Complaints About Dwell/Money Chairs
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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12-02-2005 03:43
From: Cristiano Midnight Linden Lab really needs to do more to differentiate the value of a premium account. People scream when you suggest that premium accounts have things that the free accounts don't, but there has to be some incentive - and you can't expect every single thing for free, LL does need to have an income. I agree, either SL will be taken seriously as a development platform or it will be viewed as a game. When you give an allowance each week that can be viewed as "play money" there by causing even more confusion as to what the "real" intention of SL is. I don't care for anything that is done "half assed". If SL is genuinely a development tool, then it is in the best interest of everyone to stop with the mixed signals. “Develop your brand but here take this free money to play with” huh?
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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12-02-2005 03:44
From: Hank Ramos My complaint is that I sat in one for like 6 hours at the Feted IRC Treehouse, and then it didn't pay me!  Shush I told you the check was in the mail  lol 
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-02-2005 07:33
From: Argent Stonecutter Well, if they have a popular event that paying users enjoy, that encourages those paying users to play SL, and keep paying. If they're getting that dwell from freebie accounts sitting in chairs they're encouraging freebie accounts and doing nothing to get more paying users into the system. So now we have yet another principle we're supposed to hold to - that freebie account shouldn't be allowed to do too much. I have a friend on a freebie account who split a $10k scripting job half-and-half with me and is now renting a fairly substantial bit of land for business use from an in-game landlord - should they be banned from doing that because it means they "don't need" to upgrade to premium? If not, then why should camping chairs be banned when camping folks are far more likely to upgrade for the L$ than people like the one I described? I do not believe that "they ought to pay for L$" is a good solution to the camping chair issue. Yes, there are some players who are willing to pay for L$, but common sense says that those aren't the users who are sitting in camping chairs, because if they considered buying L$ an option they'd do that immediately rather than camping. I've continued to try and speak to people in camping chairs, but I only ever got two of them awake, and in both of their cases what they said was that: a) their only participation in the 3D/graphical part of SL was tied to an area owned by a particular person; b) they had no desire to create their own, and nor did they participate much in the economy because they yielded any control of the graphical side to the other person; and c) they camped when that person wasn't around, and they just wanted to IM, because that way they could get a little money for doing so. From: someone Maybe the amount of dwell an account generates should be based on the economic value of that account. How much money it's earned (one way or another, there's no way objectively to tell an IGE Linden purchase from a gift from a sale through a vendor that doesn't use "Buy" boxes) over the previous month, up to some limit. That just seems silly to me. Accounts that earn money are already rewarded by earning that money. The point of dwell, I thought, was to incentivise interesting non-commercial builds.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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12-02-2005 07:40
From: Eboni Khan Why doesn't LL do something? They have these game contests and then don't promote the games in world. Why aren't the game contest winners at the top of Find all of the time? Why aren't they on the daily announcements when you log in at least once a week?
Totally agree with you Eboni.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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12-02-2005 07:45
From: Cristiano Midnight I think one of the main contributors to the divisiveness of this issue, which does tend to polarize people, comes down to Linden Lab's obsession with marketing SL as a way to make money. The story of Anshe Chung is Philip's mantra, and it is told EVERYWHERE. Start with nothing, make 6 figures. How often are the economic stats of SL touted? How often are people told it's all about money, about making money, money money money. No other online environment is marketed this way. Yet there is no solid structure in place in SL for any time of economy beyond a purely retail one.
There is no capacity for a service based enconomy because we have no contracts, no tools to support easily paying wages, and pathetic group support that have no viable permission structures in place to allow someone to really function in any kind of employee capacity. On top of that, honestly, for the same amount of effort, you can certainly make a hell of a lot more money in the real world than you can in SL because of the perception that everything needs to be in substandard hobbyist wages.
It's such a weird mixed message, and it is no wonder that people are constantly fighting over money. The greed floodgates were opened long ago, and Linden Lab has mishandled the message ever since. There is so much more to SL than making money, but you certainly would not know it by a damn thing coming out of Linden Lab. One of the strongest actual driving components of SL - the social and god-forbid SEXUAL nature of SL is completely hidden in favor of COME TO SL AND BE RICH! While there is certainly ample opportunity to make money in SL for certain people, it can't be the entire message - because it is only a portion of the experience. Great post.
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Vhargus Udal
Registered User
Join date: 1 Dec 2005
Posts: 2
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12-02-2005 08:42
I've only been in SL for a few days, so at first I had assumed that money chairs and dance pads had always been around. They definitely affected my first impressions of SL for the worse.
I wanted to get a sense of what SL culture was -doing-, so I went to all of the popular places, and just see a bunch of idlers. When I go exploring, it feels like a giant retail ghost town with shop after repetitive shop and nobody around.
The only real fun I've had so far is simply exploring the architecture of the world. I havn't come across anything stimulating to participate in yet.
