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Complaints About Dwell/Money Chairs

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:04
From: Moopf Murray
It gets too complicated, at least it did when I tried it, as hosts didn't like being asked how many people turned up etc. and immediately went on the defensive.
Put a counter in the advertising you set up at the site.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-30-2005 11:06
From: Argent Stonecutter
In another sense there's potentially thousands of things you could do. The people running money chairs could even subsidise the reputation system instead. You sign up as an "agent" of their property, and then you get paid based on how many people are on the property while you're there. That's your "McDonalds" job.

What about advertising? Similar tricks would work for vendors. When you sell an outfit, rez a tagged coupon for L$10 off into the copy the customer buys, and if someone redeems that coupon they get some credit at your store they can redeem by showing up with that copy of the outfit.


All of these require you to be holding land, or selling items.

The basic set of core actions you can take - in terms of things you can do with your mind and body - are the same. They can be applied towards a huge number of different goals, though.

From: someone

You need to spend some time flying.

Seriously.


Um. Yea. I fly over more and more malls, Impeach Bush cubes, other people's houses with locked doors, security scripts and 'no entry" lines... ummm...?

From: someone

And camping chairs let them hang on in an environment they don't like instead of one they do like, which is wasting their time (even if they're not "doing anything", SL puts a load on their computer and keeps them from playing games they DO like instead. That's as damning a condemnation of camping chairs as any anyone else has made.


They might not like the environment, but they think they can make it become one they do like if they just get some more stuff and get better integrated, and the gal sitting next to them in the chair has obviously done that, so if they quit, they're not as good as her.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-30-2005 11:08
From: Moopf Murray
Hold on, only in a strange parallel universe could:

"The second is that people make things happen for themselves."

mean

"I can make people buy my things"


Not at all. If the key step to success is making money, that's gotten when people buy your things. If you can't make people buy your things, you can't make yourself succeed, because there's always the possibility of pulling up at that last step.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 11:12
From: Moopf Murray
Hold on, only in a strange parallel universe could:

"The second is that people make things happen for themselves."

mean

"I can make people buy my things"

You're way off there. It means that if you get up, learn to build, learn to script, make some cool things, chances are some people will want to buy them. It does not equate to making people buy what you make, but you create the opportunity that people will buy them by making the effort.


Don't bother, Moopf. For some, failure is a fetish.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
11-30-2005 11:14
From: Argent Stonecutter
Put a counter in the advertising you set up at the site.


Actually that is an option but I've just never done things like that as it all feels a little like spying. That's my own problem though, I understand that :)
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DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
11-30-2005 11:15
From: Enabran Templar
Don't bother, Moopf. For some, failure is a fetish.


Don't bother anyone. For some people, making a buck is a fetish.

FWIW, Enabran, I'm not all that married to any of this. I work hard enough in RL that I don't feel like I want to "work" in SL.

Can someone tell me where the next naked dance party is?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:16
From: Enabran Templar
But I like developing for customers, I like marketing, I like user experience... This is all stuff that's fascinating to me. Those parts are fun. Guaging the success of all of this requires me actually taking the thing to market and making a profit. Which is fun, too. I like watching sales patterns, examining trends, all that stuff. And I like working for months and getting paid afterward.
Cool. You ever thought about teaming up (as an employer, or agent, or consultant, or whatever... maybe a new kind of relationship) with people who don't like doing that stuff for a percent of the gross?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:18
From: Lynn Lippmann
Moopf, I've explained it to you enough.

Creating a product is not content creation.

Creating an environment that includes that product *is*.


Maybe you should explain that for me, too, because I absolutely don't get it.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
11-30-2005 11:21
From: Yumi Murakami
Not at all. If the key step to success is making money, that's gotten when people buy your things. If you can't make people buy your things, you can't make yourself succeed, because there's always the possibility of pulling up at that last step.


*smacks forehead in exasperation*

You provide what you think people would be interested to buy and make your opportunities by trying to get as many people as possible to know about it. You're not holding anybody to gun-point forcing them to buy what you're selling.

