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SECONDTHOUGHTS: removing telehubs thoroughly sickens community leader

Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 20:45
From: blaze Spinnaker
Go ahead, slog away - but do you really need to to bring the fansite discussion into the general forums?

And... you where doing? blaze?
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
11-25-2005 20:46
From: blaze Spinnaker
Go ahead, slog away - but do you really need to to bring the fansite discussion into the general forums?
Irony is on the menu tonite, eh?
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“Time's fun when you're having flies.” ~Kermit
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 20:46
From: Aimee Weber
Yumi is not from SLOG and posted that thread on his own.


Hey, well, I'm not from secondthoughts and I posted this on my own.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
11-25-2005 20:46
From: Cristiano Midnight
Aww Merwan, I hate when you are all confused by sudden movement. * pats Merwan on the head * If you are worried, you could be kind enough to let Jeska know that Blaze has been a bad little boy.


Wonder is a divine state of inspiration - confusion is for the thick of head - I live in a constant state of wonder!

One love my brother!

:cool:
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Don't Worry, Be Happy - Meher Baba
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 20:48
Some people seem to bounce from one side of the topic to the other, perhaps to maximize trolling effect?
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 20:50
This thread is really getting sidetracked.

I'd prefer it if we stayed on topic and discussed Prokofy's viewpoint on telehubs.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
11-25-2005 20:50
From: blaze Spinnaker
Hey, well, I'm not from secondthoughts and I posted this on my own.


Unlike you, I feel you have the right to quote any blog you wish as often as you wish.

The Lindens, on the other hand, may have to decide where they stand on residents ferrying text from banned users into the forums.
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Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
11-25-2005 20:51
From: blaze Spinnaker
This thread is really getting sidetracked.

I'd prefer it if we stayed on topic and discussed Prokofy's viewpoint on telehubs.



He's banned so we can't.
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Don't Worry, Be Happy - Meher Baba
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 20:53
From: someone

I personally wouldn't put such a high consumer tax in place in a world where the free flow of goods, services, people, and ideas have to be paramount to make a prospering open society. I'd oppose any payment or restriction on p2p movement, and my biggest complaint about this scheme is that it will lead to a huge world of red ban lines as everyone worries about surprise visitors.


I have to disagree with this point. We already have a "high consumer tax" in that you have to fly through reams of SL just to get to the store of your choice.

Going from high friction to frictionless is going to be very jarring. I'd rather see LL dial it slowly down so that they don't risk the economy with sudden jolts.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 20:54
Interesting thing, in the short term, this may seem to hurt the land owners near telehubs, but... I point to Babbages quote in my sig... it's very relevent here.
Those affected in the short term, who are able to best adapt to expected change, and work with it, can maximize long term output, those who can't... fight to keep the status quo.

I am curious if there are strings involved in the motives here... however.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
11-25-2005 20:54
From: blaze Spinnaker
This thread is really getting sidetracked.

I'd prefer it if we stayed on topic and discussed Prokofy's viewpoint on telehubs.

Do you really need to to bring the fansite discussion into the general forums?
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“Time's fun when you're having flies.” ~Kermit
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
11-25-2005 20:55
Someday, somewhere, it would be nice to see a thread with a decent idea that doesn't turn into a collection of "little quips" and comments about each other instead of addressing the issue.

I know these forums are not about pure logic but maybe everyone could pretend for a day or two just to see what happens.
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"If you see a man approaching you with the obvious intent of doing you good, you should run for your life." - Henry David Thoreau
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 20:56
From: Ice Brodie
Interesting thing, in the short term, this may seem to hurt the land owners near telehubs, but... I point to Babbages quote in my sig... it's very relevent here.
Those affected in the short term, who are able to best adapt to expected change, and work with it, can maximize long term output, those who can't... fight to keep the status quo.

I am curious if there are strings involved in the motives here... however.


I agree, but some people put a lot of faith and trust in LL not to change things. I also think at times LL did let on that telehubs weren't likely to change.

It's pretty tough to simply rip the rug out from underneath them. Can't they just slowly tug it away so they don't get completely tripped up?

I know the analogy is a bit stretched, I just don't see the value in going from super hot to super cold like this.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
11-25-2005 21:02
From: blaze Spinnaker
I agree, but some people put a lot of faith and trust in LL not to change things. I also think at times LL did let on that telehubs weren't likely to change.

It's pretty tough to simply rip the rug out from underneath them. Can't they just slowly tug it away so they don't get completely tripped up?

I know the analogy is a bit stretched, I just don't see the value in going from super hot to super cold like this.


I actually agree with you that i don't understand the all or nothing mentality. The telehubs can coexist perfectly with P2P. Granted, we still don't know 100% what they are going to do, but the abruptness of "ok, the telehubs are all going to be parks now" is a bit much.
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Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 21:02
I for one, see a potential boon, the problem is that it's not imediately for the land barons who've stedfastly clung to telehub land, as it was higher in aparent traffic. The boon will be in the economy at large, which will, if nurtured, help a larger share of the populace.
Ever watch A Beutiful Mind, Prof. Nash has a wonderful and fully valid theory. One I've believed in for a long time.

