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Nice game, but...

Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-11-2006 00:37
From: Jonas Pierterson
SL is a challenge within a set of rules - the economy and competitions of the market anyone?

That's a game you can play within SL; it's not the game everyone plays.

I think the game vs toy distinction *is* actually quite important, because I suspect that many people are coming in and saying "I heard this was a game. What do I do now? Where's my score? Ah, right, the little L$ thing. I have to make L$ to win SL, gotcha."
Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
04-11-2006 01:00
From: Ingrid Ingersoll
This was something i really struggled with when I was new. I still find it very clunky.


I'll put up a link to my custom key file later. I absolutely abhor SL's default keymap.

The other factor in the clumsy movement is the animations ... the default set looks kind of goofy at times. Hunt down a copy of the ZHAO and some free walk animations.

For more themed sims, visit Caledon, which is 19th century with a dash of steam power
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Dyne Talamasca - I hate the word "bling".

Miscellany on MySLShop.com, SLB, and SLEx

Plonk
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
04-11-2006 04:05
From: Frack Fackler

As long as I have a choice, I am happy. How do I find these islands? I didnt see them on the big map.Whats the minimum amount I can expect to pay to buy land on one?


Check out Dreamland, and Azure Islands. The real place to check out is the "Land Sales and Rentals" forum. There are many people who own one or more Island sims, and sell or rent plots on them. Most of them tend to be themed, or at least moderately zoned.

- Jon
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
04-11-2006 04:22
From: Jon Marlin
Check out Dreamland, and Azure Islands. The real place to check out is the "Land Sales and Rentals" forum. There are many people who own one or more Island sims, and sell or rent plots on them. Most of them tend to be themed, or at least moderately zoned.

- Jon
Only rent, Jon. You can't buy a plot on an island sim, only a whole sim, no mater what certain player run corporations may have you believe.

Emphasis mine.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 04:28
From: Harris Hare
I think it does matter. It matters when people get frustrated because they didn't get what they expected. I've seen it happen again and again... people who jump in thinking SL is just another MMORPG game, get bored, leave and then tell their friends "that game sux". if they didn't go in thinking it was just another game, that is was a creative-collaberative 3D platform... then maybe they wouldn't have bothered only to ultimately end up spreading their poorly informed impressions on others. SL has an identity crisis and comparing it to just another game doesn't help.
Actually, it does. Comparing SL to games and other virtual reality environments like Active Worlds, There, The Croquet Project, etc give SL perspective and context.

From: Harris Hare
Phillip Linden (the president of Linden Labs) has stated many, many times that he wants to improve the interface to make it easier to use. He said so just last week. This is clearly a priority they are addressing in house.
It is? "Many, many times" doesn't sound like a priority to me since, obviously, avatar movement has NOT been addressed in at least over a year since I've been in SL...
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
04-11-2006 04:33
From: Eep Quirk
It is? "Many, many times" doesn't sound like a priority to me since, obviously, avatar movement has NOT been addressed in at least over a year since I've been in SL...
Nor indeed in the nearly 3 years I've been here.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 04:33
From: Jonas Pierterson
Its a Roleplaying Game with open boundaries, no developer set goals, and an extensive world to explore and interact with.

Thats what I expected when I joined..I haven't been dissapointed yet.

Let me pull up a definition:

SL is - an activity providing a past time or entertainment. SL is a challenge within a set of rules - the economy and competitions of the market anyone?

SL fits the definition of 'game' PERFECTLY.
Not quite. Just like (real) "life" (RL) is arguable a game (and not a game), so too is SECOND Life. SL INCLUDES gaming aspects but, just like RL, it is not EXPLICITLY a game, per se. Yes, there are rules in RL (breathe, nourishment, etc) but they are very minimal and the "environment" is EXTREMELY open-ended--pretty much like SL is (although, of course, RL is MUCH more advanced).

SL has rules and limitations but it can be argued to be both game and non-game--so I prefer to not even USE the word "game" in its definition.

Definition is relative. Think relatively and you will understand.
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
04-11-2006 04:41
From: Siobhan Taylor
Only rent, Jon. You can't buy a plot on an island sim, only a whole sim, no mater what certain player run corporations may have you believe.

