Idea for limiting prim hogging.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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09-29-2004 23:22
Suddenly I have the urge to fill my basement with about a thousand plywood cubes... because I can! Resource scarcity has always been an issue in SL and always will be. Back then it was prims, now it's land. The more things change... I have to say looking back on this that LL's solution of introducing land tiers and tying prim alottment to land ownership was pretty brilliant and did a good job of pulling the rug out from under this issue. If ever there was an item that belongs in an SL historical museum, those bookshelves are it!
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Briana Dawson
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Join date: 23 Sep 2003
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09-29-2004 23:39
From: someone Originally posted by Chip Midnight
If ever there was an item that belongs in an SL historical museum, those bookshelves are it! WOW how weird is this... I just rezzed the book shelves at my cabin home in Wilmot and was showing Artemis and were just laughing about that  Briana Dawson
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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09-29-2004 23:46
haha, nice! I'm glad to hear they still exist  Don't ever get rid of them.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
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09-29-2004 23:52
From: someone Originally posted by Chip Midnight
If ever there was an item that belongs in an SL historical museum, those bookshelves are it! I believe their official historical title is "The bookshelves heard 'round the world", though in common usage they are just known as "jesus, you used that many prims for a freaking bookcase?"  Man do we have our hot button issues or what? It is amusing when you look back on it.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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09-30-2004 01:57
Er... how many prims is it?  theres only about 300+ prims left for the museum, not sure if it could support one of those bookshelves.  Oddly enough Lisse, I also ran across that post and found it funny. There are actualy *several* cases where the issue of USD <-> L$ conversion is braught up, and Lindens saying it will never happen and to not worry. Technicly though LL itself isn't doing it, so they are holding to their word. The only thing LL does allow direct exchange with is for Land. I do think it is a smart thing to not try and stop 3rd party trading of it, such as GOM, because as other games have shown, there often isn't very much you *can* do to stop it.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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09-30-2004 02:06
From: someone Originally posted by Artemis Fate Lol well you can start your quest to fight the good fight against prim hogs by clearing out that mess of cubes you have under your house in Hawthorne rofl!
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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09-30-2004 02:41
Wow, this thread continues into the present-day. This was before my time and I like the cute photo of all the cubes resting under the house  , but I must say, if I were to transport a human being from the last century and show them Second Life, a debacle of this magnitude would have him or her more puzzled than a Rubik's cube of Rubik's cubes. All the concern over a collection of geometric shapes... LOL... is this a good time to mention Flatland, a romance of many dimensions? 
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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09-30-2004 04:33
It was just a huge misunderstanding.
It wasn't a prim bank, it was a cube hatchery. And a good thing too, for without sufficient cube populations we'd have none left now and would have to rez two wedges and pretend they were a cube. And you thought cubes were just magically brought by some stork when it was time to be rezzed...
*sighs* for the loss of innocence
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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09-30-2004 04:56
WHO THE HELL WOKE UP THIS THREAD
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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09-30-2004 05:10
Stop to sell prims in a box! 
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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Re: Idea for limiting prim hogging.
09-30-2004 06:12
Removed due to dated material
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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Re: Jeeze you people dont stop
09-30-2004 06:17
Removed due to dated material
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
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09-30-2004 06:20
I had thought this thread was new. I finally found the date of the first post and it says November 25, 2003. So I will just say I am glad the Tax System is no more. Under 1.2 and beyond, I have been able to build my castle, and supply it with nice furnature and things.
I am very happy that the Lindens removed the Tax System upon the launch of version 1.2
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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09-30-2004 06:26
Taxing things wouldn't allow me to build large structures, so I'd say, again, NO.
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
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09-30-2004 06:32
If we revert back to the tax system the creativeness would disappear. There would be no incentive to continue paying for development and continually have to work for it. That was a completely insane idea. The idea behind a no tax system was the fact that we could fully explore our creativeness in SL. Without worrying about the cost of it. Of course, we now have to pay for $US/mo for this, but its worth the exchange. For that's not what I'm here in SL to do to make money. If we were to return to the tax system, I would HAVE to resort going back to searching for ways to make money, thats simply not me.
