Blue Mars beta
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 07:36
From: RobbyRacoon Olmstead Well, I don't think "only" really fits, since banlines and sim border crossings will limit that, in practice.
If Second Life ever resolved that, I might actually be interested in SL vehicles. Until then, I can get my daily dose of frustration in too many other ways to want to deal with border crossing.
. OK your point is valid if a little nit-picky. We all know that crossing can be a problem, no surprises there. They can also be no problem what so ever. The point is that however problematic it can be, it is still possible to do and there would be no inherent limits to the distances. If LL ever perfected the sim crossings then I think many more people would travel distances this way. The fact that there is still this possibility in SL is one of the things that keeps my interest in vehicles. If BM does not even have this concept then that particular dream cannot be realised at all.
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 07:36
From: Gabriele Graves I am at least one other who thinks that these concepts are important for a VW. What if I want to drive a vehicle 40 sims worth of distance? Or when the world grows 100 sims worth - even with the way SL is today the *only* thing (apart from the crossings) that limit how far a vehicle can travel in a straight line is how many sims you can put end to end. It is that kind of extensibility that I feel is important in a contiguous space. Well, 16 sims is the max at the moment, but Jim Sink did say that contiguous cities will not be available right now, but maybe later. Are there really 40 sims in SL, in a straight line, that you can travel in a scripted vehicle? With not one sim in the way that blocks object entry, or blocks scripts, or blocks you, and where the vehicle script will behave over all those sim crossings? (Beware, if you say yes, and give me the start and end sims of those 40, I shall rezz my magic carpet when I get home from work and attempt the journey)  Rock
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 07:41
From: Rock Vacirca Well, 16 sims is the max at the moment, but Jim Sink did say that contiguous cities will not be available right now, but maybe later. Well that is actually great news if they will consider it later on. Despite what it might seem I don't expect everything on day 1 lol. From: Rock Vacirca Are there really 40 sims in SL, in a straight line, that you can travel in a scripted vehicle? With not one sim in the way that blocks object entry, or blocks scripts, or blocks you, and where the vehicle script will behave over all those sim crossings? (Beware, if you say yes, and give me the start and end sims of those 40, I shall rezz my magic carpet when I get home from work and attempt the journey)  Rock Well I am not sure and I don't intend to find out - I think probably as I can travel from the north continent to the south on at least 2 continent areas.  I think it does everyone good to rezz their magic carpet once in a while anyway  Even if that isn't the case today, it could be tomorrow or some huge land baron could buy enough sims to make it happen. Hell I can even host my own OpenSim continent and if rent enough servers I could create such a distance or could collaborate with others to make that happen.
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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06-18-2009 07:46
From: Gabriele Graves OK your point is valid if a little nit-picky. We all know that crossing can be a problem, no surprises there. They can also be no problem what so ever. Okay, I get your point. But for the record, I wasn't trying to be nitpicky. I've not had a "no problem whatsoever" sim crossing in more than two years. Must just be me  This does make me wonder if Blue Mars will ever support crossings between regions that a single developer owns. We have people here in Second Life with more than 250 regions, it's reasonable to assume there will be some very large 'landowners' in Blue Mars as well. Surely some of them would like to see that feature. .
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 07:49
The Kessel Run is 71 regions.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 07:52
From: RobbyRacoon Olmstead Okay, I get your point. But for the record, I wasn't trying to be nitpicky. OK  From: RobbyRacoon Olmstead I've not had a "no problem whatsoever" sim crossing in more than two years. Must just be me  I think there indeed some people who suffer more than others and its variability is a problem in itself. I have to tell you though on the times the crossings have worked or mostly worked, I have had a blast traveling this way.
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 07:52
From: Argent Stonecutter The Kessel Run is 71 regions. Thanks Argent 
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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06-18-2009 07:59
From: Gabriele Graves OK  I think there indeed some people who suffer more than others and its variability is a problem in itself. I have to tell you though on the times the crossings have worked or mostly worked, I have had a blast traveling this way. When I first joined Second Life, before I even discovered vehicles, I would fly down the Linden Roads at full speed just seeing what there was to be seen. For the most part, sim crossings were a small problem, and I had a blast. At some point, that started to change, and sim crossings became so painful that I gave up on vehicles and even unaided cross-sim flight altogether. The natural consequence of that is that I have done little to no exploring in Second Life for ages, and it's become a much smaller world to me as a result. I wish they could fix that. .
