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How have you been griefed?

Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 14:39
From: Pserendipity Daniels
There's the deluded bit.

And there's the pompous prat bit, too.

Pep (Instant confirmation!)


Hey, I'm just telling the truth, you know. I am glad we agree on the confirmation of that fact. (the "pathetic little life" part, that is)
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 14:41
From: Phil Deakins
...but he's clearly a few slices short of a loaf.


A few poops short of a PINCHED loaf, perhaps. <.<
Pserendipity Daniels
Assume sarcasm as default
Join date: 21 Dec 2006
Posts: 8,839
11-11-2009 14:41
From: Phil Deakins
You can lighten up if you want to, but Pap is a nasty piece of work, as you can clearly see from his pathetic replies in recent pages. The sad thing (for him) is that he believes what he writes about himself, but he's obviously a few slices short of a loaf. He has to be to enjoy such widespread rejection.

(pap means tit, btw - quite applicable, I think).
Sounds like you have been on the Sam Smith's Original Yorkshire Ales (brewed in Chiswick) and think you are being witty and original.

Pep (You'll be embarassed in the morning.)
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-11-2009 14:42
From: Talarus Luan
A few poops short of a PINCHED loaf, perhaps. <.<


Enough now.
Seriously.
Enough.
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Fine Young Cannibal
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-11-2009 14:43
From: Pserendipity Daniels
Sounds like you have been on the Sam Smith's Original Yorkshire Ales (brewed in Chiswick) and think you are being witty and original.

Pep (You'll be embarassed in the morning.)


ENOUGH!
You dont realize how all this is reading to the world!
Have some sense!
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Fine Young Cannibal
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-11-2009 14:44
From: Pserendipity Daniels
Sounds like you have been on the Sam Smith's Original Yorkshire Ales (brewed in Chiswick) and think you are being witty and original.

Pep (You'll be embarassed in the morning.)
You poor deluded pap. I wasn't being witty at all. I was stating the truth, intending it to be accepted as such - but not by the person who is a few slices short, of course.
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-11-2009 14:46
From: Phil Deakins
You poor deluded pap. I wasn't being witty at all. I was stating the truth, intending it to be accepted as such - but not by the person who is a few slices short, of course.


Oh Jesus! Listen you doorknobs, this is teh kinda thread that gives ammo to the Lindens shutting down Forums. Disney peopel read this kinda bumstrosity and we all gonners!
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Fine Young Cannibal
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 14:48
From: Jig Chippewa
ENOUGH!
You dont realize how all this is reading to the world!
Have some sense!


It's like holding back a tidal wave with a broom, isn't it?

Well, maybe like a lahar of sewage.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-11-2009 14:49
From: Jig Chippewa
Oh Jesus! Listen you doorknobs, this is teh kinda thread that gives ammo to the Lindens shutting down Forums. Disney peopel read this kinda bumstrosity and we all gonners!
It's no good, Jig. Pap brought it on himself very early in this thread - and he enjoys showing himself up for what he is. It's what he does in this forum.
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http://slurl.com/secondlife/Seymour/213/120/251/
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
11-11-2009 14:50
From: Jig Chippewa
Oh Jesus! Listen you doorknobs, this is teh kinda thread that gives ammo to the Lindens shutting down Forums. /QUOTE]



Isn't that a done deal anyway?
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 14:51
From: Jig Chippewa
Oh Jesus! Listen you doorknobs, this is teh kinda thread that gives ammo to the Lindens shutting down Forums. Disney peopel read this kinda bumstrosity and we all gonners!


Too late for that. The forums have been doomed for quite a while now, and it has nothing to do with any of this.

Actually, everything said so far is nothing worse than you will find in a PG movie. Disney makes PG movies. Hell, maybe Disney will make a movie out of it! Imagine it! Pep on the big screen! :D
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-11-2009 14:53
One little rule of thumb here...

If Talarus and me are in agreement throughout a thread, then what we write in it must be true ;)
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 14:55
From: Phil Deakins
One little rule of thumb here...

