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Blue Mars beta

Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-18-2009 02:46
From: whyroc Slade
I would look at some other upcoming virtual world platforms that are not getting the same kind of attention the Blue mars is getting, namely Vastpark and FriendsHangout. For whatever reason they have failed to capture the virtual going public's imagination. They are both very cool platforms with tons to offer.. why aren't they being discussed here as potentially the SL killer?


I was involved in the Vastparks beta. The main problem with Vastparks was that it was not a virtual world, it was similar to opensim in that it was simply a platform for others to turn into a virtual world.

To me, it simply did not have sufficient wow factor to warrant any expense, was very buggy, had poor camera controls, and their team (which I suspect was very small) responded very poorly to testers' comments and questions. They are now giving it away for free.

The other virtual worlds that I have recently tested are Far Realms (Sony's Home, free from the shackles of the PS3), which is way to cartoony for me, Mycosm (excellent), Metaplace (also way too cartoony), Twinity (seems to be aimed primarily at the German market), HiPiHi (just an opensim clone of SL, with all the bugs that that entails). However, I must say that BM is by far the leading contender for me from the new kids on the block.

Rock
Dave Herbst
Registered User
Join date: 4 Sep 2004
Posts: 343
06-18-2009 02:59
From: Rock Vacirca
I was involved in the Vastparks beta. The main problem with Vastparks was that it was not a virtual world, it was similar to opensim in that it was simply a platform for others to turn into a virtual world.

To me, it simply did not have sufficient wow factor to warrant any expense, was very buggy, had poor camera controls, and their team (which I suspect was very small) responded very poorly to testers' comments and questions. They are now giving it away for free.



I'll take that on good advice. I was intrigued by it.

OpenSim is useful to both me and Weedy, she uses it for machinima and I use it as a training tool for emergency services personel.

Something to be said about being governor :D
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-18-2009 03:58
From: Pie Psaltery
Ok now that's just funny. Linden Lab as the sole provider of "internal consistency and equality".
It's not funny, it's sad. I don't know why every developer who thinks they're going to make a mark in 3d virtual worlds starts out with "OK, let's start by seeing how much we have to restrict the end-user". The LEAST restrictive is Linden Labs and they're nowhere near as open as your typical MUD or Muck.

From: someone
What the hell does "internal consistency and equality" even mean?
It means that when I teleport to your sim, I'm still a ferret, and my flight aid still works. Even if you don't like ferrets and you don't think I should be able to fly.

From: someone
I can see be inquisitive and cautious about investing time or resources in a new project,
I spent a few years investigating every new 3d environment I found out about, and discovered that there's basically three kinds.

* Chat systems with 3d avatars, like Lively.
* Chat systems with 3d avatars and externally provided 3rd party content, like There.com.
* Second Life and derivatives.

I've been EAGERLY searching for a fourth alternative, and come up dry.

From: someone
but the sort of people who do want to invest are the same sort of people who built up THIS platform for you.
Yeh, like me. I've been one of the pioneers for 30 years.

From: someone
You're not a pioneer, Argent. You want it all worked out before you'll even step foot there.
You're stoned.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
06-18-2009 04:07
From: Dave Herbst
Admittedly, my wife and I had been fanbois of SL for a very long time.
Maybe that's the problem.

I've never been a "fan" of SL. I've *always* been critical of the limitations... the unnecessary limitations... in the platform, database, and scripting. There's a lot of standard and really fundamental capabilities that they would have automatically included if they had ANY experience with text-based worlds, that seem to actually scare them. Like user and object attributes that you can query from other objects, or scripted teleporting or private rooms. Others they've virtually shut down instead fixing of for no good reason, like push.

But at least they started with the assumption that everyone should have the opportunity to be part of the creativity of the world just by being there. Which is so essential that I'm still astonished that anyone would seriously question it.

