Sculted Prim Tools & Tutorials
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-11-2007 15:42
This thread contains links and short descriptions to tools & tutorials that can make, import, convert or are otherwise very useful in the process of making sculpted prims. There is a similar list on the wiki at: https://wiki.secondlife.com/wiki/Sculpted_Prims:_3d_Software_Guidehttps://wiki.secondlife.com/wiki/Sculpted_Prims:_Resident-made_ToolsFor an example see the next post. All posts that don't fit the topic will be (re)moved. When posting multiple tutorials please combine the posts.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-11-2007 15:46
3dm2scult - https://wiki.secondlife.com/wiki/3dm2sculpt3dm2scult is a tool for converting 3dm files into sculpted images ready for importing into SL. Discussion: /8/bf/192965/1.htmlhttps://wiki.secondlife.com/wiki/Talk:3dm2sculpt
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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07-11-2007 16:35
ROKURO(lathe) - http://kanae.net/secondlife/ROKURO makes Sculpted Prim texture .tga file of a solid of revolution for Secondlife. Discussion: /8/98/184264/1.html
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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Anjin Meili
Trawler Enterprises
Join date: 1 Mar 2007
Posts: 42
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SnurbO'Matic, an inworld sculpty molding system
07-14-2007 15:11
SnurbO'Matic: http://forum.skyhighatry.com/index.php?board=3.0 Allows simple molding of regular objects on grid. Editing done using second life client. Finished texture delivered as TGA format image file. Active user group with lots of tips and trick. Tutorials and training offered. And a forum at our webpage http://skyhighatry.com. Local discussion: /8/27/189277/1.html /8/f7/190117/1.html
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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07-20-2007 04:34
TOKOROTEN by Yuzuru Jewell http://kanae.net/secondlife/tokoroten.htmlThis is another free tool from the maker of Rokuro. Mark out a shape and extrude it into the 3rd dimension. Many options to change the shape. Exports sculpt map image files. TOKOROTEN is Japanese jelly extruded to thin strips. Discussion: /8/98/184264/3.html#post1541601
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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07-20-2007 04:41
SculptyPaint by Cel Edman http://xs4all.nl/~elout/sculptpaintSculptypaint is an 'offline' Sculpt creation tool you can download for Windows, Mac OSX and Linux. Several different tools and functions including a 1 prim stair maker, flower maker, geometric form creator. Discussion: /8/1f/193956/1.html
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Pavcules Superior
Registered User
Join date: 30 Oct 2006
Posts: 69
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08-06-2007 05:27
Sculptie Resources http://pkpounceworks.sljoint.com/index.php?option=com_remository&Itemid=28&func=select&id=2PK Pounceworks website contains downloads and links to many sculptie tools, templates, tutorials, etc. All items that are listed in this post, as also linked on the website. Discussion: /8/ab/188355/1.html
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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Blender Import / Export for Sculpties
08-11-2007 12:38
There's an importer script for sculpties in Blender at /8/60/203571/1.htmlIt also supports export via texture baking as the material is created on import of a sculptie. Update: A lot has changed since this post, the importer is now a range of scripts for handling sculpties in Blender, including a script based bake that is more accurate than the material method. See http://dominodesigns.info for more information!
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DanielFox Abernathy
Registered User
Join date: 20 Oct 2006
Posts: 212
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Wings3d Tutorials
09-16-2007 05:19
I have a video tutorial series on modeling sculpted prims in SecondLife. Tutorial #1 - Staircase /8/3b/210515/1.htmlTutorial #2 - Revolutions /8/70/210675/1.htmlTutorial #3 - Interlocking Rings /8/10/210888/1.html
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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Major 3D applications comarisons.
