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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
04-04-2006 22:38
From: Selene Gregoire

From what I've heard there had been taxes in SL at one time. I can't comment on how it was structured but apparently it wasn't something that worked. I'm not so sure it would work now. It's hard enough now to make enough Ls to pay my inworld "bills" without adding taxes in on top. Obviuosly I would be against taxes at this point. Unless it was structured similar to US income tax where below a certain income is not taxable. To be honest I can't think of a way to tax things that would work. Not unless we are all willing to file tax forms with LL. I doubt that would work either. Just thinking about it is a total turn off.


Actually, the only "tax" that I think might work would be a sales tax, adjusted weekly according to the market value of the L$. The more L$ can be purchased for $1, the more the sales tax to offset the glut likely causing that problem. So for example, if the current L$ market is 280/$1, there would be sales tax. If the market was say, 250/$1 (the rate which most people agree is the ideal exchange rate), there would be no sales tax, as the market would be considered stable.

The tax would be paid not by the merchants, but by the buyer at the time of the sale. It thus would not cut into merchant profits, which are already impacted by the L$ devaluation (that's the whole purpose of the tax in the first place, to increase the value of the L$). Wouldn't make sense to tax merchants an income tax so that the value of the L$ would increase. The tax would have to be applied buyer side-- and thus apply to everyone without discrimination... incuding merchants when they buy. :D I wouldn't see any other type of "tax" as being beneficial to the SL economy as a whole.

Basically however, the general thought is that current L$ sinks are not sufficient to remove a glut of L$ if such should be necessary. LL can easily add L$ to the market by having major contests or even issuing bonuses. It is much more difficult to remove them from a glutted economy.
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Selene Gregoire
Eyes of the Wolf
Join date: 14 Sep 2005
Posts: 681
04-04-2006 22:44
From: Wayfinder Wishbringer
Actually, the only "tax" that I think might work would be a sales tax, adjusted weekly according to the market value of the L$. The more L$ can be purchased for $1, the more the sales tax to offset the glut likely causing that problem. So for example, if the current L$ market is 280/$1, there would be sales tax. If the market was say, 250/$1 (the rate which most people agree is the ideal exchange rate), there would be no sales tax, as the market would be considered stable.

The tax would be paid not by the merchants, but by the buyer at the time of the sale. It thus would not cut into merchant profits, which are already impacted by the L$ devaluation (that's the whole purpose of the tax in the first place, to increase the value of the L$). Wouldn't make sense to tax merchants an income tax so that the value of the L$ would increase. The tax would have to be applied buyer side-- and thus apply to everyone without discrimination... incuding merchants when they buy. :D I wouldn't see any other type of "tax" as being beneficial to the SL economy as a whole.

Basically however, the general thought is that current L$ sinks are not sufficient to remove a glut of L$ if such should be necessary. LL can easily add L$ to the market by having major contests or even issuing bonuses. It is much more difficult to remove them from a glutted economy.



Sounds reasonable enough to me, but then I hardly ever buy anything. lol But for those who do alot of buying products... well... I can hear the screaming already.... :D
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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
04-05-2006 04:20
From: MeLight Korvin
I c your point, and I'll have to agree that the basic account stipend may as well go, but it wont solve the problem coz a very large amount of people getting 500L a week out of nowhere,


Its not out of nowhere. Premium members pay for that stipend. The problem isn't the people paying$10US a month for their 500L stipends, one stipend per premium account; the problem is the people getting 50L stipends for NOTHING and alt farming to collect the money and cash it out.

Thos people don't care how much they sell their unearned Lindens for because it is literally free money.

That is a clear, unmitgated uncontestable drain on the economy. As such, it should be dealt with as the first and clearest measure to staunching the bleed that is the value of the Linden.

From: someone
most of them arnt content creators, and they dont have other sources of income, AND they dont want to do anything, they come to PLAY. I think it's unwise to hurt those, as they are (may sound a bit cold) the main source of income.


I don't want to see the Premium stipend go any more than you do. People spend that 500L a week - they buy land yes, but they also buy stuff and its buying stuff that makes the economy work for business owners (not land barons.)

