Complaints About Dwell/Money Chairs
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 05:05
From: Lynn Lippmann I'm also bringing up my disappointment with those successful within SL for not creating new economic opportunities for individuals within the game. It's not just LL's fault. Maybe the mechanics of the game (or lack of mechanics of the game) are helping to cause this, but somehow, I don't think so. People need to create their own economic opportunities. edit: Seriously. You don't get results by handing out "jobs" that are basically free money opportunities for anyone who wants to exert a token effort.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 05:14
From: Lynn Lippmann End-user content -- doesn't mean individual's creating their items and selling them. Clothing for example, or your skates -- they are best enjoyed in the presence of company, of more than one indivdual. So what are my skates, if they're not content? You seem to be arguing that products aren't content. I'm arguing that products are content, along with a whole host of other things (as I've already said twice I think). You're saying that people who sell product aren't content creators. I'm saying that people who make products are content creators. One type of content creator. They are still creating content. From: Lynn Lippmann Thus, you need the SL community and business leaders to create the environment, i.e., end-user content, where all of these things collide into a wonderful experience. You put on your newly purchased outfit, you trot down to the sim that has the skating rink, you meet up with your friends, you purchase a hot chocolate while talking to a friendly group of people you just happen to have bumped into... I agree that we need environments in which people can use the content that the product merchants make and sell. But that brings me back to the camping chairs again - when popularity is gauged by how much money you can give away to people just sitting around, where does that leave the people who wish to invest to create the other environments? From: Lynn Lippmann Creating content isn't creating items to sell. Yes it is, it is one example of content creation. From: Lynn Lippmann It's putting the puzzle together of people, locations, discussions, products, etc. to create "end-user content" -- and it doesn't necessarily need to be a sex club, a skating rink, a dance hall... It's the combination of items that created end-user content. Some people simply need a beach -- some people need the entire 3d visual experience of a dungeon, dance floor, etc. People make end-user content by using those items that are sold within SL. Yes, that's true. But where's the incentive to do that whilst we have god-awful places with little aesthetic filled with AFK people earning L$10 an hour by just sitting there. What about that is going to make people think that they'll be anything other than ignored by all these new players who see a couple of shiny L$, sit down and go AFK. Maybe it's the laziness of the consumer that you should be railing against? And what impact do you feel this has on the overal SL experience? That people only visit places where they get free money? Wow, that's a healthy economy isn't it! You can't argue your points and support camping chairs or the "consumers" that flock to them - the two don't fit well together I'm afraid. The whole free money thing is an extremely strong example of how the economy, and the social aspect, is failing. But don't blame the everyday product producers or content creators for that, that's blaming the wrong people. From: Lynn Lippmann Many say they owe people in SL nothing, many say it's a give and take (I make, you buy) environment. What I'm saying is that if people don't start stepping up and helping to take control of the economy by offering jobs (from simple to complex) -- that SL will not flourish. I'm not buying the argument of "walk over to the Lindex and buy some money." I'm not buying the concept of "Learn to make it yourself..." There needs to be a balance of consumer and producers to make this economy work. Right now, it's in a rut of "I make, I sell, thus I create content." That's a fallasy. That's the thinking that will help SL fail when it comes to retaining new individuals. What jobs? I have absolutely no need to employ somebody. So why would I employ somebody simply because? That makes no sense at all to me. You may not be buying the argument of "walk over to the Lindex and buy some money" but many obviously are, otherwise there would be no market for people to sell their L$ on. We do have a balance between consumer and producer, at least that's what my sales are telling me. There is a demand for the products I produce, if there wasn't I'd probably be more likely to agree with some of your points. But unless that happens, then I don't see what you're fussing over. And if you want to see some excellent, well thought out, well invested environments then start a compaign against the camping chairs and free money balls. Those "business leaders" might then begin to think it's worth doing, rather than the odd one or two (like i did with Numbakulla) who do it just because.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 05:21
From: Moopf Murray What jobs? I have absolutely no need to employ somebody. So why would I employ somebody simply because? That makes no sense at all to me. You would do it to make them feel good about their time in SL, of course! "Collect your job. Pick it off the bush where you think it grows."
