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Nice game, but...

Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
04-10-2006 14:10
From: Ingrid Ingersoll
Yes, basically friends get together and takeover a sim and either build in theme or just build stuff that appears to be finished at the very least. .
Isn't that how computer viruses work? Or am I thinking of cancer?
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
04-10-2006 14:10
From: Spin Martin
As an aside, we're trying to do the same thing with Jessie and so far, response has been positive.


Hey that's great! I'll check it out! Sim "Restoration" projects are fun.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
04-10-2006 14:12
From: Enabran Templar
And Gibson.

Don't forget Gibson.


Crap i knew I'd forget some good ones...

YES GIBSON! Very cool Cyberpunk city!
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
04-10-2006 14:15
From: Spin Martin
As an aside, we're trying to do the same thing with Jessie and so far, response has been positive.


If you try to bulldoze my cracker shack, I'll blast you but good!
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-10-2006 14:20
People fly and teleport because they can. If people could teleport in the real world, we'd do that over driving too. Most people wouldn't want to fly in real life. It's very cold up there and bugs, bits or trash et al are generally pretty thick over urban and heavily forested areas.

Besides, inworld vehicle performance sucks, at best, giant cylinder prims. A sudden introduction of hundreds of long wide roads won't enhance their performance one iota.
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Frack Fackler
Registered User
Join date: 9 Apr 2006
Posts: 40
04-10-2006 14:21
From: someone
Perhaps that the reason everyone teleports or flys everywhere is because of the lack of roads?
My thoughts exactly. I wanted to play this game for the same reason I wanted to player Roller Coaster Tycoon...I want to create virtual content and share it with other people.

Being able to walk along a road and view other people's works seems really appealing to me.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-10-2006 14:26
From: someone
To call it a game may be accurate in the dictionary the definition doesn't exactly set the proper expectation.


Its a Roleplaying Game with open boundaries, no developer set goals, and an extensive world to explore and interact with.

Thats what I expected when I joined..I haven't been dissapointed yet.

Let me pull up a definition:

From: someone
game 1 (gm) KEY

NOUN:
  1. An activity providing entertainment or amusement; a pastime: party games; word games.
    1. <LI type=a>A competitive activity or sport in which players contend with each other according to a set of rules: [i][size=+0]the game of basketball; the game of gin rummy.[/size] [/i]<LI type=a>A single instance of such an activity: [i][size=+0]We lost the first game.[/size] [/i]<LI type=a>[b][font=arial,sans-serif][size=-1]games[/size][/font] [/b]An organized athletic program or contest: [i][size=+0]track-and-field games; took part in the winter games.[/size] [/i]
    2. A period of competition or challenge: It was too late in the game to change the schedule of the project.

    1. <LI type=a>The total number of points required to win a game: [i][size=+0]One hundred points is game in bridge.[/size] [/i]
    2. The score accumulated at any given time in a game: The game is now 14 to 12.

  2. The equipment needed for playing certain games: packed the children's games in the car.
  3. A particular style or manner of playing a game: improved my tennis game with practice.
  4. Informal
      <LI type=a>An active interest or pursuit, especially one involving competitive engagement or adherence to rules: [i][size=+0]"the way the system operates, the access game, the turf game, the image game"[/size] [/i][i][size=+0](Hedrick Smith).[/size] [/i]<LI type=a>A business or occupation; a line: [i][size=+0]the insurance game.[/size] [/i]
    1. An illegal activity; a racket.

  5. Informal
      <LI type=a>Evasive, trifling, or manipulative behavior: [i][size=+0]wanted a straight answer, not more of their tiresome games.[/size] [/i]
    1. A calculated strategy or approach; a scheme: I saw through their game from the very beginning.

  6. Mathematics A model of a competitive situation that identifies interested parties and stipulates rules governing all aspects of the competition, used in game theory to determine the optimal course of action for an interested party.
    1. Wild animals, birds, or fish hunted for food or sport.
    2. The flesh of these animals, eaten as food.
      <LI type=a>An object of attack, ridicule, or pursuit: [i][size=+0]The press considered the candidate's indiscretions to be game.[/size] [/i]
    1. Mockery; sport: The older children teased and made game of the newcomer.