From: someone
Another thing, I didnt suggested giving LL more money, not actually money that is. They should take the tax in $L...


Dude that IS real money. Its just in a currency I have to convert to US$. Same as if I was playing in Yens.
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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
04-05-2006 04:24
From: Wayfinder Wishbringer
Actually, the only "tax" that I think might work would be a sales tax, adjusted weekly according to the market value of the L$.

The tax would be paid not by the merchants, but by the buyer at the time of the sale. It thus would not cut into merchant profits, which are already impacted by the L$ devaluation (that's the whole purpose of the tax in the first place, to increase the value of the L$). Wouldn't make sense to tax merchants an income tax so that the value of the L$ would increase. The tax would have to be applied buyer side-- and thus apply to everyone without discrimination... incuding merchants when they buy. :D I wouldn't see any other type of "tax" as being beneficial to the SL economy as a whole.


Yes, as a merchant who buys (a lot!) I could get behind this idea. Its *fair* unlike the prim tax, the texture upload fee, the classified ad fees al of which place an unfair burden on a particular segment of content creators.

A flat 1 - 10% tax on item sales would work very well. It might reduce sales overall a bit but it would correct the bleed, and the US$ value of the sales that were made would be a whole lot better if the Linden was less gloomy.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-05-2006 04:52
From: Sabrina Doolittle
Yes, as a merchant who buys (a lot!) I could get behind this idea. Its *fair* unlike the prim tax, the texture upload fee, the classified ad fees al of which place an unfair burden on a particular segment of content creators.


It would be very difficult to collect this tax, though - how can the system distinguish a L$ transfer that's a "sale" from one that isn't?

Also - if the merchants aren't going to be asked to pay the tax, presumably this tax would be added on top of the prices displayed in world (because the system couldn't automatically account for all the ways people show prices: in messages, in OwnerSays, in textures etc.) which could be very messy when people find that the cost of an item varies from day to day.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-05-2006 07:07
From: Wayfinder Wishbringer
The tax would be paid not by the merchants, but by the buyer at the time of the sale.
This can not be implemented without treating all financial transactions as sales.

It's less disruptive simply to let inflation operate as a tax on savings. :(
MeLight Korvin
Im on da Use
Join date: 4 Jun 2005
Posts: 99
04-05-2006 10:56
From: someone
MeLight, hate to point this out, but imho, this is totally off-base. There is not one single person on SL getting 500L a week "out of nowhere". That is their contracted stippend with Second Life and they pay for that weekly allowance. The only ones getting any L$ out of nowhere are the 50L / week Basic-freebie members.

Further, you make the claim that "most" of those who get 500L a week "arnt (sic) content creators... AND they don't want to do anything" etc etc etc. Surely you jest. First of all they pay for their membership, which is definitely doing something. In addition, many of them pay for that premium membership because they are land holders, merchants, content creators.

Sorry, unless I misunderstood something, that one was just a tad far out in left field. I don't see where you draw these conclusions.


Wayfinder u totally misunderstood, and from my posts i figured it would be clear that the last people I want to assault are the non-merchant players. What i meant by "getting out of nowhere", is that they dont get it from other players, like merchants do, by the money is printed for them by LL, which is bad coz this money creates inflation not coz they dont work for it.

What I meant by "Dont want to do anything", is simply that they come to play, and not work, which is totally their right, and yes, they pay 10 bucks a month for the right to play, so they shouldnt and mustnt work coz sabrina thinks that cutting off stipends would be the best solution.

hope it made it clearer
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Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
04-05-2006 14:34
From: MeLight Korvin
, so they shouldnt and mustnt work coz sabrina thinks that cutting off stipends would be the best solution.

hope it made it clearer


I'm sorry, that's really UNclear actually. Do you get that I'm suggesting cutting off stipends for Basic account holders only? Not for the people paying $10US a month?

I just want to make sure you understand my position, is all.