10-02-2007 23:03
3D applications 2007 comparisons table. Written by Benoît Saint-Moulin http://www.tdt3d.be/articles_viewer.php?art_id=99
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Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
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10-03-2007 08:03
From: Kornscope Komachi 3D applications 2007 comparisons table. But keep in mind that sculpties are such a special case of 3D modeling that the criteria used in this review have little relevance for SL.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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Plopp
10-03-2007 09:55
Plopp is more cute than useful. It is originally a 3D modeling tool for six year olds---really.
You draw a picture of two sides of an object (or import them from outside). Plopp sort of glues the two pictures together on the surface of a balloon, and then blows it up. Hilarious, but also brilliant and in some case very useful.
it makes both the sculpt map and the surface texture.
PloppSL added an SL sculpty export to basic Plopp (and took away Plopp features not useful in SL.
Google Plopp Second Life, and I think you will find it without difficulty.
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Kiska Roux
Registered User
Join date: 10 Oct 2007
Posts: 0
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How to convert 2D map into 3d object?
10-10-2007 16:07
Hi, everyone. Sorry if it is sounds like a stupid question but I am very new to sculpties.  I made a bell using ROKURO but when I uploaded it in SL it looked like a 2D object instead of a 3D. I know I am missing something but I don't know how to make it looks more like a 3D object. I was hoping to find the answer in help menu but didn't find anything there. I searched WIKI but it didn't really give me the anwer which I was looking for to fix my 2D bell. If you know the link where to find info or know the answer on my question, please let me know. I really appreciate any help or suggestions. 
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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10-11-2007 12:23
Since everything else is getting listed here, let's not forget AC3D http://www.inivis.com/secondlife.htmlIt currently has native support for exporting Sculpties, plus the developer has created box builder and triangle builder components so you can build/export just about anything in addition to sculpties. Here is a tutorial on how to do sculpted prims: http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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Intro to Sculpted Prims Video Tutorial
11-03-2007 02:25
I've just posted a video tutorial about how sculpties work in-world. This is not a tutorial about how to created the actual sculpted prim shapes, but rather a demonstration of how to configure a sculpted prim once you have the 2D image file that defines the shape. I realized recently that many people are confused by the somewhat arcane process of using a 2D image file to represent the 3D sculpted prims. It’s a bit difficult to grasp at first, but this video demonstration clearly shows the procedure of applying a sculptmap image file to a sculpted prim in-world. You can see the video here: http://www.shiny-life.com/2007/11/03/introduction-to-sculpted-prims/I've also created a video tutorial that shows how to use PloppSL to create sculpties. http://www.shiny-life.com/2007/10/06/tutorial-create-sculpted-prims-with-ploppsl/
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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Creating Sculpties From Arbitrary Meshes in 3ds Max
12-01-2007 09:51
This tutorial shows how to use Max's Projection modifier to convert a model that wasn't specifically designed to be a sculpty into one. The example shown is the one prim human head that's shown in the wiki. http://home.comcast.net/~pixelforgeltd/Tutorial.htm
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Okiphia Anatine
Okiphia Rayna
Join date: 22 Nov 2007
Posts: 454
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DemonEye Designs Tutorials
01-06-2008 17:36
I'm working on a series, not purely sculpties, but mainly sculpty tutorials. Started a thread for them. /8/05/230813/1.htmlAny requests, please send me a PM or an IM inworld as Okiphia Rayna
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In-world, I am Okiphia Rayna. This account is an alt, and is the only account I currently have with payment info on-file due to some account cracking that took place. This is a security measure at present, and I may return to the forums as Okiphia Rayna at a later date.
If you need to reach me, IM Okiphia Rayna, not Okiphia Anatine
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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For ZBrush users
01-10-2008 15:09
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http://www.throughlinedesign.com/ 
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ByteDreams Slade
Registered User
Join date: 24 Aug 2007
Posts: 3
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01-18-2008 10:08
What about Hexagon or Carrara 5 -- anyone using these to make sculpties? if so, any pointers, particularly with Hexagon.