Another interesting point, to me:

From: someone
Both Weedy and I participated in World of Warcraft beta and find remarkable similarities in Blue Mars development team.
I see a certain similarity between BM and 3d games too, I just don't see that as a good thing. You came to SL from a gamer background. I didn't, I came to it from a completely different direction.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
06-18-2009 04:12
From: Dave Herbst
Yes. BM gives me the impression, they would like to target developers who use their platform fas a proving ground for their respective projects, as a cheaper alternative to buying hardware and paying extra help, especially if the source code is mostly written.
Yes, that's the impression I got too. They are not creating a virtual world, they are creating a video-game development platform. I wish them all the success in the world, but I'm just tired of people who tried to make SL into that platform pushing Blue Mars as and "SL killer" when it's a completely different kind of animal from SL.
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"And now I'm going to show you something really cool."

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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-18-2009 04:16
From: whyroc Slade
I would look at some other upcoming virtual world platforms that are not getting the same kind of attention the Blue mars is getting, namely Vastpark and FriendsHangout. For whatever reason they have failed to capture the virtual going public's imagination. They are both very cool platforms with tons to offer.. why aren't they being discussed here as potentially the SL killer?
Never heard of them is why. Why don't you tell us how to find them, why you think they're cool, and why they should be considered "virtual worlds"?
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"And now I'm going to show you something really cool."

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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-18-2009 04:23
From: Rock Vacirca
You can lower the quality level (if your card is not up to 'very high') by following this procedure:


My biggest gripe with it so far is that there is no way to access anything that is not purely avatar-related anywhere inside the viewer.
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whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
06-18-2009 04:37
From: Argent Stonecutter
Never heard of them is why. Why don't you tell us how to find them, why you think they're cool, and why they should be considered "virtual worlds"?

Well the question was slightly rhetorical.. meaning !!of course you haven't heard them!! They are not virtual worlds but virtual world platforms. I don't really want to talk about them, brought up as merely examples and since you have been around virtual worlds for so long I'm sure you have heard of 'Google'? its as service where you can type in a keyword and get a page of results. (that was sarcasm)

-w
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
06-18-2009 04:44
From: whyroc Slade
Well the question was slightly rhetorical.. meaning !!of course you haven't heard them!! They are not virtual worlds but virtual world platforms.
Like Project Wonderland, then. They have the same relationship to Second Life that Smalltalk does to Linux.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
06-18-2009 04:52
From: Gabriele Graves
BTW Nobody is assuming BM is doomed, I certainly don't think so.
I think you and a few others are taking all this too much to heart as if it is some kind of personal thing against you. Why are you and a few others so defensive against any discussion of perceived things that are concerns?


Some people do seem to take their gaming choices verrry very personally. But I think it's more than likely at least a few in this thread work for Blue Mars itself.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-18-2009 04:58
From: Dave Herbst
That is nothing less than a personal attack.



Oh, so I'm wreckless too? You have absolutely no idea about my level of caution.

Add that to the list of personal attacks you so loudly denounce.

You are right about the fail to understand part.
BS, you are quoting me out of context. The line you reference in the first instance does not mention you at all and is true by itself in reference to nobody. How is that a personal attack?
In the second instance, you are coming to that conclusion, not me. Again nothing I have said attacks you. In the third instance the things you have said by comparison are direct name calling. Not the same thing at all.
Why not desist with this? It is getting old now.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-18-2009 05:00
From: Ephraim Kappler
It's interesting that quite a number of residents express this opinion, which is quite the opposite of what I want from virtual worlds. All my life I have leaned towards realism in my drawing and painting although I should say that a good strong 'line' has always been my first preference.

I don't see BM as the same thing as SL at all. In fact they are already two very different things in my opinion.

From what I've seen and read of BM, the pros are that residents and developers will be in a position to create much more showstopping RP games and scenarios.

Whatever the limitations of SL graphics might be, however, the freewheeling opportunities for creativity that all residents enjoy here just aren't there with BM.

Personally, I think I could get a great deal out of working on Blue Mars but I doubt it will ever be more than a drawing board and a business opportunity for me. I *need* the freedom that other residents enjoy in SL just as much as I don't.