Emphasis mine.


I read the agreement part... .of one of the landlords...

***


”There are some differences compared to land ownership on the mainland that you should be aware of:

o As long as the sim exists ........ cont cont..

TERMINATION
In case of termination of the project a notice will be sent at least two weeks in advance. Proceeds from possible liquidation of the sim will be split among land owners proportional to their ownership share and prepayments for rent or tier will of course be refunded. ”

*****

On the other hand how long does Earth exisists.. and how many humans are free... and how many real democratic government exisists?:-))

Two weeks.. 14 days.. 14*24 hours... to pack... :-DDDDD


/Tina - Back from a woderfull trip to Germany...
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-11-2006 05:03
Oh Eep, I know:) Thats why I agree to disagree. Some see SL as a game, some a toy, and some a platform, all are right, but will be perceived as wrong by someone, somewhere.

SL is as individual as the person participating.
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I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
04-11-2006 05:36
From: Siobhan Taylor
Only rent, Jon. You can't buy a plot on an island sim, only a whole sim, no mater what certain player run corporations may have you believe.

Emphasis mine.


Well, technically speaking, you're doing the same thing with the Island landlord as you're doing with LL. Then it just becomes a matter of trust, which is pretty much exactly the same as buying from LL.

- Jon
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
04-11-2006 05:40
From: Jon Marlin
Well, technically speaking, you're doing the same thing with the Island landlord as you're doing with LL. Then it just becomes a matter of trust, which is pretty much exactly the same as buying from LL.

- Jon
No, not at all, you're effectively subletting.
If you "buy" land, you have the sole owner rights, control prims and visitors etc... if you RENT from a player, they still retain these rights, not you.
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Owen Khan
It's all in the chin.
Join date: 30 Mar 2004
Posts: 43
04-11-2006 06:28
From: Eep Quirk
SL has rules and limitations but it can be argued to be both game and non-game so I prefer to not even USE the word "game" in its definition. Definition is relative. Think relatively and you will understand.


Like psychoanalysis, relative thinking is both self-indulgent and potentially dangerous. I think the "wisdom of the masses" aggregator called wikipedia assembled a pretty good definition of SL : http://en.wikipedia.org/wiki/Second_life.
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Owen Khan
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
04-11-2006 07:59
I just posted something that might provide a perspective not often considered: http://blog.rebang.com/?p=855

I don't think of SL as a "game" any more than I think of the CAD I use to create products as a game. That post points to the move away from tools and toward collaboration - in real dollar numbers. Companies spending millions of dollars for PLM software that has avatars and simulated factories (and built-in CAD tools) that remind one of "Roller Coaster Tycoon" doesn't make it a "game" to them.

I'm very familiar with videogames. So I understand the reaction. However, there is another way to consider this technology.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-11-2006 08:05
Lots of ways to see SL. Thats part of why I love it.
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 08:08
From: Owen Khan
Like psychoanalysis, relative thinking is both self-indulgent and potentially dangerous.
As is anything.

From: Owen Khan
I think the "wisdom of the masses" aggregator called wikipedia assembled a pretty good definition of SL : http://en.wikipedia.org/wiki/Second_life.
Never heard of MMORLG but "game" is still in it so I don't accept it. Multiplayer real-life environment simulator (MRLES) works, however--or, simply, reality simulator (RS).
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 08:14
From: Csven Concord
I just posted something that might provide a perspective not often considered: http://blog.rebang.com/?p=855

I don't think of SL as a "game" any more than I think of the CAD I use to create products as a game. That post points to the move away from tools and toward collaboration - in real dollar numbers. Companies spending millions of dollars for PLM software that has avatars and simulated factories (and built-in CAD tools) that remind one of "Roller Coaster Tycoon" doesn't make it a "game" to them.
I considered it about 6 years ago: http://tnlc.com/eep/aw/index.html#could :P
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 08:17
From: Jonas Pierterson
Lots of ways to see SL. Thats part of why I love it.
Unfortunately, most people see it only partially--including LL.
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
04-11-2006 08:20
It really hit me back around '96. I was learning Pro/E CAD and for the first time saw one of the early FPS's. Serendipity. After reading "Burning Chrome" in '88, the day-to-day of prepping for this stuff blurred the vision. Seeing the FPS was like having the windshield wipers turned on. Everything came together. And it's more than game.
Troy McLuhan
Let's make it great
Join date: 17 Jul 2005
Posts: 73
04-11-2006 08:37
Dear Frack Fackler,

If you see Second Life as a game, that's fine. Some people look at a cathedral and see a bunch of bricks. I'd suggest that you might find other interpretations more... interesting.

