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SL, A Sleeping Beauty and Blue Mars

Ting Luminos
Registered User
Join date: 30 Mar 2009
Posts: 65
07-08-2009 01:35
I really like the idea that LL are working on a secret all new, built from scratch SL. It makes me feel calm and more confident for the future of the platform.

If this isn't so - I'm concerned
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
Humbling experience
07-08-2009 03:48
From: Yuriko Nishi

also, most people dont know that there is a pretty big racing community in sl, and the 256x256 sim limit is not very cool to build racetracks, just an example of what bigger sims could do.


I was Skyping last night with a young chap (just finishing University) who is in BM, who was helping me sort out some graphics card problems, using Teamwork for remote desktop access. When we were done he gave me a tour of his project (he is a long-time Crysis player and modder).

He has build a full scale replica of the Starship Enterprise, all 800m long of it, with every deck, observation lounge, bridge, engineering, 10-forward, weapons, Pickard's ready room, etc, and I mean, every detail!

He was really looking forward to flying this beast around a BM City. He then showed me the Starbase that he had made with some friends for the Crysis Mod, all 12Km across!!!



He was bemoaning the fact that although he could get it into Crysis Mod (using a trick or two) he would not be able to get it into a BM City that was at the maximum size of 8km x 8km. So even a region that is over 976 times the size of a SL region, for some people, it still isn't big enough!

I came away very humbled indeed.

Guys, prepared to be amazed, very amazed, when BM launches.

Rock
Ting Luminos
Registered User
Join date: 30 Mar 2009
Posts: 65
07-08-2009 05:45
nice post Rock

I think it's important for people to understand the shear scale and grandeur of what's possible in the cryengine.

I'm also a BM beta developer. I'm very well aware of the Cryengines capabilities and basically there are almost no limits to what could be done.

I love SL ( as you all know by now ) but I fear the small sim sizes are it's achilles heel and once BM is running with economy in place etc, etc,

There really is the possibility of mass migration from one virtual platform to another.

I can only hope there is an SL V2 with super sizesd sims.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Does this need a < sarcasm > tag?
07-08-2009 07:45
From: Nina Stepford
From: Yuriko Nishi

i dont get all the hostility here.

it´s a bit like the old days when the kids where going like "my nintendo is better than your sega"
the sega was better.
You console kids just couldn't handle a real computer.
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Yuriko Nishi
Registered User
Join date: 27 Feb 2007
Posts: 288
07-08-2009 07:56
rock, interesting stuff, would love to see it sometime :)

do you know if bm is related to crytec somehow or did they just license the engine?

(yeah i am lazy i know i could google it ) ;)
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-08-2009 08:04
The reason sims are limited to 256x256 in SL is because scripts have too many hardcoded dependencies on the number 256.

I suggested a call to get the sim size three or four years ago, so this could be treated eventually as a legacy problem. That made too much sense, I guess.
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"And now I'm going to show you something really cool."

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Sendai Kanto
Registered User
Join date: 18 Nov 2007
Posts: 1
07-08-2009 09:14
While I think that Blue Mars will provide some of the much needed competition for SL in many ways I think that it is the "business" clients that will really love BM.

One of the things I get from all the blogs and postings about businesses having a "presence" in a virtual world is the lack of control they have over their environment. It seems that BM will provide that total control they are seeking. I think that BM might siphon off many of the potential clients that SL is trying to win over.

A business that desires to have a 3D presence in the virtual world could create a city in BM. Totally control the content, the rules, the look and feel of everything. I think this will be a very attractive prospect for many businesses.
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
07-08-2009 09:16
From: Yuriko Nishi
rock, interesting stuff, would love to see it sometime :)

do you know if bm is related to crytec somehow or did they just license the engine?

(yeah i am lazy i know i could google it ) ;)


Avatar Reality, based in Hawaii, and the owners of Blue Mars, are in no way related to Crytek, a German company, and the makers of the games Far Cry and Crysis, based on their CryEngine 2 technology, other than they have licensed the CryEngine 2 as a platform for Blue Mars. I don't know, but I daresay the licensing may include coding help from Crytek as the game engine is modified to become a virtual world platform.

Rock
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
07-08-2009 09:21
From: Argent Stonecutter
The reason sims are limited to 256x256 in SL is because scripts have too many hardcoded dependencies on the number 256.

I suggested a call to get the sim size three or four years ago, so this could be treated eventually as a legacy problem. That made too much sense, I guess.


Even sims of a maximum size of 256m x 256m are in no way 'limited' if only sim crossing was truly seamless, robust, and consistent.

I rather like the idea of building up in small chunks of 256x256, and SL could steal some thunder from BM right here by making sim crossing problems a thing of the past.

Rock
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
07-08-2009 09:25
From: Sendai Kanto
While I think that Blue Mars will provide some of the much needed competition for SL in many ways I think that it is the "business" clients that will really love BM.

One of the things I get from all the blogs and postings about businesses having a "presence" in a virtual world is the lack of control they have over their environment. It seems that BM will provide that total control they are seeking. I think that BM might siphon off many of the potential clients that SL is trying to win over.

