Sculpted Prim of solid of revolution texture Maker
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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09-25-2007 14:26
I updated ROKURO Pro. The changed part is as follows. -The fault of the rendering was corrected. -Setup Dialog was added. Rotate Degree and Twist Degree can be changed. ROKURO Pro 1.33/1.34 users can use their own password. Please try to download from http://kanae.net/secondlife/To White Hyacinth A password is not a thing of SL and is peculiar to ROKURO Pro. Please use it without anxiety. To FD Spark Thank you for the support. To Dnali Thank you for helping FD. To Rockwell Maltz Thank you for telling details. It is the error of a general protection fault. Does it always occur at the time of an end? Because a problem does not occur with my PC, I cannot check the effect of repair. There may be a conflict with other applications. To Pratyeka Muromachi Thank you for the proposal. 1 - Because I did not want for the same position to do in other control points, I did not implement copy & paste. If this function is implemented, please talk in the intention of using in what kind of process. 2 - The picture of a mesh is acquirable by the following URL. Is your thing needed this? http://kanae.net/secondlife/rp_images/Mesh.png 3- The function was not implemented because I thought that those who can do operation which moves a control point on 3D screen probably used Wings3D. I would like to implement the function which displays a selection position intelligibly in the future. To Alyx Sands It is the error just like Rockwell Maltz. This problem does not occur in my PC. You do not need to transmit the information on this problem to Microsoft. It seems that there is a problem at the time of an end. The effect cannot be checked although the provision was taken. To Eirynne Sieyes Although the function of ROKURO Pro is improving from ROKURO, I have left free ROKURO. This is supported by donation of many people. To Alyx Sands Thank you for the support. Because I am poor at English, I am writing this text using automatic translation software. When there is an unsuitable expression, I want you to allow.
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BW Jinxing
Registered User
Join date: 2 Oct 2006
Posts: 7
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Updated to 1.35 pro
09-26-2007 20:43
I upated to 1.35 and like some others, it krashes after exiting, displaying the error report box which I must click dont send twice to get rid of it followed by a content activation error.
I currently run windows XP 64bit pro (upto date on patches) with 2GB ram and an ATi Radeon X850 xt. Out of curioisty, those who dont get this this error, are you running a nvidia card?
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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09-27-2007 02:08
BW Jinxing ,I am sorry to have made you trouble. And thank you for the new information.
My PC's graphic board is NVIDIA.
My Friend tested ROKURO Pro on Vista, ATi Radeon X1600. ROKURO Pro runs satisfactorily.
Because the error dialog box is not English but a Japanese , it is not displayed correctly. Although I am going to change an error into English, it takes time.
Moreover, ROKURO Pro has not done the testing in XP 64bit. It may be a source of the problem.
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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09-27-2007 10:43
From: BW Jinxing I upated to 1.35 and like some others, it krashes after exiting, displaying the error report box which I must click dont send twice to get rid of it followed by a content activation error.
I currently run windows XP 64bit pro (upto date on patches) with 2GB ram and an ATi Radeon X850 xt. Out of curioisty, those who dont get this this error, are you running a nvidia card? I have an ATI card, too, but I will try it on my office computer, which has an NVidia card-my laptop has an ATI card as well... @Yuzuru: It's not a big problem, I get the files saved and everything works fine, I just thought I should report it! And I think the programme is really good, I recommend it to everyone who wants to make sculpties the easy way!  I hope many more people will buy it, you really deserve it for your hard work! I like it that you can combine different methods in the Pro version!
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~~I'm a linguist. RL sucks, but right now it's decided to be a little less nasty to me - you can still be nice to me if you want! ~~ ->Potestatem obscuri lateris nescitis.<-
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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09-27-2007 14:13
Thanks for the link to the mesh pic. I have immediately put it to use with great results. Switching between Rokuro pro and PS. I also have revisited Wings 3D and found that I can use it to cleanup come of the stray control points.
Thanks.
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gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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I updated ROKURO Pro to 1.36.
10-01-2007 22:44
The following points were corrected. -The fault in which a general protection fault occurs with an ATi video card at the time of a termination is corrected. ROKURO Pro 1.33-1.35 users can use their own password. You can downlod from http://kanae.net/secondlife/It was impossible to purchase a ROKURO Pro serial box yesterday. I apologize for having made you trouble to the person who tried to purchase. It can purchase now. To Pratyeka Muromachi I am happy because the Mesh image was helpful. I am going to continue an enhancement of ROKURO Pro from now on. To Alyx Sands I am happy to let you understand about combination of ROKURO and TOKOROTEN.
