Sculpted Prim of solid of revolution texture Maker
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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05-27-2007 18:46
Thank you, Wilhelm Neumann,Taper Pirandello,Thunderclap Morgridge,Elle Pollack,sirhc DeSantis,Dark Otsuzum. And I am sorry to make it wait, Meni Kaiousei,Seagel Neville. I updated ROKURO. It was the following item that was changed. -New Equal Intervals Function -Change Icon -Add Rotate +30 Degree,Rotate -30 Degree,Horizontal Align,Vertical Align,Equal Intervals to Edit Menu And I released ROKURO for MacOSX. Though ROKURO for win32 outputs a TGA file, ROKURO for MaxOX outputs a BMP file.A Popup Menu to indicate by the right-button click doesn't occur in the ROKURO for MacOSX. Because the compression of JPEG influenced it, I outputted BMP. I want this change understood. You can download from http://kanae.net/secondlife/I examine output algorithm about 180 degree revolution. That is a problem to solve though it is very difficult. Though this problem is solved, I want you to wait for two weeks..
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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05-27-2007 18:52
From: Thunderclap Morgridge FD spark. It is actually deceptively simple. Click and move the dots around until you get the shape you want. For example, a flask, you would move several of the upper dots inward. Experiment with moving the dots around and making shapes. Then save what you made. It works just like a texture inworld. Thank you for answering. Issue has been with blender even smallest guides and trying to do stuff its been so hard. I sounds like its bit more intuitive mess with tool see what happens.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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Downloaded but stuck
05-27-2007 19:07
Okay downloaded, glanced through tried to do something anything. I think I am missing something. How do you get it to accept shapes? Can draw it elsewhere and upload it within program? How do I draw it with in the program? Edit okay I figure out the dots got no clue how I did this. LOL Is it possible for me to export my own hand drawn shapes?
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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Thank you
05-27-2007 23:12
My first sculpted creations.
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Eirynne Sieyes
PrimPlay Owner
Join date: 15 Oct 2005
Posts: 59
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05-27-2007 23:31
I love this tool Yuzuru! Thank you!
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
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05-28-2007 00:46
From: Yuzuru Jewell Thank you, Wilhelm Neumann,Taper Pirandello,Thunderclap Morgridge,Elle Pollack,sirhc DeSantis,Dark Otsuzum. And I am sorry to make it wait, Meni Kaiousei,Seagel Neville. I updated ROKURO. It was the following item that was changed. -New Equal Intervals Function -Change Icon -Add Rotate +30 Degree,Rotate -30 Degree,Horizontal Align,Vertical Align,Equal Intervals to Edit Menu And I released ROKURO for MacOSX. Though ROKURO for win32 outputs a TGA file, ROKURO for MaxOX outputs a BMP file.A Popup Menu to indicate by the right-button click doesn't occur in the ROKURO for MacOSX. Because the compression of JPEG influenced it, I outputted BMP. I want this change understood. You can download from http://kanae.net/secondlife/ I examine output algorithm about 180 degree revolution. That is a problem to solve though it is very difficult. Though this problem is solved, I want you to wait for two weeks.. Thanks for the update again. I and I am sure many other are thankful. Can you have in windows a choice of tga or Bmp. thanks again.
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Gimp: n : disability of walking due to crippling of the legs or feet ie. lameness, limping, gameness, claudication secondlife://Amaro/77/130/39 Come to Thunderclap: the gospel chapel and Thunderburst: Mens clothes and more.
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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05-28-2007 02:23
Can you add a way to set the points position by numbers please? One project I have that would be ideal to do in Rokuro needs very precise alignment between a few prims. Being able to note the position of key points to transfer to next model would be a very handy feature.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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anybody know?
05-28-2007 04:12
Anybody know what the import, export text means and how to use it?
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Pie Psaltery
runs w/scissors
Join date: 13 Jan 2004
Posts: 987
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05-28-2007 09:09
Wow!! How easy was THAT!!!!!
Here I've been reading all morning trying to figure out what the easiest way to cheaply make fairly simple sculpties and in exactly 5 mins I have FINALLY made my first one!!!
本当にありがとう
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Meni Kaiousei
knowledgebase junkie
Join date: 6 Nov 2006
Posts: 162
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05-28-2007 10:32
For some reason the subject of this thread reminds me of "All the base are us"  Thanks for the Mac version Yuzuru!! Meni.
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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05-28-2007 17:12
From: Domino Marama Can you add a way to set the points position by numbers please? One project I have that would be ideal to do in Rokuro needs very precise alignment between a few prims. Being able to note the position of key points to transfer to next model would be a very handy feature. Yes you can. The text output file can be hand edited if you like.
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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05-28-2007 17:53
From: Yuzuru Jewell And I released ROKURO for MacOSX. Yay, I got it. Thank you so much. 
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 Seagel Neville 
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Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
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05-28-2007 20:03
YAY! Great Work! /me runs off to donate in-world at http://slurl.com/secondlife/Hewes/168/130/79
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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05-28-2007 20:29
From: Destiny Niles Yes you can. The text output file can be hand edited if you like. I have no clue how to do this and how it works can you elabrate?
