It gets too complicated, at least it did when I tried it, as hosts didn't like being asked how many people turned up etc. and immediately went on the defensive.
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Complaints About Dwell/Money Chairs |
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-30-2005 11:04
It gets too complicated, at least it did when I tried it, as hosts didn't like being asked how many people turned up etc. and immediately went on the defensive. |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-30-2005 11:06
In another sense there's potentially thousands of things you could do. The people running money chairs could even subsidise the reputation system instead. You sign up as an "agent" of their property, and then you get paid based on how many people are on the property while you're there. That's your "McDonalds" job. What about advertising? Similar tricks would work for vendors. When you sell an outfit, rez a tagged coupon for L$10 off into the copy the customer buys, and if someone redeems that coupon they get some credit at your store they can redeem by showing up with that copy of the outfit. All of these require you to be holding land, or selling items. The basic set of core actions you can take - in terms of things you can do with your mind and body - are the same. They can be applied towards a huge number of different goals, though. You need to spend some time flying. Seriously. Um. Yea. I fly over more and more malls, Impeach Bush cubes, other people's houses with locked doors, security scripts and 'no entry" lines... ummm...? And camping chairs let them hang on in an environment they don't like instead of one they do like, which is wasting their time (even if they're not "doing anything", SL puts a load on their computer and keeps them from playing games they DO like instead. That's as damning a condemnation of camping chairs as any anyone else has made. They might not like the environment, but they think they can make it become one they do like if they just get some more stuff and get better integrated, and the gal sitting next to them in the chair has obviously done that, so if they quit, they're not as good as her. |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-30-2005 11:08
Hold on, only in a strange parallel universe could: "The second is that people make things happen for themselves." mean "I can make people buy my things" Not at all. If the key step to success is making money, that's gotten when people buy your things. If you can't make people buy your things, you can't make yourself succeed, because there's always the possibility of pulling up at that last step. |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 11:12
Hold on, only in a strange parallel universe could: "The second is that people make things happen for themselves." mean "I can make people buy my things" You're way off there. It means that if you get up, learn to build, learn to script, make some cool things, chances are some people will want to buy them. It does not equate to making people buy what you make, but you create the opportunity that people will buy them by making the effort. Don't bother, Moopf. For some, failure is a fetish. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 11:14
Put a counter in the advertising you set up at the site. Actually that is an option but I've just never done things like that as it all feels a little like spying. That's my own problem though, I understand that ![]() _____________________
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DogSpot Boxer
vortex thruster
![]() Join date: 23 Aug 2005
Posts: 671
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11-30-2005 11:15
Don't bother, Moopf. For some, failure is a fetish. Don't bother anyone. For some people, making a buck is a fetish. FWIW, Enabran, I'm not all that married to any of this. I work hard enough in RL that I don't feel like I want to "work" in SL. Can someone tell me where the next naked dance party is? _____________________
Dogspot Boxer
Charter Member Of The Socially Inept Club Our Motto: We may be inept, but at least we're social |
Argent Stonecutter
Emergency Mustelid
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Posts: 20,263
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11-30-2005 11:16
But I like developing for customers, I like marketing, I like user experience... This is all stuff that's fascinating to me. Those parts are fun. Guaging the success of all of this requires me actually taking the thing to market and making a profit. Which is fun, too. I like watching sales patterns, examining trends, all that stuff. And I like working for months and getting paid afterward. |
Argent Stonecutter
Emergency Mustelid
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11-30-2005 11:18
Moopf, I've explained it to you enough. Creating a product is not content creation. Creating an environment that includes that product *is*. Maybe you should explain that for me, too, because I absolutely don't get it. |
Moopf Murray
Moopfmerising
![]() Join date: 7 Jan 2004
Posts: 2,448
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11-30-2005 11:21
Not at all. If the key step to success is making money, that's gotten when people buy your things. If you can't make people buy your things, you can't make yourself succeed, because there's always the possibility of pulling up at that last step. *smacks forehead in exasperation* You provide what you think people would be interested to buy and make your opportunities by trying to get as many people as possible to know about it. You're not holding anybody to gun-point forcing them to buy what you're selling. That's the big difference and the correlation between what Enabran said and the meaning you gave it is not there unless you will it into being with all your might and risk a prolapse in the process. You know in all the time I've been here I've never once thought of myself as an evil little dirty capitalist who's only in it for themselves. Reading some of the comments by some people and their views on product content creators, it sounds like I must be, and I'm amazed. Our words have been twisted and our commitment and offerings to the community (both in terms of product and other, non-commercial ways) have been belittled and are, apparently, not enough. And we're not content creators at all, we just sell things (apparently). There's a part of me that wants to take my ball home now after delving through this tripe all day. _____________________
