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Show Us Your Sculpties! |
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Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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09-12-2007 22:03
hey everyone, I was told I should post an avatar I built here in the forums so here goes!, heh.
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Zen Zeddmore
3dprinter Enthusiast
![]() Join date: 31 Jul 2006
Posts: 604
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09-12-2007 22:07
the pictures don't do it justice.
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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09-12-2007 22:39
ok how bout this?
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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09-13-2007 00:52
ok how bout this? ![]() Awesome, Crash!!! ![]() |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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09-13-2007 07:24
That absolutely rocks, Crash. Nice work!
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![]() My other hobby: www.live365.com/stations/chip_midnight |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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09-13-2007 07:52
Ya, that's kick ass. Nice model.
You should check out 6ixth Sense--another awesome minotaur there. Hydrogen is a fabulous AV designer (he build my HAV unit). His work isn't sculptie yet though... ps. actually, a minotaur has the body of a man, and the head of a bull. Your guy has animal legs too. Like a Minofawn. Goataur. ![]() _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
FD Spark
Prim & Texture Doodler
![]() Join date: 30 Oct 2006
Posts: 4,697
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09-13-2007 08:43
Really nice sculpties to all of you who posted recently. The animated post and images is super cool that Crash posted. I hope when I grow up I can be even half as talented as you guys or/and gals.
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Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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09-13-2007 09:08
minofawn huh, lol. Doesn't sound nearly as cool as Minotaur I think. Also I think most people will understand the term Minotaur better I think. That and I always thought those kind of legs on a human ish character is just cool, like demons etc.
yeah I recently started using image ready alot for web advertisements and figured they were good to show off 3d stuff as well. animated GIF's heh. |
Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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09-13-2007 09:08
That absolutely rocks, Crash. Nice work! thanks man! ![]() |
Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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another sculpty av
09-17-2007 16:15
alrighty it seems I'm on a roll. I was playing around with skeletal sculpting. spine bones etc. and came up with this character. entirely in sculpted prims, no regular prims.
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Zen Zeddmore
3dprinter Enthusiast
![]() Join date: 31 Jul 2006
Posts: 604
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09-17-2007 16:31
LOL love loveless.haha
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
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Spoked wheels, I-beams, and railroad rail
09-26-2007 20:55
Thanks to the unflagging support of Domino Marama here on the Forums, I was able to create these spoked wheels and beams *and* not have them ending up looking wrinkled.
The spokes are a way to avoid having to use alpha wheel textures. The spoked wheels are two prims (one sculpted and one generally not (torus, cylinder, or tube)). You can grab these for free at the Caledon Primverness telehub (sculpt maps are in the objects). These objects, their sculpt maps, and textures, are Free As In Beer. ![]() _____________________
-CoyoteAngel Dimsum/Lynne Wu
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Sylvia Trilling
Flying Tribe
![]() Join date: 2 Oct 2006
Posts: 1,117
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10-01-2007 13:13
Sculptie fork made with 2 prims and texture baking.
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Leben Schnabel
Registered User
Join date: 4 Jan 2007
Posts: 62
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10-02-2007 13:30
Work-In-Progress of a new version of my cave (first posted under my alt Drake).
High-Res baked textures, but so far only around 70 prims for the whole structure. |
Crash Prefect
Darklife Art Director
![]() Join date: 4 Dec 2004
Posts: 55
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10-02-2007 13:36
awesome cave!.
![]() I'm more into character modeling but I really like that, nice. here is a snapshot of one I just finished working on for a client. |
whyroc Slade
Sculpted and Blended
![]() Join date: 23 Feb 2007
Posts: 315
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10-02-2007 23:54
very nice cave... excellent texture work
-whyroc _____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92 |
Zen Zeddmore
3dprinter Enthusiast
![]() Join date: 31 Jul 2006
Posts: 604
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lossless sculpty uploads now on beta
10-03-2007 01:12
you heard right and it's freeking incredible the difference is astounding. edges join cleanly and look nicer, details your maps were supposed to have are there now . it's the cats meow. all the difference in the world.
anyone who dares ask which is which will be shot. period. _____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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whyroc Slade
Sculpted and Blended
![]() Join date: 23 Feb 2007
Posts: 315
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10-03-2007 02:35
I thought the losless compression has been in the RC for a while.. is this new?
