Warning! Self-replicating Land Scanner on many sims!
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:07
From: Hank Ramos Bullets don't keep respawning themselves to get around the server's time limit on temp on rez objects existing in the sim.
These objects both get around land owner's autoreturn and the server's temp-on-rez autoreturn. They are not returnable, period. If somehow someone is able to return the ones that are over their land, the master just rezzes some more. They are self-replicating.
What is basically happening, is Pets is using server resources and sidestepping the rules. It's not against TOS, but probably should be. Hank, you have a point ...one of the few I've seen in this thread. Yes, they do use server resources but so do vendors...visitor scripts etc and from what testing i've done the resources they use are laughable compared to thes other objects. I don't own land in a few sims but I have vendors in tose sims...technically I am sidestepping the rules and using others resources too. Yes his objects are flying to coordinates in sims and staying at a fixed point for a matter of time ( i minute as far as I can tell) then they derez and one comes back ( a minute later as per my tests in boardman). I have only tested in boardman and ingrid can back up everything I've said relating to that test in that sim.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 10:07
Whatever is the origin point they scatter al around the grid and affect the whole grid. The origin point being on his land has NOTHING to do with the matter at hand. And yes they stay there and then derez, but then they are immediately replaced by new ones, so it's like they were constantly there. And Talen, i actually answered all your questions, but you seem not to read or to understand, probably purposedly. So i hereby award you with this decoration for merit. Congratulations and welcome to a very populated and exclusive club, compared to wich the FIC is a worthless group of fleas  
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:10
From: Weedy Herbst Wrong again, they die and re-rez above MY land not his. No, I was not wrong you just choose to comprehend things differently. They die and derez above your land.... So you are upset that you have things dying and derezzing above your land? They don't rez on your land ....they may seem to but they don't.
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Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life 
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:12
From: Shiryu Musashi Whatever is the origin point they scatter al around the grid and affect the whole grid. The origin point being on his land has NOTHING to do with the matter at hand. And yes they stay there and then derez, but then they are immediately replaced by new ones, so it's like they were constantly there. And Talen, i actually answered all your questions, but you seem not to read or to understand, probabkly purposedly. So i hereby award you with this decoration for merit. Congratulations adn welcome to a very populated and exclusive club.  You answered my questions? Think not....I'm still wating for you to show me conclusive proof that these objects have caused damage grid wide....you have not and you have not answered the question. Seems like you you are wrong.....again.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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03-13-2005 10:13
Also, if you want to get into resource issues?
Has anyone stopped to think the fun this is probably causing for the asset server?
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 10:15
From: Talen Morgan No, I was not wrong you just choose to comprehend things differently. They die and derez above your land.... So you are upset that you have things dying and derezzing above your land? They don't rez on your land ....they may seem to but they don't. Look at the code Talen, they re-rez from themselves. Only the first one originates from his land, the rest rez above everyone else. they are short lived, there is NO WAY they all come from his land. You are misinformed.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:15
From: Reitsuki Kojima Also, if you want to get into resource issues?
Has anyone stopped to think the fun this is probably causing for the asset server? Every item in world affects the asset server...what makes this object among the millions of others special?
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Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life 
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 10:16
From: Talen Morgan You answered my questions? Think not....I'm still wating for you to show me conclusive proof that these objects have caused damage grid wide....you have not and you have not answered the question. Seems like you you are wrong.....again. I Did, the not adressable littering of the grid IS by itself an objective damage, exactly like a dog owner that walks his dog around and leaves his droppings on everyone's doorstep. I'm sorry Talen, but you didnt bring a SINGLE valid point and still you wear out your fingertips on the keyboard. Congratulations again for your award.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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03-13-2005 10:16
From: Talen Morgan Every item in world affects the asset server...what makes this object among the millions of others special? ... Because it's rezzing thousands of times per hour, reach one being a unique object in the eyes of the asset server.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:18
From: Weedy Herbst Look at the code Talen, the re-rez from themselves. Only the first one originates from his land, the rest rez above everyone else. they are short lived, there is NO WAY they all come from his land. You are misinformed. not misinformed...I am going by the testing I did in boardman.....and it is possible they all come froma a central point what would make you think that its impossible. During our testing in boardman when the object derezzed another didnt show up for 60 secs or so ...so the derezzed object did NOT rez a new object. I highly doubt pete scripted it differently for each sim.
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Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life 
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 10:18
From: Talen Morgan Every item in world affects the asset server...what makes this object among the millions of others special? The fact that other items are bannable and or returnable in an easy way and are normally placed on their owner's land. And if they are not every land owner can decide to return them with a single click. On the other hand Pete's bots are specifically designed to IMPOSE their presence despite the landowner's will. A LITTLE difference, isn't it?
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 10:20
From: Talen Morgan not misinformed...I am going by the testing I did in boardman.....and it is possible they all come froma a central point what would make you think that its impossible.
During our testing in boardman when the object derezzed another didnt show up for 60 secs or so ...so the derezzed object did NOT rez a new object. I highly doubt pete scripted it differently for each sim. Look at the code, dude
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:23
From: Shiryu Musashi I Did, the not adressable littering of the grid IS by itself an objective damage, exactly like a dog owner that walks his dog around and leaves his droppings on everyone's doorstep. I'm sorry Talen, but you didnt bring a SINGLE valid point and still you wear out your fingertips on the keyboard. Congratulations again for your award. Yes your theory is conclusive proof Litter: # 1. A disorderly accumulation of objects; a pile. 2. Carelessly discarded refuse, such as wastepaper: the litter in the streets after a parade. I see no disorder and nothing is being carelessly discarded.... Maybe next time instead of making awards you can make a valid point because as usual yours has fallen flat .......again
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:25
From: Weedy Herbst Look at the code, dude I did ...dude.
