SECONDTHOUGHTS: removing telehubs thoroughly sickens community leader
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-25-2005 13:28
( Please remember, flaming is against the TOS. I realise some people wish to express negative opinions about other people, but I happen to like Prokofy and think he makes a positive contribution. Please take the negative energy elsewhere.) Check out the blog here: http://secondthoughts.typepad.comHighlights: From: someone Linden Lab's announcement that they were removing telehubs -- the main arteries of transportation and the main gathering places for commerce -- from Second Life -- thoroughly sickened me.
Prokofy, a leader of the SecondLife land baroning community (quoted in such periodicals as Fortune), expresses his feelings regarding the removal of Telehubs from the SecondLife community. Check it out and get some perspective from a thoughtful and important personality.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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11-25-2005 13:42
They were gathering places for commerce because they served a captive audience. Now people will actually have to work hard to make quality goods and advertise them if they want to sell things if telehubs go away. The horror.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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11-25-2005 13:42
"....and get some perspective from a thoughtful and important personality..."
Excuse me a minute... *walks out of the room, shuts the door, and muffled seizure laughs are heard, walks back in, straighens himself up*.
Okay, so.... you mean to say that... damn, hold on.. *walks back out of the room, shuts the door, and muffled seizure laughs are heard, walks back in, straighens himself up again.*
But while the removal of Telehubs (I'd still keep them and offer p2p as well, but it's not my decision) may change the way people handle land. (we really need zoning, seriously), it's only going to affect the Telehub Land Owners for a short while. They'll have to adapt. People who choose to live away from hubs to get away from overcommercialization will have to adapt, it's going to be a big change, and all we can do is get used to it.
And no, since I no longer own land, and won't bother with it again until I see more improvements, I don't have a place to speak on the matter. I just wanted to vent a little, page-long rants are for other people to write.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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11-25-2005 13:44
From: Lianne Marten They were gathering places for commerce because they served a captive audience. Now people will actually have to work hard to make quality goods and advertise them if they want to sell things if telehubs go away. The horror. True. I'll be able to MOVE, and GO PLACES. Instead of getting stuck in F*CKING SCRIPT-DISABLED HUBS that I can't easily fly away from at Mach velocity.
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Sebastian Skye
Second Life Resident
Join date: 20 Nov 2004
Posts: 89
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11-25-2005 13:52
From: blaze Spinnaker Check out the blog here: http://secondthoughts.typepad.comHighlights: Prokofy, a leader of the SecondLife land baroning community (quoted in such periodicals as Fortune), expresses his feelings regarding the removal of Telehubs from the SecondLife community. Check it out and get some perspective from a thoughtful and important personality. blaze blaze blaze. No one is more important than anyone else. Thank you Burke.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-25-2005 13:57
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-25-2005 13:57
From: someone blaze blaze blaze. No one is more important than anyone else.
Oh rly?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
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11-25-2005 14:16
From: Lianne Marten They were gathering places for commerce because they served a captive audience. Now people will actually have to work hard to make quality goods and advertise them if they want to sell things if telehubs go away. The horror. Trouble is there really is not a good effective system for advertising.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
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11-25-2005 14:17
I didn't listen to prok's insane dribbles before he was banned from the forums, why would I give his words any more weight now. Bleh. Would that the cancer could have been cut out completly. 
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*hugs everyone*
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-25-2005 14:17
I read both of the pieces there about telehubs several times, and I'm still none the wiser about why I should care about the rights of landowners and mall staff over my ability to get somewhere without running into ten million ugly, badly designed billboards and shops selling kinky boots, gradually solidifying in the air around me.
I don't think I'll miss that feeling of panic on rezzing at a telehub, the sudden urge to fly as fast as possible before I get trapped, combined with the knowledge that I never can - or playing the fascinating game of "oh, I've run into an invisible wall, I wonder if I can find my way out of this building while I can't even bloody see it". Yes, I think I'll manage to get by without those.
This guy is a "community leader"? What community is that, then? Not one that has anything to do with me.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-25-2005 14:19
From: Ordinal Malaprop This guy is a "community leader"? What community is that, then? Not one that has anything to do with me.
Yeah, that's pretty much the running joke.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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11-25-2005 14:24
Prok also doesn't like Neualtenburg --So no accounting for taste.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-25-2005 14:26
From: Ordinal Malaprop This guy is a "community leader"? Let's try to stay positive here. I think he's definitely a community leader: 1. He has been featured in Fortune regarding SL 2. He owns and manages significant amounts of LL land and deals with SL residents on a continual basis for his rentals 3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance 4. He contributes to popular SL magazines, such as the SecondLife Herald 5. He's participated in SL conferences, such as the SecondLife Community Convention 6. The list goes on!
