I nominate Blood 21 created by Sephiroth Raven
Blood 21 rocks! I was pleased to be the first venue to offer it and it has been very widely received.
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Accepting nominations for Linden Lab's Arcadia Game Expo |
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Trinity Cole
Akasha Owner
Join date: 26 Apr 2005
Posts: 57
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02-03-2006 01:02
I nominate Blood 21 created by Sephiroth Raven
Blood 21 rocks! I was pleased to be the first venue to offer it and it has been very widely received. _____________________
Cheers!!
Trinity Cole As a friend once said about honey: "...but I hate honey....it makes me feel creepy from its sweetness" |
Chilly Charlton
Registered User
Join date: 15 Jun 2004
Posts: 483
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Some Questions
02-03-2006 07:57
Will LL provide a hook into the money event from the voting machine. My point being how can a game know that a person has paid to play the game?
I think at the very least that we should be able to submit code to be run on the money event (of course reviewed by LL). That way we can pass the UUID of the agent and or amount paid to the UUID of the game. There must be some way to allow/prevent play of the game based on the voting prim buy in? I also don't see how games with pots can be used such as tringo. Do you pay to play the game and THEN contribute to the pot. I don't see how pay for games that pay a percent out could be used either. For instance winner takes 90% of the pay in and 10% goes toward the vote. I'd create a brand new game for this if I could see a way to hook into the voteing process. I could even create a pot game that does a payback of 90% out of "My" pocket for which I know I'd be reimbursed at the end but that would be one hell of a float for that much time and would totally skew the amount voted as only 10% shout count toward the vote in those circumstances. Since there will only be 4 or 8 participants? Maybe LL should work with those selected to customize the vote process such that if the game calls for a payback then reviewed code/hooks into the voting process could be realized to accomplish such things as % to payback and % counted toward vote as well as some type of communication between the voting prim and the game itself so it knows who did a buy in. Honestly I don't know how any game can know who to allow play if there are no hooks into the voting prim. |
DeniseUnicorn Toonie
Registered User
Join date: 14 Sep 2005
Posts: 4
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02-03-2006 08:04
I nominate Rifkin Habsburg's game called "Danger Zone".
It's a game where you can ether stay or run at the right time to get the most gems possable. Each roll will give you gems or a danger. If that danger comes up a second time, everyone left in the round dies. |
Chromal Brodsky
ExperimentalMetaphysicist
![]() Join date: 24 Feb 2004
Posts: 243
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02-03-2006 08:40
I nominate Rifkin Habsburg's game called "Danger Zone". It's a game where you can ether stay or run at the right time to get the most gems possable. Each roll will give you gems or a danger. If that danger comes up a second time, everyone left in the round dies. I second this nomination! |
Drakkor Zadoq
Registered User
Join date: 8 Dec 2004
Posts: 3
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Nomination For Iron Perth's Billiards
02-03-2006 08:41
This pool table is the most affordable and well built of the any I have seen in game.
It plays well and is glitch free, as well as allows you to set money per game. It also has an auto land flat feature the physics requires for real time effect. I hereby nominate this. |
Intent Unknown
Registered User
![]() Join date: 16 Nov 2005
Posts: 82
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02-03-2006 08:56
Wow, some neat games mentioned here! I have one too but I'm going to save it for this years Game Dev competition!
![]() I'll second the nomination for the following entries: Les White's RC Indy Game Eckhart Dillon's Tech Warfare Ushuaia Tokugawa's Bling-Man |
Folco Boffin
Mad Moo Cow Cultist
![]() Join date: 27 Feb 2005
Posts: 66
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02-03-2006 09:26
Will LL provide a hook into the money event from the voting machine. My point being how can a game know that a person has paid to play the game? I think at the very least that we should be able to submit code to be run on the money event (of course reviewed by LL). That way we can pass the UUID of the agent and or amount paid to the UUID of the game. There must be some way to allow/prevent play of the game based on the voting prim buy in? I also don't see how games with pots can be used such as tringo. Do you pay to play the game and THEN contribute to the pot. I don't see how pay for games that pay a percent out could be used either. For instance winner takes 90% of the pay in and 10% goes toward the vote. I'd create a brand new game for this if I could see a way to hook into the voteing process. I could even create a pot game that does a payback of 90% out of "My" pocket for which I know I'd be reimbursed at the end but that would be one hell of a float for that much time and would totally skew the amount voted as only 10% shout count toward the vote in those circumstances. Since there will only be 4 or 8 participants? Maybe LL should work with those selected to customize the vote process such that if the game calls for a payback then reviewed code/hooks into the voting process could be realized to accomplish such things as % to payback