Lindens can we stop this nonsense soon please....
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-24-2009 09:30
From: Baloo Uriza Opensim sims are aware of who is within about half a sim of them, the handoff happens sooner (you're just on the outer region of the adjacent two regions you're nearest). SL sims don't even start handing off until you actually hit the edge of the sim you're leaving. Currently, in SL, potential handoff candidates (child agents) now include all avatars in any directly adjacent regions. Initially they only included avatars within 5 meters of a sim border. Actual handoff can't happen until you cross, because otherwise you'll lose script state.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
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04-24-2009 09:37
From: Argent Stonecutter Asset server overload, increased latency between separate colo hubs, changes to prevent temp rez abuse, increasing inter-sim network traffic... a combination of policy changes and scaling issues. oh so if you know the causes one would assume Lindens do... are they all too difficult to resolve then ??
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The Janus Chrononauts - 'Investigate and Explore.'
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Viciously Llewellyn
Not Really Vicious ;-)
Join date: 27 Sep 2007
Posts: 332
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04-24-2009 09:42
From: Argent Stonecutter Asset server overload, increased latency between separate colo hubs, changes to prevent temp rez abuse, increasing inter-sim network traffic... a combination of policy changes and scaling issues. Does this come in an English version.  Don't meant that as snark ... I'm really interested, but lack fundamental tech-speak.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-24-2009 09:51
From: Maelstrom Janus oh so if you know the causes one would assume Lindens do...
are they all too difficult to resolve then ?? These are like "we know how to solve the Middle East crisis, just stop everyone from hating each other".
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
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04-24-2009 11:00
From: Argent Stonecutter These are like "we know how to solve the Middle East crisis, just stop everyone from hating each other". ah I thought technical issues might have a technical solution.... alas I never had any education in computing....
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The Janus Chrononauts - 'Investigate and Explore.'
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-24-2009 11:17
Well, we're dealing with some pretty fancy technology here. These computers are almost as complex as flatworms!
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23rdDjin Negulesco
Unfinished Build Master
Join date: 30 May 2007
Posts: 661
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04-24-2009 20:26
and flatworms have been around MUCH longer than computers...
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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04-24-2009 22:52
From: Maelstrom Janus ah I thought technical issues might have a technical solution.... alas I never had any education in computing.... The following is always true: 1. You can't solve social problems through technological means. (You can't change behavior against people's will through a technology) 2. Sometimes technological problems only have social answers. (Sometimes the only possible answer to "something's broken" is "don't do that, then!" 
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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04-24-2009 22:55
From: Viciously Llewellyn Does this come in an English version. Don't meant that as snark ... I'm really interested, but lack fundamental tech-speak. Everybody has to go hit the same asset servers, creating a bottleneck. Increased traffic means increased lag between different datacenters in different cities. Increased network traffic between regions. Policy changes. It's good to try to learn as much as you can stand to about network design and systems administration if you want to have an idea what's going on over on the server side of the grid.
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Maelstrom Janus
Ban Ban Lines !!!
Join date: 4 Jul 2007
Posts: 1,220
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04-25-2009 13:33
From: Baloo Uriza The following is always true: 1. You can't solve social problems through technological means. (You can't change behavior against people's will through a technology) 2. Sometimes technological problems only have social answers. (Sometimes the only possible answer to "something's broken" is "don't do that, then!"  Im not talking about ban lines now I mean the issue of crashing at regional boundaries...
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The Janus Chrononauts - 'Investigate and Explore.'
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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04-26-2009 00:04
From: Maelstrom Janus Im not talking about ban lines now I mean the issue of crashing at regional boundaries... I meant more generally, not specific to any one situation.
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Andiez Smythe
*~* Adults Only *~*
Join date: 7 Jan 2008
Posts: 57
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07-18-2009 11:21
With the new adult rules in force having anything on mainland which is open with unrestricted access which is connected with sex is a violation. That in itself makes the use of security devices and/or ban lines valid for private residences. In any case, landowners pay for their tier and if they don't want others accessing what they pay for they have every right to do that.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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07-18-2009 11:34
Maybe we need mapped and zoned flight corridors that only allow bans up to X metres, and a utility HUD like a rl stall buzzer that goes beep-beep-beep when the craft dips down and approaches the danger Z coordinate.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-18-2009 11:52
From: Andiez Smythe With the new adult rules in force having anything on mainland which is open with unrestricted access which is connected with sex is a violation. That's not what the rules say. They say "advertised".
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Nicole Portola
Registered User
Join date: 17 Oct 2006
Posts: 137
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07-18-2009 11:59
From: Maelstrom Janus The problem is that this allowing time business actually presumes we need these gadgets and ban lines....we don't... We don't need vehicles either. Your point? You -want- vehicles. You -want- to fly over others land. Land you don't pay for. Land they do. They can keep you out all they like, as long as they give ample warning time. Personally I always gave 10 seconds minimum. Even walking speed could cross the land in that time..it only hit people who hung around. If it is just about sl regions.. only one place to blame for that...
