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Warning! Self-replicating Land Scanner on many sims! |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-13-2005 11:35
Of course, none of us really do. We may all end up looking rather silly if he's not replicating across sim borders.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Reitsuki Kojima
Witchhunter
![]() Join date: 27 Jan 2004
Posts: 5,328
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03-13-2005 11:53
Of course, none of us really do. We may all end up looking rather silly if he's not replicating across sim borders. You might. A few others might. It's not really relevent to my complaints, though. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-13-2005 11:58
Yeah, but I don't think LL is going to care about the other complaints.
Replicating across the grid is the only issue that really is a concern for them. However, I don't know what PF is doing. It's quite possible he's not replicating across sim borders. So I reserve judgement on that issue ![]() _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Talen Morgan
Amused
![]() Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 11:58
Temp-on-rez objects originating in Welsh (or wherever) and travelling throughout the mainland, given that Temp-on-rez objects auto-die in 80 seconds? Despite your "testing" with Mr. Fats, you clearly weren't given the whole story. So please, defend the right to infect the grid with satellites if you like, but don't profess to know what these things are, because you manifestly don't. I didn't defend the right to do anything I merely stated my observations....so since I MANIFESTLY don't know what they are why don't you tell me? _____________________
Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life
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Shiryu Musashi
Veteran Designer
![]() Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 12:03
He is trying to tell you that a temp on rez object will NEVER manage to reach the farther sims of the grid without rezzing clones of itself.
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Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
Reitsuki Kojima
Witchhunter
![]() Join date: 27 Jan 2004
Posts: 5,328
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03-13-2005 12:03
Yeah, but I don't think LL is going to care about the other complaints. Replicating across the grid is the only issue that really is a concern for them. Thank you for being the judge of what is important. I happen to think your personally hot-button topic of the moment is far from the most important issue here. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Talen Morgan
Amused
![]() Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 12:05
He is trying to tell you that a temp on rez object will NEVER manage to reach the father sims of the grid without rezzing clones of itself. No shit sherlock.....and I stated yet again that I have only stated my observations on what I tested in one sim....get your head out of your ass and read. _____________________
Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 12:12
No shit sherlock.....and I stated yet again that I have only stated my observations on what I tested in one sim....get your head out of your ass and read. Look at the code, dude.. I did ...dude.. Well? You seem to imply to be the expert, you tell me. _____________________
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Shiryu Musashi
Veteran Designer
![]() Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 12:15
get your head out of your ass and read. Then maybe you can get your head out of your ass and read what people that have tested all over the grid said so far instead of coming here and boasting about your testing on ONE sim. _____________________
Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
Talen Morgan
Amused
![]() Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 12:18
Well? You seem to imply to be the expert, you tell me. I never implied I was an expert.. obviously you failed reading comprehension as well. I stated that 3 people tested this object in one sim and what we found to be true of that object. _____________________
Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life
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Talen Morgan
Amused
![]() Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 12:22
Then maybe you can get your head out of your ass and read what people that have tested all over the grid said so far instead of coming here and boasting about your testing on ONE sim. I did, I also read what Robin Linden said about the testing of said object and yet you still claim all kinds of ridiculous facts. There was no boasting involved and don't think you will burn me at the stake either. Get your little lynch mob and go cry about somewhere else. _____________________
Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life
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Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 12:22
I never implied I was an expert.. obviously you failed reading comprehension as well. I stated that 3 people tested this object in one sim and what we found to be true of that object. One object does not a pool make. There can be 1000's rezzed at any one given time. _____________________
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Shiryu Musashi
Veteran Designer
![]() Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 13:00
I did, I also read what Robin Linden said about the testing of said object and yet you still claim all kinds of ridiculous facts. There was no boasting involved and don't think you will burn me at the stake either. Get your little lynch mob and go cry about somewhere else. Besides the fact that you are absolutely NO ONE to tell me where i should post, what Robin said is just fruit of a very preliminary investigation. Proof of this is the fact that she stated some objectively uncorrect information. For instance that temp on rez items last 1 second. Moreover she stated that qwith 1,6 those objects would be returnable (still debatable since i still have to see proof that temp on rez items appear in 1.6 lists) and she missed the point that being able to return such items is absolutely pointless and useless since they return after 10 seconds. After all she herself stated that the investigation is in a preliminary stage. . _____________________
Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-13-2005 13:05
Understand that it is unlikely SL is going to do anything about objects which merely temp on rez or scan or move onto other people's property.
There are soo many uses for this functionality (airplanes for example) that it will not be curtailed in any way. Also, LL probably supports the ability for serious citizens to massively scan the grid as that leads to very interesting data reports which helps us understand second life better. The problem that LL faces is if everyone had their own land scanner or was replicating about the grid willy nilly things would come quickly to a grinding halt. The solution, as I see it, is very simple - just say that you can't massively scan the grid without owning land in the sims you're scanning in. Thus only the very serious will be doing this and the solution will be scaleable. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-13-2005 13:08
Also, Shiryu, you're only allowed to get really angry with everyone when you've been a forum punching bag for a few months.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Shiryu Musashi
Veteran Designer
![]() Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 13:18
I am absolutely not angry at all. I am just every day more amazed at how some people fail to understand some extremely simple points.
