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Show Us Your Sculpties!

Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
09-12-2007 22:03
hey everyone, I was told I should post an avatar I built here in the forums so here goes!, heh.
Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
09-12-2007 22:07
the pictures don't do it justice.
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Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
09-12-2007 22:39
ok how bout this? :D
2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
09-13-2007 00:52
From: Crash Prefect
ok how bout this? :D



Awesome, Crash!!! :)
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
09-13-2007 07:24
That absolutely rocks, Crash. Nice work!
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
09-13-2007 07:52
Ya, that's kick ass. Nice model.

You should check out 6ixth Sense--another awesome minotaur there. Hydrogen is a fabulous AV designer (he build my HAV unit). His work isn't sculptie yet though...

ps. actually, a minotaur has the body of a man, and the head of a bull. Your guy has animal legs too. Like a Minofawn. Goataur. :)
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
09-13-2007 08:43
Really nice sculpties to all of you who posted recently. The animated post and images is super cool that Crash posted. I hope when I grow up I can be even half as talented as you guys or/and gals.
Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
09-13-2007 09:08
minofawn huh, lol. Doesn't sound nearly as cool as Minotaur I think. Also I think most people will understand the term Minotaur better I think. That and I always thought those kind of legs on a human ish character is just cool, like demons etc.


yeah I recently started using image ready alot for web advertisements and figured they were good to show off 3d stuff as well. animated GIF's heh.
Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
09-13-2007 09:08
From: Chip Midnight
That absolutely rocks, Crash. Nice work!



thanks man! :D
Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
another sculpty av
09-17-2007 16:15
alrighty it seems I'm on a roll. I was playing around with skeletal sculpting. spine bones etc. and came up with this character. entirely in sculpted prims, no regular prims.
Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
09-17-2007 16:31
LOL love loveless.haha
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
Spoked wheels, I-beams, and railroad rail
09-26-2007 20:55
Thanks to the unflagging support of Domino Marama here on the Forums, I was able to create these spoked wheels and beams *and* not have them ending up looking wrinkled.

The spokes are a way to avoid having to use alpha wheel textures. The spoked wheels are two prims (one sculpted and one generally not (torus, cylinder, or tube)).

You can grab these for free at the Caledon Primverness telehub (sculpt maps are in the objects). These objects, their sculpt maps, and textures, are Free As In Beer.

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-CoyoteAngel Dimsum/Lynne Wu

Be sure to visit Ordinal Malaprop's scripting forum:
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
10-01-2007 13:13
Sculptie fork made with 2 prims and texture baking.
Leben Schnabel
Registered User
Join date: 4 Jan 2007
Posts: 62
10-02-2007 13:30
Work-In-Progress of a new version of my cave (first posted under my alt Drake).

High-Res baked textures, but so far only around 70 prims for the whole structure.
Crash Prefect
Darklife Art Director
Join date: 4 Dec 2004
Posts: 55
10-02-2007 13:36
awesome cave!. :D


I'm more into character modeling but I really like that, nice.


here is a snapshot of one I just finished working on for a client.
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
10-02-2007 23:54
very nice cave... excellent texture work

-whyroc
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Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
lossless sculpty uploads now on beta
10-03-2007 01:12
you heard right and it's freeking incredible the difference is astounding. edges join cleanly and look nicer, details your maps were supposed to have are there now . it's the cats meow. all the difference in the world.

anyone who dares ask which is which will be shot. period.
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
10-03-2007 02:35
I thought the losless compression has been in the RC for a while.. is this new?

-whyroc
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Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92
Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
10-03-2007 07:14
it's news to me. somehow some people have a normal client with lossless upload options and others don't (didn't know about that either till i started mentioning this) , any clue about that?

still i've yet to see such a graphic arguement for lossless uploading than this, how bout you?
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
10-03-2007 07:45
Holy sh*t Leban...now THAT is what I'm talking about--this is the future of SL. I'd like to speak with you inworld, contact me when you have a chance.
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
10-03-2007 12:35
yep, i think since 1.18.3 release candidate it has had the lossless option when you upload at 64px..

I always try to use the most recent client available so it has been a real treat the last while after finding that option.

From what I have seen up close there is a big difference in losless... but its a little more problematic when you zoom out a bit I think LL is tweaking the LOD still ;)

-whyroc
_____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92
Timmi Allen
Registered User
Join date: 15 Feb 2007
Posts: 22
10-04-2007 09:53
Hi wyroc,
you are right. The 1.18.3 release candidate it has had the lossless option when you upload at 128x128 or smaller. Unfortunately the pictures have still errors (artefakts). Nevertheless is thereby LAG smaller. The Elephant ist build with 12 lossless 128px Sculpties.

PS: Sorry for my bad english, i m german.

Timmi
CoyoteAngel Dimsum
Registered User
Join date: 26 Mar 2006
Posts: 124
10-04-2007 10:25
Groined vaults. Each individual vault is composed of two plane-type sculptmaps, a top and bottom. It's the same original texture, uploaded as two texture maps, with one flipped on the Y-axis. They're then pasted back-side (the "invisible side";) to back-side and appear to be a single object.

The railroad rails and ballast (railbed) are single-prim objects (each section), which means that once I get a decent texture done, railroads will use far fewer prims.

Available for free-as-in-beer at the Caledon Primverness and Caledon Tamrannoch telehubs. Sculptmaps included in the Content tab. Some textures are from the GNUbie store in Indigo (thanks!)

Location: Lovelace sandbox





Early version of the vault sculptmap, shown with sculpted-trunk trees.
Location: Caledon Primverness


Almost a train station. Boiler fired by obsolete prims.
Location: Caledon Primverness
_____________________
-CoyoteAngel Dimsum/Lynne Wu

Be sure to visit Ordinal Malaprop's scripting forum:
http://ordinalmalaprop.com/forum/discussions/
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
10-04-2007 10:45
From: Timmi Allen
Hi wyroc,
you are right. The 1.18.3 release candidate it has had the lossless option when you upload at 128x128 or smaller. Unfortunately the pictures have still errors (artefakts). Nevertheless is thereby LAG smaller. The Elephant ist build with 12 lossless 128px Sculpties.

PS: Sorry for my bad english, i m german.

Timmi


Wonderful elephants. Vundebar.
_____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Robustus Hax
Registered User
Join date: 4 Feb 2007
Posts: 231
10-04-2007 11:24
From: CoyoteAngel Dimsum
Groined vaults. Each individual vault is composed of two plane-type sculptmaps, a top and bottom. It's the same original texture, uploaded as two texture maps, with one flipped on the Y-axis. They're then pasted back-side (the "invisible side";) to back-side and appear to be a single object.

The railroad rails and ballast (railbed) are single-prim objects (each section), which means that once I get a decent texture done, railroads will use far fewer prims.

Available for free-as-in-beer at the Caledon Primverness and Caledon Tamrannoch telehubs. Sculptmaps included in the Content tab. Some textures are from the GNUbie store in Indigo (thanks!)

Location: Lovelace sandbox





Early version of the vault sculptmap, shown with sculpted-trunk trees.
Location: Caledon Primverness


Almost a train station. Boiler fired by obsolete prims.
Location: Caledon Primverness


VERY impressive :)
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