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Rolling Restart to deploy 1.27.0

Kira Welty
Registered User
Join date: 15 Aug 2008
Posts: 125
07-21-2009 09:55
From: Meade Paravane
The wiki page is: http://wiki.secondlife.com/wiki/Linkability_Rules. It's really quite good and has been there for some time (almost 2 years). There have been number of discussions here in the forums about it.

AFAIK, the link distance has never been "anything and everything within 30m" but somebody like Andrew Linden would really be the one to ask.



When we asked about the performance of zindra regions - concern over LL stuffing all the high-traffic places on the mainland into a relatively puny number of regions - we were told that they would all be on class 5 hosts.

A truly horrible ansswer to the question that was being asked at the time but actually does answer your qusetion.


got it, Dante missed the Plural of rule (rules) in the link given. I've never had so many issues with linking distance errors since 1.27's deployment.

I was there when blondin answered the question about multiple clubs on the same sim and lag... that said how many things has blondin, jack and cyn actually been shown to be truthful LL policy? How many answers have been shown to be mere opinion of what they thought?
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Meade Paravane
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Join date: 21 Nov 2006
Posts: 4,845
07-21-2009 09:57
From: Dante Linden
If Meade's link also takes you to an empty page, try going to the main wiki page and searching for "linkability rules" to see what I was referring to.

/me thinks the URL you posted had 'rule' at the end instead of 'rules'.
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Meade Paravane
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Join date: 21 Nov 2006
Posts: 4,845
07-21-2009 10:01
From: Kira Welty
got it, Dante missed the Plural of rule (rules) in the link given. I've never had so many issues with linking distance errors since 1.27's deployment.

Unless Dante knows of some fix that went in, Andrew would still be the one to ask if anything has changed recently in this area. IIRC, he's got office hours on Tuesdays and Thursdays.

I do see a note from Andrew in the discussion page saying that he poked some value in the linkability math but that was over a year ago and if anything, it looks like he made it easier to link tiny prims together.

edit:
From: Kira Welty
I was there when blondin answered the question about multiple clubs on the same sim and lag... that said how many things has blondin, jack and cyn actually been shown to be truthful LL policy? How many answers have been shown to be mere opinion of what they thought?

We both know how any discussion about what Management Linden said about Adult Content vs what happened will turn out. There are plenty of other threads about that and this one doesn't need to be derailed.

I think Dante is honestly interacting more with residents here than just about any other Linden, with the possible exception of Prospero, that I've seen in the last year. He doesn't need to (and probably doesn't want to and very likely can't do anything about it anyway) read the adult content stuff.

TY, Dante. Really.

Anyway, personally, I'd be thrilled if my new home on zindra was on a class 6 host. I've been saying for about 2 years that LL should move to a QPI-based system, since it fits so well with the way they have sims pinned to specific cores. /me goes 'w00t!'.

If LL lied about this and put zindra regions on class 6 hosts instead of class 5 hosts, I'm really ok with that. Really really really ok.
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
07-21-2009 10:02
From: Dante Linden
I can't reproduce this. I've tried before and failed to repro it, and just now, I crossed the threshold and tried teleporting 15-20 times, and each time, I got the threshold message and remained logged in. What version of the viewer are you using?


I switched to the latest official release and got it with 6 tries, here's video: http://www.youtube.com/watch?v=Cz5ZtM_OHic
I admit I was retrying very quickly. Prior to this test I was using 1.22 and a plugin with the double-click teleport feature. The ability to retry without opening the map must've made it much easier to trigger the kick without any effort. But if you say both the kick and the act of repeated failures prolonging the block are bugs, that sounds good..!
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-21-2009 10:13
From: Dante Linden
The threshold is meant to reduce teleport abuse, which I guess counts as griefing.
o_O

What is "teleport abuse"?
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Miro Collas
Registered User
Join date: 28 May 2007
Posts: 73
07-21-2009 10:15
From: Dante Linden
There are two issues here.

1) The logout issue is a bug, but it's not one I've been able to reproduce. As I mentioned earlier in this thread, I always get the threshold message and remain in-world, and I've tried teleporting about 20 times after reaching the threshold. If anyone has a reliable repro, let me know.

2) Your failed teleport should not count against the threshold. If you want to file a pjira about it and point me to it, I'll import it and get it assigned to someone. If you don't want to file one, I can just file an internal one to get it resolved. Let me know either way.

The threshold is meant to reduce teleport abuse, which I guess counts as griefing.


Teleport abuse? Oh, you mean people who take advantage of this:
http://jira.secondlife.com/browse/SVC-4196
http://jira.secondlife.com/browse/SVC-3895

Yes, TP used repeatedly WOULD cause a SIM to stop, totally.

Anyway, I've been building the last few days so have not hit the TP threshold since I posted. I'll try to test a bit later.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-21-2009 10:16
From: Argent Stonecutter
What is "teleport abuse"?