If you want more infrastructure (like roads, zoning, or covenants), then:

1) Buy some land
2) Create all the infrastructure you want

or if you don't want to create the infrastructure yourself, then there are lots of people who would be willing to do that for you (both voluntarily and for a fee).

There are already some places in SL that you might like (in terms of infrastructure). Check out Nova Albion (the city west of the Welcome Area), Boardman (residential), or Livingston (commercial). Anshe Chung's properties might interest you too.

By the way, not everyone *wants* infrastructure. Earth is not one big city, you know.
Musuko Massiel
Registered User
Join date: 4 Nov 2005
Posts: 435
04-11-2006 08:50
A simple comment to Frank:

You can always make your own virtual world if you don't like this one.

Musuko.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 08:55
From: Csven Concord
It really hit me back around '96. I was learning Pro/E CAD and for the first time saw one of the early FPS's. Serendipity. After reading "Burning Chrome" in '88, the day-to-day of prepping for this stuff blurred the vision. Seeing the FPS was like having the windshield wipers turned on. Everything came together. And it's more than game.
Well, if you want to go that route, I first had the notion of shared "level design" back when I was a wee lad in elementary school (5th or 6th grade, I believe, ~1984) when I was making grid-paper mazes (with doors, traps, etc). I thought it'd be cool if someone else could be designing it with me. Once I got into computers more (the next year when I found Sierra Quest games), I wanted to at least be able to play them with another person (multiplayer). Then, after I got into BBSing, a friend of mine at the time came across a text-based world editor akin to MUDs. But I wanted graphics. SimCity was released about that time (1991) but, of course, it was only single-player. Then along came Superscape's VR app and thus began my adventure into 3D to Active Worlds, Tomb Raider (and MANY other 3D games), and now SL. Wee...

So, you see, I've been desiring a collaborative environment editor for over 20 years.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-11-2006 08:57
From: Musuko Massiel
A simple comment to Frank:

You can always make your own virtual world if you don't like this one.
No! We do NOT need yet another attempt at a VES (virtual environment simulator). COLLABORATE! COOPERATE! PERPETUATE! DO NOT COMPETE! Good god, people...get a freakin' clue already please...
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-11-2006 09:00
Well If second life would leave us i would never play another game of this type again.
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Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
04-11-2006 09:34
From: Eep Quirk
Well, if you want to go that route, ...


What route is that?

{edit: Just realized. My point isn't being understood.

From: Eep Quirk
So, you see, I've been desiring a collaborative environment editor for over 20 years.


I'm not talking about a "shared collaborative environment editor" for inside the vr space. I'm talking about shared collaborative environments inside a 3D space that link to real world manufacturing such that products can be made using rapid-manufacturing techniques (I also had my first part RP'd in '96). That's why I'm referencing that date. Not because of the idea (which plenty of people have had prior to that going way back), but to the real practicality of the idea.

So the point about collaboration isn't that it's new, but that it's all that's really left. As mentioned in my post, CAD development has mostly leveled for the time being. }
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
04-11-2006 09:54
I find myself actually agreeing with a few of the OP's comments - mainly on the clunky interface and the movement controls. I've felt that way since the day I joined.

On the other hand, I've been so immersed in the human network that is the heart of SL that it's not been a major issue for me. I can overlook the technical details to savor the wonderful creative chaos that is the real Second Life.

LL has been saying for over a year (at least) that they were moving to Havok 2, but I haven't seen anything on that for a long time now. Bethesda's new CRPG Oblivion uses Havok, and it is absolutely breathtaking -- but it also has such high system requirements as to probably exclude a huge percentage of current SL users. Maybe LL is working on a dumbed-down Havok?

Anyone know?
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