and % counted toward vote as well as some type of communication between the voting prim and the game itself so it knows who did a buy in. Honestly I don't know how any game can know who to allow play if there are no hooks into the voting prim. I think the way they are setting it up is to vote for a game, you have to pay. This is going to be an attempt at preventing people from just randomly voting and such? The games themselves I think will be allowed to be played regardless of voting or not. I mean, if you had to vote in order to play, it wouldn't really be a vote. If you charge for the game, then you make money off that and might not get many people voting for you as they'd have to pay extra to say they like your game. If you have to pay to play, it better be a good game if you want them to dish out extra $L to vote for you as well. The cost of voting I think is determined by the game creator as to what they feel is an acceptable amount due to if the game requires money to play and other such related matters. So I don't think you'll be able to do your payout from pocket to get re-imbursed idea. Plan your payouts from the pot you have them donate towards or what you're willing to let fall out of your pocket in hopes of winning and keeping a quarter sim for free for a year. But, I'm not a Linden so I can't say for sure. That's just my $L2 understanding on how it's going to work out. _____________________
^-^
Signed, Gorgarath, Whom in this game called Second Life, plays the avatar Folco Boffin, and in this game called First Life, plays the avatar John McDonnell. |
Rifkin Habsburg
Registered User
![]() Join date: 17 Nov 2005
Posts: 113
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02-03-2006 10:28
I think the way they are setting it up is to vote for a game, you have to pay. As I read the rules, payment is for play, and not just voting. This would hopefully lead to a group-based decision on "most playable" game. If a bunch of people are paying to play a game over and over, that's a good indication it's a worthwhile game. It might be better than just one vote per person, because it measures enthusiasm. And it opens up an interesting dilmena for the developers. Should you charge a low amount, to try and get as many people as possible to play? Or should you charge as much as the market can bear, and try to maximize your income? But, as has been pointed out, there's some problems with this approach. Gambling games, with a payout, could easily game the system by paying people for play. Also, this setup is somewhat biased towards shorter games. I would like to enter Danger Zone in the competition, but I think some clarification of the rules are needed. |
Chilly Charlton
Registered User
Join date: 15 Jun 2004
Posts: 483
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Pay to play?
02-03-2006 10:40
Agreed ... the way I am reading it as well is it's a pay to play scenario. Otherwise why not just have a voting system that has nothing to do with paying?
Below is out of the first post on the fist page: ---------------------------------------------------------------------- Hints and advice for developers 1 - Since winners will be selected according to the amount of L$ accumulated in their voting machine, developers should consider how to make their games maximally re-playable. Consider prizes, or a ranking system, a tournament, regular Events listings, or other elements that encourage replayability. 2 - How much you want to charge Residents to play your game is up to you. The challenge is to make a game that's compelling enough, for example, to pay a small amount over and over again (the arcade model) or deep and involved enough to pay a lot up front. 3 - If you're a developer with an already existing game you'd like to submit, consider how it can be refurbished to succeed in Arcadia. 4 - Keep It Simple, SLer! Design a game that's easy to learn and enjoy within minutes, and does not require complicated instructions or commands to play. 5 - With such a short timespan, marketing and promotion and fostering a community of players is just as important as gameplay quality. --------------------------------------------------------------------- So it seems the games are to be pay to play and the "voting" box is where you pay. My original question (along with many others) is how does your game know someone paid to play it??? |
Osprey Therian
I want capslocklock
![]() Join date: 6 Jul 2004
Posts: 5,049
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02-03-2006 10:46
I'd like to nominate
Combat Cards by Doc Boffin AND Castle Wars by RacerX Gullwing AND DarkLife by Mark Busch _____________________
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Satchmo Prototype
eSheep
![]() Join date: 26 Aug 2004
Posts: 1,323
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02-03-2006 10:57
I nominate sicbo. It is in the final stages of development. Each player bets on the outcome of the throw of three dice. I played soo much SicBo in college. I used to head down to the Casino with $100 in my pocket, and when it got to $5 I would head to the SicBo table and slowly work my earning back up to the point where I could play BlackJack again ![]() _____________________
---------------------------------------------------------------------------------------------------------------- The Electric Sheep Company Satchmo Blogs: The Daily Graze Satchmo del.icio.us |
Tiger Crossing
The Prim Maker
![]() Join date: 18 Aug 2003
Posts: 1,560
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02-03-2006 11:03
Is this competition this year's Game Dev contest, or is it a separate thing? Soulds like a replacement to me.