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Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life 
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 10:27
From: Talen Morgan I see no disorder and nothing is being carelessly discarded....
I DO see it, sorry, and so do the majority of the posters in this thread  From: someone Maybe next time instead of making awards you can make a valid point because as usual yours has fallen flat .......again
I'm afraid the one that needs to still bring a single valid point is you. All your analogies have been troughly analyzed and discarded by more than one person. Enjoy your award.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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03-13-2005 10:30
From: Shiryu Musashi The fact that other items are bannable and or returnable in an easy way and are normally placed on their owner's land. And if they are not every land owner can decide to return them with a single click. On the other hand Pete's bots are specifically designed to IMPOSE their presence despite the landowner's will.
A LITTLE difference, isn't it? This had nothing to do with the quote of mine you used.....you should probably stop as you are making yourself look like an idgit. Better yet I'll help you out....I'm done here....Of all the discussion I've seen there are only a few who have stated compelling arguement and that would basically be Hank and Reitsuki even though we disagree on certain points. As for the clueless...remain that way and don't expect answers when you're holding pichforks and torches. The lindens would have taken action if only 1/10th of what has been said is true.
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Build a man a fire and he'll be warm for a day...set a man on fire and he'll be warm the rest of his life 
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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03-13-2005 10:38
From: Talen Morgan Hank, you have a point ...one of the few I've seen in this thread. Yes, they do use server resources but so do vendors...visitor scripts etc and from what testing i've done the resources they use are laughable compared to thes other objects. I don't own land in a few sims but I have vendors in tose sims...technically I am sidestepping the rules and using others resources too There's a slight difference in those scenarios. Merchants who use vendors in sims where they do not own land either pay a monthly fee to the land-owner -or- have been given permission by the owner to place the vendor. Either way, you're only using up server resources that have already been 'paid' for by the landowner.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 10:40
No worse deaf than one that doesn't wanna hear. Next.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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03-13-2005 10:43
From: Juro Kothari There's a slight difference in those scenarios. Merchants who use vendors in sims where they do not own land either pay a monthly fee to the land-owner -or- have been given permission by the owner to place the vendor. Either way, you're only using up server resources that have already been 'paid' for by the landowner. I don't want to see a ban on using server resources in a sim where you don't own land. There are already region resources available for people just passing through, or who may be in the sim doing stuff like gunfights. Flying on a vehicle doesnt' count towards people's land prim limits, temp-on-rez bullets don't, etc. and that's great. However, if you use just a few tricks (temp on rez, replication, movement), you can abuse that "public trust" where everyone is supposed to share those limited extra server resources. Those extra resources are for everyone to use, not for someone to use on a permanent basis.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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03-13-2005 10:53
From: Talen Morgan Not that any of you will actually care because I believe the majority of you would rather lynch someone ....but last night Pete, Ingrid, and myself tested his scanners in boardman. . Just wanted to pop in and say I was indeed there. Boardman has some whacky fps fluctuations, but Pete's scanner aren't the culprit... We looked at the numbers for a good hour. Now I need to figure out what's making the sim I live in so volotile fps wise, as I too, had blammed scanners all along.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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03-13-2005 10:53
From: Hank Ramos I don't want to see a ban on using server resources in a sim where you don't own land. Neither do I. There are many legitimate reasons for using resources in a sim where you don't own land.
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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03-13-2005 10:56
From: Hank Ramos However, if you use just a few tricks (temp on rez, replication, movement), you can abuse that "public trust" where everyone is supposed to share those limited extra server resources. Those extra resources are for everyone to use, not for someone to use on a permanent basis. Agreed Hank. Although some aspects may not be abuse, it certainly is misuse.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
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03-13-2005 11:06
From: Juro Kothari Neither do I. There are many legitimate reasons for using resources in a sim where you don't own land. Nether i do. I DO want to see a ban on CONSTANT use of resources in a sim where you don't own land with items expecially designed to FORCE such use over the landowners there working around return capabilities. That is the category Pete's scanner fall under. Please notice the keywords.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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03-13-2005 11:19
Using resources in a SIM where you don't own land is OK. Using resources in 100s of SIMS where you do not own land when you just have to rez 1 prim to get the ball rolling is simply *NOT* scaleable.
This is simple logic.
It's same reason why spamming is a problem. It is because one person can send out millions of emails at little cost.
If we increase the cost of money and time of using the entire grid then only a select, serious few will do so and thus.. problem solved.
However, right now.. anyone in SL could rez a 50 line script and replicate around the entire grid. And if this is what PF is doing, then obviously it should not be allowed.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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03-13-2005 11:33
From: Talen Morgan This isn't what the case is... Petes object isnt dropped on your land it flies there they rez from a master on his land I believe...and as you said phantom and temp on rez so how does this affect your land? people fire guns that have shells that are temp on rez and phantom and they land all over your land or wherever they may fall....whats the difference? Temp-on-rez objects originating in Welsh (or wherever) and travelling throughout the mainland, given that Temp-on-rez objects auto-die in 80 seconds? Despite your "testing" with Mr. Fats, you clearly weren't given the whole story. So please, defend the right to infect the grid with satellites if you like, but don't profess to know what these things are, because you manifestly don't.
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