Second Life 1.21 Viewer is Available Today
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Taya Maddux
Registered User
Join date: 18 Oct 2006
Posts: 2
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10-21-2008 23:01
I have/had the same issue. I crashed with each right click to edit. I rolled back to the previous viewer and all is well. .. .Or, as well as it was yesterday, which wasn't all that great either.  X Additionally, a friend and fellow Mac user is having trouble walking into mountains and flying off into the great unknown and ending up stuck in place but still able to IM and sometimes TP away from being stuck. He also reported borked movement controls and a wonky cam. Neither of us have lost inventory that we have noticed. Much more noticeable lag. Now I just wish SL would shut down properly instead of whatever it is doing to make my Mac think the program is crashing. This is with the rolled back version. Why does SL hate Macs so much?
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Rawhead Snoodle
Registered User
Join date: 18 Sep 2008
Posts: 25
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10-22-2008 06:35
From: Taya Maddux I have/had the same issue. I crashed with each right click to edit. I rolled back to the previous viewer and all is well. .. .Or, as well as it was yesterday, which wasn't all that great either.  X Additionally, a friend and fellow Mac user is having trouble walking into mountains and flying off into the great unknown and ending up stuck in place but still able to IM and sometimes TP away from being stuck. He also reported borked movement controls and a wonky cam. Neither of us have lost inventory that we have noticed. Much more noticeable lag. Now I just wish SL would shut down properly instead of whatever it is doing to make my Mac think the program is crashing. This is with the rolled back version. Why does SL hate Macs so much? Because it's a "straight port". That means that they didn't actually change much in order to get it to run on a mac...they just rebuilt (recompiled) the same horse shit they use for the other two platforms. The Second Life client (or viewer, in Linden Labs incorrect technical parlance) is developed under and for Windows XP and Vista. It is then straight-ported to Linux and OS X. Straight ports are always notoriously buggy and slow, and the only condition under which they work even a little bit under OS X is when the game publisher asks a company called Aspyre to do the port and distribution. Aspyre uses a highly customized WINE (its what you use to get windows games to run on unix systems--basically a set of windows APIs and libraries and the mechanism to translate between them and OS X) and ships it with every game they distribute, so that it "just works". Spore is an Aspyre game on OS X for example, and it works well. But Linden Labs decided to continue their massive incompetence and try to do an in-house straight port instead. There's a reason that not even companies like EA will try that anymore. BECAUSE IT NEVER WORKS. Hope this helps.
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Boy Lane
Evil Dolly
Join date: 8 May 2007
Posts: 690
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10-22-2008 07:08
Sorry, but that's complete bullshit Rawhead. SL works great under Linux and we all try to get it running under MacOS as well.
The only thing you contribute here is complaining. A disgruntled someone. That's not helping anyone.
And no, I'm not a Linden.
Boy
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-22-2008 07:19
From: Rawhead Snoodle Because it's a "straight port". That means that they didn't actually change much in order to get it to run on a mac...they just rebuilt (recompiled) the same horse shit they use for the other two platforms. [followed by insinuendo that they're doing something like running it under Wine] Have you worked on the source to the SL viewer? I have, and I can tell you that you're playing fast and loose with the truth... without actually being correct. Rather than write a Windows application and run it under emulation, which is the trick Spore uses and requires heroic efforts to work (Wine has taken years of work by hundreds of people), Linden Labs has created a portable application with platform-specific components for Windows. These platform-specific components have been replaced with equivalent native components on Mac OS X and Linux. This is the usual way of writing a portable application, and it's the one that virtually ever company that writes cross-platform code (Adobe, Apple, Mozilla, TrollTech, even Microsoft) uses. The only people who don't are the dedicated Windows-only gaming houses who are only too glad to be able to shuffle off actually designing software to be portable.