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 08:01
From: RobbyRacoon Olmstead When I first joined Second Life, before I even discovered vehicles, I would fly down the Linden Roads at full speed just seeing what there was to be seen. For the most part, sim crossings were a small problem, and I had a blast.
At some point, that started to change, and sim crossings became so painful that I gave up on vehicles altogether. The natural consequence of that is that I have done little to no exploring in Second Life for ages, and it's become a much smaller world to me as a result.
I wish they could fix that.
. If it is any consolation, they are having exactly the same problems in Opensim too, and they have tried, and tried, and tried to mitigate sim crossing problems as a high priority. Rock
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 08:04
From: RobbyRacoon Olmstead At some point, that started to change, and sim crossings became so painful that I gave up on vehicles altogether. The natural consequence of that is that I have done little to no exploring in Second Life for ages, and it's become a much smaller world to me as a result. One thing that helps is to make sure all your scripts are compiled with "LSL" instead of Mono. An LSO script is a 16k chunk of code and data that can be transferred from one sim to another just by copying it. Mono scripts have to be stopped, converted to a linear form, then unpacked again.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 08:07
I agree, it is a shame that SL crossings are not more reliable but there are some of us who have not lost hope that it can and will be made better. If not in SL then in OpenSim as Rock states. If the people at BM are as good as is claimed then maybe they could succeed where LL have not - the influx of wannabe travelers alone would be worth the effort I think. How wonderful would that be? It would certainly be as much of a carrot to me as say photo-realistic graphics. To me contiguous spaces define a virtual world as much as anything.
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
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06-18-2009 08:10
Good morning, everyone., I see you all have been busy while I was sleeping lol.
In SL I have enjoyed buying a region, terraforming it, and filling it with stuff. I have enjoyed seeing if I could entice people to live there and pay me rent to offset the tier I pay every month. I have also enjoyed making things that I actually love (like any art). I have loved learning to make things, wanting to make things, making things, and seeing the things I made. I get a big kick out of it when people buy my stuff, and I appreciate more than I can say the people who have gone out of their way to contact me and tell me that they love my stuff. I operate at break-even, as far as tier goes. SL doesn't cost me a thing -- although I did lose a whole lot of money on set-up fees on sims before the land boom/bust.
All of this has evolved for me as I see what others are doing in SL. I go to Fatima Ur's places, or Julia Hathor's, or Nonna Hedges's and so many others I can't name, it really is so beautiful that it almost hurts to look at it. That inspired me to improve what I do, and to make something as beautiful.
The storm that is SL, the controversies and rages and fads and scams, has all the while raged around me, and I have paid some attention to it in case it affected me. For the most part it hasn't, because I didn't try to make money off of gambling or land speculation or sex or other things that turned out to be risky and needing to be controlled.
What will Blue Mars be? Will I be able to buy a spot that others can visit? Will I be able to terraform it, and fill it with stuff? Will I be able to offset the fee I pay for it by renting land and selling what I make? Will I be able to see what others have done and find it beautiful and will it inspire me to make more things? I think the answer to those questions is probably going to be yes.
Will there be controversies and rages and fads and scams in Blue Mars? Well, if it takes off, the answer to that is probably yes also.
Will I move there from SL? Not until Blue Mars is a reality. Not until I spend more time there than in SL, not until I have my own regions there that I have developed myself. Not until all the beauty has moved over there, not until people are putting all their love over there.
Will that happen? The simple answer is: I don't know. But because I love what I do, I will keep an eye on it, and today I will go build stuff in SL.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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06-18-2009 08:11
Good Morning Poppet  Which reminds me, I have stayed up far too long and should go sleep  Good night to one and all.
_____________________
 Trout Rating: I'm giving you an 8.2 on the Troutchter Earth-Movement Slut Scale. You are an amazing, enchanting woman, and, when the situation calls for it, a slut of the very best sort. Congratulations and shame on you!