People absolutely have the right to just play in SL. You don't have to have a business, you don't have to find a job, you don't have to earn Lindens. But that doesn't mean you should just be *given* them either. If you don't want to make Lindens, then by all means, buy them. God knows they're cheap enough.
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Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
04-05-2006 17:01
From: Yumi Murakami
It would be very difficult to collect this tax, though - how can the system distinguish a L$ transfer that's a "sale" from one that isn't?


I think LL could surely come up with a way to discern a direct L$ transfer from a purchase. For one thing, a transfer is agent to agent. A payment is object to agent.

From: someone
Also - if the merchants aren't going to be asked to pay the tax, presumably this tax would be added on top of the prices displayed in world (because the system couldn't automatically account for all the ways people show prices: in messages, in OwnerSays, in textures etc.) which could be very messy when people find that the cost of an item varies from day to day.


Compare this to RL. Items on the shelves don't list the price with the sales tax added. They list the retail price and customers just know a sales tax will be added at the cash register. SL is no different. Item says cost is L100. When they pay, system deducts an extra L1 from their funds. If they don't have that extra L1, system might let them slide.
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Selene Gregoire
Eyes of the Wolf
Join date: 14 Sep 2005
Posts: 681
04-05-2006 18:22
Wayfinder, I've been thinking about this sales tax thing. There are those objects out there that are sold for 1L. Not many granted, but, enough maybe to make a difference. Since the L has no break down like RL money does, quarters, nickles, dimes and pennies (or whatever), it would be impossible to tax a 1L item. Not that I think a 1L item should be taxed.


Another for instance. A 25L item taxed at 10% would be 2.50Ls. A 25L item taxed at 15% would be 3.75Ls.

In other words, the tax would -have- to be a flat rate. For example, 1-25 Ls at 1L tax, 25-50 Ls at 2L tax, etc. Somehow that just doesn't seem acceptable. Maybe I'm just over thinking it.
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Kahlil Gibran


Sabrina Doolittle
Registered User
Join date: 15 Nov 2005
Posts: 214
04-05-2006 18:30
From: Selene Gregoire
Wayfinder, I've been thinking about this sales tax thing. There are those objects out there that are sold for 1L. Not many granted, but, enough maybe to make a difference. Since the L has no break down like RL money does, quarters, nickles, dimes and pennies (or whatever), it would be impossible to tax a 1L item. Not that I think a 1L item should be taxed.


Another for instance. A 25L item taxed at 10% would be 2.50Ls. A 25L item taxed at 15% would be 3.75Ls.

In other words, the tax would -have- to be a flat rate. For example, 1-25 Ls at 1L tax, 25-50 Ls at 2L tax, etc. Somehow that just doesn't seem acceptable. Maybe I'm just over thinking it.


The system could calculate tax and withdraw it from your account as soon as it hits a full dollar (as opposed to dollars and cents) value. I mean, every now and then at very random intervals LL removes 3L from my account (for what, I have no idea) as a "system" fee - I'm sure tax could work the same way.
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Zany Golem
Purple Freak
Join date: 30 Oct 2005
Posts: 113
04-05-2006 19:12
is it removed every week? It could be a fee from a group you are in. Check the transaction description to tell.
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Selene Gregoire
Eyes of the Wolf
Join date: 14 Sep 2005
Posts: 681
04-05-2006 21:02
From: Sabrina Doolittle
The system could calculate tax and withdraw it from your account as soon as it hits a full dollar (as opposed to dollars and cents) value. I mean, every now and then at very random intervals LL removes 3L from my account (for what, I have no idea) as a "system" fee - I'm sure tax could work the same way.




I suppose so. There has to be a better way. LL's servers are having enough problems without adding another one. I'm thinking this tax idea is going to be more trouble than it's worth.

Sounds like one or more groups you are in is removing the Ls. Go to Edit/Groups, then select each group (one by one) and click info, then click on the money tab. One reason for the Ls being taken out is if the group owns land and is listed on find, the find fee is an expense shared by the group.
_____________________
"Half of what I say is meaningless; but I say it so that the other half may reach you."

"In the depth of my soul there is a wordless song."

