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I guess Social Democratic is a code word for Totalitarianism

Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-03-2004 07:22
From: Cadroe Murphy
I'm not for or against the NBerg experiment, but the perspective I see here only makes me more wary of it. Undertsanding is a two way street.


How true! Quothing the Bible out of context, "The Truth Will Set You Free". Or, if you want the reverse saying, "Ignorance Is Bliss" :) I fully agree on understanding being a two-way street...

Then again, there is no need to be "wary" of a group of people setting up their own rules of behaviour and abide by them, in their own sim. First, they're isolated on a spot somewhere far away from everything and everyone, up in the snowy mountains where they are harmless. Secondly, being "wary" also means giving too much importance to them. The Neualtenburgers certainly don't "deserve" that much importance.

From: Cadroe Murphy

Best wishes, though. I say put Pendari in charge :)


She'll have my vote, certainly! LOL
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
12-03-2004 07:22
From: Korg Stygian
If you condense Ayn Rand down to mere objectivism, well, again you proved my point. You don't undersand how wrong it is to associate me with here writings.


actually, i forgot to add, it's self evident. it's a priori knowledge. in fact your claim of familiarity with ayn rand's philosophies only demonstrates it
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Jauani Wu
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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-03-2004 07:24
From: Talen Morgan
I see you more associated with the writings of Dr. Seuss....although that might be a slight to the good Doctor.

Personally I see you more associated with Nurse Ratchet.. a "respected member" more deserving to be ""under treatment" than some of the inmate-patients.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
12-03-2004 07:25
From: Korg Stygian
Personally I see you more associated with Nurse Ratchet.. a "respected member" more deservingto be ""under treatment" than som eof the inmate-patients.


Dude, you're way too exciteable. Slow down when typing your insults.
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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-03-2004 07:25
From: Kris Ritter
Dude, you're way too exciteable. Slow down when typing your insults.

Who said slowing down would help? I never passed typing class.
Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
12-03-2004 07:26
From: Korg Stygian
Personally I see you more associated with Nurse Ratchet.. a "respected member" more deserving to be ""under treatment" than some of the inmate-patients.



I'll take that as a compliment....now take your pill or its off to electro shock therapy with you.
Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-03-2004 07:57
From: Talen Morgan
I'll take that as a compliment

You would.
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
12-03-2004 08:03
From: Gwyneth Llewelyn
Toy, one of us is missing the other's point...

Do you mean that you had a pre-conceived idea what SL is supposed to be, you joined it because you wanted to part of that world as imagined by you, and now get upset because the remaining 16,999 residents in SL have changed that idea?

In my case, I had absolutely no idea of what to expect. My previous experience with open-ended MMOGs was AlphaWorld in the early 1990s. What I saw was a cool place where I could not only build what I wanted, but talk to people about that. And that's why I payed LL. For the "service" of maintaining a grid of computers that allows me to build & talk to people.

I don't see, from either the ToS or the Community Standards, what else LL "stated that it was providing". Actually, at the beginning, I didn't even have the slightest idea if the Lindens were playing the game, or if technical support was provided in-world or not (only after joining and getting the notecards I imagined that there were some employees around...)

However, the minute I joined SL, the world was changed because I stepped upon it. And the same thing happens about every 10-20 minutes or so, when someone just signs in and changes the world as well. I can't complain and say "hey, this is something I don't like, get away from MY world". It's not "mine", but "ours".

SL is not about the amazing technology for creating stuff - there are fortunately so many programs (several of them for free) to do 3D modelling. This is a very old argument, and I think I'm re-quoting myself for the 12th time.

As soon as there are people in the world... the world changes. Do you want to complain to LL about the people in-world?

And why do I think you're directing the idea of "people making changes" to this thread - when actually most radical changes were suggested by the aristocracy, and certainly implemented by LL to please them? (Hint: think Estates) The rest of the changes were replies to bug reports. People file bug reports, propose changes, LL review them, they are implemented. Should we abolish those bug reports?