That's the big difference and the correlation between what Enabran said and the meaning you gave it is not there unless you will it into being with all your might and risk a prolapse in the process.

You know in all the time I've been here I've never once thought of myself as an evil little dirty capitalist who's only in it for themselves. Reading some of the comments by some people and their views on product content creators, it sounds like I must be, and I'm amazed.

Our words have been twisted and our commitment and offerings to the community (both in terms of product and other, non-commercial ways) have been belittled and are, apparently, not enough. And we're not content creators at all, we just sell things (apparently).

There's a part of me that wants to take my ball home now after delving through this tripe all day.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:23
From: Yumi Murakami
Right. But beating at the heart of all this seems to be the belief that "me having fun is better than you having fun, because the things I think are fun are better than the things you think are fun."
No. It's "I'm doing stuff that helps other people have fun as part of being in SL... someone on a camping chair isn't." Even if all I'm doing is walking around the welcome area talking to people there, or even being a nonphysical part of the scenery sitting on a bench, I'm doing something that's making Second Life more of a "virtual reality" and less of a "chat system where you can stare at your avatar's beautiful face".
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:29
From: Chip Midnight
Ahhh, well thanks for not bothering to get my point. People who come to SL unwilling to spend any money on tier or through the exchange do nothing to help SL's future or provide incentive to those residents who work hard at providing them with engaging content.
Actually, they do. They provide an audience, they provide scenery, the provide contrast for the content creator, or a place to show off their freebies. Every person interacting with SL, as a part of the world that SL is invoking, is contributing to it. Only in a small way, individually, but together they make your customers more interested in being there and spending their LindeXed cash.

Those are your clothing templates? Cool. I still suck at *using* them, but who knows... maybe I'll do something with them worth pulling out of my inventory some day.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:39
From: Lordfly Digeridoo
It's really not hard to advertise your goods in SL; it takes an hour in Photoshop to make marketing copy; 15 minutes to post the item on the forums and in the classified section, and about 5 minutes to set them up in vendors.
If your goods are ready for sale as soon as they're ready for your own use, that's true. If your goods take about five to ten times as long to polish up to "product quality" as it did to create (including testing our user interface on people, beta testing, creating artwork...) that's not at all the case.

From: someone
Communism and socialism, when put in direct competition with capitalism, withers and dies very quickly. SL is a perfect example of this.
SL is a socialist utopia where every necessity of life is free. The Lindens have had to work very hard to create an environment close enough to the real world that an economy based on luxuries can be built on top of that.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 11:40
From: DogSpot Boxer
Don't bother anyone. For some people, making a buck is a fetish.


Guess which one pays more: a buck or a failure.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 11:42
From: Moopf Murray
There's a part of me that wants to take my ball home now after delving through this tripe all day.


Nay, Moopf, nay. Don't feel that way! Feel gratified that your mind is not saddled with such sewage. Go on and make your own reality. :)
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 11:46
From: Argent Stonecutter
Cool. You ever thought about teaming up (as an employer, or agent, or consultant, or whatever... maybe a new kind of relationship) with people who don't like doing that stuff for a percent of the gross?


Nah, wouldn't be as fun. I see a very lucrative future as a consultant to Fortune 500 companies wanting to plant a flag in virtual worlds, though.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
11-30-2005 11:49
L$265 = US$1 right now. It does not matter if you got the $L for free, earned the $L in a SL job, sat in a camping chair, sold some stuff, or paid for the $L with US$. L$265 still = US$1 in all cases. If you make US$10/hour in real life, then you make somewhere around $L2650/hour in real life. If you make $L25/hour in Second Life, then you are making around 10 cents per our in Second Life. This is not a replacement of real life, people. This is an entertainment for most, and a small extra income for others. You don't have to earn your money in Second Life. If you are surviving in real life with a computer and a cable modem, then I'd assume you are already making money. You might not get to own everything in Second Life you ever wanted if you don't make enough in SL and RL combined, but why should you. Should you have the right to own everything people make in RL that you want. These are RL people making virtual things. Just because they are virtual things, doesn't make the work of the real life people worthless. If it was worthless, no one would buy their stuff.

