(I wasn't sure where to post this as I wanted to keep it together as a response to the FAQ - hopefully here is relevant)
Why is Linden Lab choosing to do this?
While Second Life® (as opposed to Teen Second Life™) is fundamentally directed to an "over-18" audience, some content is clearly more conventionally "adult" than other content.
As our community continues to grow and the range of uses for Second Life continues to expand, we're committed to preserving the openness that is a cornerstone of the experience. At the same time, we need to ensure that all Residents can engage in our virtual world in a manner suitable to their needs.
To this end, we will begin to implement certain access controls designed to better serve certain constituencies -- specifically, educators and professionals, as well as the creators and users of adult content. Our goal is to make Second Life more enjoyable for all Residents by giving them greater control over their inworld experiences.
While Second Life® (as opposed to Teen Second Life™) is fundamentally directed to an "over-18" audience, some content is clearly more conventionally "adult" than other content.
As our community continues to grow and the range of uses for Second Life continues to expand, we're committed to preserving the openness that is a cornerstone of the experience. At the same time, we need to ensure that all Residents can engage in our virtual world in a manner suitable to their needs.
To this end, we will begin to implement certain access controls designed to better serve certain constituencies -- specifically, educators and professionals, as well as the creators and users of adult content. Our goal is to make Second Life more enjoyable for all Residents by giving them greater control over their inworld experiences.
1. Who determines (and who is clearly 'able' to determine) what "clearly more conventionally adult" means? Surely that's subjective? We are adults in an adult environment (well, I am, I'm sure there are exceptions but you state SL "is fundamentally directed to an "over-18" audience", so I'm working from that premise only to avoid clouding the issue of minors/grid mergers etc. for now). Am I being told what to think with this statement, it's worded in a way that makes me feel that I am?
2. To me, it reads that you are somehow prioritising the needs of educators and professionals over 'other' Residents. If so, this is doubly insulting, if for no other reason that myself and many other Residents ARE creators, educators, professionals AND users/creators of 'adult' content (and by this I'm working on the premise that you mean explicit hardcore sex/violence content, practice or services?). I enjoy a sexual BDSM lifestyle in SL AND run a company AND teach. Are certain (legal) lifestyle choices/professions not compatible?
Your opening statement of intent - the motivation - requires some more thought, IMHO. Take a moment to think carefully about this, without the influence of either the (alleged) requests from "numerous Residents" and your consultants, lawyers or financial investors, both current and potential.
Why now?
Our community is growing, and the range of uses for Second Life is continually expanding. Numerous Residents, from Adult content vendors to educators, have requested additional controls to provide a more predictable Second Life experience.
Our community is growing, and the range of uses for Second Life is continually expanding. Numerous Residents, from Adult content vendors to educators, have requested additional controls to provide a more predictable Second Life experience.
Please can you detail these requests (much more than you have and with some independent 3rd party validation) in an openly accessible way for all Residents. It appears that a huge number of Residents have no idea about your plans and a good number (here in the forums) are confused and distressed by them. Personally, I don't know anyone who has been consulted specifically about this (unless you mean the occasional pop up survey box on login that asks general questions like, 'has my SL use has improved or not', or whether I'd like it to be more predictable). Broadcast the plans to every Resident - like you would a region restart, perhaps, and ask for their feedback on the forums. A number of Residents don't venture here and I'm sure they would provide some very valuable customer feedback. Most people inworld that I've informed about this plan over the last 48hrs had not heard about the upcoming changes whatsoever.
What are the short- and long-term plans?
The short-term plan for this project is to separate (geographically, and in search) content designated "Adult" from other kinds of content on the mainland, as well as filter Adult search results and require that Regions be designated according to their content and activities; this way, we can provide an additional layer of assurance for our Residents that Adult content will be for adults only.
The first step is discussing the components, processes, and effects of this initiative further with the Residents of Second Life. After about a month of discussion, we'll be ready to lay out the specifics of the plan and begin moving ahead with this initiative.