Elanthius.

edit: throttling how quickly an individual can teleport is being added as a fix for the sim stalls??? This does nothing to help the high-traffic areas that are being tortured with this problem. Nothing at all.
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Dante Linden
Administrator
Join date: 5 May 2008
Posts: 94
07-21-2009 10:53
From: Meade Paravane
Unless Dante knows of some fix that went in, Andrew would still be the one to ask if anything has changed recently in this area. IIRC, he's got office hours on Tuesdays and Thursdays.


I spoke with Andrew, and he said you should not have been able to link two default prims at 15m. Feel free to talk to him at his office hours, though.

From: Meade Paravane

TY, Dante. Really.

Anyway, personally, I'd be thrilled if my new home on zindra was on a class 6 host. I've been saying for about 2 years that LL should move to a QPI-based system, since it fits so well with the way they have sims pinned to specific cores. /me goes 'w00t!'.

If LL lied about this and put zindra regions on class 6 hosts instead of class 5 hosts, I'm really ok with that. Really really really ok.


There are no regions on class 6 hardware, though that doesn't mean it wasn't the plan at some point (i.e., just because something was said and didn't turn out that way doesn't necessarily mean it was a lie - plans can change). And you're welcome =)
Dante Linden
Administrator
Join date: 5 May 2008
Posts: 94
07-21-2009 13:43
From: Day Oh
I switched to the latest official release and got it with 6 tries, here's video: http://www.youtube.com/watch?v=Cz5ZtM_OHic
I admit I was retrying very quickly. Prior to this test I was using 1.22 and a plugin with the double-click teleport feature. The ability to retry without opening the map must've made it much easier to trigger the kick without any effort. But if you say both the kick and the act of repeated failures prolonging the block are bugs, that sounds good..!


Ah, that video was helpful, thanks. I thought people were just getting logged out, not kicked (it didn't click for me when you said it was a KickUser message earlier). I talked to the dev that wrote it, and there is indeed a kick threshold in addition to the initial threshold. I wasn't able to trigger it because I couldn't teleport fast enough using the map. It seems likely that we're going to relax the thresholds a little next week until we deploy a fix that won't count failures against the thresholds, and then we'll discuss whether we should keep the kick threshold more relaxed than it is now.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-21-2009 13:44
From: Dante Linden
AhI wasn't able to trigger it because I couldn't teleport fast enough using the map..

You need teh frog avatar.
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Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
07-21-2009 14:22
From: Sindy Tsure
From: Lance Corrimal
if this is true, every single psyke security orb on the grid will be broken.
...and the crowd rejoiced.
1 user agrees.
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

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Dante Linden
Administrator
Join date: 5 May 2008
Posts: 94
07-21-2009 14:26
From: Meade Paravane
edit: throttling how quickly an individual can teleport is being added as a fix for the sim stalls??? This does nothing to help the high-traffic areas that are being tortured with this problem. Nothing at all.


That's not what it's for. I don't want to get into specifics, but there are bots that are constantly teleporting around to do things they shouldn't be. We can adjust the thresholds, and the idea is to make it so that humans generally aren't impacted but bots are.
Miro Collas
Registered User
Join date: 28 May 2007
Posts: 73
Texture upload error
07-21-2009 15:33
I was out shopping here:
http://slurl.com/secondlife/Sweet%20Reach/83/53/101

In the last few mins, I have had at least 5 errors pop up about textures failing to upload. I am posting from there now, so this is current.

Added: OK, in the last 10secs, I got a dozen more of those errors.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-21-2009 16:20
From: Miro Collas
I was out shopping here:
http://slurl.com/secondlife/Sweet%20Reach/83/53/101

In the last few mins, I have had at least 5 errors pop up about textures failing to upload. I am posting from there now, so this is current.

Added: OK, in the last 10secs, I got a dozen more of those errors.

/me goes to the Sweet Reach region and tries an upload - same error for me.

edit: the place rezzed pretty quickly for me.. 45 sim fps, 0 pending downloads/uploads, only 6 people here.
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Miro Collas
Registered User
Join date: 28 May 2007
Posts: 73
07-21-2009 16:26
From: Sindy Tsure
/me goes to the Sweet Reach region and tries an upload - same error for me.

edit: the place rezzed pretty quickly for me.. 45 sim fps, 0 pending downloads/uploads, only 6 people here.


Note, I wasn't trying to upload anything - I was just browsing the place, shopping. I think those errors were from the place itself, as textured rezzed in.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-21-2009 17:11
From: Miro Collas
Note, I wasn't trying to upload anything - I was just browsing the place, shopping. I think those errors were from the place itself, as textured rezzed in.

Oh.. D'oh.

/me also gets that error on the Terri region while trying to update a notecard. Haven't seen it from something I wasn't messing with yet, tho.
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Miro Collas
Registered User
Join date: 28 May 2007
Posts: 73
07-21-2009 17:38
I can't help but wonder if those errors were from my own textures being uploaded - meaning, my av. I have no clue. Still, I have never had that happen before, in over 2 years in SL.
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
07-21-2009 17:56
From: Miro Collas
I can't help but wonder if those errors were from my own textures being uploaded - meaning, my av. I have no clue. Still, I have never had that happen before, in over 2 years in SL.