Have some fun in Second Life, and stop acting like its a mandatory thing that people should be able to get $L without going to the currency exchange. If you can't do anything anyone is willing to pay you for, then there is no reason anyone should ever pay you anything. Just like if someone makes something no one wants to buy, there is no reason anyone should ever have to buy it. I don't have the time or money to just make up jobs I don't need people to do, just like I'm not going to just randomly buy plywood prims people made because they are for sale.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:50
From: Yumi Murakami
Well, this is where the differences between scripts and builds become a bit difficult, but - what if the siegeBot they'd get for L$50 would be identical to the one you're selling in every way that matters, but not a copyright violation (ie, slight differences to the textures)?
It almost certainly wouldn't.

This is the flaw in the "GNU" universe, the idea that getting enough talented programmers together will create commercial quality products. It doesn't, because there's all kinds of things that go into commercial quality software that aren't much fun and that being a great programmer doesn't automatically make you good at them.

But getting paid for your time makes you go back again and again polishing it, pushing it over the top, in ways that merely doing something because it's fun rarely does. Some people do go all the way, but most people stop at "good enough"... which isn't really "good enough" when you're competing with the success-motivated types.

From: someone
But, anyway, the point is not that everyone in real life gets "screwed". The point is that there's no point having Second Life if succeeding in it is just as difficult as it is in real life.
That's true... IF you're the success-motivated type.

From: someone
Also, if everyone can succeed - what about those people whose criteria for success in SL revolve around never having to spend any money or do any work?
They're the audience. We need them too... but right now too many of them are locked away on camping chairs.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 11:53
From: Dark Korvin
L$265 = US$1 right now. It does not matter if you got the $L for free, earned the $L in a SL job, sat in a camping chair, sold some stuff, or paid for the $L with US$. L$265 still = US$1 in all cases. If you make US$10/hour in real life, then you make somewhere around $L2650/hour in real life. If you make $L25/hour in Second Life, then you are making around 10 cents per our in Second Life. This is not a replacement of real life, people. This is an entertainment for most, and a small extra income for others. You don't have to earn your money in Second Life. If you are surviving in real life with a computer and a cable modem, then I'd assume you are already making money. You might not get to own everything in Second Life you ever wanted if you don't make enough in SL and RL combined, but why should you. Should you have the right to own everything people make in RL that you want. These are RL people making virtual things. Just because they are virtual things, doesn't make the work of the real life people worthless. If it was worthless, no one would buy their stuff.

Have some fun in Second Life, and stop acting like its a mandatory thing that people should be able to get $L without going to the currency exchange. If you can't do anything anyone is willing to pay you for, then there is no reason anyone should ever pay you anything. Just like if someone makes something no one wants to buy, there is no reason anyone should ever have to buy it. I don't have the time or money to just make up jobs I don't need people to do, just like I'm not going to just randomly buy plywood prims people made because they are for sale.


Yes. Someone understands.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 11:56
From: Yumi Murakami
All of these require you to be holding land, or selling items.
No, they require you to be working for someone who is holding land or selling items. If the guy doing that hasn't thought of it, offer to do it for them. How many large landholders and vendors are there? All it takes is one to be interested enough to follow through.

From: someone
Um. Yea. I fly over more and more malls, Impeach Bush cubes, other people's houses with locked doors, security scripts and 'no entry" lines... ummm...?
No, not buzzing around in your AV. In a plane. Where you have to actually fly it. In the new lands... check out the mountains in the north of Arches. Whooo!

From: someone
They might not like the environment, but they think they can make it become one they do like if they just get some more stuff and get better integrated, and the gal sitting next to them in the chair has obviously done that, so if they quit, they're not as good as her.
If the girl had done that, she wouldn't be sitting in the chair.
DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
11-30-2005 11:59
From: Enabran Templar
Guess which one pays more: a buck or a failure.


Sometimes happiness can be found in failure. Rarely is that the case with money.
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Dogspot Boxer
Charter Member Of The Socially Inept Club

Our Motto:

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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 12:08
From: DogSpot Boxer
Sometimes happiness can be found in failure. Rarely is that the case with money.