I think I particularly wish the events board were enforced to only cover -real- events, and if there is a lack of resources to be able to do that, events could be rated by players. Looking at the first page of events right now, it's -all- spam. Isn't that what the classifieds are for?
What's much worse then not being able to find an event for myself, is that why would anybody want to sponsor an event when it can't be found amongst all the spam?
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-02-2005 08:48
From: Vhargus Udal I've only been in SL for a few days, so at first I had assumed that money chairs and dance pads had always been around. They definitely affected my first impressions of SL for the worse.
I wanted to get a sense of what SL culture was -doing-, so I went to all of the popular places, and just see a bunch of idlers. When I go exploring, it feels like a giant retail ghost town with shop after repetitive shop and nobody around.
The only real fun I've had so far is simply exploring the architecture of the world. I havn't come across anything stimulating to participate in yet.
I think I particularly wish the events board were enforced to only cover -real- events, and if there is a lack of resources to be able to do that, events could be rated by players. Looking at the first page of events right now, it's -all- spam. Isn't that what the classifieds are for?
What's much worse then not being able to find an event for myself, is that why would anybody want to sponsor an event when it can't be found amongst all the spam? Very nicely said. I didn't realize this affliction was conveying that dramatic of a first impression, but I guess I'm not surprised. I've never been huge on attending events, so I can't give you much advice there, but I definitely recommend checking out Nexus Prime, in Bonifacio, just south of the Welcome Area. If you like exploring architecture, you'll have a great time there, as we've built dozens of rooms, crawlspaces and secret passages through the city. Good luck finding your SL bliss!
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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12-02-2005 09:17
From: Vhargus Udal I've only been in SL for a few days, so at first I had assumed that money chairs and dance pads had always been around. They definitely affected my first impressions of SL for the worse.
I wanted to get a sense of what SL culture was -doing-, so I went to all of the popular places, and just see a bunch of idlers. When I go exploring, it feels like a giant retail ghost town with shop after repetitive shop and nobody around.
The only real fun I've had so far is simply exploring the architecture of the world. I havn't come across anything stimulating to participate in yet.
I think I particularly wish the events board were enforced to only cover -real- events, and if there is a lack of resources to be able to do that, events could be rated by players. Looking at the first page of events right now, it's -all- spam. Isn't that what the classifieds are for?
What's much worse then not being able to find an event for myself, is that why would anybody want to sponsor an event when it can't be found amongst all the spam? I'm hoping someone at LL will read this.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:31
From: Vhargus Udal The only real fun I've had so far is simply exploring the architecture of the world. I havn't come across anything stimulating to participate in yet. Abbotts Airfield. All kinds of free activities and free emergency parachutes just in case. Plus there are some really amazing planes on sale... and there's some lovely places to fly in the north... mountains. I'm tired of flatland sims, they need more sims that are full of topography.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:33
From: Yumi Murakami So now we have yet another principle we're supposed to hold to - that freebie account shouldn't be allowed to do too much. I didn't say any such thing.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:37
From: Sparkle Skye I agree with this to a degree but wouldnt this add to the problem of the economy being flooded with L's that LL is currently trying to stabilise? I don't think so... even if you're treating the premium account as a way to get extra income you're still paying money in exchange for those lindens.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:40
From: Chip Midnight Maybe what we need is more subscription levels. Have L$ tiers like we already have land tiers. If people want $5000L every month, they can pay a few bucks a month for it. That's pointless... you can already do that by buying Lindens, and if the rate of the extra stipend isn't following the exchanges that just indercuts the value of the exchanges.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-02-2005 10:46
From: Argent Stonecutter I didn't say any such thing. You said that camping chairs were bad because they "encouraged freebie accounts", whereas events "encouraged paying customers". That presumably means you think there are some things which should be out of bounds to freebie accounts, so that being able to get them encourages paying customers.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:49
From: Yumi Murakami That just seems silly to me. Accounts that earn money are already rewarded by earning that money. The point of dwell, I thought, was to incentivise interesting non-commercial builds. Yumi, Dwell doesn't reward the account holder, it rewards the landowner at llGetPos(). And the underlying point of this is not even to reward anyone, it's to provide a feedback mechanism that exists in the real economy but doesn't exist in LL. The reward is the mechanism, not the goal. This would encourage a wider variety of dwell-reinforced attractions. You could still get dwell by running casinos and camping holes, but you'd get more dwell-per-avatar by running attractions where winning money wasn't the goal.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-02-2005 10:58
From: Yumi Murakami You said that camping chairs were bad because they "encouraged freebie accounts", whereas events "encouraged paying customers". That presumably means you think there are some things which should be out of bounds to freebie accounts, so that being able to get them encourages paying customers. Boy, you're making a huge jump. When I said "encourage", I meant "encourage". If I meant "ban" I'd have said "ban". There's no "banning" involved. Why would you ban freebie accounts from an event or other attraction? You'd still get dwell from them, just not as much. The point of the developer rewards is to encourage the growth of attractions that bring people into SL who make money for Linden Labs. The point to the freebie accounts is twofold: to give people a way to get their feet wet, and to make SL a more interesting place simply because it's got lots of people in it. If the developer rewards are going to subsidise freebie accounts that don't lead to people participating in SL, then they're a net loss for LL and will go away. I'm suggesting ways they can be modified so they encourage the original goal of creating a more interesting SL to attract paying customers, instead of turning people off.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-02-2005 11:11
From: Argent Stonecutter The point of the developer rewards is to encourage the growth of attractions that bring people into SL who make money for Linden Labs. The point to the freebie accounts is twofold: to give people a way to get their feet wet, and to make SL a more interesting place simply because it's got lots of people in it. If the developer rewards are going to subsidise freebie accounts that don't lead to people participating in SL, then they're a net loss for LL and will go away.
