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SECONDTHOUGHTS: removing telehubs thoroughly sickens community leader

April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
11-25-2005 17:48
From: blaze Spinnaker
Let's try to stay positive here.

I think he's definitely a community leader:

1. He has been featured in Fortune regarding SL
2. He owns and manages significant amounts of LL land and deals with SL residents on a continual basis for his rentals
3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance
4. He contributes to popular SL magazines, such as the SecondLife Herald
5. He's participated in SL conferences, such as the SecondLife Community Convention
6. The list goes on!



Excuse me, but I read the Fortune magazine article and Prokofy was not featured in it at all. So Prokofy cannot lay claim to that fame.
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From: Billybob Goodliffe
the truth is overrated :D

From: Argent Stonecutter
The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better?
Yes, it's true, I have a blog now!
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 17:49
From: April Firefly
Excuse me, but I read the Fortune magazine article and Prokofy was not featured in it at all. So Prokofy cannot lay claim to that fame.


Details details details
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
April Firefly
Idiosyncratic Poster
Join date: 3 Aug 2004
Posts: 1,253
11-25-2005 17:59
From: blaze Spinnaker
Details details details

Oh, so that's your game, I get it now. Wheww! For a second there, I thought you were serious.
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From: Billybob Goodliffe
the truth is overrated :D

From: Argent Stonecutter
The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better?
Yes, it's true, I have a blog now!
Reginald Byrd
Registered User
Join date: 20 Mar 2005
Posts: 15
11-25-2005 18:39
I for one come here precisely cause it is a place with no leaders...I can avoid all that nonsense....so don't anyone speak for me. Thank you.
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
11-25-2005 19:01
From: blaze Spinnaker
Why didn't SL fete Pendari, Kendra, and Ulrika? We would be so much better off..

Sigh.


Jealous much? :rolleyes:

I forgive myself now for ever actually liking you. What an ass.
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*hugs everyone*
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 19:03
Ahhh, the problem with being sarcastic is no one ever knows when you're actually being serious. :(

Ah well, the slings and arrows
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
11-25-2005 19:06
I could care less about hubs, P2P or Prok for that matter. There is hardly any place to go to except for Slingo and so-called yard sales. Oh yeah and don't forget the Naked Mud Wresting Schoolgirl events.
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"If you see a man approaching you with the obvious intent of doing you good, you should run for your life." - Henry David Thoreau
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 19:07
From: blaze Spinnaker
Ahhh, the problem with being sarcastic is no one ever knows when you're actually being serious. :(

Ah well, the slings and arrows


90% of forum's problems come from people who are being sarcastic, and thus, seeming to be of a different opinion on a situation.
Maybe because I'm rarely ever sarcastic for that reason and they think I am.

Ehe...
Then again, everyone thinks everyone else is serious until the wars start.
Then the wars are huge.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
11-25-2005 19:11
From: blaze Spinnaker
Ahhh, the problem with being sarcastic is no one ever knows when you're actually being serious. :(

Ah well, the slings and arrows


Sorry Blaze, but when it comes from someone like you, who likes to play on the sides, emotions, and uses sarcasm, wit, and the gullibility(is that word?? haha) of others, it becomes hard to know where you stand.

Thus I have for a while now, and until you change your tune, decided to take every single word you state as you being serious. Sometimes that makes you look bad, but that's not my problem. :)
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*hugs everyone*
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
11-25-2005 19:20
From: blaze Spinnaker
Ahhh, the problem with being sarcastic is no one ever knows when you're actually being serious. :(

Ah well, the slings and arrows


It's such a shame that you are so misunderstood. :(
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go to Nocturnal Threads :mad:
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 19:21
Boy, this thread got off track didn't it?

I actually do find one of his theories very compelling though - that he who dies by the sword should be allowed to live by the sword.

From: someone

They want to create brutally punitive conditions for business. But then when these land barons react by marking up telehub land horrendously high ($50,000 on 1024 recently reflects the perceived long-term rental payout value, that they replaced with a sale instead of a rent) -- or when they cut up land into bits and make it sell faster (my personal beef against them), people scream
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
11-25-2005 19:30
am i like the only one in SL who was like "eh" when telehubs came and will be like "eh" when they go?