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 05:36
From: Lynn Lippmann Moopf, because you make and sell skates, you do not create content. Plain and simple. Put equally plainly and simply you are 100%, totally incorrect. Those skates that took me 30+ hours to create, that I scripted and that I made all the animations for are not content? You seriously believe that the skates in and of themselves do not consitute content? Really? They are content that I created, it is content that has led to many others creating skating rinks simply because of my skates (I know this because of the IMs I've been getting). Without my content much of their content would not have happened. To discount a product as not being content is ridiculously small minded and, I would suggest, forcing it out of that category purposefully because of some preconception or belief that you have. From: Lynn Lippmann You create an object that you sell that individuals use together to create "content." Selling your products is not creating content. It's simply selling. Rubbish. They take my content, mix it with their content and create something else. Both are content of different types. This is almost getting to the point of being ridiculous I'm afraid. Of course something like ice skates are intended to be used on ice-like environments, I'll grant you that. My roller skates though, nope, they needed nothing else to be enjoyed as content - something created and provided. And as for it being "simply selling". Yes, of course it is. Because I just thought of the ice skates and they magically appeared in front of my eyes. Sorry but sarcasm is all I can resort to here as you are demeaning the act of creating something and artificially saying that products do not equal content. To be honest I think your agenda is a little wacky now.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 05:39
From: Moopf Murray To be honest I think your agenda is a little wacky now. Just now?
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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11-30-2005 06:05
From: Lynn Lippmann While reading the threads concerning the economy, the weekly distribution of "allowance" from Mommy and Daddy Linden, and the god-awful-dwelloper's rewards, several points were made that need to be pulled out separately and discussed by the successful content creators within SL.
While many of you are quick to put down the "money chair" payments and the weekly allowance, I'm going to ask you a simple question.
How many of you have put that money that you have earned back into the SL economy? What percentage do you contribute to the SL "payroll" of those who do want to earn a living in SL?
Or does the vast majority of you simply run to the Lindex at the end of the month and cash out your earnings into USD?
When was the last time you hired someone to landscape and spruce up your store locations?
When was the last time that you updated your vendors, security scripts, and/or hired someone to help manage your store?
While earning a good amount of USD from SL, while complaining loudly about the "free money system" and how it's wrong -- what have you done, what has your business done to help the social and economic value of individuals within SL?
SL has said before that they are looking for the SL'ians to create the content and help the economy grow -- but that growth isn't going to occur if the money you earn is constantly taken out and not one Linden $ put back into circulation in the form of payroll or project payment.
While everyone is complaining about the free weekly allowance given to SL'ians, sit back and ask yourself, "As a responsible business owner in SL, am I contributing to the successful economy of SL by helping to create new jobs within SL?"
I could see many of you complaining if SL proposed a business tax on your earnings and that money went to the weekly "allowance" -- that would make complete sense and you would have every right to complain and bemoan about the welfare system within SL.
But how can you sit and complain and insult individuals who are social, many who are newbies and many who have said that they *want* to find a job within SL - when part of the crumbling and failure of the economic system (as you see it) is that there are not enough "paying jobs" within SL.
When was the last time you paid someone to write a new advertisement for your company? When was the last time you hired a new model for your automobile or clothing line?
In other words, instead of the "socialites" being the problem with the economy, could your lack of job creation also be causing a large part of the problem? I have spent more in sl than I believe I will ever earn back. Both on merchandise and employment of others within sl. I believe those using the chairs are gaming the system which is intended to reward the hard working creative individuals in sl. That system is completly flawed and is not being used as it was intended. SL is not a game that much is entirly too clear at this point, we must then abolish any systems in place that encourage or represent SL as any type of game. Until such a time, SL as a business model cannot and will not be taken seriously by the main stream media. IMO of course. 
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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11-30-2005 06:20
Lynn, I think Moopf is a better example of what could be done than what isn't done. Moopf sponsored not just a pretty place but an alternative, quality activity. Moopf's skates are fun things here. I wear them all the time skating my way through SL. Priced at $50, they are the best buy in SL.
Moopf, I liked your skates enough to build a skatepark. I asked you to place a vendor there for the convenience of people wanting to skate. Since I'm not wanting to spend my time in SL beholden to or responsible for anything, I have not done anything to create activity there beyond the self serve kind. But people want to skate with green dots. So all I've done is create potential but could do much more.
Moopf, let me suggest a way your skates could have been utilized to further activities in SL. Charge more and funnel the extra money to people building skate places and holding skate events. Charge $75 and allow $25 to the person sponsoring your vendor to help supplement their tier and reward them for having good alternative events or to hire someone to hold skate races and events. That's what I should be doing in terms of what Lynn is putting forth here.
