As mentioned above, if you have
But how can a space next to an island - as both are above - be auctioned? After all, someone other than the island owner might win.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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03-14-2006 10:15
Umm, sorry, I'm scratching my head here.
As mentioned above, if you have But how can a space next to an island - as both are above - be auctioned? After all, someone other than the island owner might win. |
Raven Electric
Registered User
Join date: 1 Apr 2003
Posts: 32
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03-14-2006 10:15
There is a handy reference guide already out on how to work in the new system:
http://www.amazon.com/gp/product/0394733312/qid=1142360113/sr=1-1/ref=sr_1_1/002-8668091-4168057?s=books&v=glance&n=283155 |
Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
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03-14-2006 10:17
There is a handy reference guide already out on how to work in the new system: http://www.amazon.com/gp/product/0394733312/qid=1142360113/sr=1-1/ref=sr_1_1/002-8668091-4168057?s=books&v=glance&n=283155 ROFL _____________________
ANSHECHUNG.COM: Buy land - Sell land - Rent land - Sell sim - Rent store - Earn L$ - Buy L$ - Sell L$
SLEXCHANGE.COM: Come join us on Second Life's most popular website for shopping addicts. Click, buy and smile ![]() |
StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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03-14-2006 10:20
Well, I'll be. They have some funny ideas at times, they really do. R = reservation X = adjacent N = ?still invalid? CODE
isn't any N still an invalid reservation because it would overlap R's adjacent squares with it's own adjacent squares? |
Selador Cellardoor
Registered User
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Posts: 3,082
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03-14-2006 10:20
Yes it is. Lewis So you are incapable of even the most basic awareness that you are attacking somebody else? Must make real life difficult for you. _____________________
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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03-14-2006 10:22
Chris, While your here -- if someone tried to make a reservation ring around an estate -- would that be considered violating any agreements and prevented (if reported by the estate holder? Perhaps reservations could be limited to within a certain distance (x sims) of an existing estate? Honestly, we would have to see on a case by case basis. One of the maxim's we tried to maintain when building this system was to keep the rule set as simple as possible and error on the side of simplicity. |
Hiro Queso
503less
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Posts: 2,753
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03-14-2006 10:24
Corner to corner are not considered adjacent. Only regions which share a shoreline are considered adjacent. But you can 'see' into a sim placed on a corner, that has to be considered adjacent, surely? |
Selador Cellardoor
Registered User
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Posts: 3,082
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03-14-2006 10:24
Honestly, we would have to see on a case by case basis. One of the maxims we tried to maintain when building this system was to keep the rule set as simple as possible and error on the side of simplicity. Somehow that's a really appropriate typo! lol _____________________
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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03-14-2006 10:26
Umm, sorry, I'm scratching my head here. As mentioned above, if you have But how can a space next to an island - as both are above - be auctioned? After all, someone other than the island owner might win. There's room for one of those islands to expand, but not the other, but you're right - basically whoever gets their reservation in first, it will go to auction and they'll be the only person able to bid so they'll win it for $10! Now, if that's a good example of the auctions providing conflict resolution (as Chris Linden has stated was the reason for the auction method being used - yeah, right!), I'm an idiot. PS. I wonder if they're implemented this system in such a tight, error-free way, as to only limit that one person to bidding on the reservation. I can see so much possibility for confusion and mistakes here, I hope they've done it properly. _____________________
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Hiro Queso
503less
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Posts: 2,753
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03-14-2006 10:27
Now, if that's a good example of the auctions providing conflict resolution (as Chris Linden has stated was the reason for the auction method being used - yeah, right!), I'm an idiot. Hey no fair, I wanna call you an idiot! |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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03-14-2006 10:32
There's room for one of those islands to expand, but not the other, but you're right - basically whoever gets their reservation in first, it will go to auction and they'll be the only person able to bid so they'll win it for $10! Well, exactly.. The rule that you can't reserve next to someone else's reservation without their permission would seem to allow someone to create a "line" of reservations from an existing island, paying only $10 for each as no-one else can bid on them.. |
Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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03-14-2006 10:39
How will anyone determine if void sim reservations are griefing -vs- simply looking out for one's own interest?