-whyroc _____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92 |
Zen Zeddmore
3dprinter Enthusiast
![]() Join date: 31 Jul 2006
Posts: 604
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10-03-2007 07:14
it's news to me. somehow some people have a normal client with lossless upload options and others don't (didn't know about that either till i started mentioning this) , any clue about that?
still i've yet to see such a graphic arguement for lossless uploading than this, how bout you? _____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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10-03-2007 07:45
Holy sh*t Leban...now THAT is what I'm talking about--this is the future of SL. I'd like to speak with you inworld, contact me when you have a chance.
_____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
whyroc Slade
Sculpted and Blended
![]() Join date: 23 Feb 2007
Posts: 315
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10-03-2007 12:35
yep, i think since 1.18.3 release candidate it has had the lossless option when you upload at 64px..
I always try to use the most recent client available so it has been a real treat the last while after finding that option. From what I have seen up close there is a big difference in losless... but its a little more problematic when you zoom out a bit I think LL is tweaking the LOD still ![]() -whyroc _____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92 |
Timmi Allen
Registered User
Join date: 15 Feb 2007
Posts: 22
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10-04-2007 09:53
Hi wyroc,
you are right. The 1.18.3 release candidate it has had the lossless option when you upload at 128x128 or smaller. Unfortunately the pictures have still errors (artefakts). Nevertheless is thereby LAG smaller. The Elephant ist build with 12 lossless 128px Sculpties. PS: Sorry for my bad english, i m german. Timmi |
CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
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10-04-2007 10:25
Groined vaults. Each individual vault is composed of two plane-type sculptmaps, a top and bottom. It's the same original texture, uploaded as two texture maps, with one flipped on the Y-axis. They're then pasted back-side (the "invisible side"
![]() The railroad rails and ballast (railbed) are single-prim objects (each section), which means that once I get a decent texture done, railroads will use far fewer prims. Available for free-as-in-beer at the Caledon Primverness and Caledon Tamrannoch telehubs. Sculptmaps included in the Content tab. Some textures are from the GNUbie store in Indigo (thanks!) Location: Lovelace sandbox ![]() Early version of the vault sculptmap, shown with sculpted-trunk trees. Location: Caledon Primverness ![]() Almost a train station. Boiler fired by obsolete prims. Location: Caledon Primverness ![]() _____________________
-CoyoteAngel Dimsum/Lynne Wu
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Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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10-04-2007 10:45
Hi wyroc, you are right. The 1.18.3 release candidate it has had the lossless option when you upload at 128x128 or smaller. Unfortunately the pictures have still errors (artefakts). Nevertheless is thereby LAG smaller. The Elephant ist build with 12 lossless 128px Sculpties. PS: Sorry for my bad english, i m german. Timmi Wonderful elephants. Vundebar. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Robustus Hax
Registered User
Join date: 4 Feb 2007
Posts: 231
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10-04-2007 11:24
Groined vaults. Each individual vault is composed of two plane-type sculptmaps, a top and bottom. It's the same original texture, uploaded as two texture maps, with one flipped on the Y-axis. They're then pasted back-side (the "invisible side" ![]() The railroad rails and ballast (railbed) are single-prim objects (each section), which means that once I get a decent texture done, railroads will use far fewer prims. Available for free-as-in-beer at the Caledon Primverness and Caledon Tamrannoch telehubs. Sculptmaps included in the Content tab. Some textures are from the GNUbie store in Indigo (thanks!) Location: Lovelace sandbox ![]() Early version of the vault sculptmap, shown with sculpted-trunk trees. Location: Caledon Primverness ![]() Almost a train station. Boiler fired by obsolete prims. Location: Caledon Primverness ![]() VERY impressive ![]() |