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Sculpty exporter for Wings 3D

Chandlr Bing
Registered User
Join date: 12 Nov 2007
Posts: 7
12-04-2008 19:40
I have been using wings for a while now and it seems sometimes (all the time lately) when I import the sculpty, it multiplies the vertices from 994 polygons, 2016 edges, ans 1024 vertices, to 32256 polygons, 48384 edges, and 16130 vertices. I can't seem to figure out why it is doing that. I am using version 0.99.04a and otherwise it seems to do just fine. I used to do it before and had few problems. Before it only happened once in a while. mow it seems to always happen. Any light that could be shed would be greatly appreciated.
Thanks
Chandlr Bing
Registered User
Join date: 12 Nov 2007
Posts: 7
Side note on recentering
12-04-2008 19:57
I actually use the fact that it can be saved off center to make clock hands. That way the clock hand is actually the way it should be and will turn on the pivot I want.
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
12-04-2008 20:24
From: Chandlr Bing
I have been using wings for a while now and it seems sometimes (all the time lately) when I import the sculpty, it multiplies the vertices from 994 polygons, 2016 edges, ans 1024 vertices, to 32256 polygons, 48384 edges, and 16130 vertices. I can't seem to figure out why it is doing that. I am using version 0.99.04a and otherwise it seems to do just fine. I used to do it before and had few problems. Before it only happened once in a while. mow it seems to always happen. Any light that could be shed would be greatly appreciated.
Thanks
It sounds to me like you are importing a 128x128 bitmap. Are you sure that's not the case?
Chandlr Bing
Registered User
Join date: 12 Nov 2007
Posts: 7
Sculpty Import Problem
12-06-2008 13:42
Is there a problem with 128 x 128?
If so what should I be doing different?
These are sculpts I have done in Wings with the 32x31 templates.
I have done it before and even with the same files.
But it has done this sometimes before, and then not, so it doesn't seem to make sense.
If I should use something else, tell me what and I will try it
The reason to import the sculpt is to build another around the first. A wings file is a scene and won't open along with what ever you already have open, but importing a previous sculpt map will open it with the other object and then I can build the second to fit the first.
When I have done it it works well.

Thanks again in advance. The exporter works well, and I am having great success.
Belial Foulsbane
Registered User
Join date: 24 May 2008
Posts: 5
Error?
12-06-2008 16:28
The first zip file(as noted by someone earlier) is corrupted. Windows extractor keeps asking for a password for the files, but I can get them all with FilZip except for the one:
32x31 tri.wings

Which, of course, is noted as the most useful one :-\

Can anyone, mayhaps, post that file up for download?
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
12-06-2008 21:38
From: Chandlr Bing
Is there a problem with 128 x 128?
If so what should I be doing different? These are sculpts I have done in Wings with the 32x31 templates. ... If I should use something else, tell me what and I will try it ...
The importer creates vertices for every pixel in the bitmap (with special treatment for the sphere's poles). So if you import a 128x128 bitmap, you will get 128x128 (or so) vertices.

If you still have the original Wings model, export it again, but select the 32x32 option. When you import that, you'll get the exact vertices you started with. If you don't have the Wings model any more, use your favorite 2D image manipulation program and resize your 128x128 bitmap to 32x32.
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
12-06-2008 21:43
From: Belial Foulsbane
The first zip file(as noted by someone earlier) is corrupted. Windows extractor keeps asking for a password for the files, but I can get them all with FilZip except for the one:
32x31 tri.wings

Which, of course, is noted as the most useful one :-\

Can anyone, mayhaps, post that file up for download?
The problem with the forum files seem to come and go. As noted in the first post, the alternate source is http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119
Chandlr Bing
Registered User
Join date: 12 Nov 2007
Posts: 7
Sculpty Import Problem - Fixed
12-07-2008 10:17
Thank you so much for your help. It does work that way as does using anything but 128.
So, one more question. What advantage is there to the higher resolutions? Why not just make them all 32x32?
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
12-07-2008 11:09
In the early days of sculpties, there was no option for uploading without compression, and the compression created serious distortion in any sharp features. We discovered through trial and error that duplicating vertices and creating a 128x128 bitmap generally gave the best overall results. This is why the default export size is 128x128.

When the lossless upload feature was added to the SL client, it surfaced other bugs, and it took a long, long time to work though all those, and exporting at 128x128 remained the most reliable size for display in SL. At this point in time, I'm not sure whether there is any good reason to ever upload at 128x128. Certainly, I will not have it be the default when I find the time to create a new release.
Chandlr Bing
Registered User
Join date: 12 Nov 2007
Posts: 7
Sculpty Import Problem - Fixed
12-07-2008 13:02
Thank you very much for your time and help. I appreciate it very much.
Great job on Plugins!
M2life Paravane
Registered User
Join date: 29 Mar 2007
Posts: 24
File not Found
12-23-2008 11:07
When I try to extract the file " wpc_sculpty.beam" from the first zip, the message is always the same: Error: file not found.
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
12-23-2008 15:33
The problem with the forum files seem to come and go. As noted in the first post, the alternate source is http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119
Casper Yedmore
Registered User
Join date: 5 Nov 2008
Posts: 1
12-25-2008 20:00
I saved the attached filed and tried to extract wpc_scuplty beam file but my computer tells me the file is corrupt. Can anyone help?
Mic McLaglen
Registered User
Join date: 21 Dec 2006
Posts: 23
12-26-2008 00:01
From: Casper Yedmore
I saved the attached filed and tried to extract wpc_scuplty beam file but my computer tells me the file is corrupt. Can anyone help?


