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Creating megaprims "feature" is back

SuezanneC Baskerville
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Join date: 22 Dec 2003
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05-11-2008 20:02
From: Winter Ventura
it looks like the only way to make this work right now is to make the prims large "at tiime of creation"... but someone earlier in the thread already pointed out that someone has made a client patch to alter "size at creation"


Maybe a workaround could be found. The prim could be modified on the viewer only; when you complete a size change with the mouse or using the edit fields, a new prim of the proper size is created, the prim being edited gets deleted, and the viewer-only-prim removed from view.
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Nic Writer
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Join date: 25 Mar 2007
Posts: 740
05-11-2008 20:02
Heh. Not a clue how to work that, sorry. But as long as we're dreaming, would someone care to drop a 15m sphere on me? I think I have a 20m and a 30m in a box somewhere but they're a little bigger than I need...

ETA: Got one! Thanks and big hugs to the wonderful people here!
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Winter Ventura
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Join date: 18 Jul 2006
Posts: 2,579
05-11-2008 20:07
Nic, I would, but the asset server is being chunky at the moment.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
05-11-2008 20:19
From: IBME Swindlehurst
This (hopefully permanent) door will be of significant help to ALL Builders!
It will be interesting to see how they'll react...

"Arbitrarily large prims" have been on the drawing board but the biggest objection I can remember was the "encroaching" problem (which seems silly since you can heavily encroach now already) although I might be forgetting a bigger one :o and of course testing that they actually work.

Unless they're causing collision problems in Havok4 (physics problems could be solved by a sim side enforcement that nothing >10m in any dimension can be physical probably?) this might be as good a time as any to just support it (and might be one of the few features that a lot people wouldn't mind taking priority over "fix SL" :p) with a reasonable limit on the prim size in any dimension.
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
05-11-2008 22:15
Wow. I think it's time to shave off a few more prims on my skybox.
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
05-11-2008 23:38
From: Nic Writer
Heh. Not a clue how to work that, sorry. But as long as we're dreaming, would someone care to drop a 15m sphere on me? I think I have a 20m and a 30m in a box somewhere but they're a little bigger than I need...


I dropped a 15 and a 16 on you. Note, however, that the new megaprims can change form. You can turn a 15m cube into a 15m sphere. So it's no longer necessary to have a collection of, say, cylinders and spheres in addition to cubes.
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
05-11-2008 23:43
From: Winter Ventura
it looks like the only way to make this work right now is to make the prims large "at tiime of creation"... but someone earlier in the thread already pointed out that someone has made a client patch to alter "size at creation"


It's necessary to do this at time of creation because the sim still limits resizes to 10m. Even if you remove the 10m limit in the client the prim will still snap back. I tried.
Tiberious Neruda
Furry 'On File'
Join date: 1 Nov 2005
Posts: 261
05-12-2008 01:10
Someone have a link to a binary version of this? I have a few megaprims I would love to make for my own use.

Thanks.

Edit: I have the binary and am makig my own megaprims now. Thanks anyway! :3
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
05-12-2008 01:43
oh. that was pretty simple, thought using a proxy would be more tricky here.

So,is it still bad to make those megaprims, that obviously have better colission boxes than the "gene replacement ones" physical or scripted?

oh. i just tested it. YES, making megaprims physical is killing the time dilation alot.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-12-2008 02:18
Now this is public knowledge, the 65,535m question is how well does Havok4 handle a heap of self-replicating, bouncing 256m Super-Mario textured spheres playing the bananaphone song.......................
I'm sure someone will be showing us pretty soon................
And this feature will be fixed pretty soon too. so carefull who you give the big ones too please.
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
05-12-2008 02:25
Ridiculously huge prims were already out there for anyone to use. The ability to make new ones isn't going to make any real difference as far as griefiness goes.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-12-2008 02:34
I'm only interested in prims 64m and smaller. Anything larger, is just silly.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
05-12-2008 02:47
From: Viktoria Dovgal
Ridiculously huge prims were already out there for anyone to use. The ability to make new ones isn't going to make any real difference as far as griefiness goes.

Hmm but making them more common makes their usage more common, where the present system of not knowing about them till you gathered some experience in SL, then going on a mini-quest to find them, is a fair bit better than allowing any newbie to create a 256m cube.
Maybe no difference to professionaal griefers but ametears and sometimes just accidental griefing will rise.

Larger prims are silly, but also free and more annoying to other people.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
05-12-2008 02:59
Is there a ready built SLProxy I can download (URL?), or does everyone have to build their own?

[added]
Cancel that question. I found it.