I don't understand what the big fuss is about, except for advertising.

which i guess depends on

location
LOCATION
LOCATION!!!

but besides that, fly or p2p.. bleh. I don't think it's the apocalypse nor have we found the Road to Shambalah.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 19:35
Well, I think the big fuss is how people like Kurohyu Song paid in excess of 40000 USD for probably like 10 telehub sims.

And LL just kept on doling them out with probably not even a "you might want to tone down the bids a bid, we won't necessarily have telehubs forever".
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
11-25-2005 19:35
I don't find any of the assertions made any better supported than the opposition stance. Very much the same routine you find across the board. I'm happy to ramble nonsensically to myself as well, I just don't expect anyone else to care.
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go to Nocturnal Threads :mad:
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
11-25-2005 19:39
From: blaze Spinnaker
Well, I think the big fuss is how people like Kurohyu Song paid in excess of 40000 USD for probably like 10 telehub sims.

And LL just kept on doling them out with probably not even a "you might want to tone down the bids a bid, we won't necessarily have telehubs forever".

Yeah well, she also charges astronomical prices...
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“Time's fun when you're having flies.” ~Kermit
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 19:51
From: someone

location
LOCATION
LOCATION!!!


It's interesting that you bring that up - does this mean the end of midnight city and mall shopping?

Will people just peruse the classifieds instead of wandering the malls?
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
11-25-2005 19:54
From: Eggy Lippmann
Remember, kids, all fiction begins with FIC



Indeed!


:cool: :cool: :cool:
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Don't Worry, Be Happy - Meher Baba
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 19:57
Telehubs where a case of forced exploration, let's make it so people have to travel, was an idea to make more of the world traveled, later the idea sort of fizzled as the actual fact set in. This created the ultimate in location for targeted advertising, I have personally been quoted as saying that advertisement that is malicious (popups, or particularly persistant ads) actually hurts the advertiser, when the goal's simply brand awareness, a more subtle approach tends to be better, I've seen both blatent advertising and subtle campagns and the subtle are the ones I remember more.

Examples I will use:
Verizon corporation's "Can you hear me now" advert campagn for cellular coverage in the US.
A viral advertisement by Ford motor company for SportsKa, a UK model of Ford compact.

The Verizon campagn actually makes "Can you hear me now" into a phrase people will yell at friends for saying, because it's made them sick.
SportsKa's ad, is one that is passively sent as a link over IRC, "hey look at this." or sent through file sharing sites, because it's simply a shocking (and on some levels, funny) advert.

The dot com craze brought with it a lot of advertisements that don't directly relate to the product, and these advertisements sell, why, not because they're in your face, but because they're memerable. The originator of the dotcom style commercials, and creator of the Superbowl tradition of being the site of having the most pronounced advertisements before the crash, the Apple "1984" commercial, where they introduced the Macintosh, with an advertisement specifically targetting the image of IBM's PC, and Microsoft's operating systems with a stark contrast and symbolism, not splashing the name prominently.

To this day, people remember the advertisement, even those like myself who did not see the original airing, think of it years after the original inception. Many also remember that this was the original version of 'think different' a common current generation apple campagn that goes more traditional with it's use of a catch phrase.

Simularly, (and this is where things get relevent) on any forum, your opinion is dictated by the majority of your posts, at liest as it's percieved. No one, I repeat, no one, will know you're not serious about what you express if this is the only thing you express. You simply get typecast as a troll, someone aiming to cause mayhem. This means that your supporters might actually believe your falsehoods, and the people against you, may actually share the true opinion, though neither they nor you will be totally sure. As sarcasm is not easily interpreted. Though these people fail to stop such behavior, which makes the problem worse.

