Open Spaces Announcement & Talk with M and Jack Linden
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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11-08-2008 14:14
From: Ciaran Laval Linden Lab have control over this issue, this isn't a sudden overnight cost increase to them, they were monitoring the situation in August and September. A double digit rise is unjustified full stop. Well, they could have gone the other route and just banhammered everyone misusing openspaces, rather than changing the rules in your favor and raising prices to cover cost. That would have generated a lot less whining over the issue (since you wouldn't be able to whine).
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-08-2008 14:14
From: Argent Stonecutter I'm not "legal people". I don't care if they call them Openspace, Homespace, HomestarRunnerSpace, LostInSpace, or OutOfSpace. And neither should you, unless you're planning on pushing the button marked "OMFG Release The Landsharks". Argent I'll say it again, I don't think there's a case for bait and switch! Good grief man! LL just shouldn't have made the option more attractive! I'd be sending the flying monkeys out if I wanted to get them!
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Wildcat Furse
Registered User
Join date: 2 Jan 2008
Posts: 140
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11-08-2008 14:14
From: Vander Reich No, prims you "wear" do not show up on a SIM's prim count, but they definitely affect SIM performance. indeed, for some people that would like to see how ; Ctrl+Alt+Shift+D ADVANCED ->RENDERING ->INFO DISPLAYS ->AVATAR RENDERING COST put an x before this option, then you will see how heavily avatars are equipped ^^ I have 2756 as example !
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-08-2008 14:15
From: Baloo Uriza Well, they could have gone the other route and just banhammered everyone misusing openspaces, rather than changing the rules in your favor and raising prices to cover cost. That would have generated a lot less whining over the issue (since you wouldn't be able to whine). I'll say it again, Linden Lab ok'd rentals! Is that simple enough for you to understand?
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Jini Hammerer
The green chick
Join date: 22 Jul 2007
Posts: 196
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11-08-2008 14:16
From: AzA Zymurgy Look up at the top of the page..... see the Second Life hand? Thats what we are talking to, .... the hand, cause LL most definitely isn't listening. OK you win! This one wins the best post of the day award.
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Jini Hammerer
The green chick
Join date: 22 Jul 2007
Posts: 196
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11-08-2008 14:25
From: Baloo Uriza Well, they could have gone the other route and just banhammered everyone misusing openspaces, rather than changing the rules in your favor and raising prices to cover cost. That would have generated a lot less whining over the issue (since you wouldn't be able to whine). Yea! They certainly should ban everyone that has more then 750 prims on the property they are allowed to have over 3000 on and have events on on their lands ... god forbid how dare they use what they purchased! ..... LOL would have been almost as good a PR move as what they have already done.... Only they instantly cut off massive ammounts of income. concidering that you're talking sims and openspaces gone then Kinda like cutting off your nose to spite your face.
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Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
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11-08-2008 14:27
From: Wildcat Furse indeed, for some people that would like to see how ;
Ctrl+Alt+Shift+D ADVANCED ->RENDERING ->INFO DISPLAYS ->AVATAR RENDERING COST
put an x before this option, then you will see how heavily avatars are equipped ^^ I have 2756 as example ! Thank you the most informative post for me this thread, I didn't realize i could see this and its amazing now much we wear 
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-08-2008 14:30
From: Lord Sullivan Thank you the most informative post for me this thread, I didn't realize i could see this and its amazing now much we wear  You need to be aware that avatar rendering cost is how it effects you, not how it effects everyone. However it's an interesting point and I wonder if some of what has happened this week is because they couldn't convince people that this was an important issue to be aware of.
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Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
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11-08-2008 14:30
From: Wildcat Furse indeed, for some people that would like to see how ;
Ctrl+Alt+Shift+D ADVANCED ->RENDERING ->INFO DISPLAYS ->AVATAR RENDERING COST
put an x before this option, then you will see how heavily avatars are equipped ^^ I have 2756 as example ! Only ignorant people still think ARC has anything to do with the sim. rendering is relative to your computer. If you have render related lag then go buy a real computer with a quad core, 4GB memory, nvidia 8000 gpu or better, and a 64 bit os.. Or leave. Your choice. Lousy computers will not provide satisfactory performance under windlightDDOS. But harrassment for ARC is an abuse reportable offense. And WindlightDDOS and the entire group they brought in from the windlight company is the reason there is so much lag in SL today. Probably also the so-called heavier load on the back end when open space sims were offered with 3750 prims. But the blood drunk mob doesn't want to hear about the reality. Give up on the ARC garbage. attachments are not causing the problems. The viewer is the sole cause of the biggest part of the problem by smashing the asset system to grab the same textures over and over instead of caching them and using the cache. And the viewer is the fault of Pastrami who already tried, unsuccessfully, to turn the community on itself. Looks like Pastrami's wish came true anyway.
