But you can 'see' into a sim placed on a corner, that has to be considered adjacent, surely?
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Elde Eponym
Registered User
Join date: 14 Feb 2006
Posts: 159
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03-14-2006 13:00
But you can 'see' into a sim placed on a corner, that has to be considered adjacent, surely? |
Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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03-14-2006 13:05
Someone from linden care to comment? If I own an island at R (or reserve it) can someone else reserve one of the N's??? If not, then for 8 reservations you could get even more then I had illustrated before. Yes, somone else will be able to begin an auction for one of the Ns. You will be able to bid on that auction of course. |
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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03-14-2006 13:24
Bigger question
CODE [ ] [ ] [ ] [ ] [ ] [ ] [ ] Say I owned Island I and opened an auction on Reserve plot R to ensure no one limits my expantion by moving into open spot E can anyone bid on R? Does requesting to reserve spot R mean I agree to pay ANY price at auction to reserve that spot or allow ANYONE who win's the auction the right to build an adjoining sim without further consent required? |
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
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03-14-2006 13:35
[ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [r] [d] [ ] [ ] [ ] [ ] [o] [w] [n] [ ] [ ] [y] [o] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] _____________________
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Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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03-14-2006 13:35
Bigger question CODE [ ] [ ] [ ] [ ] [ ] [ ] [ ] Say I owned Island I and opened an auction on Reserve plot R to ensure no one limits my expantion by moving into open spot E can anyone bid on R? Does requesting to reserve spot R mean I agree to pay ANY price at auction to reserve that spot or allow ANYONE who win's the auction the right to build an adjoining sim without further consent required? Great question! Currently if you started an auction beside your current sim anyone would be able to bid on it and potentially win. Thanks for finding this issue. We will be looking into it ASAP. |
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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03-14-2006 13:37
In a nutshell
LL: We're gonna allow griefers to choose to block your expantion plans, however for a mere 10/month per spot(or whatever you pay at auction) we can "protect" you from these griefers. Sweet deal! ROFL! No Thanks. |
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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03-14-2006 13:40
To answer the question: only the cardinal borders are protected from connection. Connections made on the corners are not contiguous connections as you all know - you cannot walk/fly over a corner. As to the issue of griefing - it is sure to happen but it is also certain that we will address it. I have greater confidence that this tool will be legitimately used by Residents as a way to quickly order new regions or hold spaces for expansion while they work on expansion plans. A couple more points: The area to the west will be protected for current estate owners for one year. During that time they may choose to leave the protected area free of charge. This is true no matter how many islands currently owned within the protected area. Current estate owners may continue to expand within the protected area the same way they currently do - contact us via [email]islands@lindenlab.com[/email] That seems fairly straightforward. |
Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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03-14-2006 13:49
Anshe, when was the last time you logged in to play the game just for fun? Is there actually any fun in the game for you, or is it just purely a business that you care nothing about except profit? What the heck is wrong with that? I haven't done any project solely for fun in over a year! Now you know why I'm such a bitch in the forums ![]() _____________________
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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03-14-2006 13:50
Great question! Currently if you started an auction beside your current sim anyone would be able to bid on it and potentially win. Thanks for finding this issue. We will be looking into it ASAP. hahaha, glad to see you've put a lot of effort into implementing this! Wow, 1/2 day of drawing little pictures on the forum and you've got a problem, and not one that's actually an exception, more just following your own rules! On my signal, unleash hell. _____________________
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
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03-14-2006 13:51
Not true. The Future and Numbakulla share a corner but no edge and are not visible from each other. Does this have to do with ownership? I don't know who owns the Future and Numbakulla, but I'm in Nauru (which is owned by Hiro Queso) and from it I can see Euphoria Island (which is also owned by Hiro, and on a diagonal with Nauru). _____________________
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Bo Linden
Administrator
Join date: 29 Jun 2005
Posts: 17
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03-14-2006 13:58
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Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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03-14-2006 13:59
Yes, I've tried it. Double-clicking around I've been asked to login 3 times and seen script errors on the left hand pane ![]() _____________________
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Khamon Fate
fategardens.net
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03-14-2006 14:05
And the winner for Absolutely Funniest Post in this Thread is...rip...tear...THIS ONE! _____________________
Visit the Fate Gardens Website @ fategardens.net
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Bo Linden
Administrator
Join date: 29 Jun 2005
Posts: 17
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03-14-2006 14:06
Moopf: Yes, because we are in beta, we're continually working on ironing out any problems we encounter. Please let us know here, or you can email us.