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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10-22-2008 08:27
/me takes Argent & Boy's food away. Don't feed the trolls!!! /invalid_link.html
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Rawhead Snoodle
Registered User
Join date: 18 Sep 2008
Posts: 25
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10-22-2008 09:11
From: Boy Lane Sorry, but that's complete bullshit Rawhead. SL works great under Linux and we all try to get it running under MacOS as well.
The only thing you contribute here is complaining. A disgruntled someone. That's not helping anyone.
And no, I'm not a Linden.
Boy And you are who again? Someone relevant?
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Rawhead Snoodle
Registered User
Join date: 18 Sep 2008
Posts: 25
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10-22-2008 09:12
From: Argent Stonecutter Have you worked on the source to the SL viewer? I have, and I can tell you that you're playing fast and loose with the truth... without actually being correct. I wrote the first three versions of a popular "hacker" version of the CLIENT actually. So yes, I'm quite familiar with the source code of the CLIENT. With that in mind, lets just skip the rest of your weak points. 
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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10-22-2008 13:05
From: Rawhead Snoodle And you are who again? Someone relevant? Just having to ask that question shows you don't know much about the SL open source community.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-22-2008 13:15
From: Rawhead Snoodle I wrote the first three versions of a popular "hacker" version of the CLIENT actually. So yes, I'm quite familiar with the source code of the CLIENT. OK, so you're actively bullshitting, instead of simply being uninformed.
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Anigma Eulenberg
Registered User
Join date: 21 Apr 2008
Posts: 2
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This is what real help should look like
10-22-2008 21:29
From: Emeline Magic To disable click sound in 1.21 client (tested on RC)
1) Bring up the "Advanced" menu, ctrl+alt+D on windows 2) Open the "Advanced" menu and select debug settings 3) Select "SndUIClick" (not sure about the name), remove the UUID and validate with enter 4) Select "SndUIRelease" (not sure about the name), remove the UUID and validate with enter 5) Enjoy an immersive experience I just wanted to say a HUGE THANK YOU for posting this helpful hint. You're a lot more informative than the actual staff that works this thing. Of course if you are an alt of the staff, keep up the great work and teach your co-workers how to REALLY answer queries. Otherwise keep doing what you're doing, we need more people like you with REAL SOLUTIONS and not just a lot of screaming or the same old answers and tricks that twenty people all feel the need to keep repeating.
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Katt Linden
Senior Member
Join date: 31 Mar 2008
Posts: 256
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10-23-2008 01:05
Please keep this thread on topic and avoid attacks or name calling.
Thanks.
-- Katt Linden
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Raven Primeau
Expletive Expletive
Join date: 19 Aug 2006
Posts: 26
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10-23-2008 04:52
I'll be downgrading back to the old viewer, not being able to log out and have a close up of my Angel and I hugging complete with hair and jewellry and all other attachments *which ends most my SL sessions* when relogging to last locn sucks. Maybe a small niggle to LL but really annoys me. A lot of the other niggles mentioned here I have been experiencing for some time with a variety of viewers, slow menu's, textures when building etc...text chat lag .....ad infinitum. Maybe this viewer aggravates them more, I had put it down to my less than brilliant connection and SL's general inability to cope. Seems a few changes for changes sake thrown in too, maybe someone has to prove their reason to be there by changing stuff that really doesnt need it. However.... how come using all viewers previous to this the default graphics Autoset to Ultra, and with this it is High....? BTW I usually knock the settings down to speed things up anyway unless taking piccies. WTF have they tinkered with to make such a difference. Anyhoo downgrading tonight till it is sorted. the benefits don't outweigh the problems for now. And as for ppl who need to downgrade, learn to save to disk and not run when downloading...I did the hard way 
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-23-2008 05:16
The "missing attachments" bug seems to be due to a bug in object-object occlusion. If you turn off occlusion it should go away. Possibly it's culling the object you're sitting on and confusing the attachments with part of the object.
