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Creating megaprims "feature" is back

Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-15-2008 10:11
From: Matt Newchurch
So, are any of these packs everybody is talking about going to be available anywhere? I missed this thing by hours and I think I'm going to cry.


Oh yeah, they'll be available.. you can count on that.
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Matt Newchurch
Registered User
Join date: 6 Jan 2006
Posts: 215
05-15-2008 10:23
From: Winter Ventura
Oh yeah, they'll be available.. you can count on that.
Yes....well, mostly I was looking on a 'where and when' from some of these multi-hundred-prim claimants! I'll be patient, though. STILL can't believe I missed it. What I get for not reading all the way through the forum to see it was slowly vanishing even as I sat there.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
05-15-2008 10:34
Matt, I posted this earlier in the thread but here are some freebies of the new ones:

http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=685589
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Matt Newchurch
Registered User
Join date: 6 Jan 2006
Posts: 215
05-15-2008 10:36
Egads, Two Thousand Eighty Prims? Wow. Thanks! Still love to see what everybody else has. Probably great variety out there now.
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Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
05-15-2008 10:37
Look in that same page, towards the bottom, there is another item with different sizes :)
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-15-2008 10:47
Available now, for free, on SLX:

http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=695379

329 megaprims specificly designed for Builders.
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Urah Pahute
Registered User
Join date: 29 Oct 2006
Posts: 160
05-15-2008 12:09
Thanks Ceera :)
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Solomon Devoix
Used Register
Join date: 22 Aug 2006
Posts: 496
05-15-2008 12:10
On Nicholaz' blog page, he made the comment that this recent spate of megaprim creation, while the opportunity was there, spoke of an excitement and sense of community and cooperation like he hadn't seen in some time, or words to that effect. I have to agree; I really, really enjoyed seeing the "rally around, here's how to do it, any special request" cooperation going on. :)
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From: Jake Black
I dont know what the actual answer is.. I just know LLs response was at best...flaccid.
From: Solomon Devoix
That's a very good way to put it, and now I know why we still haven't seen the promised blog entry...

...the Lindens are still waiting for their shipment of Lie-agra to come in to firm up their flaccid reasoning.
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
05-15-2008 12:33
From: Solomon Devoix
I really, really enjoyed seeing the "rally around, here's how to do it, any special request" cooperation going on. :)
Amen to that, Solomon! Not only here, but also inworld, there were "come and request your favorite megaprim size" parties!

I could also envision a longer-term benefit coming from this little bobble on LL's part:

1. New megaprims excitedly used by new builders, who promptly encroach on other people's parcels all over the place.

2. At LL, Cyn (VP Support) knocks on Joe's (VP Development) door and requests a technical solution to the huge bubble in tickets re:encroachment.

3. Joe fully greenlights and staffs Andrew's "Megaprim Liberation" project, part of which is giving residents tools to handle parcel encroachment (or at least this was part of it last time I checked, please feel free to correct me, anyone who knows).

4. "Megaprim Liberation" happens before the end of 2008!

/me dreams
:)
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
05-15-2008 13:18
Prospero's comment on the blog has me a bit uneasy...

http://blog.secondlife.com/2008/05/13/bugfix-121-server-deploy-tue-0513-thu-0515/#comment-606282

From: someone
Re: megaprims. I am not in a position to comment on that at this time. Watch this blog for further information about megaprims. I would point out, however, that we **are** at the moment allowing continued use of the megaprims that were created years ago as a result of a bug in the server and an exploit. As for discussion and reasons for the rest, as I said, I’m not in a position to speak for the Lab on that, but we should hear in the blog sometime in the next few days about that issue. For the time being, I would point to this, which was our last statement on the issue, and which points out some of the complexities of the issue:

http://blog.secondlife.com/2007/10/12/the-big-prim-problem/



Note the phrase about megaprims made years ago being allowed. I hope he's not implying the new megaprims will be removed... :\
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Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
05-15-2008 13:27
From: Solomon Devoix
On Nicholaz' blog page, he made the comment that this recent spate of megaprim creation, while the opportunity was there, spoke of an excitement and sense of community and cooperation like he hadn't seen in some time, or words to that effect. I have to agree; I really, really enjoyed seeing the "rally around, here's how to do it, any special request" cooperation going on. :)




Personally I would like to publicly show my appreciation to Winter Ventura (again) for having the cahoonas to let that cat out of the bag openly on the forums for all who were willing to embark on making them for themselves.

Yes, the 3rd party viewers were released shortly after that, but prior to her being willing to share that vital information openly, it was impossible to wrestle it out of anyone, and I honestly think that if she had not done that, it would have remained a secret for a select few.

Thank you Winter Ventura for putting yourself out there.

*cheers*
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Nectere Niven
Gadget Junky
Join date: 12 Jan 2007
Posts: 211
05-15-2008 13:30
From: Darien Caldwell
Prospero's comment on the blog has me a bit uneasy...

http://blog.secondlife.com/2008/05/13/bugfix-121-server-deploy-tue-0513-thu-0515/#comment-606282




Note the phrase about megaprims made years ago being allowed. I hope he's not implying the new megaprims will be removed... :\



This has been my fear as well, a check for onrez size, and now a check for creation date.
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Solomon Devoix
Used Register
Join date: 22 Aug 2006
Posts: 496
05-15-2008 14:04
From: Nectere Niven
This has been my fear as well, a check for onrez size, and now a check for creation date.

THAT would truly suck.