It's one thing to reserve a circle around Dreamland - that would be a clear case of griefing. But what of 3 of 4 sims around Caledon boxing me in? (hypothetically) Can anyone honestly say that they could tell the difference between sim owners honestly seeking expansion, and hostile sim reservations by proxy? No, I don't see any conspiracy against me. Nobody much cares what I do. But it wouldn't surprise me much if this happened to someone, somewhere. _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
Yiffy Squeegee
^vV^Squeeeeeee^Vv^
Join date: 28 Dec 2005
Posts: 34
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03-14-2006 10:48
I disagree. Reserving island locations is like paying for extra IP address because you'll need them in a few months. For some, reserving island locations might even parallel defensively buying a phonetically-similar domain name. Making these charges reemburseable is unnecessary. Only a fool pays for extra IP space.. When somebody is saying you gotta pay for more IPs, I tell'm, "So long sucker, I'm NAT'ing". |
Elde Eponym
Registered User
Join date: 14 Feb 2006
Posts: 159
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03-14-2006 10:50
Of course we won't much look like a contiguous grid any more, having to do that. Goodbye, immersion. |
Loniki Loudon
Homes By Loniki
Join date: 5 Dec 2005
Posts: 176
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03-14-2006 11:17
I agree with Anshe and go one farther. Islands are just that and any space around them are voids. It makes no sense to me that Islands could ever be prevented from expanding as they are separate entities surrounded by void. They are not locations on a map, they are server addresses. You can't fly between islands or even off islands as they are surrounded by nothing. Who cares where the map says they are because the area next to them isn't there, its an invalid location, it doesn't exsist, so how can an island have a location when its surround by invalid locations and void? The island is created and exsists only by its name. How can you reserve nothing? Islands are not on a grid and should be kept that way. Look at all the space around them, who cares where they show up in that space? It doesn't mean anything.
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Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
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03-14-2006 11:24
but if you reserve like this: R = reservation X = adjacent N = ?still invalid? CODE
isn't any N still an invalid reservation because it would overlap R's adjacent squares with it's own adjacent squares? Someone from linden care to comment? If I own an island at R (or reserve it) can someone else reserve one of the N's??? If not, then for 8 reservations you could get even more then I had illustrated before. |
Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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03-14-2006 11:37
Desmond, we don't look like a contiguous grid now, especially on the western side of the map. The future of of the grid is a checkerboard - where one can see other sims on your mini map, but one cannot actually fly there, because such an arrangement creates the maximum possible waterfront. Not all of us plan on making checkerboards. Trading lag for immersion is a valid product, but not all of us see it as worth the tradeoff. Anshe generally doesn't; I certainly won't. I'm hoping video cards 2, 3, 5 years from now will be able to handle Second Life with relative ease. Not everyone is desperate for waterfront, if I can believe my IM's. But - we shall see. I'm also hoping for servers to fill in the void sims between islands. Say - 150,000 prims, 400 avatars in the void areas between islands at any one time - could that be handled by just ten servers? You may be quite right, but I'm just praying it will be otherwise. _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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03-14-2006 11:42
Someone from linden care to comment? If I own an island at R (or reserve it) can someone else reserve one of the N's??? If not, then for 8 reservations you could get even more then I had illustrated before. You know, I guess they are invalid reservations. My this is a simple system ![]() _____________________
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Pratyeka Muromachi
Meditating Avatar
![]() Join date: 14 Apr 2005
Posts: 642
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03-14-2006 11:57
Why can't the concept of parallel universes be implemented into SL? Locations on a map would be irrelevant. The mainland area would be 1 of many universes, and only the mainland would appear on its map. All other islands/group of islands would have their own maps where they would be the only visible land. This way, you could expand your own estate to infinity if you have the $$$ since nobody else could buy space in your universe, unless you give them permission.
A bit like being god in your own unsiverse. To navigate to other parallel universe, use a drop down list, click on a name, map of selected name appears on screen, explore the map, click on destination, teleport... Why does LL limit this SL world to a 2D plane??? I say make SL a true multiverse with as many dimensions as there are sim owners! Then the problem of adjacent sims owned by someone else would go away. Also, you could have as much water only sims as you wish, there's got to be a way to charge reduced tier for empty water sims that are only used for water sport? _____________________
gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Doeko Cassidy
Crystal Cool
![]() Join date: 31 Jan 2004
Posts: 96
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03-14-2006 11:57
If it worked like in the example posted by StoneSelf Karuna, wouldn't that mean that individuals or groups could create relatively huge (still) gaps in the map for low prices? (considering that, at the point the reservations are made, it's still uninteresting and there will be no bidding competition).