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Jini Hammerer
The green chick
Join date: 22 Jul 2007
Posts: 196
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11-08-2008 14:31
From: Lord Sullivan Thank you the most informative post for me this thread, I didn't realize i could see this and its amazing now much we wear  yea its a cool tool but don't ever look at mine especially when i am in my prim outfits LOL i kinda stay on my own sim when i wear it cause i am a lag monster with it on LOL its like 30,000 or something like that i forget off hand LOL
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Gordon Wendt
404 - User not found
Join date: 10 May 2006
Posts: 1,024
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11-08-2008 14:34
From: Ann Otoole But harrassment for ARC is an abuse reportable offense.
Depends on what you consider harassment. Kicking and banning someone from your land for ARC isn't ARable neither is telling them to take off their excess attachments if you own the land or are a representative of the land owner for example of the landowner. Really harassment for ARC is after that no different than anything else so I fail to see how that statement makes any sense.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-08-2008 14:34
From: Ann Otoole And the viewer is the fault of Pastrami who already tried, unsuccessfully, to turn the community on itself. Looks like Pastrami's wish came true anyway. You know Ann, you might be onto something here because there seems to have been an attempt to turn the community on itself with regard to the Openspace issue too. If the kids are divided, they will never be united.
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Wildcat Furse
Registered User
Join date: 2 Jan 2008
Posts: 140
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11-08-2008 14:39
From: Ann Otoole Only ignorant people still think ARC has anything to do with the sim. rendering is relative to your computer. If you have render related lag then go buy a real computer with a quad core, 4GB memory, nvidia 8000 gpu or better, and a 64 bit os.. Or leave. Your choice. Lousy computers will not provide satisfactory performance under windlightDDOS.
But harrassment for ARC is an abuse reportable offense.
And WindlightDDOS and the entire group they brought in from the windlight company is the reason there is so much lag in SL today. Probably also the so-called heavier load on the back end when open space sims were offered with 3750 prims.
But the blood drunk mob doesn't want to hear about the reality.
Give up on the ARC garbage. attachments are not causing the problems. The viewer is the sole cause of the biggest part of the problem by smashing the asset system to grab the same textures over and over instead of caching them and using the cache. And the viewer is the fault of Pastrami who already tried, unsuccessfully, to turn the community on itself. Looks like Pastrami's wish came true anyway. my ass is already 2000 points, so now I understand why my viewer is lagging ^^
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Urantia Jewell
Registered User
Join date: 18 Jun 2007
Posts: 22
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/me Wonders
11-08-2008 14:49
How much of the increased load on sims (which may have been underestimated by LL) is due to the upgrades to Havok4, and more specifically, Mono. It just seems that LL was okay with how OS's were being used until these "upgrades". Then, all of a sudden, we are abusing resources. Curious 
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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11-08-2008 14:49
Oh no.
Not back to ARC are we?
Prims do not cause lag as much as they used to. Back in 03/05 i would tell people to ZOOM in on my face and experience the slow down of my 500-1000 prim head (depends on what im wearing, but i average around 500-600 with hair), but now you zoom in my head and there is zero lag as the viewer picks up the prims.
I do not know what has changed, since I do not follow the technical underpinnings of SL, but whatever changed it was for the better.
ARC is the LL way of shunting lag responsibility and management to the resident. It is unreliable. Do not take the bait. Do not turn on your fellow resident.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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11-08-2008 14:52
From: Briana Dawson Do not take the bait. Do not turn on your fellow resident. Do not pass Go, do not collect £200. They've done the same with the Openspace issue Briana, there seems to be a theme here.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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11-08-2008 14:56
From: Briana Dawson Do not turn on your fellow resident. I've no desire to turn on any fellows at all - residents or otherwise. I'm perfectly happy if I can just turn on a girlie or two now and again 
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Lord Sullivan
DTC at all times :)
Join date: 15 Dec 2005
Posts: 2,870
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11-08-2008 14:57
From: Briana Dawson Oh no.
Not back to ARC are we?
Prims do not cause lag as much as they used to. Back in 03/05 i would tell people to ZOOM in on my face and experience the slow down of my 500-1000 prim head (depends on what im wearing, but i average around 500-600 with hair), but now you zoom in my head and there is zero lag as the viewer picks up the prims.
I do not know what has changed, since I do not follow the technical underpinnings of SL, but whatever changed it was for the better.