How often, since you've started playing SL, has a small minority proposed changes that have affected the whole world? Another hint: think First Land.

So the key issue here is simple, Toy. Some of us are willing to embrace change, discuss it publicly, think about how they will affect our enjoyment of our SL experience, and necessarily adapt to it. There would be no Feature Request/Feature Suggestion forums if there wasn't a willingness of a small minority to discuss those things. Take a look at those forums and see how many of the proposed things there will affect your own view of what SL means to you. Even the largest of those threads doesn't have much more than, oh, say, 500 or so people discussing it. A small minority, yet proposing changes that will affect all of us.

Should we simply shut all of them up, close the feature request forums, prevent people from reporting bugs (either in-world or off-world), forget about interactive Town Hall meetings?

I think not. I also think that you don't really mean what you've written, but you mean something else. Please explain...

And yes, I fully agree LL is doing fine. The way they do custom support is completely unbelievable. I filed what I thought was a bug concerning the "default clothing item", which I felt was too confusing with the Shirt item. Well, I had 4 replies to that, and Kona Linden brought over the issue to developers over lunch. I'm ASHAMED of myself for bringing up a tiny itty little detail like that to the Linden's attention. But LL doesn't think like that. All tiny itty details are important to them.

So, if the "default clothing item" happens to be a different colour on the next version upgrade, I'm all to blame for. There. I've effected change, and haven't consulted the 17,000 residents about it. I humbly submit myself for your judgment, and I plead guilty - the evidence being the email records, which Kona Linden may freely supply.


I find it very condecending to say that I disagee with the other players in SL.... I am the majority.

SL is a service provided by LL. I did not see when signing up that some players may want to bring about self government. I have no problem with N'Burg but I will not be coerced into believing it is right for SL. Please play nice in N'Burg, I for one, no probably many, do not want it to be involved with what SL is.
So ,simply said, keep it in N'Burg give the majority the peace they deserve.
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
12-03-2004 08:25
From: Gwyneth Llewelyn

SL is not about the amazing technology for creating stuff - there are fortunately so many programs (several of them for free) to do 3D modelling. This is a very old argument, and I think I'm re-quoting myself for the 12th time.


To you "SL is not about the amazing technology for creating stuff". However, from what I have seen from the landscape and economy within SL, it is apparent that others feel differently. There is a very powerful ethos associated with creation within SL that not only elevates it above " so many programs (several of them for free) to do 3D modelling". The building technology within SL is not task-based or linear considering the weight that the social structure bears on the extension of building within the *metaverse*.

That being said, your dynamic view of the social aspect of SL (which I happen to whole-heartedly agree with minus this aspect) is just a weeeeee bit debased by isolating "building" within such basic terms. I don't think anybody who can even spell l-i-g-h-t-w-a-v-e would disagree that there are good programs for creation outside of SL. However, there are also much better outlets for social experiments as well. Both are relevant within SL.

It's hard for me to read a static assumption like above without questioning its seperation from the rest of your SL interpretation (which I find incredibly interesting :) ). Maybe you could explain a little more in-depth in your 13th quote? ;)
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-03-2004 08:36
From: Toy LaFollette
SL is a service provided by LL. I did not see when signing up that some players may want to bring about self government. I have no problem with N'Burg but I will not be coerced into believing it is right for SL. Please play nice in N'Burg, I for one, no probably many, do not want it to be involved with what SL is.
So ,simply said, keep it in N'Burg give the majority the peace they deserve.


As I suspected, I missed your earlier point completely, and I do apologize for that. The way I had read it, it seemed that everybody was consipiring to limit other people's gaming experiences. But then again, this actually happens every day, as I wrote earlier. We are at the whim of clever people making suggestions to LL which they implement.

So, basically, your problem with LL is that they 'forgot' or 'omitted' to tell that residents were allowed to get together, form a group, organize themselves, and establish a framework for a long-term project based on a sim that won't depend on individual, but collective will?