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Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
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03-14-2006 14:09
Actulaly wouldn't you do it this way: CODE
X = Current land O = Reserved 8 reserves guarentees you 87 sims. Also, compare it to the current situation -- there is currently no way to stop someone from just buying the sims marked as reserved now. And the fee for moving a sim already exists. Ya, so instead of a griefer having to drop $1,250 to annoy you, they can now bid on a reserve to annoy you. Lowering the bar from $1,250 to something quite a bit lower. Well, in the case above they would have to drop a minimum of $240 to completely wall you in. That's a big chunk of change for most people and I doubt your average griefer would care to do that. Additionally if it's obvious what they're doing, and you report them to Linden I'm sure Linden would side with you and revoke those reservations due to violation of the community standards clauses of the TOS. What I got the distinct impression of, was the possibility to reserve spaces adjacent to existing voids next to the mainlands... [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][O][ ][ ][O][ ][ ][O][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ][ ][@][ ][ ][@][ ][ ][ ] [ ][O][ ][ ][X][X][ ][ ][O][ ] [ ][ ][ ][ ][X][X][ ][ ][ ][ ] [ ][ ][ ][ ][X][X][ ][ ][ ][ ] [ ][O][ ][@][ ][ ][ ][ ][O][ ] [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ][O][ ] [ ][ ][ ] When I owned Elite Island last year, there was another Island kittycorner from me (as in the @'s above). This island was not visible on the map, nor could I "walk" or "fly" to it, but it clearly blocked my ability to expand. Furthermore, if I TPed to that island and then back to mine, I could then stand on the corner and use cam controls to see it. I do not know if LL considers that to be an "adjacent" sim. In my case I did not give permission, and it clearly would have interfered with any large expansion plans. _____________________
The meek shall inherit the earth (after I'm through with it).
Patrick Playfair |
Moopf Murray
Moopfmerising
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Posts: 2,448
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03-14-2006 14:12
Moopf: Yes, because we are in beta, we're continually working on ironing out any problems we encounter. Please let us know here, or you can email us. Yes, I've let you know here. I think it's to do with double-clicking on red spaces, but I'm not sure. I take it, if you're in Beta and as Chris has admitted that there's a fundamental flaw in the bidding process identified already, that this is just a test and that no purchases will actually be followed through? It appears this needs a lot of testing, and if you're letting people reserve or purchase island spots for real, then I guess you're going to be inundated with angry customers when it goes wrong. So, should we treat this in the same way as Preview? _____________________
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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03-14-2006 14:14
If your seriously intending to support large continents and protect their ability to expand instead of just collect protection money offer something useful like the below.
Continent ------------------------ Purchase of a continent gives the following - Sole control over who may place a sim where in your continent - The right to evict any sim from your continent space - The right to move sims around within your continent (an uploadable coords map would be a good implimentation and the ability for continent owners to just change the coords of a sim in estate tools) - The right to buy Void sims atleast 4 for the price/tier of 1 regular sim no build/auto return/named Protected by <Purchaser or Company Name> - The right to set rules/handle AR's for all sims in the continent(like was planned for single sims and under the global TOS) Sizes Small 32x32(1024 grid locations) - $195/mo Medium 64x64(4096 grid locations) - $$500/mo Large 128x128(16384 grid locations) - $1000/mo None of the above services should cost an additional fee since you are already paying monthly for the service. That would be offering service for money. |
Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
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03-14-2006 14:16
Yes, I've let you know here. I think it's to do with double-clicking on red spaces, but I'm not sure. I take it, if you're in Beta and as Chris has admitted that there's a fundamental flaw in the bidding process identified already, that this is just a test and that no purchases will actually be followed through? It appears this needs a lot of testing, and if you're letting people reserve or purchase island spots for real, then I guess you're going to be inundated with angry customers when it goes wrong. So, should we treat this in the same way as Preview? The only way properly to test this system is if we are dealing with real reservations and purchases. This is not a preview. We are however prepared to remedy any problems caused by the system. However, we feel confident that the system is ready for a beta period and that any problems that do arise will be solvable. |
Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
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03-14-2006 14:22
But you can 'see' into a sim placed on a corner, that has to be considered adjacent, surely? Actually, you cannot see into a sim placed at a corner, sort of ![]() I had a sim at the corner of my island and was totally unaware of it until one of the Lindens showed me a trick. It did not show on the map either. However, if I TPed to it, then back... I could stand on the coner of my sim and using cam, view into it, and even use sit to place myself there. Next time I logged, it was totally invisible again. I would advise anyone who HAS an island that just because they see nothing on their map, does NOT mean that there is not another island at the CORNER of yours. It came to MY attention when the other island owner wanted to expand and needed my permission to place an island adjacent to mine. He had 3 islands actually, and the alternative was to MOVE all 3 of his lslands if he didn't get my permission. Based on my experience, none of you should assume that your island is free and clear for expansion. _____________________
The meek shall inherit the earth (after I'm through with it).