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BW Jinxing
Registered User
Join date: 2 Oct 2006
Posts: 7
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10-02-2007 07:33
Thanks Yuzuru Jewell for the updated verision. I dont have the crashing issue anymore after quiting  .
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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10-03-2007 14:18
Yuzuru: I revisited Wings 3D and really don't like to use it, I get the job done faster in Rokuro Pro.
That said, it would really help me cleanup the finished object if I could see the values of the selected pixel in the bitmap tab. It would help me lining up a line or a surface. Like manually entering the X-Y-Z values instead of clicking/dragging...
_____________________
gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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Bitmap Tab Edting
10-04-2007 13:58
I also feel the problem for the edit function of the bit map tab. Because the form might collapse greatly when the direct entry of the value could be carried out, I didn't make it such. But it is also a fact that there is a problem which a user cannot transform satisfactorily. So, I consider improving the edit function of a bit map tab. Please wait about a little...
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
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10-04-2007 14:34
From: Yuzuru Jewell I also feel the problem for the edit function of the bit map tab. Because the form might collapse greatly when the direct entry of the value could be carried out, I didn't make it such. But it is also a fact that there is a problem which a user cannot transform satisfactorily. So, I consider improving the edit function of a bit map tab. Please wait about a little... No problem, take all the time necessary. Great job!
_____________________
gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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I updated ROKURO Pro to 1.37.
10-12-2007 14:59
The following points were corrected. -The save option of TGA is added. -The fault of the Read of less than 512x512 TGA file is corrected. -The fault of a cordinate display of Bitmap is corrected. ROKURO Pro 1.33-1.36 users can use their own password. Please visit my web page http://kanae.net/secondlife/To Pratyeka Muromachi I found that to add the function of manually entering the X-Y-Z values needs much time. I am continuing development of this function. Because developing the function takes time, it may be implemented by the next major update.
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Rockwell Maltz
Registered User
Join date: 17 Sep 2005
Posts: 34
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10-17-2007 11:48
Any way to get the grid to BAKE, so when we add textures to our 3d item, we can use the "baked" grid as a uv map?
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Taxus Gustafson
Registered User
Join date: 22 Mar 2007
Posts: 46
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Using Rokuro
11-04-2007 11:43
Yuzure It didn't take me long to get the hang of your program, I'm now turning out hollow items as easily as solid ones. I find it very simple to use but very useful, I find when I produce hollow objects and texture the with my artwork the inside and ouside texture at the same time making my life easier. Many thanks for this program, I can't wait to see what you come up with next.
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Abraham Attenborough
Registered User
Join date: 4 Feb 2007
Posts: 96
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12-03-2007 11:02
i imported a rokuro pro file to blender. that worked fine. but i dont get it back from blender to rokuro pro. anyone knows why?
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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Blender may replace an order of vertex data of .obj file.
12-03-2007 13:52
Thank you for using ROKURO Pro. Blender may replace an order of vertex data. If it is so, ROKURO Pro cannot read the OBJ file which Blender outputted. You had better output a Sculpted Prim texture by Blender. ROKURO Pro can read Sculpted Prim which Blender outputted. I will investigate whether the structure of the OBJ file of Blender can read by ROKURO Pro. I think that I will take much time because I don't use Blender. From: Abraham Attenborough i imported a rokuro pro file to blender. that worked fine. but i dont get it back from blender to rokuro pro. anyone knows why?
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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12-03-2007 22:47
Hi Yuzuru, assuming that one is exporting a fully UV mapped mesh, you can sort the vertices by their texture coordinates on import. Then it doesn't matter in what order the vertices are in the file.
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Abraham Attenborough
Registered User
Join date: 4 Feb 2007
Posts: 96
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12-04-2007 00:15
From: Yuzuru Jewell Thank you for using ROKURO Pro.
Blender may replace an order of vertex data. If it is so, ROKURO Pro cannot read the OBJ file which Blender outputted. You had better output a Sculpted Prim texture by Blender. ROKURO Pro can read Sculpted Prim which Blender outputted.
I will investigate whether the structure of the OBJ file of Blender can read by ROKURO Pro. I think that I will take much time because I don't use Blender. thx for that favour. i know it works with the image file but its a lot more work to do as with an obj file=)) hoped i can go around that. if you dont have the time to look into blender i make it maybe simple for you. i attached two simple obj files of the same cylinder i made in rokuro pro, imported it to blender (what works fine), exported it out of blender after. so you can take a fast look at the changes (only rename them to .obj. *edit: i imported the blender obj into wings3d too and exported it again. that also dont works by rokuro pro import. i attached the file too.