You're certainly right - there is absolutely nothing in either the ToS, the Community Standards, or even the Knowledge Base stating that this could happen.

Then again, there isn't anything written that forbids the free association of residents to pursue common goals, either.

Neualtenburg is simply that - a self-organizing community. Ok, so we call it proudly "The Government of The City of Neualtenburg" and have cool-sounding titles like Burgermeister or Gildemeister. But the point is, that's just plain and simple role-playing for something as trivial as "people getting together and agreeing - or compromising - on a common groundwork of rules".

Ulrika's proposal could have been to create a hi-tech, science-fiction setting, and call the organization thereof "The Collectivity"; Kendra would certainly love to propose a steampunk world and call the organization "The British Empire". Silly as those names sound, they would be exactly the same thing - a groundwork of rules to organize a project, make it grow, and make it sustainable. If the G-word were omitted, I'm quite sure that everyone would have a laugh, find it silly, and chuckle to themselves, shaking their heads as they quietly ignored our ramblings. And we would certainly be as serious about those two alternate scenarios as we would be about Neualtenburg's G-word. The principles, you see, would be exactly the same: an attempt at self-organization instead of having a "totalitarian" group officer to advance a project.

So, bad choice on words. We used the G-word instead. And suddenly the debate turns to whether that is supposed to be "allowed" or not.

Well, frankly, as I stated on all previous posts - don't judge Neualtenburg by what you think it is, but by what we say it is. And what it certainly isn't.

In case of doubt, re-read both Robin's and Haney's posts on what they think about Neualtenburg. You'll see that they have been quite clear, fully respecting an overwhelming majority of people 'fearing' the G-word - while certainly allowing people to have fun with self-organization!
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
12-03-2004 08:47
From: Gwyneth Llewelyn
Kendra would certainly love to propose a steampunk world and call the organization "The British Empire"


actually -- I'd call it "BrittaniaCorp™"
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
12-03-2004 08:51
From: Gwyneth Llewelyn
What the Neualtenburger Projekt is not:
...Neualtenburg is going to take over the world. Well, I know that this is somewhere on Ulrika's signature :) and another cause of worries for many people :) since we all remember the "fear" about SL Government. ... I truly believe that ignorance is the root of most misconceptions
Thanks for both acknowledging that one of the major proponents was fueling the concern about world dominance, and for your efforts in trying to redress that issue.

That was all I was concerned about. Please enjoy Neualtenberg; I hope it prospers.
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
12-03-2004 08:51
From: Gwyneth Llewelyn
As I suspected, I missed your earlier point completely, and I do apologize for that. The way I had read it, it seemed that everybody was consipiring to limit other people's gaming experiences. But then again, this actually happens every day, as I wrote earlier. We are at the whim of clever people making suggestions to LL which they implement.

So, basically, your problem with LL is that they 'forgot' or 'omitted' to tell that residents were allowed to get together, form a group, organize themselves, and establish a framework for a long-term project based on a sim that won't depend on individual, but collective will?

You're certainly right - there is absolutely nothing in either the ToS, the Community Standards, or even the Knowledge Base stating that this could happen.

Then again, there isn't anything written that forbids the free association of residents to pursue common goals, either.

Neualtenburg is simply that - a self-organizing community. Ok, so we call it proudly "The Government of The City of Neualtenburg" and have cool-sounding titles like Burgermeister or Gildemeister. But the point is, that's just plain and simple role-playing for something as trivial as "people getting together and agreeing - or compromising - on a common groundwork of rules".

Ulrika's proposal could have been to create a hi-tech, science-fiction setting, and call the organization thereof "The Collectivity"; Kendra would certainly love to propose a steampunk world and call the organization "The British Empire". Silly as those names sound, they would be exactly the same thing - a groundwork of rules to organize a project, make it grow, and make it sustainable. If the G-word were omitted, I'm quite sure that everyone would have a laugh, find it silly, and chuckle to themselves, shaking their heads as they quietly ignored our ramblings. And we would certainly be as serious about those two alternate scenarios as we would be about Neualtenburg's G-word. The principles, you see, would be exactly the same: an attempt at self-organization instead of having a "totalitarian" group officer to advance a project.