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Magnum Serpentine
Registered User
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09-30-2004 06:32
From: someone Originally posted by Maxx Monde Taxing things wouldn't allow me to build large structures, so I'd say, again, NO. I just discovered I am responding to an old post. I apologize. (Date on First post is listed as November 25 2003)
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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09-30-2004 06:42
From: someone Originally posted by Lisse Livingston Essence - coincidentally, I came to your bump right after reading A Day In The Life... for the first time.
It makes for fascinating reading, looking back to a time before I was here, and listening to the reactions to land tiers. I especially enjoyed Fey Brightwillow's ruminations on whether she could afford the space for a vendorless store any more! (I acquired a lovely Asian pant suit from Fey just last week...)
And there is Nexus Nash, pleading with the Lindens not to let L$s be bought with real money - and receiving plenty of assurances that he was safe!
Interesting too the familiar names that crop up, mentioned as "new to this world" - and other names that I have never heard before.
I urge all who are interested in SL history to go (re)read this series of postings now, and reflect. I will just say I remember the days of the Tax system under version 1.1.x. You buy furnature for 125. Get home and rez it, then pay I think it was an additional 75% for that piece of furnature. but thats not all. After you pay your 75% you continue paying that 75% ever week plus you paid taxes on anything else you had rezed (like other furnature) and plus you had to pay a land Tax (Until they launched version 1.2) I remember that there were not as many buildings around. I remember the day they brought out 1.2 I bought a lot of land and built a very nice Mannor House, which later I converted to a Victorian Style Castle. Then I bought land in Periwinkle, where I live in a good sized castle today 
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
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09-30-2004 07:21
Taxes were not percentual. You paid $1 per prim, if they were small and near the ground. Bonuses existed for height and volume, so you could end up paying $30-$50 a week per prim if you wanted to make a lighthouse with 10 meter cylinders. There was also a Light tax. Light prims cost a shitload of money. Minimum of $5 a week i think.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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09-30-2004 08:18
From: someone Originally posted by Eggy Lippmann Taxes were not percentual. You paid $1 per prim, if they were small and near the ground. Bonuses existed for height and volume, so you could end up paying $30-$50 a week per prim if you wanted to make a lighthouse with 10 meter cylinders. There was also a Light tax. Light prims cost a shitload of money. Minimum of $5 a week i think. We paid: $10 - per prim rezzed * And Tax on light objects I don't how the tax per week worked out on top of the rez tax. So the book shelves cost 1,960L to rez. We rezzed 6 or so. Briana Dawson
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Damien Fate
Goofy designer
Join date: 6 Nov 2003
Posts: 634
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09-30-2004 08:19
From: someone Originally posted by Briana Dawson
So the book shelves cost 1,960L to rez. We rezzed 6 or so. Awesome 
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Bhodi Silverman
Jaron Lanier Groupie
Join date: 9 Sep 2003
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09-30-2004 08:31
Man, I don't think ANYTHING in SL has ever made me as angry as those darn bookshelves! <grin> Heck, just rereading these posts gave me enough pissed off energy that I was able to do an extra ten minutes on the treadmill!
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Eggy Lippmann
Wiktator
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09-30-2004 08:51
From: someone Originally posted by Briana Dawson We paid:
$10 - per prim rezzed * And Tax on light objects
I don't how the tax per week worked out on top of the rez tax.
So the book shelves cost 1,960L to rez. We rezzed 6 or so.
Briana Dawson Sure, you paid $10 per prim to rez them, but then you had to pay a minimum of $1 per prim on a weekly basis, more if they were large, or placed high above the ground, and even more if they were made of light. And then there were also land taxes... jebus.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
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09-30-2004 08:57
I remember my weekly tax bill was right around $10,000L per week.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
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09-30-2004 09:36
WE STILL PAY TAXES
we pay them in monthly US$ now instead of weekly lindens. AND, we pay for them whether they're rezzed or not. we actually pay the monthly tax for a prim reserve.
i realize that we call these land tier fees; but it's the same system. the only differences are that we pay for unrezzed prims and linden lab makes real money on the deal.
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Eggy Lippmann
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09-30-2004 09:55
I dont pay taxes  Go Go Lifers!
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