Oh, please. Save it for Hallmark.

Living with a constant expectation of failure will give you no rewards, period.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
11-30-2005 12:25
From: Enabran Templar
Oh, please. Save it for Hallmark.

Living with a constant expectation of failure will give you no rewards, period.


heh,
On the same note, Living with a constant expectation of rewards can most certianly give you failure.

Failure is un-avoidable in life. We all fail once in a while. I agree that living with constant expectations of failures doesn't lead to rewards but sometimes the failure is a reward in itself.
I would like to think that the failure of a gunman or his gun would constitute a reward on my behalf to the extent that I was rewarded for his failure with my life. Sometimes, one person's failure is another person's treasure.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
11-30-2005 12:32
From: Mike Westerburg
heh,
On the same note, Living with a constant expectation of rewards can most certianly give you failure.

Failure is un-avoidable in life. We all fail once in a while. I agree that living with constant expectations of failures doesn't lead to rewards but sometimes the failure is a reward in itself.
I would like to think that the failure of a gunman or his gun would constitute a reward on my behalf to the extent that I was rewarded for his failure with my life. Sometimes, one person's failure is another person's treasure.


Failure is our greatest teacher. Failure is to be embraced only when you look at in those terms. Heh, many, many, many of my scripting projects have ended in failure, because I've always been a little retarded with that skill. Yet, my ultimate expectation was one of success, so my intermediate failures served as stepping stones to that point, teaching me many things.

When you expect ultimate failure, intermediate failure teaches you nothing because the lessons do not matter. Failure in experimentation is to be expected.

Failure as a mode of life? None of that for me.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
11-30-2005 12:42
From: Moopf Murray
You provide what you think people would be interested to buy and make your opportunities by trying to get as many people as possible to know about it. You're not holding anybody to gun-point forcing them to buy what you're selling.


(nod) But equally, you're not making your success - the people who buy it are.

From: someone

You know in all the time I've been here I've never once thought of myself as an evil little dirty capitalist who's only in it for themselves. Reading some of the comments by some people and their views on product content creators, it sounds like I must be, and I'm amazed.


Please don't lump my views in with Lynn Lippman's just because we have both argued against you. I don't agree with her at all, I think it's ridiculous to suggest that someone is not a content creator just because they sell their products, and calling you names as well is just unnecessary.

I have nothing against content creators. I don't feel that they "aren't doing enough". In fact, as I've said, I'd prefer it to be the case that SL could move to a monthly subscription (because being able to do that shows that everyone is enjoying it) and then ditch tier (so that people who do create content don't have to pay more as well)
Mike Westerburg
Who, What, Where?
Join date: 2 May 2004
Posts: 317
11-30-2005 12:43
From: Enabran Templar
Failure is our greatest teacher. Failure is to be embraced only when you look at in those terms. Heh, many, many, many of my scripting projects have ended in failure, because I've always been a little retarded with that skill. Yet, my ultimate expectation was one of success, so my intermediate failures served as stepping stones to that point, teaching me many things.

When you expect ultimate failure, intermediate failure teaches you nothing because the lessons do not matter. Failure in experimentation is to be expected.

Failure as a mode of life? None of that for me.


exactly :) I have had my fair share of failures in my life and I still fail, the key is to not only learn from them but to keep getting back up everytime you fall and don't worry so much about falling again. The interesting thing, I look back to those I went to school with that were so intent on not failing are either 1. in jail for some drug related crime, 2. living in the local trailer parks with 5 kids, all from different mothers/fathers or 3. Sucessful in the fact they have money but their lives are pure hell and they are miserable with no one that really gives a damned about them. If I had to chose between never failing at anything I do but being miserable and unhappy or failing at almost everything but being happy and surrounded by friends I would chose failure. Note, I am defining success and failure here as to the extent at waht is commonly viewed as what it takes to be a success , money with lots of real assets, killer job, the kind of car that is considered the latest chick magnet and a trophy wife. Oh yeah, and 2.5 kids...(where in the hell do they get a fraction of a kid????)
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