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-18-2009 13:23
From: Nicole Portola We don't need vehicles either. Your point?
You -want- vehicles.
You -want- to fly over others land. You don't need to keep people from flying over your land. You -want- to, because you think you've paid for that right. Linden Labs has said, no, you haven't paid for that right. Even if you set up ban lines and turn off flying, and you don't have enough prims on your land to set up all the sensors it would take to block access with scripted orbs. Linden Labs has come down on the side of saying that unrestricted flying is a valuable thing in SL, something worth limiting the rights of landowners for. From: someone They can keep you out all they like, as long as they give ample warning time. Personally I always gave 10 seconds minimum. Even walking speed could cross the land in that time..it only hit people who hung around. Which is why I quit flying my hot air balloon. Hope that makes you happy.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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07-18-2009 13:39
From: Nicole Portola Land you don't pay for.
Land they do. That logic works on private estates; not so much on the Mainland. Paying for Mainland ownership is buying both more and less. A Mainland parcel is part of a really quite amazing stretch of simulations, and to keep it working together as a coherent continent, some things aren't allowed; extreme terraforming is one example. Mainland owners who aren't interested in Mainland's unique advantages shouldn't devalue those experiences for others. For now there are no restrictions on banlines, but until LL cleans up its act on border crossings, it might be good to make whitelist banlines fail to work within say 50m of points where any Linden roadway or water crosses a region border. If they can tighten up the handoffs, then tightening up that radius would make sense.
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Lisa Seubert
Registered User
Join date: 18 Dec 2008
Posts: 15
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07-18-2009 14:18
I don't see any reason why ban lines have to be higher than the highest building on the land. I use the Watchdog Orb which allows me to set a precise square of guarded land and I set it to the top of my house. I don't care if people fly over. No horrible red ban lines either!
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Cutter Rubio
Hopeless Romantic
Join date: 7 Feb 2004
Posts: 264
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07-18-2009 18:06
One of these days I keep hoping the Lindens will wake up and treat this like Real Life. Airspace is public property. I can fly over your land in the real world anytime I want to above 500 feet, as a general rule. I have proposed public airspace in SL on a number of occasions, but to date LL hasn't paid any attention other than the half-assed process they use of ARing over-agressive security systems. The sad part to that is they don't have the manpower to follow it up.
Hopefully, public airspace will be one more thing other virtual worlds can do right, in the future.
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The early bird may get the worm, but the second mouse gets the cheese.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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07-18-2009 18:30
From: Cutter Rubio One of these days I keep hoping the Lindens will wake up and treat this like Real Life. Airspace is public property. The fundamental difference in this case being, you aren't limited to building on the ground in SL.
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Cutter Rubio
Hopeless Romantic
Join date: 7 Feb 2004
Posts: 264
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07-18-2009 18:40
From: Milla Janick The fundamental difference in this case being, you aren't limited to building on the ground in SL. Yep, key difference but easily fixed. Restrict building in a given altitude band, say 200-500m. That's plenty of room for vehicles to maneuver around and through the space, and doesn't restrict the ability to have a skybox. Once again, it mimics real-life, where there are distinct limits on how high you can build anything without waivers.
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The early bird may get the worm, but the second mouse gets the cheese.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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07-18-2009 18:42
No thanks, sinistar.
Abandon ban lines, implement privacy zones and portals, and there will be no need to worry about who's flying where because you won't be able to see anything anyway.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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07-18-2009 19:06
From: Cutter Rubio Yep, key difference but easily fixed. Restrict building in a given altitude band, say 200-500m. That's plenty of room for vehicles to maneuver around and through the space, and doesn't restrict the ability to have a skybox. There's no point in that as banlines don't extend that far up anyway. Recreational flight of the sort that is impeded by banlines and security orbs generally takes place at lower altitudes.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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07-18-2009 19:18
weren't access lines set at 60M above ground not too long ago? I can remember flying in the 100M altitude range for an hour or more all throughout mainland sims at one point. When they installed Windlight all went to hell.
I would love to meet the creator of a security orb.. and give them 0 seconds before I drop them. Walk up and without notice unload.. Surprise to you!..
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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07-18-2009 19:26
From: Nicole Portola We don't need vehicles either. Your point?
You -want- vehicles.
You -want- to fly over others land.
Land you don't pay for.
Land they do.
They can keep you out all they like, as long as they give ample warning time. Personally I always gave 10 seconds minimum. Even walking speed could cross the land in that time..it only hit people who hung around.
If it is just about sl regions.. only one place to blame for that... let me guess you sit on your front porch with a stinger Missle just waiting for ze plane ze plane?
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