I've bought plenty of new people who have dropped by a pair of your skates. Instead of giving money to new people via random gifts or money trees, we could be seeking out those event givers who lost their $500 event fee months ago and support them and in doing so create an advertisement opportunity for products.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 06:25
From: Margaret Mfume Instead of giving money to new people via random gifts or money trees, we could be seeking out those event givers who lost their $500 event fee months ago and support them and in doing so create an advertisement opportunity for products. Good God, yes. But in the six months since I've been offering event support in exchange for advertising, the only person who has ever taken me up on it is you, Margaret. I've been waving around a big ass stack of L$ for anyone who wants to make the simple accomodation of giving me some brand space, and even that is apparently too much work.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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11-30-2005 06:28
Enabran, you know what I'm talking about, you've put forth your willingness to support events in exchange for advertising on more than one occasion.
It would help if the core users got out and supported quality events with their presense. People look for green dots in the pursuit of fun. When event support was withdrawn, we should have ralllied around the good events. They should have charged and we should have made a point to take a break from creating to attend and support them by paying a fee and by participating.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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11-30-2005 06:29
Too fast, Enabran. I was getting to you next. 
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 06:33
From: Margaret Mfume When event support was withdrawn, we should have ralllied around the good events. They should have charged and we should have made a point to take a break from creating to attend and support them by paying a fee and by participating. Perhaps so! I think it was a mistake to continue paying the patrons for their presence. As for taking a break from creating, meh. I'm not a terribly social person in SL. I'm mostly here to execise creative muscles and render my dreams in some form or another. Events have never really interested me, except in the sense of sponsorships I have been willing to provide.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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11-30-2005 06:41
From: Enabran Templar Perhaps so! I think it was a mistake to continue paying the patrons for their presence.
As for taking a break from creating, meh. I'm not a terribly social person in SL. I'm mostly here to execise creative muscles and render my dreams in some form or another. Events have never really interested me, except in the sense of sponsorships I have been willing to provide. Sorry, buddy. It's part of the business. Do you think the big guys want to attend all those events irl? Neither am I, btw. But we do need to push ourselves now and then. In the case of the evening I met you and we worked out our arrangement, it was in essence a purely social activity. I'm glad to have met you, as it has helped me tolerate many of your posts. 
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-30-2005 06:42
From: Pol Tabla I guess I just don't understand why SL has to be drudgery. (One of the complaints I hear most often about TSO is the repetitive tasks you have to go through to earn simoleans.) One of the strengths of Second Life's population is our ability to envision alternatives to accepted wisdom. There is a limited, finite range of things that you can do in SL in order to earn Lindens. Furthermore, in order to do any of them well enough to be noticed, you are going to have to practice, which involves doing tasks over and over again and hopefully getting better each time. Unless you actually enjoy the task for the sake of doing the task, that will be drudgery, and yet even if you don't enjoy the task you have to do it because you need the money. From: someone Exactly why I called it a misfit economy, and why I can't take it seriously. What is most interesting to me is that people are willing to spend hours camping in a chair to earn L$ rather than just buy them with real money. Persuading the general population to accept the concept of US$ for L$ would seem to be essential to LL's survival.
And I've already suggested reasons why: - The ultimate reward of SL for a non-creator is, basically, getting to chat with their friends. As any number of free talkers will show you that isn't considered worth spending US$ on. At least some I've talked to see the graphical nature of the game as an obstacle rather than a bonus (ie, it's not a bonus that they can look like what they want because they can't - they can't afford it and even then they can only look like what the artists deign to let them look like - it's an obstacle that they have to earn enough to overcome the default ugliness). The reason why they don't "just quit" given that is that this would be admitting failure where others have clearly succeeded. - Amongst the low-income people, socially "winning" is having gotten the money for store-bought items or having worked around poverty in other ways. However, once you get through the threshold (which isn't that high) where you can buy the stuff you want from stores relatively easily, you get hit with a new social "winning" condition - which is based on creating stuff. Since these folks can't or don't want to create stuff, they have no interest in joining that group since they can't "win" or gather respect. Thus, they remain among the low-income folks, and buying themselves out of that situation with US$ would be contrary to what they want. From: someone Although Kermit came close with Tringo, I don't think we've created SL's first killer app yet. Perhaps it will be something to help the general populace be creative. Maybe it will be an interesting and fun way for newbies to make money. If I were a betting man I'd put my money on someone discovering a way to make events finally work (in an economic sense). In any case, there has to be something coming which will loosen the purse strings and get people to buy L$ Well, I can't say anything definite, but I think that the kind of person who would have been put off joining SL by a $9.99 lifetime fee (ie, all the people who are now joining because it's free) is equally the kind of person who will not buy L$.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-30-2005 06:45
From: Sensual Casanova What is it you are seconding Usagi? Still at it a..give up!.................OMG Stop the drama littleone please!