Ultimately, the long-term plan is to create the infrastructure necessary to support and enable the widest range of use cases for Second Life.
The short-term plan for this project is to separate (geographically, and in search) content designated "Adult" from other kinds of content on the mainland, as well as filter Adult search results and require that Regions be designated according to their content and activities; this way, we can provide an additional layer of assurance for our Residents that Adult content will be for adults only.
The first step is discussing the components, processes, and effects of this initiative further with the Residents of Second Life. After about a month of discussion, we'll be ready to lay out the specifics of the plan and begin moving ahead with this initiative.
Ultimately, the long-term plan is to create the infrastructure necessary to support and enable the widest range of use cases for Second Life.
This seems all very unclear, I'm sorry to say.
1. "Short-term"? Can you give us a more precise schedule, please, if it's going to be short-term - especially regarding geographical separation?
2. "...for adults only"? What are the statistics of illegal underage use of SL currently?
3. Four weeks of discussion - and you'll be ready? Really? Are you able to provide every creator AND user of 'adult content' with a realistic project plan for relocation and/or whether they have to or not?
What evidence is there that you don't already support and enable the widest range of use cases? (I'm still assuming you mean RL adults only as users?)
Is this something that Second Life users have asked for?
Yes. Numerous Residents, ranging from adult-content vendors to educators, have requested that we provide additional tools to enable them to tailor their inworld experiences and make them more predictable.
Yes. Numerous Residents, ranging from adult-content vendors to educators, have requested that we provide additional tools to enable them to tailor their inworld experiences and make them more predictable.
Yes, you've said this already - 'numerous' isn't a clear number (it's not even a statistic). I usually think of 'numerous' as 'more than 3'... do you see why that's a confusing statement? Details please - actual numbers and the system by which these requests were gathered and collated would be useful, in an accessible, transparent format.
How does this move prevent minors from entering Second Life or accessing content?
As part of this initiative, we will require Residents who access Adult content (or view Adult search results) to go through an account verification process -- either being verified through our age verification provider, or have a verified payment method. While no such system is truly infallible, we believe these steps will make our platform safer, and will give providers of Adult content an additional layer of assurance that only verified adults will be able to access their content.
As part of this initiative, we will require Residents who access Adult content (or view Adult search results) to go through an account verification process -- either being verified through our age verification provider, or have a verified payment method. While no such system is truly infallible, we believe these steps will make our platform safer, and will give providers of Adult content an additional layer of assurance that only verified adults will be able to access their content.
Yes, what system is anyone aware of that guarantees this? I know of none. Sure, there are some checks (which involve parting with private information, which I think a lot of Residents will be wary of) that can help 'reduce' the instance of minors in SL. It's been said, though, that time and time again in the forums, that many verification systems are flawed. Safer? As an example: how could interaction between minors (or even just 'unverified' Residents) and 'inappropriate adult content' be policed? IM and intergrid transfers would surely have to be rigidly monitored, wouldn't they? Or, maybe I'm missing something. Will there be restrictions on any form of contact between creators/users of 'adult content' (the verified) and the 'unverified' mass not allowed into the new continent? I'm very confused about this, if it is meant to be any more than a PR exercise to appease lawyers, puritans and/or potential investors in SL. I'm sure though, that the issue of having some sort of additional assurance would be welcomed by many adults in SL, I'm just not sure this is at all the route to take - it looks flawed from the outset. It sounds and feels potentially hazardous for anyone involved.
Will this initiative affect Teen Second Life?
There are no immediate plans to change Teen Second Life.
There are no immediate plans to change Teen Second Life.
Hmmm. Unfortunately this wording sounds like you mean to knowingly bring minors into the existing adult grid and leave Teen SL 'as is' for those wishing to remain there. At the moment, reading all the other posts, there doesn't appear to be a precise answer to the questions of many, which is "Will this initiative result in a merged SL (regardless of what happens to Teen SL), where we will have adults and minors interacting on the main grid?". This is a very worrying prospect for many in SL. I and many others will certainly leave immediately if this is the plan. Clarification, please.