If anyone is wanting to know where to get SLProxy, it's part of the libsecondlife download from http://www.libsecondlife.org/wiki/Getting_the_code
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EliteData Maximus
Technical Geek
Join date: 3 Oct 2007
Posts: 298
05-12-2008 04:16
From: Tegg Bode
Now this is public knowledge, the 65,535m question is how well does Havok4 handle a heap of self-replicating, bouncing 256m Super-Mario textured spheres playing the bananaphone song.......................
I'm sure someone will be showing us pretty soon................
And this feature will be fixed pretty soon too. so carefull who you give the big ones too please.

it has been tested heavily in the "crash me" sim.
havok4 seems to handle this 100 times better than havok1.
with the recent updates to havok4, i have noticed prims behave much like havok1 now, when physical objects, where they reflect and bounce much better if you bump into them at high speed, where previously, they barely moved or the avatar simply went through them.
Nicholaz Beresford
The Mad Patcher
Join date: 14 May 2007
Posts: 70
05-12-2008 04:29
From: Johnnie Carling
Thanks to Able Whitman, there is now a patch that will allow the creation of megaprims with the viewer. So there is a good chance that your fav third party viewers will include it.


Indeed :-)
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Nic Writer
Registered User
Join date: 25 Mar 2007
Posts: 740
05-12-2008 07:03
From: Anya Ristow
I dropped a 15 and a 16 on you. Note, however, that the new megaprims can change form. You can turn a 15m cube into a 15m sphere. So it's no longer necessary to have a collection of, say, cylinders and spheres in addition to cubes.



Thanks, Anya! I really appreciate it!
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
05-12-2008 07:21
Allow me to state for the record... I'm NOT a "technical" person.

I can't help people compile this. I barely understood the process myself. Seriously, I'm just a builder. It took the nice guy who helped me, something like 2 hours (most of that waiting for software installers), to walk me through the whole thing. The process was simple enough, but I'm hopelessly linux-phobic, and I really don't remember how to do it, and I don't have the ability to help you if you do something wrong.

I'm not meaning to be rude, but please, stop asking me.

http://www.libsecondlife.org/wiki/Getting_the_code Looks promising.
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Pablicious Pessoa
Registered User
Join date: 27 Jun 2007
Posts: 64
05-12-2008 07:36
So, um, just because I'm lazy, when is all of this going to be incorporated in the standard viewer and building tools?
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
05-12-2008 07:49
How to do it with the normal viewer

Go to http://www.libsecondlife.org/wiki/Getting_the_code and download libsecondlife (I downloaded the "Download a precompiled binary version in zip format" file).

Unzip it and move everything into a driectory of your choice (I created a directory called SLProxy for it).

For convenience, put a shortcut to SLProxy.exe on the Desktop.

Put an extra shortcut for the SecondLife viewer on the Desktop.

Right click the extra SecondLife shortcut and click Properties.

Add the following switch to the target path:
-loginuri http://localhost:8080/

mine looks like this:
"C:\Program Files\SecondLife\SecondLife.exe" -loginuri http://localhost:8080/

Create a text file called "ObjectAdd.packet" (wighout quotes) and put the stuff that Winter showed us (first page of this thread) in it. Save the file in the SLProxy directory.

Log into SL and find a place where you can create the prims, and substitute the RayStart and RayEnd coordinates, as Winter said on the first page.

Come out of SL and:-

Run the SLProxy programme - a command window opens.

Run the SL viewer that has the added switch (accept Firewall prompts to allow the server).

Log in and go to the place where you can create the prims.

In Chat, type:
/inject ObjectAdd <30,30,30>

30,30,30 are the dimensions - change them to your requirements.

And that's it.
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3Ring Binder
always smile
Join date: 8 Mar 2007
Posts: 15,028
05-12-2008 07:52
can you make a hole in the middle of these new mega prims? i've never been able to, with the old set.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
05-12-2008 07:53
Yes, and you can do it with the old ones now.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
05-12-2008 08:02
Yes, Havok 4 brought about the 'fixing' of the megaprims. I'm happier than happy that they now work like regular prims in the whole cut/hole thing. Since all I use them for is building, it's just as well :)
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Pablicious Pessoa
Registered User
Join date: 27 Jun 2007
Posts: 64
05-12-2008 08:05
Thanks Phil for the instructions, but I what I meant to ask is when will LL actually put this into their normal viewer rather than having to rely on using middlemen proxy servers and applications just to generate a mega prim?

I have no immediate need for them so I can wait. I just want to know if this will be part of the main viewer (one day) or will we always have to use this third party solution?
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
05-12-2008 08:09
From: Pablicious Pessoa
Thanks Phil for the instructions, but I what I meant to ask is when will LL actually put this into their normal viewer rather than having to rely on using middlemen proxy servers and applications just to generate a mega prim?

I have no immediate need for them so I can wait. I just want to know if this will be part of the main viewer (one day) or will we always have to use this third party solution?
I understood your question, but I wanted to write the step-by-step stuff because the way to do it couldn't be found in this thread, or even pointed to, which was a bit frustrating for me :)
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