Kahlil Gibran


sandro Melnitz
Sandro Tasso
Join date: 17 Feb 2006
Posts: 16
Nihilism is happiness
04-06-2006 04:50
Nonsenses are all around, but I think the worst ones assume they have sense... The good ones just know they have no sense. Anyway, I understand. Most people feel they're working for companies even if they're not. They love companies. There's no importance if they're not the owners and can get fired according their willful superiors' wishes. What's the matter with that well known kind of person who just wanna spend time with social politcs, money value control and in-world vigilance. It's already sad knowing that labels, kinds of person, exist. No mind for the rest, money and rich ones are the interest focus, just no mind... "Discipline and punish" is a good title for a virtual world full of non-authentic places, houses in which people don't live, but create a real life simulation, as if they were going to sleep on their beds. Boring enough. If you're trying to escape from that ordinary life of the ordinary conceptions, you'll have to seek alternative people and stuff everywhere, Second Life is no exception. That not so old guy, Duchamp, would cry for such place, a new world of creations, but it became an old world of easy simulations. That old guy, Hesse, would laugh and cry.
REALLY Sorry for anything. I mentioned no names. I may make it clear that I REALLY didn't mean to hurt anyone's feelings with this post. It's a point of view, and THERE'S NO point of view that's neutral. I believe every opinion is welcome. That's my only post in this topic, I'm not being back to bother, be bothered, or just friendly post.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-06-2006 07:02
From: Wayfinder Wishbringer
I think LL could surely come up with a way to discern a direct L$ transfer from a purchase. For one thing, a transfer is agent to agent. A payment is object to agent.
A payment may be agent-to-agent (eg, sales of group land), and a transfer may be object-to-agent (eg, ginko).
From: someone
Items on the shelves don't list the price with the sales tax added.
In most countries they do. What you see is what you pay.

Also, the "sales tax" you pay is not the only tax you're paying. But about the only place you get to see all the taxes laid out is in places like your phone bill.
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
04-06-2006 20:54
From: Selene Gregoire
Wayfinder, I've been thinking about this sales tax thing. There are those objects out there that are sold for 1L. Not many granted, but, enough maybe to make a difference. Since the L has no break down like RL money does, quarters, nickles, dimes and pennies (or whatever), it would be impossible to tax a 1L item. Not that I think a 1L item should be taxed.


Another for instance. A 25L item taxed at 10% would be 2.50Ls. A 25L item taxed at 15% would be 3.75Ls.

In other words, the tax would -have- to be a flat rate. For example, 1-25 Ls at 1L tax, 25-50 Ls at 2L tax, etc. Somehow that just doesn't seem acceptable. Maybe I'm just over thinking it.


Solution is rounding. 2.5L would round to 2, 2.6 round to 3. Items that are taxed at less than .6 L aren't taxed.

Mind you, I'm not proposing a tax. Just some kind of universally fair, equitable and workable way of applying sinks in SL. There has to be some what. No one likes sinks, because it means losing L$. But the alternative is having the market so glutted that L$ are worth nothing, and merchants start closing shop. Not that this is extremely likely to happen, but I've known of several merchants who stopped producing new items when the L$ dropped 20% in value. They just viewed it as no longer worth their time to work developing new merchandise and moved on to more profitable ways to exercise their creativity.
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Demonizer Extraordinaire
Registered User
Join date: 9 Aug 2004
Posts: 17
republican fascist Cheyenne Marquez speaks
04-06-2006 22:03
Cheyenne Marquez speaks and I quote, "IMHO, If LL is really serious about stabilizing the linden they are going to have to start by eliminating the Basic Membership $L50 weekly stipend and any other newby startup allowance (not sure if new subscribers receive a startup allowance.
The underlying reason for a basic membership subscription offer should focus on introducing people to the basics of a Second Life experience.Free lindens are not mecessary for this experience. Hundreds, if not thousands, of freebies are available in-world for new players to enjoy SL. "

The underlying reason for a basic membership subscription offer should focus on introducing people to the basics of a Second Life experience. Free lindens are not necessary for this experience. Hundreds, if not thousands, of freebies are available in-world for new players to enjoy SL.