That would look even worse than the way it is now. Either way, I agree that, as it is now, this is not a particularly great "feature". The basic concept is good, and requires some applauding. At least now we can pick where on the expanding sea of islands we want to be added. But whoever thought it up, may not have thought of the consequences as well as he could've (especially for sepparated grids, which provide important services). There should be ways implemented to protect people with a clear intent to expand their continents (of adjacent sims). The logic behind having a customer who pays US$10 a month block the expansion of continents that generate them a revenue worth hundreds of times this amount and wanting to generate even more, escapes me. At the very least, the service of moving these continents to places where they can expand has to be drastically lowered. |
Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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03-14-2006 11:58
But you can 'see' into a sim placed on a corner, that has to be considered adjacent, surely? _____________________
-Seifert Surface
2G!tGLf 2nLt9cG |
Daganth Solvang
Registered User
Join date: 13 Jan 2005
Posts: 2
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Madness just madness
03-14-2006 12:04
This is crazy - In my opinion this is just another way to get your money. Land tier fees are all ready steep enough that now they want to charge you for air??? Oh "reserve" This is silly hogwash. This isn't benifitting anyone really if you stop and think about it, its just another way to get your money. As if the game doesn't cost enough the way it is if you want to own land but now they are offering you a way to "protect" your area? Come on people think about it. I am truely outraged by this decision - Whats next?
I am totally behind Anshe and any other level headed person that see's this for what it is. As a player what the heck do you think your really benifitting from this? Besides the fact you can say "I own that piece of air" who cares This is nothing more than a door way for griefters! In my opinion "THEY" should be ashamed of themself. |
Hiro Queso
503less
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Posts: 2,753
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03-14-2006 12:06
Not true. The Future and Numbakulla share a corner but no edge and are not visible from each other. Well it's certainly the case in other places. And when I re-arranged a bunch of sims a mnth or two ago, I asked this question and was told you *would* be able to see into the next sim. |
Ryan Linden
Linden Lab Employee
Join date: 31 Dec 1969
Posts: 87
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03-14-2006 12:13
To answer the question: only the cardinal borders are protected from connection. Connections made on the corners are not contiguous connections as you all know - you cannot walk/fly over a corner.
As to the issue of griefing - it is sure to happen but it is also certain that we will address it. I have greater confidence that this tool will be legitimately used by Residents as a way to quickly order new regions or hold spaces for expansion while they work on expansion plans. A couple more points: The area to the west will be protected for current estate owners for one year. During that time they may choose to leave the protected area free of charge. This is true no matter how many islands currently owned within the protected area. Current estate owners may continue to expand within the protected area the same way they currently do - contact us via [email]islands@lindenlab.com[/email] |
Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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03-14-2006 12:27
Is it known what the extents of the world map are? If there is millions of sims worth of space out there then I imagine much of the possible problem could be avoided by moving anyone who doesn't want to be boxed in way way out. By the time the map starts filling up so that space becomes an actual issue, hopefully it will become clear that the 2d grid is simply not big enough to contain the metaverse, and once anyone who wants can get their own empty grid this will not be an issue.
A quick few teleports around records that the sims visible on the main grid fit within a 112 by 125 rectangle (getting llGetRegionCorner and dividing by 256), and that the lowest region corner values are up around 930 (after dividing by 256) and the largest 1050. This at least suggests that there is a huge amount of space out there. If those sim numbers go down to 0, and even assuming they don't go above 1050, we are currently using 1.25% of the available space. If this is true, and someone plops down an island or a continent in the middle of nowhere, 50 sim lengths from anyone else, and after everyone else who wants to be left alone has done likewise, and suppose that there is still enough space left that half or more of the possible space is empty (for future builders), why would someone new build anywhere near existing islands if not for griefing purposes? Ok, there were a lot of clauses in that last sentence. Question: how much space is there? _____________________
-Seifert Surface
2G!tGLf 2nLt9cG |