There are many legitimate ways to scan the grid for legitimate reasons without continuously using server resources and forcing the presence of one's scanners against the will of landowners. It's kind of easy to draw the line. _____________________
Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
Weedy Herbst
Too many parameters
![]() Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 13:34
It was posted earlier today, by Judah I think, scanning the grid en-mass would require some forewarning, an explaination of the exercise and welcome any critcisms or questions beforehand. That would show respect for the community at large. Much better for SL than a "just because I can" attitude, which is largely self serving at everyones expense.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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03-13-2005 13:40
So now he has caused damage? Please show proof I would like to see it and test against it as well. I, for one, am exasperated. Why the hell should we have to "show proof" that something over our land is actually causing damage? I will write it in big letters so that everyone can read it: LITTLE SECRET THINGS OVER MY LAND MIGHT OR MIGHT NOT ACTUALLY BE HARMFUL. EVEN IF THESE PARTICULAR ONES ARE NOT HARMFUL, THE NEXT ONE THAT SHOWS UP MIGHT BE. Geez. Asking someone to prove that these things have caused them harm is like asking them to prove that matches in the hands of the children in the apartment downstairs have actually caused them harm. I don't want the children downstairs playing with matches. I don't want to have to wait until I have been harmed to put a stop to it. Now on top of that, the measures that some residents feel compelled to use in defense of these things ACTUALLY DO use REAL SIM RESOURCES. So these things cause harm indirectly, if not directly, by causing people to build defenses against them. Those are actual, not theoretical, consequences. Whether the consequences are intended, or even reasonable, is entirely beside the point. Buster |
Shiryu Musashi
Veteran Designer
![]() Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 13:42
It's kind of simple. Make your items detectable, returnable and non permanent (meaning you scan the grid once and then you stop, then if you want to update your data you send them out again and them shut them off again).
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Shiryu Musashi
Musashi-Do Flagship Store http://slurl.com/secondlife/Eleganza/192/114/23 Musashi-do products on XStreetSL http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=261 Musashi-Do Blog http://musashido.blogspot.com/ Follow on Twitter http://twitter.com/ShiryuMusashi |
Ursula Madison
Chewbacca is my co-pilot
![]() Join date: 31 Jul 2004
Posts: 713
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03-13-2005 14:09
Hootchie hair and visitor counters are in every sim on the mainland too. The point? Visitor counters are evol exemplified but I bet everyone in this thread has or does have one out. These objects of petes seem to have negligable affects on a sim but the same can't be said of visitor counters, vendors, scrubbies, hootchie hair..... But I'll tell you the very real problem I have with them. I was just doing some testing in a vehicle... and these little buggers interfered with navigation. They zoom in unseen, perch a while, then poof away. While they are stationary, they are a total roadblock to vehicles using physical movement. Sure, they are small, and the odds of hitting one are low, but unless you are flying around with object beacons on, there's no real way to avoid one if they are in your path. The sheer volume of these objects increases the likelihood of striking one. And heaven help someone with a large vehicle with an interior space if one of these things scoots inside the vehicle in its movements. They would be hung up until the object moves along or they edit their vehicle off it... that is if they even realize that theres a tiny little sattelite causing their problem. Perhaps Pete should have thought about making them phantom as well. _____________________
"Huh... did everything just taste purple for a second?" -- Philip J. Fry
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Kats Kothari
Disturbingly Cute
![]() Join date: 14 Aug 2003
Posts: 556
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03-13-2005 14:15
Every item in world affects the asset server...what makes this object among the millions of others special? This object is trespassing unto other people's land, using the sim's resources (while one might not use that much, many of them with active running scripts do use up resources that do not belong to the object's owner) and keep returning even after they have been deleted. In a sim like Gualala, which is an older sim and most of the land belongs to the library, these kinds of objects' impact is noticiable. I own a store in this sim and do take into consideration my neighbor's feelings if I am doing anything that might cause their level of enjoyment to lessen. So while all the people that live in a sim could reach an agreement to make a sim liveable and to lessen the lag, we still have someone that doesn't live in a sim using up our resources constantly, without any consideration of how the objects are affecting the sim. _____________________
Maker of many kawaii items: Dolls, huggable plushies, and purses with cute critters. Visit Kats' Kreatures for a better look and feel free to explore! =^_^= Kats' Kreatures Gualala (140,9) "The cat is cryptic, and close to strange things which men cannot see..." - H.P. Lovecraft |
Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
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03-13-2005 15:58
I think I stopped reading on page 15ish.
I like pie. This has been yet another... useless post. (mine I mean) _____________________
Pudding takes away the pain, the pain of not having pudding.
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Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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03-13-2005 16:18
No, really... What about the ants?
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Cross Lament
Loose-brained Vixen
![]() Join date: 20 Mar 2004
Posts: 1,115
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03-13-2005 16:50
IIRC the ants were a runaway self-replicator back when the grid was younger. Apparently very obnoxious, but I don't remember the whole story. Before my time, I think.
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- Making everyone's day just a little more surreal -
Teeple Linden: "OK, where did the tentacled thing go while I was playing with my face?" |
Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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03-13-2005 17:22
Thanks, I just spent the last few hours looking it up.
Sounded hilarious. Between ants and green cube zombies, I'd have been laughing my ass off. <pictures myself building my first house> "Hmn-de dum... This ain't so hard..." <Green tranparent giant ants rampage into the property> "Awggggg, Yipe! WTF?! " "I knew thre was a reason Fox Frost gave me all these guns!" <Sounds of military hardware running non-stop> "Hey! Yikes!" ... "Medic!" ![]() |