Placing in each year's Game Dev contest -- with Arito Cotton's outstanding artistic abilities both years, Michi Lumen's sounds in year one, and Lucah Solvang's amazing card art last year -- I do want to jump in the ring yet again. I always want to do something new, and this time I have three game ideas I could run with, but have yet to decide which to use. One is a multi-player space trading and combat game not too unlike TradeWars2002, the old BBS door game, but gone 3D. Another is a race game reminicent of the time honored Mile Bornes card game. And the last is a collectable creature battle game similar to so many collectable creature battle games, but hopefully a whole lot more fun AND in 3D. For now, I'd call them: "Galactic Sludge Merchants", "RC Wacky Rally", and "Amalgamates" as working titles. ![]() But I haven't decided which would be the most fun. _____________________
~ Tiger Crossing
~ (Nonsanity) |
Ushuaia Tokugawa
Nobody of Consequence
![]() Join date: 22 Mar 2005
Posts: 268
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02-03-2006 11:30
Is this competition this year's Game Dev contest, or is it a separate thing? Soulds like a replacement to me. I see no indication that this is a replacement for the Game Dev contest. It looks more like Philip needed some game related content (because SL itself is not a game ![]() |
Satchmo Prototype
eSheep
![]() Join date: 26 Aug 2004
Posts: 1,323
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02-03-2006 11:38
I see no indication that this is a replacement for the Game Dev contest. Hamlet's post in New World Notes does imply that this is the '06 Game Dev contest. "Temporarily scrunching my game designer hat on top of my embedded journalist beanie, I recently helped Linden Lab architect this year's game developer contest, The Arcadia Game Expo. It's a lot more streamlined and grass roots than the last two contests (2005's competition featured here, 2004's, here), with no veteran game developers like Harvey Smith or Doug Church to judge it. (As cool as it was to have two guys I admire hugely come in to do that.) Instead, the idea this year was to create a format where the competitors develop their games with Residents first and foremost in mind-- games that are so addictive, fun, and easy to learn, they'd pay L$ on the barrel to play them. Which is why this year's contest boils down to ruthless efficiency of the market: the developers who make the most Linden Dollars, win." _____________________
---------------------------------------------------------------------------------------------------------------- The Electric Sheep Company Satchmo Blogs: The Daily Graze Satchmo del.icio.us |
Ushuaia Tokugawa
Nobody of Consequence
![]() Join date: 22 Mar 2005
Posts: 268
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02-03-2006 11:50
Hamlet's post in New World Notes does imply that this is the '06 Game Dev contest. Interesting! Thank you Satchmo. I hate to be negative but if this is indeed a replacement for the Game Dev competition then I have to agree with the concerns posted earlier in this thread regarding the potential for gaming the scoring system. |
Seraph Opel
le seri!
Join date: 23 Jan 2005
Posts: 29
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02-03-2006 12:06
I second the nomination for the Collective
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Zee Feaver
Registered User
Join date: 7 Oct 2003
Posts: 37
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02-03-2006 12:34
What rocket scientist dreamed up this way of 'voting'?
I nominate my new game. It's called: Look How Much Money My Friends are Happy to Pour into My Voting Machine so I'll Win This Competition ![]() |
Tiger Crossing
The Prim Maker
![]() Join date: 18 Aug 2003
Posts: 1,560
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02-03-2006 13:34
I imagine that the Lindens can, if necessary, compare the game operator's transaction history to the usage of the voting systems to detect "Here's L$10,000,000... Go put it in my voting box."
If you want to nominate one of my game ideas, just vote here for "Tiger & Arito's New Game" and say which one you think you'd like best. ![]() _____________________
~ Tiger Crossing
~ (Nonsanity) |
Lizbeth Marlowe
The ORIGINAL "Demo Girl"
![]() Join date: 7 May 2005
Posts: 544
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SLictionary
02-03-2006 13:43
I would also like to nominate SLictionary. Fun game, automated. Good Stuff.
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Groove Mechanique
The Skunker..
Join date: 27 Feb 2005
Posts: 13
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I never post but...
02-03-2006 15:14
Ooo I would like to nominate a game. The name of the game is Slictionary and Salem Penguin is the creator.
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Baroun Tardis
Registered User
Join date: 7 Nov 2005
Posts: 6
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Doc Boffin's Combat Cards
02-03-2006 16:14
I'll put one in for Doc Boffin's Combat Cards
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Harvest Morgan
Registered User
Join date: 16 Mar 2004
Posts: 1
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02-03-2006 16:38
I support the nomination for the Collective.
Harvest |
Asmodeus Nosferatu
Registered User
Join date: 28 Jan 2006
Posts: 1
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My Nomination
02-03-2006 17:00
I would like to nominate Doc Boffin's " Combat Cards " game.
I had a chance to try this game out recently. If you like Player vs Player combat strategy, then this is a well developed game. A.N. |
Weave Farina
Registered User
Join date: 28 Oct 2005
Posts: 1
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Combat Cards
02-03-2006 17:17
Ug-hey, ,me, i vote for Doc Boffin's Combat Cards
Gug'ye, Weave Farina, orc |
Hamlet Linden
Linden Lab Employee
Join date: 9 Apr 2003
Posts: 882
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02-03-2006 17:32
> the potential for gaming the scoring system
The question is, what would be gained by attempting to game the system? There's no L$ or US$ payout from Linden Lab at stake. The only prize to be won is the L$ earned by other Residents during the Expo, promotion of the game during the Expo, and for the top games, 1/4 of a sim for a year for free-- with the stipulation that they must keep the game running on that land throughout the year. There's little incentive to game the system, except perhaps for developers who are genuinely serious about creating a popular and successful game in SL. _____________________
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