Well all i can say to that is that the the things that are given on the basic level are fine.

Anyone with any marketing comprehension will know that free membership only brings you to SL, to experience it and then when you want to fully emerge into it, you go premium. Its a way of sucking you in, seducing you if you like. But ultimately the decision to go further to spend money, stipend or your own uploaded funds even on basic, which everyone does, gets churned back into the economy of SL. So it all has a positive effect to benefit the community as a whole, not a negative one.

The stipend payed to basic account members is like living on unemployment benefit, you cant really survive on it and have a true experience in SL with it. Its just there to give you a taste, to make you want more.

By the same token people a lot of people, not all, who have loads of cash come into the game and buy everything they need and dont really learn anything tend to get bored quickly. They are not bad people for doing that, unless they dump on basic account members then that is different.

If it was up to me id make everyone come to sl and not be allowed to go Premium for a period of 1-3 months so that some would look for employment, take up skills, learn careers for cash, look for all the tricks and hints to survive and over all be better sl citizens in the end and have a lot more respect for what they have achieved instead of being a snobbish premium member and go around dumping on newbies in the forums.

So Cheyenne Marquez , get a life cut up your credit card and get a sl job and see what others have to go through before you go round expressing your ignorant (lacking knowledge or comprehension of the thing specified as defined by Websters) views.
For your information I was a basic account member for a long time and now am a premium member so I can see both sides with an informed view.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-06-2006 22:09
The damage is done by those freebie accounts!..... we need to do damage control now.........AND RABBIT FAST!
Loves when people using alt account to reply to messages .LOl they too scaried to use their real accounts. CHICKEN! :cool: :rolleyes:
Demonizer Extraordinaire
Registered User
Join date: 9 Aug 2004
Posts: 17
04-06-2006 22:27
From: Cheyenne Marquez

IMHO, If LL is really serious about stabilizing the linden they are going to have to start by eliminating the Basic Membership $L50 weekly stipend and any other newby startup allowance (not sure if new subscribers receive a startup allowance).

The underlying reason for a basic membership subscription offer should focus on introducing people to the basics of a Second Life experience. Free lindens are not necessary for this experience. Hundreds, if not thousands, of freebies are available in-world for new players to enjoy SL.

Once having experienced SL, if the subscriber then decides that she/he would like to upgrade from the freebie items provided, then that subscriber has several options available to her/him. These options include creating/selling content for disposable lindens, subscribing to a premium account and receiving a $L500 weekly stipend, or buying linden on the LindeX.
QUOTE]

Anyone with any marketing comprehension will know that free membership only brings you to SL, to experience it and then when you want to fully emerge into it, you go premium. Its a way of sucking you in, seducing you if you like. But ultimately the decision to go further to spend money, stipend or your own uploaded funds even on basic, which everyone does, gets churned back into the economy of SL. So it all has a positive effect to benefit the community as a whole, not a negative one.

The stipend payed to basic account members is like living on unemployment benefit, you cant really survive on it and have a true experience in SL with it. Its just there to give you a taste, to make you want more.

By the same token people a lot of people, not all, who have loads of cash come into the game and buy everything they need and dont really learn anything tend to get bored quickly. They are not bad people for doing that, unless they dump on basic account members then that is different.

If it was up to me id make everyone come to sl and not be allowed to go Premium for a period of 1-3 months so that some would look for employment, take up skills, learn careers for cash, look for all the tricks and hints to survive and over all be better sl citizens in the end and have a lot more respect for what they and others have achieved instead of being a snobbish premium member and go around dumping on newbies in the forums.

Another point is that if Free lindens are not necessary to basic members , why is the stipend of 10 times of what a basic account member receives, is given to people on premium, people that are supposed to HAVE money????

They should be removing the stipend for people on Premium, not Basic!!!!!!