ARC is the LL way of shunting lag responsibility and management to the resident. It is unreliable. Do not take the bait. Do not turn on your fellow resident. Yes and I will echo total agreement here i was just interested as I hadn't seen it before oops lol As Ciaran said it was how it affected me and i understand that and agree there is enough in fighting atm we don't need more lol SO STOP BLOODY FIGHTING NOW YOU LOT AND GO TO YOUR ROOMS TO REFLECT 
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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11-08-2008 15:01
From: Briana Dawson Prims do not cause lag as much as they used to. . TPing into a sim with a prim-heavy avatar does indeed lag the sim for a bit and having a constant high turnover can keep the sim unhappy. Stuff like avatar script states and textures also adds but just getting the prim info sorted is more expensive than you'd think. This has been talked about at Andrew's office hour a number of times by Simon. It's easy enough to see by TPing prim-heavy but not texture/script-heavy into an empty full sim with the stats bar open. You are right in that once a new avatar is all sorted out, just having the prims isn't that huge of a deal. The load caused by traffic turnover is a very real case for LL not wanting clubs & stores on real openspace sims, tho.
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Soleana Teazle
Registered User
Join date: 18 Sep 2005
Posts: 5
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Has this hurt second life
11-08-2008 15:21
I wonder as I stand here and watch a concurrence display indicating over 70,000 on line at this time
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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11-08-2008 15:37
From: Argent Stonecutter Actually, if they do manage to throttle high resource use by lowering the limits on scripts and avatars in "the product formerly known as Openspace", you'll see a performance *increase* in "the product formerly known as Openspace". Unless you were one of the people running Zyngo and 30 campers and 1000 prims worth of temp-rezzers in an Openspace. But most people should see less lag. I'm not completely sold on the idea of limiting scripts simwide as I am on limiting avatars. In my own sim I have noticed that when the sim is busy, 2/3 of the active scripts belong to avatars. So perhaps some sort of script limit for avatars instead?
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Mephistopheles McMinnar
Be, or not to be...
Join date: 14 Sep 2008
Posts: 70
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11-08-2008 15:48
From the main topic "price changes" over "full SIM vs. OS performance" to "Viewer related lag"... what a way... I think discussions about viewer lag is totally wrong in this thread. If you have viewer lag buy i.e. a nvidia gtx 260/280 and have fun without viewer lag. If you feel it isn't enough, change to a SLI system with two gtx 260/280, otherwise understand that you can't set the settings to ultra and 512m draw distance with older cards like gforce 6800, 7600 etc. But the really funny thing are the users with half knowledge. It's hard to discuss important things with people who don't understand how (as example) the sl grid runs. So it's time for me to leave this thread till there is a reaction from LL. I'm really curious what M will wrote about the OS topic.
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Ann Otoole
Registered User
Join date: 22 May 2007
Posts: 867
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11-08-2008 15:50
Crippling the creative entertainment platform is not the solution.
Setting a clear unambiguous policy and then enforcing it is the solution.
Monitoring tools can be implemented to notify the Open Space Police Force that there is a sim that needs to be suspended for a week.
I guarantee if they start turning off abusive sims for a day, 3 days, a week, a month, a year, etc.... The abusers trying to profit off open space sims will move on like a swarm of locusts and new growth can take root again.
Punish the people that violate the clearly written unambiguous policies only.
Crippling the platform is stupid and introduces more defect opportunities thus causing more and more work over time which causes the need for more and more engineering staff and more and more heavy costs.
Business people need to be running this show.
*Code can be broken and gamed. Code is not a deity.*
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Felix Oxide
Registered User
Join date: 6 Oct 2006
Posts: 655
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11-08-2008 15:55
From: Ann Otoole Crippling the creative entertainment platform is not the solution. Setting a clear unambiguous policy and then enforcing it is the solution. Monitoring tools can be implemented to notify the Open Space Police Force that there is a sim that needs to be suspended for a week. I guarantee if they start turning off abusive sims for a day, 3 days, a week, a month, a year, etc.... The abusers trying to profit off open space sims will move on like a swarm of locusts and new growth can take root again. Punish the people that violate the clearly written unambiguous policies only. Crippling the platform is stupid and introduces more defect opportunities thus causing more and more work over time which causes the need for more and more engineering staff and more and more heavy costs. Business people need to be running this show. *Code can be broken and gamed. Code is not a deity.* How would they stop someone from maliciously going into an openspaces loaded down with horrible scripts hoping to get it shut down? **Code can't fix everything, but on the flip side, the more LL has to police resident behaviour, the more it will end up costing us for them to hire those resources.
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Baloo Uriza
Debian Linux Helper
Join date: 19 Apr 2008
Posts: 895
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11-08-2008 16:08
From: Briana Dawson ARC is the LL way of shunting lag responsibility and management to the resident. It is unreliable. Do not take the bait. Do not turn on your fellow resident. How? It's pretty ridiculous to think that all prims are created equal. ARC is just a tool to help encourage builders to take appropriate measures to build efficiently. Kind of curious what you're using a thousand prims on your head for, rather than spending a little time in blender to make a sculpty out of it...
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