A business that desires to have a 3D presence in the virtual world could create a city in BM. Totally control the content, the rules, the look and feel of everything. I think this will be a very attractive prospect for many businesses.


I think this is spot on.




Ah Rock, I see you have met Ruben. Amazingly talented smarty.
Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
07-08-2009 09:32
I have brought up larger sl sims in Office hours too. Besides the currert coding set at 256, there are other issues. The biggest being how accuratly(or not) the sim can deal with geometry. The further from 0,0 the wonkier things get.

A good demo of this problem is to try to build jewlery or something very small at over 1000 meters.
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
07-08-2009 09:34
There is nothing wrong with competition, choice is always good. Any good business should welcome the challenege of a competitor to keep it on it's toes. Blue Mars doesn't have to be an SL killer, there is plenty of room for more than one virtual world. If it does kill SL, then it will be LL's fault more than anyone else's, and they will deserve it then.
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
07-08-2009 09:38
I think that is very true Brenda. Competition can/should be a win for us customers. Either by more choices or a "better improve quick" SL.
Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
07-08-2009 10:08
From: Argent Stonecutter
Yep, and I don't expect to see anything like the variety of "hats" being available. There isn't likely to be any horsing around in Blue Mars...



Assuming there are no non-human avatar meshes, is that a bad thing? :)
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-08-2009 10:11
From: Maklin Deckard
Assuming there are no non-human avatar meshes, is that a bad thing? :)
Absolutely.
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"And now I'm going to show you something really cool."

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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
07-08-2009 10:48
From: Argent Stonecutter
Absolutely.


But human-only meshes would prevent furries, especially the toon-cute ones (blech!)! It'd be like a repellent! :)
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-08-2009 10:50
From: Maklin Deckard
But human-only meshes would prevent furries, especially the toon-cute ones (blech!)! It'd be like a repellent! :)
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
07-08-2009 10:52
From: Rock Vacirca
He has build a full scale replica of the Starship Enterprise, all 800m long of it, with every deck, observation lounge, bridge, engineering, 10-forward, weapons, Pickard's ready room, etc, and I mean, every detail!

He was really looking forward to flying this beast around a BM City. He then showed me the Starbase that he had made with some friends for the Crysis Mod, all 12Km across!!!




a) According to various sources, the 1701-D is just under 642 meters.

b) It's Picard, not Pickard.

c) Posting a screenshot from the movie does not impress me.

d) Funny how you posting city region limits and other technical data is obviously not against the NDA you signed... :rolleyes:
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
07-08-2009 10:57
From: Novis Dyrssen
a) According to various sources, the 1701-D is just under 642 meters.

b) It's Picard, not Pickard.

c) Posting a screenshot from the movie does not impress me.

d) Funny how you posting city region limits and other technical data is obviously not against the NDA you signed... :rolleyes:


You forgot to mention that the starship in the picture is not a Galaxy Class ship as Enterprise D was, but a Constitution II refit, as Enterprise A was. ;)

* I know not to be drinking Coke when reading one of Novis' posts.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-08-2009 10:58
e) I don't care what physics engine he's using, if he's physically moving that detailed an object around in 3d space it's going to bring it to its knees.
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"And now I'm going to show you something really cool."

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Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
07-08-2009 10:58
From: Argent Stonecutter


Meant in BM, not SL. :) And that picture is frightening!

On the topic of BM and restricted building, yes, it puts my little shop in SL right out of business if I choose to move to BM because I am not a maya 3D creator. However, I do think the elimination of mainland-style blight and adult prim body parts (freebies, usually oversized) worn by newbs and dinks in public is a small price to pay. Will I miss building? Sure. But from the pictures I have seen, the appearance of well-made 3D content more than makes up for it and would trade creation for less 'tacky' content ingame.
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
07-08-2009 11:03
From: Maklin Deckard
Meant in BM, not SL. :) And that picture is frightening!
That's my "naked, you call that naked, let me show you naked" avatar I use when people complain that my totally-G-rated avatar with all the sexuality of Donald Duck isn't wearing any pants. Got a 3d sculpted exposed spinal column in the back. :)
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
07-08-2009 11:03
From: Brenda Connolly
You forgot to mention that the starship in the picture is not a Galaxy Class ship as Enterprise D was, but a Constitution II refit, as Enterprise A was. ;)


Shoot! I'm losing my edge! :(
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
07-08-2009 11:15
From: Argent Stonecutter
That's my "naked, you call that naked, let me show you naked" avatar I use when people complain that my totally-G-rated avatar with all the sexuality of Donald Duck isn't wearing any pants. Got a 3d sculpted exposed spinal column in the back. :)


I much prefer a nice suit (circa 1890, with high collar, cravat, pocket watch, cane and top hat (although sometimes the hat IS mechanical).

http://farm4.static.flickr.com/3658/3444078576_cb43889acd_o.png


Though of late I have taken to a period naval costume when on one of the airships. :)

http://farm4.static.flickr.com/3403/3513811093_91d1aa7ff9_o.png
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
07-08-2009 11:40
From: Novis Dyrssen
Shoot! I'm losing my edge! :(


Don't feel bad. There is only one topic I can claim any semblence of Geekdom on and that is The Trek.
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.

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