So Cheyenne Marquez , with respect, cut up your credit card and get a sl job and see what others have to go through before you go round expressing your ignorant (lacking knowledge or comprehension of the thing specified as defined by Websters) views.
For your information I was a basic account member for a long time and now am a premium member so I can see both sides with an informed view.
Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
04-06-2006 22:40
From: Demonizer Extraordinaire
Anyone with any marketing comprehension will know that free membership only brings you to SL, to experience it and then when you want to fully emerge into it, you go premium. Its a way of sucking you in, seducing you if you like. But ultimately the decision to go further to spend money, stipend or your own uploaded funds even on basic, which everyone does, gets churned back into the economy of SL. So it all has a positive effect to benefit the community as a whole, not a negative one.

The stipend payed to basic account members is like living on unemployment benefit, you cant really survive on it and have a true experience in SL with it. Its just there to give you a taste, to make you want more.

By the same token people a lot of people, not all, who have loads of cash come into the game and buy everything they need and dont really learn anything tend to get bored quickly. They are not bad people for doing that, unless they dump on basic account members then that is different.

If it was up to me id make everyone come to sl and not be allowed to go Premium for a period of 1-3 months so that some would look for employment, take up skills, learn careers for cash, look for all the tricks and hints to survive and over all be better sl citizens in the end and have a lot more respect for what they and others have achieved instead of being a snobbish premium member and go around dumping on newbies in the forums.

Another point is that if Free lindens are not necessary to basic members , why is the stipend of 10 times of what a basic account member receives, is given to people on premium, people that are supposed to HAVE money????

They should be removing the stipend for people on Premium, not Basic!!!!!!

So Cheyenne Marquez , with respect, cut up your credit card and get a sl job and see what others have to go through before you go round expressing your ignorant (lacking knowledge or comprehension of the thing specified as defined by Websters) views.
For your information I was a basic account member for a long time and now am a premium member so I can see both sides with an informed view.


I don't know whether to laugh or cry after reading this.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
04-06-2006 22:54
From: Cheyenne Marquez
I don't know whether to laugh or cry after reading this.


<------just as confused........
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
04-10-2006 12:35
From: Demonizer Extraordinaire
If it was up to me id make everyone come to sl and not be allowed to go Premium for a period of 1-3 months so that some would look for employment, take up skills, learn careers for cash, look for all the tricks and hints to survive and over all be better sl citizens in the end and have a lot more respect for what they and others have achieved instead of being a snobbish premium member and go around dumping on newbies in the forums.

Another point is that if Free lindens are not necessary to basic members , why is the stipend of 10 times of what a basic account member receives, is given to people on premium, people that are supposed to HAVE money????

They should be removing the stipend for people on Premium, not Basic!!!!!!


I appreciate this is your opinion and respect that fact-- but this is just plain sad. Premium users pay for the system the basics are using. And you're saying Linden Lab should remove one of the primary reasons people go Premium? Methinks this idea is about 2,000 pounds short of a ton. ;)
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Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
04-10-2006 12:49
From: Wayfinder Wishbringer
I appreciate this is your opinion and respect that fact-- but this is just plain sad. Premium users pay for the system the basics are using. And you're saying Linden Lab should remove one of the primary reasons people go Premium? Methinks this idea is about 2,000 pounds short of a ton. ;)



Instead of giving out free linden dollars for a premium account,
how about a discount on land tiers for premium users?

But that is right, a discount on land tier would mean a loss of
"real money" instead of stipends which are just new L$ printed
out of thin air at will.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
04-10-2006 14:01
From: someone
Another point is that if Free lindens are not necessary to basic members , why is the stipend of 10 times of what a basic account member receives, is given to people on premium, people that are supposed to HAVE money????

They should be removing the stipend for people on Premium, not


Premiums -pay- for their stipends. I'm personally not for removing the basic stipend totally, more like let it run 2-3 months..then drop it off. By then a decision should have had enough time to form, and they should have either a shop, premium, a job, dealing without lindens, or a combonation of the above. Or they may have decided SL wasn't for them.. either way 2-3 months is fair.
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ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
04-10-2006 14:22
From: Jonas Pierterson
Premiums -pay- for their stipends.




Paying for the privilege to receive L$500/wk front the printing machine
and actually having a portion of your US$ Premium Fee used to
buy L$ off the LindenX are two completely different things.
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