So, bad choice on words. We used the G-word instead. And suddenly the debate turns to whether that is supposed to be "allowed" or not.

Well, frankly, as I stated on all previous posts - don't judge Neualtenburg by what you think it is, but by what we say it is. And what it certainly isn't.

In case of doubt, re-read both Robin's and Haney's posts on what they think about Neualtenburg. You'll see that they have been quite clear, fully respecting an overwhelming majority of people 'fearing' the G-word - while certainly allowing people to have fun with self-organization!


YAY!!!! we do agree :) I simply dont want N'Burg to be a expirement that will become SL wide. I have no problems with a group starting, whthin the confines of their land, to set rules and such.
Even though I do belong to many groups Im really not a group person. I do like to socialize at times but I generally limit it to the Welcome Area as a Mentor or Live Helper. I also try to teach a couple classes a week as a SL Instructor. The rest of the time I am usually alone building :)
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Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
12-03-2004 09:34
Gwyn, simply put, you're brilliant.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-03-2004 10:01
From: pandastrong Fairplay
[...] There is a very powerful ethos associated with creation within SL that not only elevates it above " so many programs (several of them for free) to do 3D modelling". The building technology within SL is not task-based or linear considering the weight that the social structure bears on the extension of building within the *metaverse*.

[...]However, there are also much better outlets for social experiments as well. Both are relevant within SL.

It's hard for me to read a static assumption like above without questioning its seperation from the rest of your SL interpretation (which I find incredibly interesting :) ). Maybe you could explain a little more in-depth in your 13th quote? ;)


Well pandastrong, my hat to you. When I wrote the paragraph above, I had to rewrite it three times, because the original words could be interpreted as being slightly insulting to the creative community in SL - and I feel that this thread has been "hot enough" :)

Unfortunately, you picked on one of the weakest points of the argumentation and even asked for clarification. Ouch. Now Kendra will certainly expel me from the Guild of Artisans. :) Now, seriously, I must apologize in advance, since I'm pretty confident that many will completely disagree with my words.

First and foremost, they are not "my" words. Can't recollect when exactly I've heard the reasoning behind it, but I must admit that I had a strong negative reaction myself when I read them (or did I hear them? I can't remember...). Since then, things have changed in my life, and I almost agree with them, but still, I'm not 100% sure of them myself.

/preamble off

According to some authors, the process of art creation needs the following "partners":
  1. the artist (obviously)
  2. the object of his/her creation (also pretty obvious)
  3. an editor/publisher/gallery
  4. the critics/academics
  5. the public


This is one of the trickiest points, and the philosophy of art certainly doesn't agree with all of them, and many artists will probably not identify with some of those definitions.

Who defines art? Not the artist! (first polemic thought) - but the critics. They are the ones who judge "impartially" what art "is" and gives, if you wish, a "seal of approval". If the critics say "this is not art" - it isn't. It may be a hobby, a pastime, or even handicraft - but it's not art. Tough one. So I create a beautiful sculpture, sell it for billions, and the world praises me for my creative genius - but it's not art? The answer, unfortunately, is no.

Also as important is the public. If nobody sees/buys your art - it's not art. Again, it's "an academic exercise" if you're reviewed by the critics and put it on display on an art gallery. If nobody sees it or buys it, it's not art. Art is something the public experiences.

You need distribution of your art. In some cases, the role of editor/publisher and art critic overlap (and you may well argue if they are not one and the same in many cases). This, actually, is the major problem with "commercial art", ie. non-reviewed art putting into circulation. A good example is popular music - you may have your latest hit on the chart tops, bought all over the world, but no actual critics. The distributor "plays critic" in that case (very, very polemic). But anyway, if you don't have a vehicle to bring your creation to the public, you're not producing art.