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Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
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05-29-2007 08:55
When you use the <File> <Export Text> it writes a files with the X and Z values for each point. Here is an example form the the Ball_16.txt sample file Ball 16 sample by Yuzuru Jewell --ROKURO DATA V1 0 47 17 49 33 54 47 62 59 73 69 87 76 102 80 119 80 135 76 152 69 167 59 181 47 192 33 200 17 205 0 207 --END OF ROKURO DATA V1
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LIttleJim Tank
Registered User
Join date: 21 Dec 2005
Posts: 14
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IMport into Wings3D
05-29-2007 11:39
There is many posts about importing the TGA sclupty file to Wings3D via a Sclupty script. Where can I get this script or how is it done as Wings 3D does not let me import BMP files or TGA.
Thanks Jim
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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05-29-2007 16:31
From: FD Spark Anybody know what the import, export text means and how to use it? FD, if you make your shape then export as text it is saved - so you can work on that same shape again by importing it!
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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05-29-2007 17:35
From: Osprey Therian FD, if you make your shape then export as text it is saved - so you can work on that same shape again by importing it! I am sorry if I sound dumb but I don't entirely get how to do the text what utility do I need and how can I determine what number shape will reduplicate specific shape? I am trying to understand how to make vertices that can be translated from personal drawings and how to determine the numbers and how to do it. Is it as simple as txt file once I know numbers? How do I translate numbers from images? Also trying to figure out how to do my own texture maps after the sculpted prim was made, I made few things already one looks like dress but I don't know what I did to make that LOL other then tga file. Also in land I have made trees and small guide promoting and how to the program. I am planning on making entire garden. Photo here under Sculpted Prim Garden http://fdspark.blogspot.com/
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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05-30-2007 01:09
If you make a shape in Rokuru all you need to do is "export text." A text file is created, but you don't need to look at it. The next time you open Rokuru, you might think, "Ah, perhaps I'll change that vase I made yesterday so it is wider at the top." Go to "import file" and see your text files - maybe you want to see the one you called "vase3." Open that and the shape appears in Rokuru, and you are able to change it.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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05-30-2007 01:15
As far as playing around with the text numbers, I would guess that it would be easier to adjust already-made shape number code rather than attempting to generate it from scratch. For non-symetrical sculpties Wings3d is the easiest program to learn that I know of. I'm trying to learn Blender but it makes my brain hurt.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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05-30-2007 01:28
My friend after I wrote this gave me a crash course on Cartesian Coordinate and how the numbers are generated. She also made me special texture chart so I can put on my sculpted prims to make texture collages over the sculpted prims. I am going try to put together simple guide also on Cartesian Coordinate Guide and rules with it in my sculpted prim garden which is in pic section in world. Sadly I made some really quite clever shapes but I didn't understand the export and import thing so I have no clue what the numbers are. Thanks Osprey for your advice. I miss you, look me up if you have time.
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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05-30-2007 02:24
Yuzuru, fantastic work on this tool, I gave it a spin (pardon the pun) a while ago and it's super user-friendly. Friendlier than my own web-based version (available via http://www.nandnerd.info/sculpty.php ). Can't wait to see what else you come up with.
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www.nandnerd.info http://ordinalmalaprop.com/forum - Ordinal Malaprop's Scripting Forum
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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ROKURO(lathe) fliped texture bug fixed
05-30-2007 07:51
I am sorry. I am not reading an All messages. But, I must announce that ROKURO(lathe) was modified. My friend found the problem that every direction turned over when texture was put on prim which applied the TGA file which ROKURO(lathe) output. Therefore, I renewed ROKURO(lathe) in the version 0.8. Please update ROKURO(lathe) for win32 and for MacOSX. http://kanae.net/secondlife/
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Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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Thank you for using my tool!
05-30-2007 08:31
Thunderclap Morgridge, I am sorry... I don't have the plan to output it in the BMP. I want to reduce what a used person thinks about as much as possible. Is it no good by changing into the BMP with other tools from TGA?
Domino Marama,I think that it may become possible that you hope to make the Control Points and size of the TGA (BMP) the same.It is good at that time when two and more Control Pointses are collected in a place to turn suddenly.I pray to go well.
Pie Psaltery,I am very happy.お役に立ててうれしいです。
Meni Kaiousei,I relaxed because I could complete the thing which you were waiting for.
Thank you, Seagel Neville,Sterling Whitcroft and nand Nerd. I am glad that I am useful for you.
Mr FD Spark, I am sorry that it can't answer your question. And Destiny Niles, Osprey Therian, thank you for explaining carefully.
I found that an unnecessary thing was indicated when a complex form View simple it1 was processed though it tries it about one eighty degrees rotation now.I may ask that An extra part is made not to see it by using the texture, or by another prim.
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Aleri Darkes
Registered User
Join date: 30 Apr 2006
Posts: 129
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what am i doing wrong?
06-04-2007 13:02
Tried out ROKURO to make some simple sculptie prims. Made my shape and saved as TGA, then uploaded into SL. When i uploaded the preview of it showed the correct texture, but once it was in my inventory it shows nothing. When i tried to apply to a sculptie it shows no texture and is just grey. Has anyone else had this problem or know what i am doing wrong? I havent worked with 3D modeling before so im lost hehe. Will try to attach what i made in ROKURO
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