cool especially the newest of the cactus family
![]() Thanks for sharing all. Don't Stop Please!! |
Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
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06-12-2007 22:43
After a few false starts, I finally made myself a sculptie hat that I like.
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Vaelissa Cortes
Avatar Picture Here
Join date: 26 Apr 2007
Posts: 39
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Japanese Masks
06-13-2007 17:27
Edit: There we go, scaled things down!
I made a few masks with Blender, they didn't turn out perfect but I'm pretty happy with them ![]() Here they are, two different types of Hannya masks and a Kitsune mask. ![]() ![]() ![]() I still haven't done any textures for them, that will take quite a bit of work. |