Back on topic...
This telehub land, created a bit of a "dotcom" like bubble, in that the land was artificially inflated, I have said before, and I will state again, land in SL is server space you rent, "buying" telehub land is simply buying a vanity domain that matches a certain goal, those domains may die as the popularity that makes them common fizzle out (squatters during the dotcom hayday would squat on IP properties of movie studios for movies about to be released, for example) that hype makes the domain valuable, but only to those that seek the value it'd bring.

If one buys a dead domain, and builds it up, working off the old domain's popularity, the dead domain's popularity had better be strong enough, or the new content had better be worth it. With telehubs, there is no actual popularity, it's like buying a billboard on a main street of a city, worth something but only due to the fact that so many people will see it. It does not increase the popularity of that thing any more or less than having that sign anywhere else, save that it's near traffic.

Though I for one feel that billboards are a distraction and enough of one billboard will make one sick of seeing the name... aka, loosing a customer, rather than gaining one.

This post brought to you by SecondLifeServers.com and ibMapper, which... currently aren't really viable products yet, maybe someday they'll be worth something. At liest I'll have a popular domain until then (sic).
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Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
11-25-2005 20:01
You know, I can't speak for other people but myself, all shopping I do tends to be AWAY from Telehubs. I search for a store, teleport in to the closest spot and then fly for 200-800m. Never AT the hub, with the exception of island shops!
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Pudding takes away the pain, the pain of not having pudding.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 20:05
From: Tikki Kerensky
You know, I can't speak for other people but myself, all shopping I do tends to be AWAY from Telehubs. I search for a store, teleport in to the closest spot and then fly for 200-800m. Never AT the hub, with the exception of island shops!


I've flown well over 1K meters to shop on the mainland, when I do go shopping on the mainland. Though any time I do shop at any location that has rental or similar setups, I still see the same carbon copy laggy stuff that makes me not go near the place, certain shops are beacons of Avoid! that I'm compelled to steer clear of, most of those... are shops you'll also see near telehubs.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
11-25-2005 20:05
From: blaze Spinnaker
It's interesting that you bring that up - does this mean the end of midnight city and mall shopping?

Will people just peruse the classifieds instead of wandering the malls?


I think a well marketed, compelling destination will do perfectly fine. The non-descript crap malls that relied on random traffic will go away, which is not a bad thing. The era of the mall has been dead for a long time. My stand alone stores have always done better than those in mall locations. Most people can't even begin to name more than one or two malls they know of in SL (and I would say most of those are on private islands anyway), but they can rattle off a list of designers of stuff that they like. The telehub thing has always been an illusion - compelling locations and great stuff generate sales, not people being herded in on their way to some other destination anyway.
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Cristiano


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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-25-2005 20:06
From: blaze Spinnaker
Ahhh, the problem with being sarcastic is no one ever knows when you're actually being serious. :(

Ah well, the slings and arrows
I don't call it being sarcastic, Blaze. I consider the whole thread to be serious trolling, which is banned under forum rules. What is worse, for your own amusement, to try to get others make fools of themselves, you introduced the voice of a banned person, and praised him in ways I immediately saw to be ludicrous, but which others maybe did not.

In my opinion, this is one troll too far. Often you do amuse me, but the humor content here was negative, the intent very dubious, and the end result a forum TOS violation. I'd be grateful if you would cease quoting this banned person, even in jest. Any word of his is banned from here - please remember that.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-25-2005 20:12
I see, so any support of Prokofy is considered trolling now?

Perhaps we should add that to the TOS.

"Once banned from the forums, you shall never be spoken of again!"

I think it might a good idea if we have to photoshop him out of any images we post into the forums as well.

Regardless.. my point wasn't to incite but rather to bring voice to a view which opposes one I find exceedingly tasteless.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
11-25-2005 20:14
From: blaze Spinnaker
I think it might a good idea if we have to photoshop him out of any images we post into the forums as well.


Do you think we could do that? :D

*duck*
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Pudding takes away the pain, the pain of not having pudding.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
11-25-2005 20:15
I honestly wonder what you where expecting when you posted this in the first place, Blaze, praise for witt in a medium that has no way to determine the tone of a statmenet?
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