If Talarus and me are in agreement throughout a thread, then what we write in it must be true ;)


I find that view entirely inconsistent with what I know of our previous dealings. <.<
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
11-11-2009 14:57
From: Talarus Luan
I find that view entirely inconsistent with what I know of our previous dealings. <.<
Nonsense. We've never been in agreement before this thread - have we? :)
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Laurin Sorbet
Stroppy Bollock-Chopper
Join date: 10 Aug 2008
Posts: 844
11-11-2009 14:59
From: Jig Chippewa
ENOUGH!
You dont realize how all this is reading to the world!
Have some sense!


So, Jiggs, the Skinfair, have you been to it?
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
11-11-2009 15:03
From: Talarus Luan
Ignore lists don't cover the situation where someone quotes his messages and responds to them, at least on this forum.

No, but it helps a lot. It would help if more people put him on ignore.

From: someone
Besides, sometimes it is fun to "punch the clown". :p

That does conjure such sweet images.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
11-11-2009 15:12
From: Darkness Anubis
just a thought absolutely no idea if it would work but sitting on a poseball will force a new set of animation permissions to trigger and might clear the malicious one. Might be worth a shot.


My knowledge of scripting is limited, but I believe the problem is that if one gives an object permission to animate, that object keeps the permission to animate indefinitely. Clearing active animations does not clear the scripted object's permission to force a new animation on the avatar.

So clearing the current animation is only effective until the object gives its next animation command.

What is missing (to my knowledge) is a mechanism for an avatar to revoke an object's permission to control the avatar, without needed to "ask" the object to please release me from your control.

(Re-logging breaks the object's control, of course.)
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
11-11-2009 15:19
From: Scylla Rhiadra
Would the effectiveness of this depend on the "ranking" (or whatever the technical term is) of the animations? It's an interesting idea, though. I wish I could test it.

(Anyone want to grief me? :D )



If my theory is right the priority level of the animation shouldn't matter. The act of getting a new permission and then releasing it when you stand up should fix it. Particularly if the poseball script cleared all animations before starting its animation.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
11-11-2009 15:20
From: Scylla Rhiadra
Would the effectiveness of this depend on the "ranking" (or whatever the technical term is) of the animations? It's an interesting idea, though. I wish I could test it.

(Anyone want to grief me? :D )


Between animations with the same priority (priority 4 being the highest), the most recent animation wins.

So the greifing hugger gives you a malicious animation with priority 4. You override it with a more recent priority 4 animation. The griefing object still has permission to animate you, so it sends a new priority 4 animation, and now that is the animation playing on you.

Plus, a higher priority animation does not cease the lower priority animations from playing. The animations just stack up on you- you can have a potentially infinite number of animations active. What you actually see depends on the priority. So you start a priority 3 animation. You then open a priority 4 animation without ceasing the previous animation. The priority 3 animation is still active. As soon as you cease that priority 4 animation, the priority 3 again rises to the top of the stack.

By the way, I watch this in action every night at my club. We have a solo dance ball and a couples dance ball, both of which default to changing dances at random periods. Someone will come in and start dancing on the solo ball, then find a dance parter and get on the couples ball. However, they forget to type the command to have the solo dance ball stop animating. Then you can watch as the two different dance ball systems override each other back and forth throughout the night.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 15:24
From: Amity Slade
My knowledge of scripting is limited, but I believe the problem is that if one gives an object permission to animate, that object keeps the permission to animate indefinitely. Clearing active animations does not clear the scripted object's permission to force a new animation on the avatar.

So clearing the current animation is only effective until the object gives its next animation command.

What is missing (to my knowledge) is a mechanism for an avatar to revoke an object's permission to control the avatar, without needed to "ask" the object to please release me from your control.

(Re-logging break's the object's control, of course.)


You're quite correct. A couple years back, I scripted a "proof of concept" of this very problem as a "soul-stealer" gem. Unlike the silly little "I got your key, NEENER-NEENER!" soul-stealer weapons, if you were subject to this one, the owner of the item can make your avatar do whatever he/she wished (animation-wise) any time he/she wished while you were in the same sim.

To this day, the Lindens are aware of the need for avatars to be able to revoke permissions granted to scripts, but there appear to be some technical hurdles to overcome that they haven't quite figured out yet. Not surprising, since they can't even give us something as stupidly simple as llTeleportAgent/Object, even though there have been workarounds based on bugs and hacks for years.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
11-11-2009 15:31
From: Milla Janick
No, but it helps a lot. It would help if more people put him on ignore.