I leave the two obvious examples - you need an artist, and he/she needs to produce an object of art. With those everyone agrees (even if some post-modernists may accept that the artist itself can be an object of art - again, highly debatable).

So, let's give two or three examples of "normal" art in circulation...

A theater piece: the dramaturgist writes a play; the theater puts it on stage because it thinks it has potential to attract people; the critics put in a good word in the newspapers; people buy tickets; an artist is born.

A book: the author writes a book and sends a manuscript for publication. The editor looks at it, finds it's ok, gives a few copies to critics to read. They give a thumbs up and the book is launched at an autograph session, where people eagerly buy the book. Again, we got art here.

Now things get tricky...

Someone is a pretty good writer, but doesn't find a publisher. Instead, he/she puts up a blog, writes his/her stuff online, and the site gets lots of visits of people wanting to read it. The distribution media, in this case, is the Internet. Where are the critics? Well, some would say: "the public, by voting/rating the author's text, is the critic".

Major flaw here. The public cannot be a critic of art. With this every art expert agrees - while certainly most of the public would disagree! But the art is not exactly "made" for the public. I would hesitate to say that art is made for its own purposes, critics recognize it, and tell the public to experience it. I say "hesitate" because I have seen wise people struggle with those thoughts and come to no conclusion.

Ok, now here we come to Second Life...

I deliberately avoided this issue, because certainly the appeal of Second Life is being able to be an artist, produce objects of art, get them appreciated by a knowing public, and eventually get some ratings (again, technically, while the "media" is certainly SL, there seems to be no "critics" here, and so, technically as well, there is no art being created - except for those events where you submit your "art" - say, the clothing contests, the photography contests, or the Burning Life festival - and a panel of peers judge it. In those cases, you'll certainly be an artist creating art!).

I truly believe that people using SL as their favourite medium for creative expression is exactly because they have an "audience" - and playing with Lightwave or something else, at your own home, is not "producing art" (likewise, you can write the next Pulitzer prize, or the next Nobel in Literature... but unless you submit it for publication, it is not art, no matter how good you write!!).

So the artist needs SL. And artists are fickle creatures; the creation process, except perhaps for the 20th/21st centuries, is hardly something you can put "pressure" upon. The artist needs space and an environment to feel at ease and be productive. Some can do it all the time; some not. Individually, each one has his/her own personal needs to "get in the mood" of productivity. Some may need so little that they may completely dismiss the matter. The point is, there are no "rules" here, everybody is an exception.

However, all artists, at some point in their lifes, will feel that "something stiffles their creativity". They may simply be depressed about their daily chores. A noise may distract them. They may have had a night's bad sleep. Or they may be worried that a gang of SL residents are slowly creeping up on him/her and impose rules on his/her creativity. When this happens, the art process stops - and this is very, very hard on the artist. He/she will react emotionally and not rationally - a very understandable concept, because there can't truly be "non-emotional" art.

So there. You see why I skipped these ideas from the original post? In RL, I'm no artist, I don't have any artistic skills whatsoever (except perhaps in writing, but that's besides the point), but, for one reason or another, I was often in touch with the artistic communities. Worse than that, in more recent times, I have been involved in "artistic industrialization", ie. getting a creative project under way, impose project management, deadlines, and proper financing. Even at very small scales (no, I'm no Hollywood producer!!! lol), this is something incredibly stressing for the artists. You put too much pressure on them, and their "artistic vein" simply blows out, and you have nothing to work with. But let them ramble along, and you won't get any results at the deadline.

Back to the thread... impose too many rules upon certain artists, and they will stop creating - and leave SL. We have many many excellent artists in SL - and almost all feel the "threat" when other players tell them what they should do. That's plain and simple to understand - if you are an artist (or at least have dealt with them). There is no logic behind it, just pure emotion.

Again, even if I suggested that in those cases you should get back to your own 3D graphical design package... I was not being honest. A true artist needs an audience, he/she can't work "for him/herself". It makes no sense, it will only become a hobby - and not art. An artist has an urge to create, and needs the audience. Well, SL is here for him/her. But to be creative in SL, he/she needs to have the proper environment. Change it too much, and there is no creative process.