...which, of course, would be SOP for LL...
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From: Jake Black
I dont know what the actual answer is.. I just know LLs response was at best...flaccid.
From: Solomon Devoix
That's a very good way to put it, and now I know why we still haven't seen the promised blog entry...

...the Lindens are still waiting for their shipment of Lie-agra to come in to firm up their flaccid reasoning.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-15-2008 14:25
Considering that the new generation of megaprims are better behaved than their ancestors, for the simple reason that we didn't have to torture the hell out of them to get the size we needed, it would truly be stupid to allow the old ones but not the new ones.

Then again, LL has a solid track record of doing the stupid choice...
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
05-15-2008 14:28
goddamnit!
do not pack too many objects on the same object container.
The object inventory loads too long.
The freebie "unpack(any)" script fails to create a list to unpack them into a folder due to stack-heap collission and it seems i gotta rewrite its procedure to give one packet before it runs out of memory, then clear the list and make the next package part to unpack.
sucks to clean your diaper.
Matt Newchurch
Registered User
Join date: 6 Jan 2006
Posts: 215
05-15-2008 15:05
I think if LL had a big enough problem with the 'old' megaprims, they would have done something about it by now. Linden has shown themselves capable of swift and decisive action when it's something they want badly enough, or have some external (non-resident, obviously) motivation to complete (see: the banking ban, crackdown on adult entertainment). The difference here is it's a technical rather than simply a policy problem. If they wanted to make it a violation of ToS to use the old megaprims, they could have done that, even if it would have been too much trouble to troll through the astronomical number of prims in all the objects in the world to seek out and remove them. This isn't to say they won't do something in the future, say, when they beef up the asset server to handle such a search, but if megas were problematic enough, either in terms of resources or contexts like griefing or parcel encroachment, they would have acted. I think at this point the megas have proven themselves to be largely harmless, at least from a technical standpoint, and are ingrained enough in the world that it would be more of a disruption to take them out now.

I don't think we'll see any new resident-to-resident problems like a new rise in parcel encroachment. If anything, people can start using megas that are closer to what they actually need, rather than having to pick between a 16m or 20m prim with nothing in between (plus now we'll see big walls less than half a meter to a meter thick). If you were going to encroach on your neighbors with megaprims, you already could have last week. If you were going to grief Sandbox Island with a region-filling cube, you could have already. This new, greatly expanded set of better-behaved megaprims will benefit the legitimate builder with greater flexibility than it will aid the griefer.

And thanks for your pack, Ceera!
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-15-2008 16:28
Don't say I never gave ya' nuthin'.


http://uncensored.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=695898

Or come grab a set inworld, and check out my store.
secondlife://Lost%20Angles/92/92/27/
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
05-15-2008 20:03
my small contribution.
huge prims 50xx x50x by 5's
free, please distribute :-)

http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=696213
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-15-2008 23:17
This sounds rather ominous:
From: someone
Furthermore, Linden Lab confirmed that account sanctions still apply to users who are using megaprims in mainland simulators, though they are permitted for use in simulators within private estates, except where disallowed by the land covenants or owner.
(http://www.massively.com/2008/05/15/megaprim-creation-stopped/)

(I know the official policy has always been "not ok on mainland, possibly ok on private sims" but it seemed they loosened up a lot over time in practice)
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-16-2008 01:52
Are these really as bad as dimpled megaprims, because they are made whatever size without dimpling doesn't that mean they will perform better than a megaprim?
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
05-16-2008 02:57
From: Kitty Barnett

(I know the official policy has always been "not ok on mainland, possibly ok on private sims" but it seemed they loosened up a lot over time in practice)

I use megas on mainland, within my own land (And overlapping a little, but still centered on my own land and only overlapping underground.

I've had I think 4 Lindens see my stuff using megas on mainland, and never mention a thing. I think they only ever prosecute if someone reports issues based on the use of megas on mainland.
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Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
05-16-2008 05:07
My big box o' big prims...

http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=696706
Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
05-16-2008 05:13


Nice price too! =)

($0 if anyone wants to know.)
Salvador Nakamura
http://www.sl-index.com
Join date: 16 Jan 2007
Posts: 557
05-16-2008 05:25
i have been giving away Gene's prims (<=50m, "60+ huge prims";) since shortly after his release march 2007 (atleast! 2 sets each day!)

I have never seen / hear anyone say, they got their huge-prims removed on basis of not being allowed to use them, i myself have used them in almost all builds since that time, in 2 cases certainly noted by a Linden

also since that time, i have always been on the look out for any reports/stories concerning them, if you have the time you can find a quote from a ranking linden somewhere in the forum, saying they will not remove any huge prims, because of their widely use (this has to be atleast 6 months ago, meantime their use has 10 folded i am sure). All the real quotes ive seen where positive, and mostly unquoted "rumours" said it would be against the rules.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-16-2008 05:45
From: Tegg Bode
Are these really as bad as dimpled megaprims, because they are made whatever size without dimpling doesn't that mean they will perform better than a megaprim?
These perform MUCH better than the heavily dimpled originals. For example, I had previously made several sky platforms for a client, using the old 100 x 100 x 2 prim, which is a dimpled 100 x 100 x 100. It was very difficult to rez things on it. I replaced those prims with new 100 x 100 x 1 prims that had been made that size in the first place, and can rez first time, every time, on them, with no problems at all. And unlike the former, their bounding box is tight to the megaprim. The only real flaw is that their area doesn't show correctly on the mini-map.
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