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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I confirmed that all the OBJ files you attached could import by ROKURO Pro.
12-04-2007 13:02
I confirmed that all the OBJ files you attached could import by ROKURO Pro. It seems that a problem is in somewhere else. If there is a sample of the OBJ file which was not able to be imported by ROKURO Pro, please show it to me. I would like to solve the problem which you showed.
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Abraham Attenborough
Registered User
Join date: 4 Feb 2007
Posts: 96
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12-04-2007 22:50
From: Yuzuru Jewell I confirmed that all the OBJ files you attached could import by ROKURO Pro. It seems that a problem is in somewhere else. If there is a sample of the OBJ file which was not able to be imported by ROKURO Pro, please show it to me. I would like to solve the problem which you showed. hmmm, thats weird. i downloaded the attachments again, renamed them to .obj and these are the things i see when i import them to rokuro: 1.) The rokuro pro file (the original file): http://freenet-homepage.de/theodoppelpunkt/rokuro.jpg2.) The wings 3d file: http://freenet-homepage.de/theodoppelpunkt/wings3d.jpg3.) The blender file (: http://freenet-homepage.de/theodoppelpunkt/blender.jpgthe blender and the wings 3d file should look like the rokuro file when imported to rokuro pro
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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I solved the matter.
12-05-2007 00:24
I understood the matter at last by your comment. And I solved the matter.
In the file which ROKURO Pro exported, decimal point is ",". Please replace these to "."
This matter occurs only in the country where decimal point is displayed by ",".
Next, About output of Blender, Please add "#994 vertices.1024 faces" to the head of a file. ROKURO Pro is checking this comment.
I will solve these matters by the next minor updation.
Thank you for reporting a matter.
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Abraham Attenborough
Registered User
Join date: 4 Feb 2007
Posts: 96
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12-06-2007 04:26
yesssssssssss man, first try by replacing the "." with "," via MS Word (5 seconds) and adding vertices and faces information to the blender.obj file worked great.
MR: JEWELL, YOU ARE MY GOD OF SCRIPTING!!!
*edit: i just tested it with a really weird deformed (with blender) rokuro pro standart cylinder back-imported and baked it in rokuro pro. i uploaded, compared also a blender baked sculpt in SL and and was exited about the results. your baking is the closest object to sculpt importing to sl from all i tested before (and i tested many ways). one great feature is that i dont need open poles anymore. also the proportions are correct with rokuro pro and no disoriented faces and seams anymore.
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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12-06-2007 07:11
From: Yuzuru Jewell I understood the matter at last by your comment. And I solved the matter.
In the file which ROKURO Pro exported, decimal point is ",". Please replace these to "."
This matter occurs only in the country where decimal point is displayed by ",".
Next, About output of Blender, Please add "#994 vertices.1024 faces" to the head of a file. ROKURO Pro is checking this comment.
I will solve these matters by the next minor updation.
Thank you for reporting a matter. That is good to know-Germans use a comma (,) as a decimal marker, too! 
_____________________
~~I'm a linguist. RL sucks, but right now it's decided to be a little less nasty to me - you can still be nice to me if you want! ~~ ->Potestatem obscuri lateris nescitis.<-
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Abraham Attenborough
Registered User
Join date: 4 Feb 2007
Posts: 96
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12-06-2007 09:13
From: Alyx Sands That is good to know-Germans use a comma (,) as a decimal marker, too!  well, but most 3d software ist giving out obj files with dots like blender and wings3d. its the most used standard for obj files
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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12-06-2007 10:38
From: Abraham Attenborough well, but most 3d software ist giving out obj files with dots like blender and wings3d. its the most used standard for obj files I know, I didn't mean it's a good thing to DO, but a good thing to KNOW that this was the problem-I never thought of that because I didn't know in Japan you would also use a comma instead of a dot!  (Don't ask how often my students confuse the two and get awarded mistakes...)
_____________________
~~I'm a linguist. RL sucks, but right now it's decided to be a little less nasty to me - you can still be nice to me if you want! ~~ ->Potestatem obscuri lateris nescitis.<-
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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ROKURO Pro is using a setup of the system for the sign of the decimal point.
12-06-2007 12:57
ROKURO Pro is using a setup of the system for the sign of the decimal point. So, in Japan or the United States, a decimal point is outputted by ".". But ROKURO Pro outputs a decimal point by "," in Germany. ROKURO Pro after minor version up will use "." for a decimal point compulsorily.
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