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Argent Stonecutter
Emergency Mustelid
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11-30-2005 11:23
Right. But beating at the heart of all this seems to be the belief that "me having fun is better than you having fun, because the things I think are fun are better than the things you think are fun." |
Argent Stonecutter
Emergency Mustelid
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11-30-2005 11:29
Ahhh, well thanks for not bothering to get my point. People who come to SL unwilling to spend any money on tier or through the exchange do nothing to help SL's future or provide incentive to those residents who work hard at providing them with engaging content. Those are your clothing templates? Cool. I still suck at *using* them, but who knows... maybe I'll do something with them worth pulling out of my inventory some day. |
Argent Stonecutter
Emergency Mustelid
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Posts: 20,263
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11-30-2005 11:39
It's really not hard to advertise your goods in SL; it takes an hour in Photoshop to make marketing copy; 15 minutes to post the item on the forums and in the classified section, and about 5 minutes to set them up in vendors. Communism and socialism, when put in direct competition with capitalism, withers and dies very quickly. SL is a perfect example of this. |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 11:40
Don't bother anyone. For some people, making a buck is a fetish. Guess which one pays more: a buck or a failure. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 11:42
There's a part of me that wants to take my ball home now after delving through this tripe all day. Nay, Moopf, nay. Don't feel that way! Feel gratified that your mind is not saddled with such sewage. Go on and make your own reality. ![]() _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Enabran Templar
Capitalist Pig
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Posts: 4,506
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11-30-2005 11:46
Cool. You ever thought about teaming up (as an employer, or agent, or consultant, or whatever... maybe a new kind of relationship) with people who don't like doing that stuff for a percent of the gross? Nah, wouldn't be as fun. I see a very lucrative future as a consultant to Fortune 500 companies wanting to plant a flag in virtual worlds, though. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
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11-30-2005 11:49
L$265 = US$1 right now. It does not matter if you got the $L for free, earned the $L in a SL job, sat in a camping chair, sold some stuff, or paid for the $L with US$. L$265 still = US$1 in all cases. If you make US$10/hour in real life, then you make somewhere around $L2650/hour in real life. If you make $L25/hour in Second Life, then you are making around 10 cents per our in Second Life. This is not a replacement of real life, people. This is an entertainment for most, and a small extra income for others. You don't have to earn your money in Second Life. If you are surviving in real life with a computer and a cable modem, then I'd assume you are already making money. You might not get to own everything in Second Life you ever wanted if you don't make enough in SL and RL combined, but why should you. Should you have the right to own everything people make in RL that you want. These are RL people making virtual things. Just because they are virtual things, doesn't make the work of the real life people worthless. If it was worthless, no one would buy their stuff.
Have some fun in Second Life, and stop acting like its a mandatory thing that people should be able to get $L without going to the currency exchange. If you can't do anything anyone is willing to pay you for, then there is no reason anyone should ever pay you anything. Just like if someone makes something no one wants to buy, there is no reason anyone should ever have to buy it. I don't have the time or money to just make up jobs I don't need people to do, just like I'm not going to just randomly buy plywood prims people made because they are for sale. |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-30-2005 11:50
Well, this is where the differences between scripts and builds become a bit difficult, but - what if the siegeBot they'd get for L$50 would be identical to the one you're selling in every way that matters, but not a copyright violation (ie, slight differences to the textures)? This is the flaw in the "GNU" universe, the idea that getting enough talented programmers together will create commercial quality products. It doesn't, because there's all kinds of things that go into commercial quality software that aren't much fun and that being a great programmer doesn't automatically make you good at them. But getting paid for your time makes you go back again and again polishing it, pushing it over the top, in ways that merely doing something because it's fun rarely does. Some people do go all the way, but most people stop at "good enough"... which isn't really "good enough" when you're competing with the success-motivated types. But, anyway, the point is not that everyone in real life gets "screwed". The point is that there's no point having Second Life if succeeding in it is just as difficult as it is in real life. Also, if everyone can succeed - what about those people whose criteria for success in SL revolve around never having to spend any money or do any work? |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 11:53