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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06-18-2009 08:27
From: Argent Stonecutter One thing that helps is to make sure all your scripts are compiled with "LSL" instead of Mono. An LSO script is a 16k chunk of code and data that can be transferred from one sim to another just by copying it. Mono scripts have to be stopped, converted to a linear form, then unpacked again. Thanks for the tip, makes sense that serializing Mono is more difficult. I'll give that a try next time I'm in-world. Still, it reminds me a bit of the advice that was popular not so long ago about removing all attachments in order to teleport successfully. It worked, but simply wasn't an option I'd consider for the long term, and I usually just logged out of Second Life rather than deal with it. I am thankful that at least that particular situation got (mostly) fixed. Also, most people cannot ensure that all of their scripted attachments are LSL compiled, so it's not as complete a workaround as one might like. .
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 08:34
From: RobbyRacoon Olmstead Still, it reminds me a bit of the advice that was popular not so long ago about removing all attachments in order to teleport successfully. It worked, but simply wasn't an option I'd consider for the long term, and I usually just logged out of Second Life rather than deal with it. I am thankful that at least that particular situation got (mostly) fixed.
There were two times that was really bad. The first was when teleporting as basically logging out and logging in again (up to SL 1.  , the second was when sim crossing got REALLY bad, because sim crossing and teleporting are now basically the same operation. From: someone Also, most people cannot ensure that all of their scripted attachments are LSL compiled, so it's not as complete a workaround as one might like. No, and they're unlikely to do anything to change that because they've all got Mono fever at SL. 
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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06-18-2009 08:39
From: Argent Stonecutter they've all got Mono fever *chuckle* *snort* Almost lost some coffee there... .
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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06-18-2009 09:46
From: Argent Stonecutter In Second Life, content creation is part of play and interaction. True, I would never have created content without Second Life. It simply happened as part of my experience. And now I have a business that even generated a nice revenue. That would never happen in BM, if I understand the way it works. From: Argent Stonecutter Which is my point here.  And it is a point I definitely agree with, at least with the information I have so far. Of course it is good that people explore these new initiatives, especially since I have not the time to do so. So I learn from their experiences. But so far, the results are disappointing, as far as real competition for SL goes. And competition would be healthy, and probably benefit us all.
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 09:48
OK, I am home now, back in SL, magic carpet rolled up under my arm. So where is this 71-sim slalom run start and finish sims then?
Rock
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 09:54
Don't have landmarks, and Privateer Space isn't there any more, but Torley took a photo of the map. It starts in Klaw, and ends in Brindle. 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 09:58
If that's not long enough, try Pounce to Erlingherhal.
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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06-18-2009 10:09
From: Rock Vacirca We did find a way to change from widescreen to fullscreen though. It was posted a few days back. Thank you for ever so helpfully pointing me into the right direction... If by fullscreen you mean not in a window, that is easy to figure out, but not something I'd want.
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~~ immortal words of Rob Thomas ~~ Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 12:26
From: Argent Stonecutter If that's not long enough, try Pounce to Erlingherhal. Well Klaw to Brindle failed at the first attemp. Klaw did not allow the rezzing of objects, so I couldn't get my magic carpet out anyway, and to Brindle is not a straight line. Will try Pounce to Erlingherhal next. Rock
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 12:28
From: Novis Dyrssen Thank you for ever so helpfully pointing me into the right direction... If by fullscreen you mean not in a window, that is easy to figure out, but not something I'd want. Sorry, was at work and didn't have the reference to hand, here it is: http://life-on-mars.proboards.com/index.cgi?board=support&action=display&thread=35You can set whatever screen size you like there. Rock
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
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06-18-2009 12:34
From: Argent Stonecutter If that's not long enough, try Pounce to Erlingherhal. Pounce also does not allow objects to be rezzed, and Erlingherhal does not exist. Over the border from Pounce is Scratchy, that also does not allow objects to be rezzed, and no scripts either. Turning back to Pounce failed. The border appeared like an invisible wall that my avatar kept bumping into (both flying and walking). The only way I could get back across the border was by Map and teleport. Rock
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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06-18-2009 12:46
From: Rock Vacirca Pounce also does not allow objects to be rezzed, So start at Rathais or Scratchy. From: someone and Erlingherhal does not exist. Sorry, that's Earlingerhal. If that's still misspelled, try Oghus. (Sheesh. Am I being too subtle?)
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