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Ryou Yiyuan
Registered User
Join date: 8 Mar 2007
Posts: 48
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10-23-2008 06:46
With that new version, I am often disconnected from Secondlife and don't know why. When I tried to make blank texture at prim that take longtime.
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Opensource Obscure
Hide UI
Join date: 5 Jun 2008
Posts: 115
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10-23-2008 07:36
From: Katt Linden Please keep this thread on topic and avoid attacks or name calling.
Thanks.
-- Katt Linden Katt, you may also want to remember more often to people how useful and efficient the 'Ignore List' feature is when dealing with forum trolls. My user experience on this forum HUGELY improved thanks to this feature. I strongly suggest everyone to learn how this feature works, and to use it as soon as they decide someone is acting bad, trolling, lying...etc.: - click on the user name - click "Add <user name> to Your Ignore List" - confirm by clicking Submit - enjoy a less-trollish forum Replying to trolls and similar users doesn't improve their behaviour; it makes you lose time and get angry; also, it usually makes the thread even worst to read and useful replies less easy to find. // i apologize for my funnyweird english //
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HoneyBear Lilliehook
Owner, The Mall at Cherry
Join date: 18 Jun 2007
Posts: 4,500
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10-23-2008 11:52
I'm going to add my very frustration comments here as well. I crash on TP....IF I can even TP. I crash using cam controls. I walk through quicksand constantly. Textures taking forever to load. Lag lag lag and more freaking lag. Hair and other objects disappear. I've never been so disappointed in my slife. I *thought* from reading the release notes that you guys may have finally gotten it right. I really *despise* being a guinea pig - get this mess straightened out!
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-23-2008 12:31
From: HoneyBear Lilliehook I really *despise* being a guinea pig - get this mess straightened out! Never seen a guinea pig avatar. Where do you get it?
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chantal Letord
Registered User
Join date: 19 Jun 2008
Posts: 1
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Second Life Version 1.21
10-23-2008 13:02
Hi Ramzi Having problems with new version even thought it looks okay to others on their PC ....tried to download the older version from http://wiki.secondlife.com/wiki/Old_versions#1.20.17 and saved this file rather than trying to run... on trying to open have 'message not valid win 32 application ' your advices would be appreciated on how I can run this version.... my email address is [email]Chantal03@live.co.uk[/email] I would appreciate it for any advice. Thanks From: Ramzi Linden As your login splash screen may have already told you, an optional viewer upgrade is available today. Announcing the Second Life 1.21 Viewer! As many scripters are aware, this 1.21 viewer brings you the ability to compile scripts using Mono. This viewer is also a maintenance release: There are over 150 fixes that solve bugs from previous versions of Second Life. Many of these are small improvements that make existing features work more smoothly (like menus, Inventory offers, IM and Chat, Snapshots, Estate tools, and many more). There is so much to list, please check out the Full release notes. There is a lot worth reading: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/1.21Please visit the Downloads page to download the 1.21.6 viewer: http://secondlife.com/support/downloads.php... or simply click when your older viewer suggests you to upgrade to the new version. Note: This viewer upgrade is OPTIONAL. You may still log in to Second Life with your current viewer 1.20.17. Please of course continue to report new issues in the Issue Tracker and set the "Affects Version/s" to "1.21". We can only investigate and solve issues that are reported in the Issue Tracker.
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Unguent Whitfield
Registered User
Join date: 30 Jun 2007
Posts: 3
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low fps - old RC is fine - so what has changed?
10-23-2008 17:19
Title says it all really. I don't complain usually, but I pity the new users who download the viewer and think SL is supposed to run at <10fps.