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
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11-25-2005 14:30
And he's humble too.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-25-2005 14:32
From: blaze Spinnaker Let's try to stay positive here.
I think he's definitely a community leader:
1. He has been featured in Fortune regarding SL 2. He owns and manages significant amounts of LL land and deals with SL residents on a continual basis for his rentals 3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance 4. He contributes to popular SL magazines, such as the SecondLife Herald 5. He's participated in SL conferences, such as the SecondLife Community Convention 6. The list goes on! Well, 1 and 2 make me respect his opinions even less; if he's that concerned about making money in SL he's unlikely to have my best interests at heart. 3 I have no opinion on because I've no clue, and 4 and 5 count for lots of people. But those aside, to be a community leader, you have to lead a community of people who accept that you speak for them. If he doesn't then he's not a community leader. Plus, even if somebody *does* lead a community, that's no reason for their opinions to matter to me particularly, except maybe as information on what that community is likely to do - there are plenty of appalling communities in the world whose opinions I care not a fig for.
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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11-25-2005 14:33
Wait are you saying this thread was posted because of that recent thread about SLOG? http://secondslog.blogspot.com/Does this have something to do with Wired Magazine recently linking to SLOG? I don't think Blaze is that petty.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-25-2005 14:36
From: Ordinal Malaprop Plus, even if somebody *does* lead a community, that's no reason for their opinions to matter to me particularly, except maybe as information on what that community is likely to do - there are plenty of appalling communities in the world whose opinions I care not a fig for. You make some interesting arguments there. What about community leaders really concerns you, exactly?
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-25-2005 14:51
Nothing concerns me about the concept in general (well, not when it comes to their opinions in forms like this, anyway) it would depend on what they say.But because they are community leaders doesn't mean their opinion has any added validity beyond its actual content. And I don't agree with the content at all.
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-25-2005 14:52
From: Aimee Weber Wait are you saying this thread was posted because of that recent thread about SLOG? http://secondslog.blogspot.com/ Does this have something to do with Wired Magazine recently linking to SLOG? I don't think Blaze is that petty. OnetwothreefourFIIIIIIF 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-25-2005 14:58
From: Ordinal Malaprop But because they are community leaders doesn't mean their opinion has any added validity beyond its actual content. Maybe, but if people constantly link to them I suspect, validity or not, their opinions will hold more weight.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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11-25-2005 15:00
From: blaze Spinnaker Maybe, but if people constantly link to them I suspect, validity or not, their opinions will hold more weight. The links are generally "look at the riduclous shit he is saying about Aimee for the 8 millionth time this week", not "omg this community leader is so wise!"
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-25-2005 15:01
Remember, kids, all fiction begins with FIC
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
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11-25-2005 15:06
Back in 1.6 and before, Telehubs generally had 1000 FPS below others, due to all the advertisements and stores that'd cluster around them, I for one welcome point to point teleportation as I feel the centralized system was weak to begin with, and a source of problems later on (early in 1.5, there was a flawed object on a user that was causing telehubs to crash 1 by one as they'd be taken to the nearest telehub on re-connect, inadvertently causing traffic congestion as they went)
More recently I've observed the same trend at most hubs not related to Welcome areas, over half had the same types of stores, generally ones with poorly scripted venders, only in older sims where telehubs actually worth going to in my opinion, I generally end up going to an older hub and flying to my destination in most cases.
I say yes to Point to Point. As a centralized telehub system has many weak points which could result in problems down the road.
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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11-25-2005 15:07
From: blaze Spinnaker Maybe, but if people constantly link to them I suspect, validity or not, their opinions will hold more weight. Their opinions won't be any more correct if everybody gets them tattooed on their backsides.... It's of some use to know what somebody is thinking if they are representative of other people, even if they're talking nonsense, just so you're aware of the nonsense that people believe, but I don't even know if this chap *is* representative of anyone except himself. And in any case I'm far more concerned whether *I* should believe something, which depends on whether there's a good argument there.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-25-2005 15:10
From: blaze Spinnaker Let's try to stay positive here.
I think he's definitely a community leader:
1. He has been featured in Fortune regarding SL 2. He owns and manages significant amounts of LL land and deals with SL residents on a continual basis for his rentals 3. He's made a huge impact on the culture, even so far as his vocabularly has found itself to be a big part of the SL parlance 4. He contributes to popular SL magazines, such as the SecondLife Herald 5. He's participated in SL conferences, such as the SecondLife Community Convention 6. The list goes on! And I banned him for griefing in the Wilderness. So what does that tell you all eh???
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