Well, it might work if the forums were a closed system, where no new people showed up who didn't know to put him on ignore. Generally, this type of situation is handled by moderation, however, you know where we are with that here. <.<

From: someone
That does conjure such sweet images.


Sometimes, the strangest things are balm for the soul. ;)
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-11-2009 15:44
From: Amity Slade

(Re-logging breaks the object's control, of course.)
I am not at all sure it does, at least if whoever wrote the script intended to be nasty. I put in something in the chims and dance balls I write, for example, to check every now and then to see if the avatar is still somewhere near the dance ball and release the permissions if this is not the case -- I am very aware of this because of an unfortunate experience I had as a newbie when I tp-d off somewhere from a club without stopping the dance anim first.

But, at least as far as I understand it (and I would welcome confirmation or correction on this point), if I didn't do that, relogging wouldn't do anything to the permissions held by the script. Just as, for example, people's affiliate vendors keep on working, even though the affiliate who's given permission to debit his or her account may have relogged multiple times since granting the initial permission.
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
11-11-2009 16:09
From: Innula Zenovka
I am not at all sure it does, at least if whoever wrote the script intended to be nasty. I put in something in the chims and dance balls I write, for example, to check every now and then to see if the avatar is still somewhere near the dance ball and release the permissions if this is not the case -- I am very aware of this because of an unfortunate experience I had as a newbie when I tp-d off somewhere from a club without stopping the dance anim first.

But, at least as far as I understand it (and I would welcome confirmation or correction on this point), if I didn't do that, relogging wouldn't do anything to the permissions held by the script. Just as, for example, people's affiliate vendors keep on working, even though the affiliate who's given permission to debit his or her account may have relogged multiple times since granting the initial permission.


Relogging has always seemed to clear the permissions from scripted objects I use. But none of those were griefer objects, so I got curious to find out what I could find out.

According to the Wiki http://wiki.secondlife.com/wiki/LlStartAnimation : "Once the PERMISSION_TRIGGER_ANIMATION permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call). Otherwise, the script will only lose the permission if it is reset or the object is derezzed (deleted, detached, or taken). "

Except even the last part is wrong; a bug allows the object to retain permissions even if taken back into inventory and pulled out again. There is a JIRA open on the issue, but apparently it's not on Linden Lab's priority list because it's unassigned. http://jira.secondlife.com/browse/VWR-13228

So it looks like you're right. Give a griefer object permission to animate you, and it has it on you forever without cure. (And this is not an important bug.)
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
11-11-2009 16:11
From: Laurin Sorbet
So, Jiggs, the Skinfair, have you been to it?


SkinFair?
Errr... no, I havent. Can I spend money there?
My sl'aughter is a compulsive skin-shopper, so I never know what she'll pop on to please her mood.
I'm more of dark-skinned lusting beauty myself, with occasional forays into the countryside for bikini tanlined scruchy-skin, and an odd Geishan appearance that puts Hal's blood pressure up.
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Fine Young Cannibal
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
11-11-2009 17:02
From: Amity Slade
Relogging has always seemed to clear the permissions from scripted objects I use. But none of those were griefer objects, so I got curious to find out what I could find out.

According to the Wiki http://wiki.secondlife.com/wiki/LlStartAnimation : "Once the PERMISSION_TRIGGER_ANIMATION permission is granted there is no way to revoke it except from inside the script (for example, with a new llRequestPermissions call). Otherwise, the script will only lose the permission if it is reset or the object is derezzed (deleted, detached, or taken). "

Except even the last part is wrong; a bug allows the object to retain permissions even if taken back into inventory and pulled out again. There is a JIRA open on the issue, but apparently it's not on Linden Lab's priority list because it's unassigned. http://jira.secondlife.com/browse/VWR-13228

So it looks like you're right. Give a griefer object permission to animate you, and it has it on you forever without cure. (And this is not an important bug.)

Thanks for checking that. I would think that the reason the permissions normally clear -- and possibly this is what misled the writer in the wiki -- is that the script's obviously going to stop working while it's in your inventory or, if it's in an attachment, while you're off-line, and it's a pretty basic safety precaution with this sort of device to release the existing permissions (or reset the script, which amounts to the same thing) every time you attach it, unattach it, or rez it.

But if don't do that, then I can't see what would make the script release any permissions (or even, in fact, realise that it had been in your inventory or that you'd been offline).
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