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Seraphina Teardrop
Registered User
Join date: 15 Oct 2008
Posts: 1
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Constant Crash to Desktop
10-23-2008 17:57
Since the Lindens seem to be looking at this thread, I want to say that since I updated two days ago, I have immediately crashed to desk top, usually when right clicking on something, around 2 dozen times. If I couldn't get back on SL quickly, I would be ripping my hair out. I have also crashed to desk top when trying to open menus several times, which causes me to freeze, then crash. Other people here have had the same problem with the update, but I am adding my complaint to this problem as well. It has happened so many times that it is absurd. I have gotten to the point that if I am chatting with someone for any length of time, I warn them either I might disappear suddenly, not to take it personally, or that they should be forewarned about updating. On the upside, I have noticed when I teleport now, most of my clothes seem to stay on me now, so I don't stand there naked waiting for my clothes to catch up with me like before...which is nice.
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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Can't fly or use vehicles anymore -- everything draws too SLOWLY
10-25-2008 10:06
Objects now appear VERY slowly when you enter a new area. Objects with scripts in them seem to rezz last, for example teleporters or LM-givers. So when customers appear in my lobbies or telehubs and are expected to be able to use teleport or LM buttons, they probably wonder what the hell I'm trying to show them, because the buttons never rezz before they lose patience.
Flying or using a vehicle is pretty difficult. You know how they tell you not to "overdrive your headlights." Well now, just flying at a normal speed, you "overfly the universe." You can't fly, because objects in your way take way longer to appear than it took to fly to them.
And it's almost like the cache doesn't do anything anymore. I'm hanging out in sim 1. I fly next door to sim 2. When I turn around and fly back after a few minutes, I have to sit there and wait for sim 2 to rezz again completely from the beginning. What gives? Do I have something set wrong?
--Avion
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Antipatika Jenkins
Registered User
Join date: 23 Jul 2008
Posts: 1
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10-25-2008 22:27
I fell all ur pain..
I have never crash b4... I got back in sl last july and everytime theres a new version, it crashes me more and more! I tried re-installing, clear cache, restart pc... and just when i get in, I crashed.
Didnt like the camera movement now. Seems I cant get it to middle when i move it around to see myself and to make some snapshots.
I have to wait for few minutes to rez all the objects around me.. It was all good b4, but now It seems every new version, it becomes worst. Before I went on vacation last March, i have no problem at all. I rez fast and I never crash. Got back in July, download new version, and i can see alot of spikes in my screen. I checked forum about it and found out to uncheck the VBO in hardware option. I did try it and it worked but the object rez slowly. Now, a new version.. I rez soooooooooo slow and crashes tooooo damnnn much!
Hope it gets fixed.
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Rawhead Snoodle
Registered User
Join date: 18 Sep 2008
Posts: 25
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10-26-2008 14:31
From: Katt Linden Please keep this thread on topic and avoid attacks or name calling.
Thanks.
-- Katt Linden Nice of you to pop in and remind everyone of the rules. It would be even better if you were able to get all of these complaints addressed immediately and then return and tell everyone what the status is, and then keep telling everyone what the status is every couple of days in these forums, and on the SL blog. There, I just did your CEOs job for him. I won't charge you a dime, because that's just how incredibly cool I am.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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10-26-2008 16:11
From: Rawhead Snoodle popular "hacker" version Shooped Life?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Shipper Sodwind
Registered User
Join date: 25 Nov 2006
Posts: 132
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10-28-2008 02:46
OK, it is pretty clear now that LL have a major issue with this new client. Over the last few days I have noticed really bad "Time Dilation and Sim FPS" stats, and in one case had LL move a sim to another server. But that is not the main problem;
I use a number of differant machines to access SL, Dell XPS Laptop, Rock Xtreem Pro Laptop, two high end SLI PC's and a Dell Dimension. All of these units are crashing.
I get a blue screen of death on all of the PC's with a variety of codes, the Rock just completey stops and will not re-start without a power cycle and the XPS is so lagged it is useless.
This cannot be coinsidance and it only happens when I access SL. The only common factor in all units is the graphics cards, all nvidia Geforce. And yes they all have the latest drivers.
I would implore LL to admit the mistake and roll this client out, if that is possible now we have Mono?
You got this one wrong, dont hide in a corner and hope it will go away, tell us what you are doing about it.
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