Patrick Playfair |
Moopf Murray
Moopfmerising
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Posts: 2,448
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03-14-2006 14:24
The only way properly to test this system is if we are dealing with real reservations and purchases. This is not a preview. We are however prepared to remedy any problems caused by the system. However, we feel confident that the system is ready for a beta period and that any problems that do arise will be solvable. Interesting, so you're expecting people to test this with real money, and in the space of 30 minutes or so you're already admitted that a fundamental has not been implemented, regarding joining reservations. Count me out on that! Unfortuantely your idea of a system being ready for consumption for real just doesn't marry with mine. _____________________
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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03-14-2006 14:51
$$$
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Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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03-14-2006 15:32
I'm really surprised at how small it is. It looks like around 200x200 sims. I can't work out what the restriction is... perhaps a Linden could inform us? The only technical thing I can think of is the map system not being able to deal with a larger area than the 200x200 block, which I would imagine is a pretty minor deal to fix. Now that sims are communicating with neighbours directly I really don't see any other kind of serious technical issue with having sim positions at least into the hundreds of thousands without any issues. I suspect (and please correct me if I'm wrong) that the "too far away" is not about technical considerations. Semi valid reasons I can think of for not expanding out to thousands of sims worth of space: People might find it hard to scroll around the map to find stuff (so what, lots of sims are already invisible on the map). The map looks better with lots of sims on it (this is good for LL's front page, but pretty much irrelevant to residents). LL want to be able to see how this goes and have some space left over in case they want to do things differently in the future (this is kindof valid, but perhaps LL could tell us this is the case? Certainly it makes sense to save some space for other projects, but without having any idea of the technical contraints it's hard to see why more space wasn't opened up, still leaving huge swathes of map reserved for future projects). There are a ludicrous number of integers, why isn't LL using them? As a non sim owning resident, with no aspirations to continent building, the other explanation (making a quick buck out of fear of someone else building where you might want to), is perhaps a little unfair but doesn't look that unlikely. Please tell me I'm wrong and there are technical constraints. _____________________
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Merwan Marker
Booring...
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03-14-2006 15:39
So how's the boycott going?
Any brooms being issued yet? ![]() _____________________
Don't Worry, Be Happy - Meher Baba
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Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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03-14-2006 15:56
I'm really surprised at how small it is. It looks like around 200x200 sims. I can't work out what the restriction is... perhaps a Linden could inform us? The only technical thing I can think of is the map system not being able to deal with a larger area than the 200x200 block, which I would imagine is a pretty minor deal to fix. Now that sims are communicating with neighbours directly I really don't see any other kind of serious technical issue with having sim positions at least into the hundreds of thousands without any issues. I suspect (and please correct me if I'm wrong) that the "too far away" is not about technical considerations. Semi valid reasons I can think of for not expanding out to thousands of sims worth of space: People might find it hard to scroll around the map to find stuff (so what, lots of sims are already invisible on the map). The map looks better with lots of sims on it (this is good for LL's front page, but pretty much irrelevant to residents). LL want to be able to see how this goes and have some space left over in case they want to do things differently in the future (this is kindof valid, but perhaps LL could tell us this is the case? Certainly it makes sense to save some space for other projects, but without having any idea of the technical contraints it's hard to see why more space wasn't opened up, still leaving huge swathes of map reserved for future projects). There are a ludicrous number of integers, why isn't LL using them? As a non sim owning resident, with no aspirations to continent building, the other explanation (making a quick buck out of fear of someone else building where you might want to), is perhaps a little unfair but doesn't look that unlikely. Please tell me I'm wrong and there are technical constraints. I can't possibly imagine technical constraints to a mapping > 200 x 200 that aren't easily remedied. My guess is that it is social restriction. The question is, when it fills will we be fighting over border scraps, or will the world expand before it comes to that? _____________________
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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03-14-2006 16:25
Uh huh.
News flash, August of 2006: The Impeach Bush guy (or a ballsy imitator) reserves and promptly surrounds single islands, preventing them from expanding. They can either pay the 150 dollar fee to move, or sell the sim to him. But it's griefing, you say! Nonsense, poopypants. As long as he puts a few prefabs down and a shitty rental system, it's suddenly compelling content, and LLabs will be paralyzed to act for months! Rinse, repeat. Awesome. Or how about: There are 4-5 large land rental continents going up. Eventually somebody's gonna hate somebody else. They promptly surround the other guys with legitimate rental sims. LLabs freezes up, again, due tot he "compelling content" on the blocking sims. Awesome. Price wars and turf wars for private real estate. The drama will be incredible. I'm gonna stay on mainland, guys. At least I don't have to deal with phantom land fucking my day up. _____________________
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