If companies A B C and D all fight over the top resource, resource 1, they will all block each other, loosing that resource for 3 out of 4 of them, if there are other resources, 2 through 5, which aren't as potent as 1, aren't as specifically high value, they will reap the rewards, and not cancel each other out.

The problem is, currently we have very large A and B businesses, which are all fighting for the 1 resource, those 2 through 5 resources trickle to the C and D businesses, but only trickle, because there are blocks near A and B that reduce this. Because A and B are fighting so hard for 1, 2 through 5 go away, out of disinterest.

A practical example given by Babbage, is the fact that people would try to go to an event, and end up at a telehub, surrounded by everything except the event, for a newer user, this is very confusing, and they loose interest in SL entirely, a customer is lost, as is business, for the A through D, everyone looses, because A and B are trying so hard.

Ideally people like Prokofy and Anshe would work to help others, thus improving the overall SL experience, that lost business wouldn't be as lost. However you have a few people, fighting like titans over limited resources, customers, and the customers get chased away. Point to Point teleporting means fewer customers get chased away, more customers means more customers for the big as well as the small, and if the small prosper, they become better customers for the big.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 21:09
Yeah, I agree Ice.

In fact, I think Anshe / Prokofy / whoever else may do very well with this change as they have a lot of non telehub land which may suddenly be worth a lot more.

It's the people who've spent a lot of time investing around telehubs that I feel sorry for.

It also make me wonder about what I've trusted LL not to do. Like, not revoke currency or something crazy like that.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 21:12
The major problem individuals with the telehub land have... is that the boon had by point to point teleport isn't imediately favoring them.

Shortsightedness can be a death of business. Long term future is how to stay strong.

There's a mark disadvantage in the current system:
1) people get lost easilly (Babbage commented on the red pillar bar's mixed results)
2) Telehubs become a war zone of the biggest money individuals, a telehub sim easilly exceeds L$10/sqm. a very large and difficult margin to reach.
3) Smaller time individuals are unable to come to these higher price locations because they are so over-priced due to the unnatural popularity of them.
4) The spirit of exploration seems lost, as most people do have a set destination when traveling these days.
5) As stated by myself and others in this thread, the locations near telehubs tend to harbor less interesting items, thus reducing, rather than increasing the popularity of a location.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
11-25-2005 21:18
From: blaze Spinnaker
3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance


I'm not sure being SL's most satirized person is something she should put on her resume.
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
11-25-2005 21:21
From: Cristiano Midnight
I actually agree with you that i don't understand the all or nothing mentality. The telehubs can coexist perfectly with P2P. Granted, we still don't know 100% what they are going to do, but the abruptness of "ok, the telehubs are all going to be parks now" is a bit much.


If we can P2P right from the Find results pages, then I would expect people will discover rather quickly that they don't need use the hubs anymore. Unless the place they are trying to P2P too blocks their access. This would be really odd if it was event, popular place or just places for that matter. Now if people are P2P to me from a people search and I am blocking them, then I don't really want them anywhere near me - not even at the closest TH for that matter.

Unless of course, P2P is going to be really annoying to use. Which then asks the question, "Why would the Lindens bother with putting the feature back in place in such a way if they are trying to retain players with usability enhancements?"

All-in-all, I expect that even if they coexisted, the TH will see traffic drop pretty quickly.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 21:25
From: Chip Midnight
I'm not sure being SL's most satirized person is something she should put on her resume.

Sadly, infamy, to many is as strong an advertisement form as fame, think back to my viral campagn reference... that even had simular shock value (the original, and still circulated due to a leak, SportsKa commercial had Ford afraid of PETA (whom also live on infamous reps), I think... yet the second, which showed the car whacking a pidgeon... was met with less hostility, seems a bird is less liked than a cat)

Michael Jackson always seems to have some wierd rumor or case against him when his new records are out. If you'd like more reference to the phenominon.

This thread speaks volumes of the individual's infamy and resulting fame, sadly.
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
11-25-2005 21:27
From: blaze Spinnaker

3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance

I am curious, what is an example of this vocabulary?
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
11-25-2005 21:29
I don't think that P2P will have quite as significant a negative impact on SL as those fighting to prevent it make out. That said, I don't have a problem with compromise solutions either. Whatever LL does, there will no doubt be unintended consequences they will have to adjust for.

I have *always* been under the impression that LL refused to commit on hubs staying or going... which obviously meant that they might be removed. When a friend of mine wanted to buy hub land months ago, one of things we discussed was the fact that hubs might go away. So I'm a little skeptical of the bait-and-switch claims.

LL had to make their announcement sometime, and there were always going to be some people who had just bought hub land who were going to be upset... you can't "average" a feature announcement over 12 or 24 months.

As for prokofy, I refuse to comment upon prok or prok's ideas in a place where he cannot respond.
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
11-25-2005 21:29
Okay, so about p2p and telehubs...

Oh wait, I completely forgot... I'm part of the group think. My apologies to blaze for existing.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
11-25-2005 21:33
From: Noel Marlowe
I am curious, what is an example of this vocabulary?


FIC, hectoring, pernicious, fuck-you hedonism, tekki-wikki, scripterati and "The CrystalShard problem"
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Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.

Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
11-25-2005 21:35
I'M SO SORRY BLAZE OMGZ
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