L$265 = US$1 right now. It does not matter if you got the $L for free, earned the $L in a SL job, sat in a camping chair, sold some stuff, or paid for the $L with US$. L$265 still = US$1 in all cases. If you make US$10/hour in real life, then you make somewhere around $L2650/hour in real life. If you make $L25/hour in Second Life, then you are making around 10 cents per our in Second Life. This is not a replacement of real life, people. This is an entertainment for most, and a small extra income for others. You don't have to earn your money in Second Life. If you are surviving in real life with a computer and a cable modem, then I'd assume you are already making money. You might not get to own everything in Second Life you ever wanted if you don't make enough in SL and RL combined, but why should you. Should you have the right to own everything people make in RL that you want. These are RL people making virtual things. Just because they are virtual things, doesn't make the work of the real life people worthless. If it was worthless, no one would buy their stuff. Have some fun in Second Life, and stop acting like its a mandatory thing that people should be able to get $L without going to the currency exchange. If you can't do anything anyone is willing to pay you for, then there is no reason anyone should ever pay you anything. Just like if someone makes something no one wants to buy, there is no reason anyone should ever have to buy it. I don't have the time or money to just make up jobs I don't need people to do, just like I'm not going to just randomly buy plywood prims people made because they are for sale. Yes. Someone understands. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-30-2005 11:56
All of these require you to be holding land, or selling items. Um. Yea. I fly over more and more malls, Impeach Bush cubes, other people's houses with locked doors, security scripts and 'no entry" lines... ummm...? They might not like the environment, but they think they can make it become one they do like if they just get some more stuff and get better integrated, and the gal sitting next to them in the chair has obviously done that, so if they quit, they're not as good as her. |
DogSpot Boxer
vortex thruster
![]() Join date: 23 Aug 2005
Posts: 671
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11-30-2005 11:59
Guess which one pays more: a buck or a failure. Sometimes happiness can be found in failure. Rarely is that the case with money. _____________________
Dogspot Boxer
Charter Member Of The Socially Inept Club Our Motto: We may be inept, but at least we're social |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 12:08
Sometimes happiness can be found in failure. Rarely is that the case with money. Oh, please. Save it for Hallmark. Living with a constant expectation of failure will give you no rewards, period. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Mike Westerburg
Who, What, Where?
![]() Join date: 2 May 2004
Posts: 317
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11-30-2005 12:25
Oh, please. Save it for Hallmark. Living with a constant expectation of failure will give you no rewards, period. heh, On the same note, Living with a constant expectation of rewards can most certianly give you failure. Failure is un-avoidable in life. We all fail once in a while. I agree that living with constant expectations of failures doesn't lead to rewards but sometimes the failure is a reward in itself. I would like to think that the failure of a gunman or his gun would constitute a reward on my behalf to the extent that I was rewarded for his failure with my life. Sometimes, one person's failure is another person's treasure. _____________________
"Life throws you a lemon, you make lemonade and then plant the seeds"
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Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-30-2005 12:32
heh, On the same note, Living with a constant expectation of rewards can most certianly give you failure. Failure is un-avoidable in life. We all fail once in a while. I agree that living with constant expectations of failures doesn't lead to rewards but sometimes the failure is a reward in itself. I would like to think that the failure of a gunman or his gun would constitute a reward on my behalf to the extent that I was rewarded for his failure with my life. Sometimes, one person's failure is another person's treasure. Failure is our greatest teacher. Failure is to be embraced only when you look at in those terms. Heh, many, many, many of my scripting projects have ended in failure, because I've always been a little retarded with that skill. Yet, my ultimate expectation was one of success, so my intermediate failures served as stepping stones to that point, teaching me many things. When you expect ultimate failure, intermediate failure teaches you nothing because the lessons do not matter. Failure in experimentation is to be expected. Failure as a mode of life? None of that for me. _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-30-2005 12:42
You provide what you think people would be interested to buy and make your opportunities by trying to get as many people as possible to know about it. You're not holding anybody to gun-point forcing them to buy what you're selling. (nod) But equally, you're not making your success - the people who buy it are. You know in all the time I've been here I've never once thought of myself as an evil little dirty capitalist who's only in it for themselves. Reading some of the comments by some people and their views on product content creators, it sounds like I must be, and I'm amazed. Please don't lump my views in with Lynn Lippman's just because we have both argued against you. I don't agree with her at all, I think it's ridiculous to suggest that someone is not a content creator just because they sell their products, and calling you names as well is just unnecessary. I have nothing against content creators. I don't feel that they "aren't doing enough". In fact, as I've said, I'd prefer it to be the case that SL could move to a monthly subscription (because being able to do that shows that everyone is enjoying it) and then ditch tier (so that people who do create content don't have to pay more as well) |
Mike Westerburg
Who, What, Where?
![]() Join date: 2 May 2004
Posts: 317
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11-30-2005 12:43
Failure is our greatest teacher. Failure is to be embraced only when you look at in those terms. Heh, many, many, many of my scripting projects have ended in failure, because I've always been a little retarded with that skill. Yet, my ultimate expectation was one of success, so my intermediate failures served as stepping stones to that point, teaching me many things. When you expect ultimate failure, intermediate failure teaches you nothing because the lessons do not matter. Failure in experimentation is to be expected. Failure as a mode of life? None of that for me. exactly ![]() _____________________
"Life throws you a lemon, you make lemonade and then plant the seeds"
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