Does this mean that "organized projects" like Neverland or, possibly, Neualtenburg, cannot exist at all? Fortunately, the fact that they do exist shows that not all artists are like that! Some rise to the challenge - like being limited on their choice of textures and/or available space - and become incredibly creative to overcome their limitations and put their personal touch despite the constraints. I call this "industrial artistry" but I don't mean it as a depreciative label, rather the contrary - it's much, much harder to be creative with so many hurdles to overcome.

So, back to my original thoughts: "SL is not about building". It isn't. It's about building for an audience.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-03-2004 10:07
From: Toy LaFollette
YAY!!!! we do agree :) I simply dont want N'Burg to be a expirement that will become SL wide.


Sure we agree :)

I seriously doubt that something like that could become possible, by starting from a lil' experiment. Neualtenburg is too small an experiment. What works for 40 people, doesn't necessarily "work" for 17,000. It's just wishful thinking. I expect that this ratio will be mantained in the future as well, ie. when SL grows, there will be probably a few more "little Neualtenburgs" around, but the vast majority of SL will certainly remain "away" from the experiment. It simply does not appeal to the majority...

Of course, I may think differently if one day the composition of the SL population changes :) But that's for another thread - "What kind of people get attracted to SL, anyway?" The answer is much, much more polemic, and I'm not brave enough to attempt a straight answer...
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-03-2004 10:13
From: Lance LeFay
Gwyn, simply put, you're brilliant.


Pfffft not at all. Remember, for me, relations between people are "old news" :) People are predictable if you can understand how they think. That's all.

The challenge (as Pendari put it so well on one of the Neualtenburg Group threads) is watching how different people are in SL, compared to RL, and see what applies, and what doesn't. I certainly have lots of surprises every day, and SL is fascinating both because it emulates RL - and because it's so different as well. So many things that simply don't apply!

But then again, the mix of people we have around here is not really like what we have in RL... right? ;)
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
12-03-2004 10:14
From: Gwyneth Llewelyn
Well pandastrong, my hat to you. When I wrote the paragraph above, I had to rewrite it three times, because the original words could be interpreted as being slightly insulting to the creative community in SL - and I feel that this thread has been "hot enough" :)

Unfortunately, you picked on one of the weakest points of the argumentation and even asked for clarification. Ouch. Now Kendra will certainly expel me from the Guild of Artisans. :) Now, seriously, I must apologize in advance, since I'm pretty confident that many will completely disagree with my words.

First and foremost, they are not "my" words. Can't recollect when exactly I've heard the reasoning behind it, but I must admit that I had a strong negative reaction myself when I read them (or did I hear them? I can't remember...). Since then, things have changed in my life, and I almost agree with them, but still, I'm not 100% sure of them myself.

/preamble off

According to some authors, the process of art creation needs the following "partners":
  1. the artist (obviously)
  2. the object of his/her creation (also pretty obvious)
  3. an editor/publisher/gallery
  4. the critics/academics
  5. the public


This is one of the trickiest points, and the philosophy of art certainly doesn't agree with all of them, and many artists will probably not identify with some of those definitions.

Who defines art? Not the artist! (first polemic thought) - but the critics. They are the ones who judge "impartially" what art "is" and gives, if you wish, a "seal of approval". If the critics say "this is not art" - it isn't. It may be a hobby, a pastime, or even handicraft - but it's not art. Tough one. So I create a beautiful sculpture, sell it for billions, and the world praises me for my creative genius - but it's not art? The answer, unfortunately, is no.

Also as important is the public. If nobody sees/buys your art - it's not art. Again, it's "an academic exercise" if you're reviewed by the critics and put it on display on an art gallery. If nobody sees it or buys it, it's not art. Art is something the public experiences.