SL is - an activity providing a past time or entertainment. SL is a challenge within a set of rules - the economy and competitions of the market anyone?

SL fits the definition of 'game' PERFECTLY.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-10-2006 14:32
From: Jonas Pierterson



SL is - an activity providing a past time or entertainment. SL is a challenge within a set of rules - the economy and competitions of the market anyone?
[/list][/list]

Problem withthis remark is LLAbs is alwas changing rules so much what is rule one day is no longer rule the next. LEADERSHIP??!??! LOL thisis a real joke.
The inworld lindens ((most of them are wonderful and they are the heart of SL.)
Frack Fackler
Registered User
Join date: 9 Apr 2006
Posts: 40
04-10-2006 14:34
The whole "game" debate on here seems to be a big issue. Why does anyone care? Do the semantics really matter that much?

Whether it is a game or not, I still think these criticisms should be addressed. I still think they would make the game ("Experience", "Platform", whatever) more appealing.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-10-2006 14:34
Leadership: 2

Charisma: 17
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
04-10-2006 14:34
If Second Life was your primary source of real-world income, your job and your livelihood,
I seriously doubt you would still consider it just a form of entertainment. Believe it or not, that has actually happened to more than one person.

What I said still stands.. SL can be a form of entertainment thus it can be called a game but to call it "only" a game is selling it short.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-10-2006 14:42
From: Harris Hare
If Second Life was your primary source of real-world income, your job and your livelihood,
I seriously doubt you would still consider it just a form of entertainment. Believe it or not, that has actually happened to more than one person.

What I said still stands.. SL can be a form of entertainment thus it can be called a game but to call it "only" a game is selling it short.


problem is some relay on it for their income. LOL i had people tell me they sit in money charis to help pay off electric bills LOL these are the same people running over 5 avies 24 hours aday. They don`t even break even. :rolleyes:
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-10-2006 14:43
From: Harris Hare
If Second Life was your primary source of real-world income, your job and your livelihood,
Good Heavens! This is like saying if screening soap opera pilots were your primary source of real-world income...yikes I hope nobody's been foolish enough to rely on SL as their primary source of income without some kind of serious contractual arrangement with LL.

This is still an experimental beta project call it what you will. There's no guarantee at all that my account will exist tomorrow or that any feature set might not be radically changed or even deleted in favour of some newly developed version LL want to try to patch in and refine on the fly. I'm being totally serious here. This works just like gambling. A person should only spend disposable entertainment dollars here. The project doesn't even rate as an investment opportunity.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
04-10-2006 14:48
One of the things I think people fail to realize is that SL is not RL. Yes, you can take a sim and turn it into a community with a set of like-minded people, but for the most part, when you buy land in SL what you are buying is your own personal sandbox, not a lot in a zoned community where all the buildings are guaranteed to be within certain heights and style guidelines. People are creating zoned communities in the islands but the mainland is pretty much a free-for-all in terms of content. You can put your Cape Cod style McMansion on your land but there is no guarantee you won’t end up living next to Schwanson’s Anatomically Correct Sheep Farm or Siggy’s Flying Toilet Factory. What you do in your sandbox is up to your imagination and the same holds true for your neighbors. There is a level of tolerance that you have to get to in regard to other people’s content. Unless you get very lucky, you are never going to love all the builds around you and in time you will stop noticing them.

Adopt a live-and-let-live attitude and enjoy your second life, leave the stress in RL….

**for the record, I would be happy to have Schwan or Siggy as neighbors :D
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
04-10-2006 14:51
From: Frack Fackler
The whole "game" debate on here seems to be a big issue. Why does anyone care? Do the semantics really matter that much?