If you see what I mean?
I definitely get what you mean, different strokes for different folks. It may turn out that BM is too photo-realistic for some. I might turn out to enjoy photo-realism more than I ever thought too. It is unclear at this point.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-18-2009 05:04
From: Clarissa Lowell
Some people do seem to take their gaming choices verrry very personally. But I think it's more than likely at least a few in this thread work for Blue Mars itself.
That had not occurred to me Clarissa but you could be right. If that is the case then that should be declared instead of all this nonsense we are seeing.
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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
06-18-2009 05:14
Oh Jeez - Blue Mars has a very limited number of employees at this point, I think someone mentioned 5? I'm quite sure that they have more to do right now than argue with SLers on this post.
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Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
06-18-2009 05:17
And we're to take your word on that, Imagin, because...? (An entire virtual world was launched and is being supported by only five people??)

It sure would make some things make a lot of sense - such as the continued necroposting of this thread.

(Most companies also hire a lot of freelancers, although I'm not 'accusing' anyone of anything in the converse, i.e. not saying that simply by working there that they are in this thread.)
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-18-2009 05:18
From: Novis Dyrssen
My biggest gripe with it so far is that there is no way to access anything that is not purely avatar-related anywhere inside the viewer.


Can you expand that Novis. Not sure exactly what you mean.

The BM Viewer is purely for importing objects from 3D packages, to see what you will get if you then upload those objects from the Viewer into BM, as the Viewer is simply a wysiwyg viewer. This is used by content developers.

The BM Editor has all the bells and whistles (used by city developers), including editors for terrain, terrain painting, animations, weather, materials, facial expressions, sound, etc.

Rock
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-18-2009 05:22
From: Rock Vacirca
The BM Viewer is purely for importing objects from 3D packages


Argh. I did not mean the thing they idiotically chose to call viewer, but the thing that we as common users refer to as viewer - the thing needed to access the online environment. In there, you can only change stuff about your avatar. No chance to access anything even remotely related to system preferences.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-18-2009 05:23
From: Argent Stonecutter
Yes, that's the impression I got too. They are not creating a virtual world, they are creating a video-game development platform. I wish them all the success in the world, but I'm just tired of people who tried to make SL into that platform pushing Blue Mars as and "SL killer" when it's a completely different kind of animal from SL.
I think you are on to something about the definition of a VW versus a game world here. Some one earlier said that you could not walk from city to city. To me a virtual world has a sense of location that is an illusion of being real at least even if it isn't.
By that I mean without being able to traverse a huge distance and cross from one city to another without a teleport, is an important factor in defining a virtual world to me.

Sure SL has private islands that are disconnected but we have mainland that isn't and it is a least possible to put PIs together to make a huge contiguous spaces.
I think I would miss this aspect now that I have experienced it. I like the sense of knowing where you are in relation to other things. This is one of the reasons why I like mainland so much. There is nothing like trying to traverse a continent via one of the huge waterways in SL. It would be a shame if that is missing. Obviously without this contiguous space consideration there are all manner of performance issues that disappear as well and so if it turns out to be true that multi-city contiguous spaces are not possible, that does change the nature of the comparison with SL in terms of complexity of the VW experience.
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-18-2009 05:28
From: Imagin Illyar
Oh Jeez - Blue Mars has a very limited number of employees at this point, I think someone mentioned 5? I'm quite sure that they have more to do right now than argue with SLers on this post.


I am sure that Jim Sink said at yesterday's interview that the number of employees was 57, but that they were recruiting and expected to have 200+ by the end of the year.

I was munching on some radishes at the time, but I thought that's what I heard.

Rock
Rock Vacirca
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Join date: 18 Oct 2006
Posts: 1,093
06-18-2009 05:33
From: Novis Dyrssen
Argh. I did not mean the thing they idiotically chose to call viewer, but the thing that we as common users refer to as viewer - the thing needed to access the online environment. In there, you can only change stuff about your avatar. No chance to access anything even remotely related to system preferences.


Ahh, the Client. The client that is currently available is a heavily cut-down version of the eventual release client. Right now, the beta testing is focussing on smoothness of installation, and stability. Once those tasks are accomplished they will release another client, with more features, and we will be asked to test-drive those facilities, and so on, until the end of beta.