You need distribution of your art. In some cases, the role of editor/publisher and art critic overlap (and you may well argue if they are not one and the same in many cases). This, actually, is the major problem with "commercial art", ie. non-reviewed art putting into circulation. A good example is popular music - you may have your latest hit on the chart tops, bought all over the world, but no actual critics. The distributor "plays critic" in that case (very, very polemic). But anyway, if you don't have a vehicle to bring your creation to the public, you're not producing art.

I leave the two obvious examples - you need an artist, and he/she needs to produce an object of art. With those everyone agrees (even if some post-modernists may accept that the artist itself can be an object of art - again, highly debatable).

So, let's give two or three examples of "normal" art in circulation...

A theater piece: the dramaturgist writes a play; the theater puts it on stage because it thinks it has potential to attract people; the critics put in a good word in the newspapers; people buy tickets; an artist is born.

A book: the author writes a book and sends a manuscript for publication. The editor looks at it, finds it's ok, gives a few copies to critics to read. They give a thumbs up and the book is launched at an autograph session, where people eagerly buy the book. Again, we got art here.

Now things get tricky...

Someone is a pretty good writer, but doesn't find a publisher. Instead, he/she puts up a blog, writes his/her stuff online, and the site gets lots of visits of people wanting to read it. The distribution media, in this case, is the Internet. Where are the critics? Well, some would say: "the public, by voting/rating the author's text, is the critic".

Major flaw here. The public cannot be a critic of art. With this every art expert agrees - while certainly most of the public would disagree! But the art is not exactly "made" for the public. I would hesitate to say that art is made for its own purposes, critics recognize it, and tell the public to experience it. I say "hesitate" because I have seen wise people struggle with those thoughts and come to no conclusion.

Ok, now here we come to Second Life...

I deliberately avoided this issue, because certainly the appeal of Second Life is being able to be an artist, produce objects of art, get them appreciated by a knowing public, and eventually get some ratings (again, technically, while the "media" is certainly SL, there seems to be no "critics" here, and so, technically as well, there is no art being created - except for those events where you submit your "art" - say, the clothing contests, the photography contests, or the Burning Life festival - and a panel of peers judge it. In those cases, you'll certainly be an artist creating art!).

I truly believe that people using SL as their favourite medium for creative expression is exactly because they have an "audience" - and playing with Lightwave or something else, at your own home, is not "producing art" (likewise, you can write the next Pulitzer prize, or the next Nobel in Literature... but unless you submit it for publication, it is not art, no matter how good you write!!).

So the artist needs SL. And artists are fickle creatures; the creation process, except perhaps for the 20th/21st centuries, is hardly something you can put "pressure" upon. The artist needs space and an environment to feel at ease and be productive. Some can do it all the time; some not. Individually, each one has his/her own personal needs to "get in the mood" of productivity. Some may need so little that they may completely dismiss the matter. The point is, there are no "rules" here, everybody is an exception.

However, all artists, at some point in their lifes, will feel that "something stiffles their creativity". They may simply be depressed about their daily chores. A noise may distract them. They may have had a night's bad sleep. Or they may be worried that a gang of SL residents are slowly creeping up on him/her and impose rules on his/her creativity. When this happens, the art process stops - and this is very, very hard on the artist. He/she will react emotionally and not rationally - a very understandable concept, because there can't truly be "non-emotional" art.

So there. You see why I skipped these ideas from the original post? In RL, I'm no artist, I don't have any artistic skills whatsoever (except perhaps in writing, but that's besides the point), but, for one reason or another, I was often in touch with the artistic communities. Worse than that, in more recent times, I have been involved in "artistic industrialization", ie. getting a creative project under way, impose project management, deadlines, and proper financing. Even at very small scales (no, I'm no Hollywood producer!!! lol), this is something incredibly stressing for the artists. You put too much pressure on them, and their "artistic vein" simply blows out, and you have nothing to work with. But let them ramble along, and you won't get any results at the deadline.