I think it does matter. It matters when people get frustrated because they didn't get what they expected. I've seen it happen again and again... people who jump in thinking SL is just another MMORPG game, get bored, leave and then tell their friends "that game sux". if they didn't go in thinking it was just another game, that is was a creative-collaberative 3D platform... then maybe they wouldn't have bothered only to ultimately end up spreading their poorly informed impressions on others. SL has an identity crisis and comparing it to just another game doesn't help.

From: someone
Whether it is a game or not, I still think these criticisms should be addressed. I still think they would make the game ("Experience", "Platform", whatever) more appealing.

I agree and I believe they are being addressed by a very small set of developers (less than 30).

From: someone
The engine is obsolete.

Search for "2.0 Renderer" in the forums. Work is being done, again, at a slow pace.

From: someone
Movement is awkward

Phillip Linden (the president of Linden Labs) has stated many, many times that he wants to improve the interface to make it easier to use. He said so just last week. This is clearly a priority they are addressing in house.

From: someone
Most of the game seems to be a jumble of half completed projects.

Everything in the world was created by residents. There was no "plan". That's the whole point of a sandbox world. None-the-less, you sell it short. There are many themed areas but you can't honestly expect complete strangers to build within any one person or group's set of guidelines. That just curbs creativity. I think zoning is okay for some areas and bad for others.

From: someone
Infrastucture definitely needs to be addressed

See my above response. It's the same deal. I think you'll find fewer people who want a road or sidewalk forced upon their land. it's their land and they should have it appear as they see fit. There used to be these things called "tele-hubs" where whenever you teleported you had to arrive at the nearest tele-hub to your destination. The sorta created a "psudo-zoning" because lots of stores and roads were near the tele-hubs. Ultimately they were done away with because people didn't see the point of not giving people the ability to directly teleport to their desired location in a meta-verse.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
04-10-2006 14:54
From: Khamon Fate
...yikes I hope nobody's been foolish enough to rely on SL as their primary source of income without some kind of serious contractual arrangement with LL.



Khamon, there are a LOT of foolish people out there;) Remember?

But seriously, I could see this being used as a secondary or padding income, but primary? When SL is barely stable, if such a word should be used? I like the term, "Possible Self-Sustaining Hobby," instead of game or platform. It gives the feeling that yeah, you could possibly make RL money, but it shouldn't be your primary focus.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-10-2006 14:56
It's a proven self-sustaining hobby for me; but only because I limit Fate Gardens' tier to what it's steadily able to afford.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-10-2006 14:58
Have you been in the casinos!?OMG people crying because they don`t get alot of free money! OMG what the hell is game coming to....when people are expecting players like chilly of in club extreme to givem free money on a daily bases. This is not what i expected after the death of rates and weekly pay dropping in jan 2005! its just one big welfare state now!
Frack Fackler
Registered User
Join date: 9 Apr 2006
Posts: 40
04-10-2006 15:15
From: someone
One of the things I think people fail to realize is that SL is not RL. Yes, you can take a sim and turn it into a community with a set of like-minded people, but for the most part, when you buy land in SL what you are buying is your own personal sandbox, not a lot in a zoned community where all the buildings are guaranteed to be within certain heights and style guidelines.
Says who?

Why do we have land at all? Why not space stations? The rules are ultimately defined by the developers.

The setting of the game is part of it's appeal. Thats why it is set in a place with trees and land and water instead of, say, a dungeon world or a space station. So realism obviously does matter.

I didnt know about the islands until now, but they are sounding much more appealing.

From: someone
I think it does matter. It matters when people get frustrated because they didn't get what they expected.
Trying to bill it as a "platform" when it is a game is just as counterproductive. If people come into the "platform" and find out there really IS competition, you dont think they will be just as annoyed? I would.

From: someone
I agree and I believe they are being addressed by a very small set of developers (less than 30). ... Search for "2.0 Renderer" in the forums. Work is being done, again, at a slow pace.
Thats what I wanted to hear. That, and knowing that the islands have more strict zoning makes me want to stay and see what happens. If nothing else I can keep my account open and build up some cash until the changes are implemented. I just wanted to know that something was being done.