Rock
Rock Vacirca
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Join date: 18 Oct 2006
Posts: 1,093
06-18-2009 05:45
From: Gabriele Graves
Some one earlier said that you could not walk from city to city. To me a virtual world has a sense of location that is an illusion of being real at least even if it isn't.
By that I mean without being able to traverse a huge distance and cross from one city to another without a teleport, is an important factor in defining a virtual world to me.


I think the BM experience will be very similar to SL, but without the disadvantage of sim crossing, in this respect.

A BM region can be any size from 128m x 128m up to 8km x 8km.

Now, an 8km x 8km BM region has a size approximately the same size as 976 SL regions, but with no sim crossings to worry about. That must be an advantage, for those contemplating transportation systems, and large builds.

When you wish to go from one of these 'super' cities to another, it will be just like teleporting from one continent (or private island) in SL to another, except instead of a black screen saying 'Teleporting' with a progress bar, BM is currently using a black screen with a 'Loading' icon on it.

For those who like walking from one sim into the next in SL, I think 976 regions worth of size will keep them busy for quite some time in BM (one guy in the BM Dev forum walked around the perimeter of Beach City, he said it took him more than 3 hours).

Rock
Anastasia Serenity
Registered User
Join date: 2 Jan 2009
Posts: 53
06-18-2009 05:52
From: Clarissa Lowell
And we're to take your word on that, Imagin, because...? (An entire virtual world was launched and is being supported by only five people??)




An inspiration has been launched - no new world. There is no prove that BM will work.

Sandbox Viewer is not the Cryengine2 Editor. Not yet :)
Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
06-18-2009 06:15
From: Rock Vacirca
I think the BM experience will be very similar to SL, but without the disadvantage of sim crossing, in this respect.

A BM region can be any size from 128m x 128m up to 8km x 8km.

Now, an 8km x 8km BM region has a size approximately the same size as 976 SL regions, but with no sim crossings to worry about. That must be an advantage, for those contemplating transportation systems, and large builds.

When you wish to go from one of these 'super' cities to another, it will be just like teleporting from one continent (or private island) in SL to another, except instead of a black screen saying 'Teleporting' with a progress bar, BM is currently using a black screen with a 'Loading' icon on it.

For those who like walking from one sim into the next in SL, I think 976 regions worth of size will keep them busy for quite some time in BM (one guy in the BM Dev forum walked around the perimeter of Beach City, he said it took him more than 3 hours).

Rock
Yup I already knew this when I posted what I did. It is great that cities can be that big, but even them you could never have then big enough to encompass bigger distances. SL mainland is much bigger than a linear 8km, there are some large estates that are much bigger. Even then it is not so much about size of the city but the travel between. It gives a sense of location. You always know where xyz city is in relation to abc city. The attraction of sailing or doing a road trip is the interesting things you see along the way. Not just getting from A to B. It also breaks the illusion if I walk to the edge of a city and there is no place left to go. Sure there are continent edges in SL but generally there is an illusion of real world continuity that I like and that I feel defines a VW like Argent says.
I am sure someone could explain better than I the concept I am trying to share here.

In a non-contiguous world what is the difference between teleporting and just logging out of one city and logging in to another? Yes we have that too in SL but we also have region crossing as flawed as they are which gives unlimited contiguous space potential.
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-18-2009 06:22
From: Rock Vacirca
Right now, the beta testing is focussing on smoothness of installation, and stability. Once those tasks are accomplished they will release another client, with more features, and we will be asked to test-drive those facilities


Pretty stupid to not even let the user choose a screen resolution, neither during install nor later on, since this is an essential setting for many users IMO. As an example, I am stuck with a client in widescreen format now while I still work on a non-widescreen TFT format. But I am no game developer of course. :cool:
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Argent Stonecutter
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Join date: 20 Sep 2005
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06-18-2009 06:26
From: Rock Vacirca
For those who like walking from one sim into the next in SL, I think 976 regions worth of size will keep them busy for quite some time in BM (one guy in the BM Dev forum walked around the perimeter of Beach City, he said it took him more than 3 hours)
But you won't be able to walk from the equivalent of Luskwood to the equivalent of Abbots Aerodrome. Or from Dogpatch to Night City in SPR.
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