Back to the thread... impose too many rules upon certain artists, and they will stop creating - and leave SL. We have many many excellent artists in SL - and almost all feel the "threat" when other players tell them what they should do. That's plain and simple to understand - if you are an artist (or at least have dealt with them). There is no logic behind it, just pure emotion.

Again, even if I suggested that in those cases you should get back to your own 3D graphical design package... I was not being honest. A true artist needs an audience, he/she can't work "for him/herself". It makes no sense, it will only become a hobby - and not art. An artist has an urge to create, and needs the audience. Well, SL is here for him/her. But to be creative in SL, he/she needs to have the proper environment. Change it too much, and there is no creative process.

Does this mean that "organized projects" like Neverland or, possibly, Neualtenburg, cannot exist at all? Fortunately, the fact that they do exist shows that not all artists are like that! Some rise to the challenge - like being limited on their choice of textures and/or available space - and become incredibly creative to overcome their limitations and put their personal touch despite the constraints. I call this "industrial artistry" but I don't mean it as a depreciative label, rather the contrary - it's much, much harder to be creative with so many hurdles to overcome.

So, back to my original thoughts: "SL is not about building". It isn't. It's about building for an audience.


Gwyneth, you are amazing. Thank you for this explanation. We are in total agreement and your qualification was extremely fun to read. Maybe we'll bump into each other in-world again and take this into the original terms of "creation" that I was speaking of, as opposed to the ontological nature of art (although you described it so eloquently, you bumped the conversation up a couple notches of where I was even going). :)
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-03-2004 10:25
From: Talen Morgan
I'm sorry, you just compared her to nazi's.....thanks for setting me straight on that issue.


Talen,

He always plays the lame semantics game. By evoking Hitler, the Nazis, Stalin, Mao, etc.. he creates the negative association, but can hide behind "I'm just making examples". Any reasonable (read: non-Korg) person could read Pen's statement in context and know she was talking about a mark on someone's record. He made an incendiary statement to her and then hides behind it. He can slur someone and just say "I didn't call her that, I was just said her actions were like that". Ok. I didn't call them an asshole, I just said they are acting like one. Whatever. I think Pendari and Korg's reputations both speak for themselves.
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
12-03-2004 10:34
in defense of korg's impecable philosophical mind in regards to human rights, law, and governance, in the off topics forum korg passionately supported the right to use unconventional weapons and weapons of mass destruction on civilian populations.
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Jeska Linden
Administrator
Join date: 26 Jul 2004
Posts: 2,388
12-03-2004 10:35
While there is some productive and thought-provoking conversation going on in this thread, I just wanted to remind everyone that the forums are not the proper place to air personal attacks against one another - please refrain from personally attacking someone you don't agree with in the forums.

If you must discuss further your personal grievances with another resident, please utilize the more appropriate methods, such as private messages on the forum or instant messages or chat inworld. Thanks. :)
Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-03-2004 10:38
From: Cristiano Midnight
snip... Any reasonable (read: non-Korg) person could read Pen's statement in context and know she was talking about a mark on someone's record. He made an incendiary statement to her and then hides behind it. He can slur someone and just say "I didn't call her that, I was just said her actions were like that".

Yep yep yep.. and you didn't just do what you accuse me of.. right? By speaking about me in public, you didn't "name" or "label" me, right?

You are about as supercilious as they come in your "defense" of others not needing such.

Try getting off your high horse sometime and see how the rest of the world lives you smug ***.
Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
12-03-2004 10:39
From: Jauani Wu
in defense of korg's impecable philosophical mind in regards to human rights, law, and governance, in the off topics forum korg passionately supported the right to use unconventional weapons and weapons of mass destruction on civilian populations.

And you seem to passionately support puiblic displays of arrogance.... when they are your own or those who agree with you.
Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
12-03-2004 10:41
and at other times as well. don't forget! :)
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
12-03-2004 10:44
From: Korg Stygian
Fantastic job? It's a rhetorical defense with no support... only shadows and mirrors.
korg and i agree on only a few things, i have to agree with him on this. those two posts were a rhetorical mess.
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