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 06:47
From: Margaret Mfume I'm glad to have met you, as it has helped me tolerate many of your posts.  Bahaha, that was unexpected and memorably sharp. Touche! From: Margaret Mfume Neither am I, btw. But we do need to push ourselves now and then. In the case of the evening I met you and we worked out our arrangement, it was in essence a purely social activity. I guess I should specify "not social" in the sense of not being particularly excited by the thought of having more than five people around me. I don't mind smaller encounters, as I find human interaction is often helpful to my thought processes. This is why I'll occasionally build in the Morris sandbox, despite having half of Bonifacio and all of Gibson at my disposal.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 06:52
From: Margaret Mfume Moopf, let me suggest a way your skates could have been utilized to further activities in SL. Charge more and funnel the extra money to people building skate places and holding skate events. Charge $75 and allow $25 to the person sponsoring your vendor to help supplement their tier and reward them for having good alternative events or to hire someone to hold skate races and events. That's what I should be doing in terms of what Lynn is putting forth here. You know, I used to do this but very few people used to take me up on the offer - many just flat out refusing to let me do it. Explanations I recieved from many people basically revolved around them using the skates as the attractor and that they needed that content in order for them to run the events they wanted to. They saw the value to them as simply having a skate vendor there, rather than any money they would make off the skates, and they wanted to support my pricing low by not taking anything themselves. As for sponsoring events it's a good idea in principle but, unfortuantely, never actually really worked well in practice when I tried it. It gets too complicated, at least it did when I tried it, as hosts didn't like being asked how many people turned up etc. and immediately went on the defensive. The event punters, by and large, only seem to be interested in how much money is on offer, rather than the quality or content of the event or how interesting it is, and that's something I'd rather not support. I don't want to be part of a support system that just allows that to propogate as I believe part of our problem in SL is that so much is built upon the mentality of "how much L$ can I get for doing nothing" that it's detrimental to the evolution of the whole. Whilst that pervades, quality may continue to be stifled. What isn't publicised however, and what many people don't know, is that there are some people who do give large amounts of money to event hosts to help support them. It may not be many, but it does happen, in the hopes of nurturing a diverse range of interesting events that aren't all about the money.
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 06:53
From: Usagi Musashi Still at it a..give up!.................OMG Stop the drama littleone please! If you have nothing constructive to add, rather than just baiting somebody for no apparent reason again, please walk away from the thread.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 06:57
From: Moopf Murray As for sponsoring events it's a good idea in principle but, unfortuantely, never actually really worked well in practice when I tried it. It gets too complicated, at least it did when I tried it, as hosts didn't like being asked how many people turned up etc. and immediately went on the defensive. That's definitely an issue. A challenge is identifying credible events and credible organizers (though luckily, on my first run around the track, I found both of these in Margaret's offer).
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-30-2005 07:00
From: Moopf Murray If you have nothing constructive to add, rather than just baiting somebody for no apparent reason again, please walk away from the thread. You know.....its people like you and some others that pervent people from replying to messge why? because you push them around ble bla bla....... Look you in rl i run a business.......So do what you do in real with your. repect those that post message and give thoughts.........THE END
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Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 07:03
From: Usagi Musashi You know.....its people like you and some others that pervent people from replying to messge why? because you push them around ble bla bla....... Look you in rl i run a business.......So do what you do in real with your. repect those that post message and give thoughts.........THE END For someone who so opines upon the sins of blowing one's own horn... Well, let's just call you Tubby the Tuba.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 07:04
From: Usagi Musashi You know.....its people like you and some others that pervent people from replying to messge why? because you push them around ble bla bla....... Look you in rl i run a business.......So do what you do in real with your. repect those that post message and give thoughts.........THE END You're right, of course, I shouldn't feed the trolls. Especially trolls I can't understand. My bad.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-30-2005 07:06
From: Moopf Murray You're right, of course, I shouldn't feed the trolls. Especially trolls I can't understand. My bad. Which your doing right now....................
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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11-30-2005 07:08
From: Enabran Templar For someone who so opines upon the sins of blowing one's own horn... Well, let's just call you Tubby the Tuba. sorry i have no idea what your talking..........nice second face thou
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Never Quote People that have no idea what they refering to..It give them a false feeling the need for attention...
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 07:22
From: Usagi Musashi sorry i have no idea what your talking.......... Now you know how we feel. 
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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11-30-2005 07:26
That reminds me... I need to get your skates Moopf - "funest" things in SL.
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