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Announcing the Second Life Land Store Boycott

Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
03-14-2006 09:31
From: Hiro Queso
One thing that hasn't been mentioned, mainly because only current estate owners that attended the last concierge meeting will be aware of it. We were told that the new reservation system would initially not come in to effect in areas that already house estate sims. I think it was 6 mnths, I would have to check, but estate owners are free from reservations being made near their sims for a period.


So a 6 month reprieve then they have to pay out a mint or get surrounded by IBG selling reserved spaces for $1000USD/each this is a good thing how? And what about people looking to get into the market looks anti-competitive to me.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
03-14-2006 09:32
From: Chris Linden
As it currently is designed, you do not have to return to auction to renew your reservation.


Which price do you pay, a flat $10 per month, or the price you previously paid at auction?
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
03-14-2006 09:33
From: Moopf Murray
Except it doesn't where two sims are like this:

CODE

  • [ ][ ]



  • You'll have people trying to reserve two different spots, which an auction will not resolve. As many sims are in this type of configuration at present, I suspect this will be a very common occurance.

    How does an auction allow for conflict resolution in this instance?

    It's always nice to say that an auction is for any other reason than to inflate prices, but it rarely is. This just seems like a mad grab for more revenue.

    PS. or are you hoping this won't occur often because people will pay the ridiculous cost for moving an island?


  • [ ][ ]

  • [ ][ ][ ][ ]
    [ ][ ][ ][ ]
  • [ ][ ]


  • It could get even more complicated if 4 estate owners wanted to reserve two spots. It will get messy!

    edit: given up trying to represent it lol. it should be a 4 x 4 with sim owners in each corner
  • Toy LaFollette
    I eat paintchips
    Join date: 11 Feb 2004
    Posts: 2,359
    03-14-2006 09:34
    This boycott idea came out less than 4 hours after the announcement of the Land Store. I consider it a kneejerk reaction, I still dont understand the ins and outs of the land store but I wont decide if I like it or not until I know A lot more about it.
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    Lewis Nerd
    Nerd by name and nature!
    Join date: 9 Oct 2005
    Posts: 3,431
    03-14-2006 09:39
    From: Selador Cellardoor
    No, it isn't.


    Yes it is.

    Lewis
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    Static Sprocket
    Registered User
    Join date: 10 Feb 2006
    Posts: 157
    03-14-2006 09:40
    From: Moopf Murray
    Actually, to follow on from my last thought about which sims to reserve, you could do this to vastly reduce your outlay:


    Actulaly wouldn't you do it this way:
    CODE

    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ][ ][O][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ][ ][X][X][ ][ ][O][ ]
    [ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    [ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    [ ][O][ ][ ][ ][ ][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ]
    [ ][ ][ ]


    X = Current land
    O = Reserved

    8 reserves guarentees you 87 sims.

    Also, compare it to the current situation -- there is currently no way to stop someone from just buying the sims marked as reserved now. And the fee for moving a sim already exists.

    Ya, so instead of a griefer having to drop $1,250 to annoy you, they can now bid on a reserve to annoy you. Lowering the bar from $1,250 to something quite a bit lower. Well, in the case above they would have to drop a minimum of $240 to completely wall you in. That's a big chunk of change for most people and I doubt your average griefer would care to do that. Additionally if it's obvious what they're doing, and you report them to Linden I'm sure Linden would side with you and revoke those reservations due to violation of the community standards clauses of the TOS.

    What I got the distinct impression of, was the possibility to reserve spaces adjacent to existing voids next to the mainlands...
    prak Curie
    ----------
    Join date: 4 Jun 2004
    Posts: 346
    03-14-2006 09:41
    From: Anshe Chung
    We will also not order any sim movements at the rate of 150 US$ per move. Under these conditions we simply going stop to grow our continents when they hit the expansion limit and instead start new areas in different locations all over the map. It will be one mess and make SL look even more chaotic, but why should WE pay Linden Lab to make THEIR world look better?

    You are looking at this all the wrong way. My quick count of the void sims surrounding the main continent comes up with fewer than 300. For a mere $3000 a month you could prevent it from expanding.
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    Hiro Queso
    503less
    Join date: 23 Feb 2005
    Posts: 2,753
    03-14-2006 09:43
    From: prak Curie
    You are looking at this all the wrong way. My quick count of the void sims surrounding the main continent comes up with fewer than 300. For a mere $3000 a month you could prevent it from expanding.

    LOL!
    StoneSelf Karuna
    His Grace
    Join date: 13 Jun 2004
    Posts: 1,955
    03-14-2006 09:44
    From: Anshe Chung
    Linden Lab just announced one so-called "Land Store"
    link here: /3/bd/93290/1.html

    another of ll's well thought out feature roll outs.

    i wonder who all is in ll's usuability/marketing division and who the participants in ll's successful usuability studies are...
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 09:47
    From: Static Sprocket
    Actulaly wouldn't you do it this way:
    CODE

    [ ][ ][ ][ ][ ][ ]
    [ ][O][ ][ ][O][ ][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [O][ ][ ][X][X][ ][ ][!][ ]
    [ ][ ][ ][X][X][ ][ ][ ][ ]
    [!][ ][ ][X][X][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [O][ ][ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][O][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ]


    X = Current land
    O = Reserved

    8 reserves guarentees you 85 sims.



    I've put some ! marks where I think there are some gaps in that layout. Not sure, but I think there are parts that aren't covered.
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    Static Sprocket
    Registered User
    Join date: 10 Feb 2006
    Posts: 157
    03-14-2006 09:49
    I screwed up on the first post, I've redone it.

    Each reserved space should garner you 9 sims -- the one it's in, and the 8 adjacent sims -- assuming corner to corner is considered adjacent.