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Steven Bombast
Registered User
Join date: 22 Feb 2007
Posts: 1
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Make Sculpties and texture it on the simplest way
02-03-2008 13:19
Hello, first... my english is very bad but I hope you can understand me So... i make sculpties with the best Software what I ever seen. It´s named Archipelis Designer. You can create very simple a 3d object from a single photo by drawing the outline. Then you need the Second Life Plugin where you can also buy on the webpage from http://www.archipelis.com/ for only 5 US$ The Software generate automaticly the sculptie textures and the texture of the object, and you can immediately upload it to SL. When you have done this, you must rezz the object and... voila... you did it!!! I am really very excited about this program and I can recommend it everyone! The price about 55 US$ is very cheap. Here 2 Photos of the results what the software can do. Greetings Steven
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Aplonis Ember
Registered User
Join date: 6 Jan 2008
Posts: 3
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3dm2sculpt.exe works on Rhinoceros 4.0
02-11-2008 19:04
I'm still working through the Rhinoceros 4.0 Training Manual Level 1 tutorials. But I was anxious to try out a sample sculpty. So I used the Glass.3dm exercise which is a rotation of an arbitrary curve. I drag-and-dropped that onto 3dm2sculpt.exe and got a single TGA file as output. This I uploaded to SL and sure enough, it worked just fine. Some further experimentation revealed more things which worked and others which didn't. A pipe, which tapers to zero radius near the terminus of either end generally works. Without the taper you get end caps (three surfaces versus one). And anything which twists too much back upon itself will obtain a connecting "membrane" as a sculpty. So far I am happy with results. I am wanting to learn, however, how to provide these sculpties textures so that a single sculpty may have varied colors. Anybody got a clue on that? Addenda: I decided to collect what I am learnin into a Rhino howto for sculpties. Find it here: http://starling.us/rhino
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
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zBrush and Sculpted Prims
05-08-2008 11:41
I've just completed my second zBrush/sculpty video tutorial. This one demonstrates how you can use the zProject and Subtool features to convert any object to a sculpted prim. It also shows how you can create a baked shadow/lighting texture for your converted sculpty. http://www.shiny-life.com/2008/05/08/convert-objects-to-sculpted-prims-with-zbrush/My first tutorial shows my entire sculpted prim creation process in zBrush - object creation, modeling, converting, and texturing using a photo reference. http://www.shiny-life.com/2008/02/12/video-creating-sculpted-prims-with-zbrush-3/I've added a third zBrush to sculpty tutorial that shows how you can use zBrush's primitive shapes as starting points for your sculpties. http://www.shiny-life.com/2008/05/19/using-zbrush-primitives-for-sculpted-prims/
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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blender video tutorials: sculpties and surface texturing
05-12-2008 00:33
hi; 11 videos for blender using Domino Marama's sculptie scripts can be found at http://blog.machinimatrix.org These videos have originally been introduced in this forum in thread: /8/75/257428/1.htmlPlease send any feedback to that thread.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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05-22-2008 12:18
From: ByteDreams Slade What about Hexagon or Carrara 5 -- anyone using these to make sculpties? if so, any pointers, particularly with Hexagon. There is a quick and dirty tutorial on the wiki. http://slandeara.blogspot.com/2008/05/modeling-vase-in-daz-hexagon-25.htmlI am curious to try it out, as I just bought it. It also saves in common file formats (.obj, .3dm) so we may be able to use the 3dm and obj converters if you don't use the SL-specific sculpt tools to make a sculpty.
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
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Soldatino Oh
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Join date: 9 Jun 2008
Posts: 58
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SecondTGA free tool for sculpties and other
06-11-2008 14:33
Ok I am working on my free tool SecondTGA. this is the home page of SecondTGA: http://www.imitidicthulhu.it/2TGApage.htmlI appreciate all the helps for the tutorial's translation, because my english is bad and actually the program has easy and user friendly interface with english menu, but the help is only in italian language I improve SecondTGA day by day from december 2007 B.R. Soldatino Oh
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