Well, ok. I'll try to avoid hyperbole and state that there are, out there, folks (I've met quite a few) who think premium is unnecessary because "we can just earn the money" - and I mean by making stuff, not by camping - or that if they couldn't earn the money, they wouldn't want to play. Every time someone says "Anshe built her empire out from a basic account", somebody else hears "if I can't succeed on a basic account, I can't succeed full stop, so why get a premium?"
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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12-02-2005 13:26
From: Yumi Murakami Every time someone says "Anshe built her empire out from a basic account", somebody else hears "if I can't succeed on a basic account, I can't succeed full stop, so why get a premium?" That's a valid thing to think, but it leaves us stuck where we are now... not enough good things to do to hold people's attention and engage them, and not enough people willing to engage to help them come about in the first place.
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
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12-02-2005 14:03
From: Sparkle Skye A small amount of disposable income is easily purchased on Lindex, people who I have referred and brought over to SL do as well. Small content will not cut it, I continue to purchase content from others, my biggest issue is not finding enough diverse quality content and thats what I hear from other avid consumers.
I think Chip is correct that is more to do with peoples's perceptions about SL's Marketing and when they first enter SL.
The people I referred to SL I was sure to inform them this was much more expensive enviroment/game then we had come from. I reffered them immediately to GOM and helped them learn how to purchase money, let them know once they tested SL upgrade to premium .
Most of them have been here a year now none of these people are content creators and have never expressed a complaint about having to purchase money to play the game.
New users who come on thier own get a much different education when they ask about how to get money. If they look at events, popular places everything is screaming FREE Money just sit and collect.
I am not a fan of There I played it for a while and it was not my cup of tea I went there from TSO I asked like every new person how do you get money are there jobs like in TSO? Answer no you go to the website and buy money which I & every other player in THERE does.
I am not saying we should'nt give help to new users but if this is what they learn in thier first few weeks on SL why should'nt they keep expecting everything for free? If buying money on the lindex were a effective solution, we would not be having this discussion. Many people who pay for a basic premium account witha little land, cannot, or don't want to justify spending the extra money to particiapte. these are the casual players. Maybe they are shlling out for WOW and SWG too. But really, id does not good to tell people that they way they get money in the game is to buy more money. They will say, "well thats fucked up," and run off to play another game. My thought is that people who come to the game will know that it is easier to buy money fora skin, or for land, but they could save up say 3000 linden in a month they could have that skin. And if they wait four months they can have a starely skin. Of course noone is going to get rich, but they will feel like things are attainable. Similary with people on a basic account, if they were getting say 1000 linden a month instead of 250, then they could see things as atttainable. I am pulling these numbers sort of randomly out of a hat, obviously, but I think they might be a reasonable increase. Certainly I would not advocate any more of an increase, the point is to give people a little money to spend to play the game. I also thnk if you added some more money, the clubs and events could have nominal cover charges @10-20 linden.
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Blue Burke
god I love this game :}~
Join date: 5 Jul 2004
Posts: 147
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Ooops
12-02-2005 17:51
From: Sensual Casanova Are you kidding? Oooops Sensual spoke befor thinking. What earning could you even think of? What developer bonuse? Please. Your kidding right? Do the math befor you question my statement.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-03-2005 00:47
From: Yumi Murakami Well, ok. I'll try to avoid hyperbole and state that there are, out there, folks (I've met quite a few) who think premium is unnecessary because "we can just earn the money" - and I mean by making stuff, not by camping - or that if they couldn't earn the money, they wouldn't want to play. Right, but you weren't replying to "folks (I've met quite a few)", you were replying to me, so it would probably be more productive if you read what I actually write instead of replying to what "folks" are saying. I'm not "folks". I may have multiple body disorder, but I don't have multiple personality disorder.
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