Didn't you read the post above? Use the alternate source...
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
01-04-2009 16:36
When I download this I get error when I try to open the file is corrupt l could it be uploaded again?

File Type: zip advanced topology templates.zip (92.0 KB, 312 views)
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
01-06-2009 11:00
All the files are available at the PK Pounceworks site. The specific URL for the advanced topologies templates is http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=120
Fizz Savira
Registered User
Join date: 22 Oct 2008
Posts: 34
need some help with creating tiny sculpty prims using wings3d
01-12-2009 16:15
I've been using wings3d with the excellent sculpty exporter as written by Omei Turnbull (thanks!) for awhile now. Recently I've been attempting to make "tiny prims" using wings3d to get some more organic small shapes for some projects I'm working on.

However, I can't seem to get it to work. For example, if I merge in the "32x32 torus quad" and then scale it uniformly down to 25% of it's size, then export selected and set the sculpty export to NOT scale and NOT recenter, it doesn't work :( I still get a prim that mostly fills the default bounding box. The aspect ratio of the torus is still correct, so that part isn't mucked up.

The tiny torus isn't my real goal, but I figured I would start simple and sadly hit a roadblock immediately.

Any help would be greatly appreciated! :)
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
01-12-2009 21:08
Fizz, what you want to do is to move your model away from the origin, and then export it without re-centering. The farther away from the origin you move it, the smaller the range of RGB values used will be, which means the smaller your sculpty will appear to be in SL when you set it to the minimum dimensions..
Fizz Savira
Registered User
Join date: 22 Oct 2008
Posts: 34
01-13-2009 17:32
From: Omei Turnbull
Fizz, what you want to do is to move your model away from the origin, and then export it without re-centering. The farther away from the origin you move it, the smaller the range of RGB values used will be, which means the smaller your sculpty will appear to be in SL when you set it to the minimum dimensions..


I would never have guessed that in a million years! Thank you!

Updated: I tested it, and it works exactly as you say. Again, thanks!
Maliken Roecastle
Registered User
Join date: 25 Nov 2008
Posts: 2
Corrupt Files
01-17-2009 14:46
Hello there. I have been trying to get the exporter for a few days now, Thinking it was something I was doing wrong. But every time I try to extract the files I get a bunch that are corrupted and will not extract. Is there something I'm doing wrong?? I'm using WinRar to extract the files.
Mic McLaglen
Registered User
Join date: 21 Dec 2006
Posts: 23
01-18-2009 02:48
From: Maliken Roecastle
Hello there. I have been trying to get the exporter for a few days now, Thinking it was something I was doing wrong. But every time I try to extract the files I get a bunch that are corrupted and will not extract. Is there something I'm doing wrong?? I'm using WinRar to extract the files.


did you read the first post?

[Updated 12/02/08] If SL is having troubles with the files, the alternate place to get them is http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=119


and a few posts above...

All the files are available at the PK Pounceworks site. The specific URL for the advanced topologies templates is http://pkpounceworks.com/index.php?option=com_remository&Itemid=28&func=fileinfo&id=120


just reading carefully sometimes would help.. but if the files above from pkpounceworks.com doesn't work we've actually got a problem
Vivienne Daguerre
Registered User
Join date: 12 Apr 2004
Posts: 28
Can't unzip :P
01-18-2009 13:47
Every time I try to unzip two things happen. It asks for a password. I select skipping that file. Then it tells me I have reached an unexpected end of file. The extract fails. Any help? Can anyone tell me where I can just download the wpc_sculpty.beam file without all the templates?

Thanks.
GharghVaj Kronfeld
Registered User
Join date: 22 Jan 2008
Posts: 1
unable to install plugin
01-26-2009 11:20
Hello. I have used the plugin before with great success. However, currently i am unable to install the plugin after upgrading with the following error:

=ERROR REPORT==== 26-Jan-2009::12:15:32 ===
Loading of /usr/lib/erlang/lib/wings-0.99.03/plugins/import_export/wpc_sculpty.beam failed: badfile

I am running Ubuntu 8.10 64bit
Wings3d v.0.99.03
Any suggestions? I did download both from the forums here and from the link previously provided.
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
01-26-2009 20:31
Hm. I haven't tried a 64 bit build, and I gather from the Wings 3D forum that there is no official one, but that it has been done. Did you build it yourself? If so, have you tried building the plug-in from source as well?
Mystik Ghost
Registered User
Join date: 21 Dec 2008
Posts: 1
Linux Troubles
01-28-2009 08:37
Hello, I'm giving my hand to using Wings 3D on Ubuntu Linux... have had some difficulties extracting the files from the zip file, and on Linux they apparently operate the native Install Plugins feature for Wings native to its' platform and use .gz files. I was wondering if anyone knew of and could post an alternative SL templates file that was Linux compatible, or if anyone knew of a fix for this issue.

Much oblige,
Mystik Ghost ^.^
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