Yes, baking uploads are triggering the errors too.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-21-2009 18:13
From: Viktoria Dovgal
Yes, baking uploads are triggering the errors too.

zomg.. they're out of uuids..
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Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
07-22-2009 00:33
From: Jayme Llewellyn
Do you people at linden labs realise that everytime you fix something in one of the rolling restarts or with a new viewer version, something else goes wrong. I spent half an hour with four different avi's trying to get onto second life. I got on alright, just my avi's refused to rez. I sat there for over eight minutes with one that remained nothing more than swirling ball of mist. I could tp, couldn't change outfit - all i could do was move and talk. all this after a fresh rolling restart. and yes, i clear my cache before i log off each and everytime. In the future, linden labs, please make sure that any upgrade or rolling restart will have absolutely no side-effects. If you cannot be 100% certain there will be no side effects, then it's quite simple - don't do it. If you continue with this sort of crap, it shows me and the rest of your clients you are nothing more than amateurs who are more concerned about your wallets than providing a working environment for your clients. get your collective heads out of the clouds.
Having gotten some programming experience under my belt, I can tell you that what you are asking for is impossible. Given the vast number of different computer and OS configurations that SL must support, the probability is high that, no matter how much testing a program goes through, there will be that one computer out there on which it breaks horrifically.

In any software deployment, except for those rare cases when absolute perfection is non-negotiable, such as in military applications, a certain percentage of bugs is expected and tolerated. Obviously, show-stopping bugs are squashed before the program goes gold, but a certain number of minor, pesky bugs are allowed to remain, to be addressed later as live program patches or updates. This has to be - especially given the wide array of different hardware configurations out there - otherwise the program would never make it out of beta testing, and would cost more than your house when finally released. For a complex piece of software that nobody has to pay for, I think LL does a pretty good job of keeping the bugs out. That's not to say they can't do better; but they're not doing badly.

I also know that a fair percentage of problems encountered with a given piece of software is usually not the software's fault; but rather is a result of a misconfigured computer or corrupt OS install. This is particularly true for those "bugs" that only affect a few people.

I'm not saying this to suggest that your computer is messed up. But what I am saying is that, if LL followed through with your request that "If you cannot be 100% certain there will be no side effects, then it's quite simple - don't do it"... Then we would still be using viewer version 1.0.0 -- if any at all!
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Katheryne Helendale
(loading...)
Join date: 5 Jun 2008
Posts: 2,187
07-22-2009 00:55
From: Dante Linden
That's not what it's for. I don't want to get into specifics, but there are bots that are constantly teleporting around to do things they shouldn't be. We can adjust the thresholds, and the idea is to make it so that humans generally aren't impacted but bots are.
Oooh! Land-bots!
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From: Debra Himmel
Of course, its all just another conspiracy, and I'm a conspiracy nut.

Need a high-quality custom or pre-fab home? Please check out my XStreetSL Marketplace at http://www.xstreetsl.com/modules.php?name=Marketplace&MerchantID=231434/ or IM me in-world.
Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
07-22-2009 01:00
From: Dante Linden
We can adjust the thresholds, and the idea is to make it so that humans generally aren't impacted but bots are.



then why didn't you do it?


I'm definitely not a bot but only one out of 4 or more teleports works. the rest fail with "The system did not respond in a timely fashion", followed by "Teleports have been blocked". The latter stays in effect several minutes, with the result that it takes me up to 15 MINUTES to get somewhere.


If you can't fix that, fix the goddamn sim borders, I can get faster than 15 minutes from A to B on my bike...
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
07-22-2009 05:55
From: Lance Corrimal
If you can't fix that, fix the goddamn sim borders, I can get faster than 15 minutes from A to B on my bike...

If you didn't already know, sim crossing times are almost totally driven by how heavy you are in terms of prims & scripts.

As an experiment, you can try detaching *everything* and seeing how well TPs and vehicles crossing sim lines work. Of course, you don't want to do that all the time but it will give you an idea of about how well these things *can* work and go from there. Maybe you have some heavily scripted HUD that you don't need all the time.

No, I'm not saying that you should have to do this - these things have been a problem for ages and they should work. And I'm getting a little tired of hearing how LL has limited resources when they're shoving stuff like zindra and that new blog software down our throats. That's the reality of SL, though.

/me still hopes for some comment from LL about the sim stalls when people TP in. Y'all know about this, Dante, right?? Right??? It's been a couple months and it's still really, really painful...
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Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
07-22-2009 06:14
From: Sindy Tsure
As an experiment, you can try detaching *everything* and seeing how well TPs and vehicles crossing sim lines work.



detaching everything for other than the experiment would make moving around pretty pointless, see www.slsailing.com.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
07-22-2009 08:34
From: Lance Corrimal
detaching everything for other than the experiment would make moving around pretty pointless, see www.slsailing.com.

Yes, as she said on the line immediately following the one you quoted.
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