From: someone
That just curbs creativity. I think zoning is okay for some areas and bad for others.
As long as I have a choice, I am happy. How do I find these islands? I didnt see them on the big map.Whats the minimum amount I can expect to pay to buy land on one?
Boliver Oddfellow
CEO Infinite Vision Media
Join date: 22 Sep 2005
Posts: 484
04-10-2006 15:33
As long as were lisitng well done finished theme sims, may I reccomend and suggest a visit toDublin Sim. While there check out the brewery its a master work of the scripters and builders art
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
04-10-2006 15:37
From: someone
Trying to bill it as a "platform" when it is a game is just as counterproductive. If people come into the "platform" and find out there really IS competition, you dont think they will be just as annoyed? I would.


I guess I don't understand what you mean by competition. There is some resident created in-world games that provide competition between residents (Bingo, Tringo, poker, etc.) but outside of these user created games I don't see any inherent competition built into Second Life.

Unless you mean content creators competing to sell the most/best product. True, that is a form of competition but not as much for entertainment value. That's just business, at least to me. I don't build things to compete with other residents, I build because I enjoy building and I may just make a few bucks on the side for my effort.

From: someone
As long as I have a choice, I am happy. How do I find these islands? I didnt see them on the big map.Whats the minimum amount I can expect to pay to buy land on one?

Islands (ie, private estates) are very expensive. You're basically renting an entire simulator from Linden Labs who provides the hosting. There are islands for all kinds of themes although I only know of a few off the top of my head. There's one called "Taco" that's has a Toontown theme. There's one that is an amusement park. I know there is a multi-sim area devoted especially to vampires. There's one that is nothing but track housing complete with nicely evenly spaced roads... sound right up your alley ;). You just have to search them out. I live in Lusk, which near the center of the world and is a woodland themed area.
Spin Martin
Not to be trifled with.
Join date: 8 Oct 2005
Posts: 31
04-10-2006 15:43
From: Gabe Lippmann
If you try to bulldoze my cracker shack, I'll blast you but good!


Haha, naw dude, I actually put up my own crackershack next to yours (ok a Makaio crackershack), until I had the need to bring back an airport. Hope the noise doesn't get to you.

Now to make sure we curfew flights so not to plow into Astrin's shows on the docks on Tuesday.

Good grief this is hard stuff man... Can't have these convos in all the other worlds.
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-10-2006 16:03
From: someone
See my above response. It's the same deal. I think you'll find fewer people who want a road or sidewalk forced upon their land. it's their land and they should have it appear as they see fit.


If my lindens weren't reimbursed for the land taken away and my teir costs reduced (I.e I still had to pay for the land) I would cover it up with prims. There wouldn't be items I don't want on my land if I had to pay for it..and Ill be damned if I'm covering the prims for it too.


If I wanted a sidewalk, I'd make one myself.

edit: noone beats my Kosher Crackershack (with real potato pancakes inside!)
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You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
04-10-2006 16:16
From: Jonas Pierterson
If my lindens weren't reimbursed for the land taken away and my teir costs reduced (I.e I still had to pay for the land) I would cover it up with prims. There wouldn't be items I don't want on my land if I had to pay for it..and Ill be damned if I'm covering the prims for it too.


If I wanted a sidewalk, I'd make one myself.

edit: noone beats my Kosher Crackershack (with real potato pancakes inside!)



If they did decide to put more infrastructure up, I'd hope that they'd go ahead and offer a refund of the Lindens spent on the land, along with removing the land from your ownership;) That would cover the primcount issue. *blinks* But they'd only be able to do this on the mainland, I think.
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Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
04-10-2006 16:53
Hi Frack. Welcome to Second Life! If you want to see trees and builds that don't look like they were plopped down in a field please visit Susieland (Vail 148,135) and Susie and Melissa's Forest Preserve (Sand 94,41).

Not all of Second Life looks like a leftover set from a burning barrel movie.

We built these places not to look like what you have described. :)
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