    The original 6 sims already benefit from a 1 sim buffer around them.
    StoneSelf Karuna
    His Grace
    Join date: 13 Jun 2004
    Posts: 1,955
    03-14-2006 09:52
    From: Static Sprocket
    CODE

    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ][ ][O][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ][ ][X][X][ ][ ][O][ ]
    [ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    [ ][ ][ ][ ][X][X][ ][ ][ ][ ]
    [ ][O][ ][ ][ ][ ][ ][ ][O][ ]
    [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
    [ ][O][ ]
    [ ][ ][ ]


    X = Current land
    O = Reserved
    hey! that looks like...



    checkerboarding
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 09:53
    From: Static Sprocket
    I screwed up on the first post, I've redone it.

    Each reserved space should garner you 9 sims -- the one it's in, and the 8 adjacent sims -- assuming corner to corner is considered adjacent.

    The original 6 sims already benefit from a 1 sim buffer around them.


    Cool :)
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    Chris Linden
    Program Manager
    Join date: 10 Jan 2005
    Posts: 149
    03-14-2006 09:54
    From: Moopf Murray
    Except it doesn't where two sims are like this:

    CODE

  • [ ][ ]



  • You'll have people trying to reserve two different spots, which an auction will not resolve. As many sims are in this type of configuration at present, I suspect this will be a very common occurance.

    How does an auction allow for conflict resolution in this instance?

    It's always nice to say that an auction is for any other reason than to inflate prices, but it rarely is. This just seems like a mad grab for more revenue.

    PS. or are you hoping this won't occur often because people will pay the ridiculous cost for moving an island?


    The auction that begins first will prevent the second auction from starting.
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 09:55
    From: Chris Linden
    The auction that begins first will prevent the second auction from starting.


    Thanks, that should be fun! Care to answer my other question:

    After the 3 months are up, which price do you pay, a flat $10 per month or the price you paid when it went to auction the first time?
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    Chris Linden
    Program Manager
    Join date: 10 Jan 2005
    Posts: 149
    03-14-2006 09:55
    From: Hiro Queso
    One thing that hasn't been mentioned, mainly because only current estate owners that attended the last concierge meeting will be aware of it. We were told that the new reservation system would initially not come in to effect in areas that already house estate sims. I think it was 6 mnths, I would have to check, but estate owners are free from reservations being made near their sims for a period.


    Correct, there is a large protected area around the mainland and current estates where reservations will not be allowed.
    Lewis Nerd
    Nerd by name and nature!
    Join date: 9 Oct 2005
    Posts: 3,431
    03-14-2006 09:56
    From: Jon Rolland
    Hrm Lewis we could reverse that when is the last time you logged in the forums to do anything but grief land barons?


    Have a look, you'll find plenty of posts about many subjects from me in the forums.

    "Griefing" is proactive - it requires you to do something that disturb's someone else's enjoyment. Simply asking a question - which I feel is relevant - is not griefing. If simply asking a question was griefing, your entire post to me would be classed as such.

    Lewis
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    Chris Linden
    Program Manager
    Join date: 10 Jan 2005
    Posts: 149
    03-14-2006 09:57
    From: Moopf Murray
    Thanks, that should be fun! Care to answer my other question:

    After the 3 months are up, which price do you pay, a flat $10 per month or the price you paid when it went to auction the first time?


    Currently we plan on charging the overall average auction price as the renewal fee.
    Chris Linden
    Program Manager
    Join date: 10 Jan 2005
    Posts: 149
    03-14-2006 09:59
    From: Static Sprocket


    Each reserved space should garner you 9 sims -- the one it's in, and the 8 adjacent sims -- assuming corner to corner is considered adjacent.




    Corner to corner are not considered adjacent. Only regions which share a shoreline are considered adjacent.
    Static Sprocket
    Registered User
    Join date: 10 Feb 2006
    Posts: 157
    03-14-2006 10:00
    Oh well, dump my checker board.
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 10:00
    From: Chris Linden
    Currently we plan on charging the overall average auction price as the renewal fee.


    Thus pretty much maximizing your revenue, without it looking too extreme on paper.

    I have to say that is extremely weighted in Linden Lab's favour and also at real danger of causing people to (a) not know how much they are looking at the renew the reservation and (b) increasing the effect of those who will bid against others out of spite or for business reasons.
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    Static Sprocket
    Registered User
    Join date: 10 Feb 2006
    Posts: 157
    03-14-2006 10:02
    Chris,

    While your here -- if someone tried to make a reservation ring around an estate -- would that be considered violating any agreements and prevented (if reported by the estate holder?

    Perhaps reservations could be limited to within a certain distance (x sims) of an existing estate?
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 10:02
    From: Chris Linden
    Corner to corner are not considered adjacent. Only regions which share a shoreline are considered adjacent.


    You're joking, right? Surely that has to be considered adjacent!
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    Surreal Farber
    Cat Herder
    Join date: 5 Feb 2004
    Posts: 2,059
    03-14-2006 10:08
    From: Moopf Murray
    You're joking, right? Surely that has to be considered adjacent!


    He's not joking, Chaos already experienced that phenomena. Luckily, the other sim cluster moved so they could have more expansion room.
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    Surreal

    Phobos 3d Design - putting the hot in psychotic since 2004

    Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
    Moopf Murray
    Moopfmerising
    Join date: 7 Jan 2004
    Posts: 2,448
    03-14-2006 10:12
    From: Surreal Farber
    He's not joking, Chaos already experienced that phenomena. Luckily, the other sim cluster moved so they could have more expansion room.


    Well, I'll be. They have some funny ideas at times, they really do.
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