Will this initiative prohibit certain kinds of content in Second Life?
No. It will not affect the kinds of content that are permitted in Second Life, just how they can be accessed, and by whom.
No. It will not affect the kinds of content that are permitted in Second Life, just how they can be accessed, and by whom.
OK. Good to hear. No worries with this FAQ about permissible content (despite the issue of where, how and by whom).
Has Linden Lab consulted third parties as part of this initiative?
We've conducted extensive research on industry standards and are working with experts who have extensive experience creating content-access policies for large Internet services.
We've conducted extensive research on industry standards and are working with experts who have extensive experience creating content-access policies for large Internet services.
Again, could we please see some (or more) actual detail of this - in an easily accessible format, transparent and open to all Residents? It makes sense to be more pro-active about this to reduce the sense of disempowerment and lack of belonging that many of us are feeling right now, since hearing of you plans.
Second Life has always been an open environment; is Linden Lab deciding to abandon that principle?
No. From its inception, Second Life has been an open place, where Residents are free to explore a wide diversity of creative pursuits. This openness has fostered a tremendous amount of amazing content inworld and helped make Second Life what it is today. We're committed to preserving that openness, while at the same time ensuring that Residents can engage in Second Life in the manner most suited to their needs and interests.
By enabling Residents to exercise greater control over their experience, we believe Second Life will remain as open an environment as it ever was, albeit with the enhanced ability to tailor the experience in ways that allow Residents to exercise discretion with certain content when it's appropriate to do so.
No. From its inception, Second Life has been an open place, where Residents are free to explore a wide diversity of creative pursuits. This openness has fostered a tremendous amount of amazing content inworld and helped make Second Life what it is today. We're committed to preserving that openness, while at the same time ensuring that Residents can engage in Second Life in the manner most suited to their needs and interests.
By enabling Residents to exercise greater control over their experience, we believe Second Life will remain as open an environment as it ever was, albeit with the enhanced ability to tailor the experience in ways that allow Residents to exercise discretion with certain content when it's appropriate to do so.
Yes. Good. I applaud this. However you make it sound (with the wording at the end, "...albeit with the enhanced ability to tailor..."

Is Linden Lab trying to deemphasize the community so it can focus more on the enterprise market?
Not at all. There are many communities in Second Life -- from educators, artists, entrepreneurs, gamers, enterprise users, and many more, including those interested in Adult content -- and there's room for all of them in Second Life, just as there is on the Internet at large and in the real world.
This initiative is about enhancing Second Life for all Residents by giving them greater control over their experiences. Many may choose to keep their experience much as it is today, while others may prefer to exercise the new controls to further tailor their Second Life experience.
Not at all. There are many communities in Second Life -- from educators, artists, entrepreneurs, gamers, enterprise users, and many more, including those interested in Adult content -- and there's room for all of them in Second Life, just as there is on the Internet at large and in the real world.
This initiative is about enhancing Second Life for all Residents by giving them greater control over their experiences. Many may choose to keep their experience much as it is today, while others may prefer to exercise the new controls to further tailor their Second Life experience.
Again, laudable - that's the SL I want. But... a lot of us feel that our 'choice' IS being limited with this plan, NOT enhanced - or that we will have the chance to keep it as it is today. We're feeling forced against our wishes. Why do you think that is?
If I have already been age verified, or have a payment method on file, will this carry over for the new initiative?
Yes.
Yes.
Interesting. I don't want to really play devil's advocate here.. but, is that fair, if the talk of flaws in verification systems are true?
Will this bring any benefits for vendors in Second Life?
Vendors in Second Life already enjoy the benefits of a full-service virtual environment with a large and growing audience of consumers and a strong inworld economy. With these policy changes and search controls, they'll be able to more easily target the customers they intend to reach, and will enjoy the density of a focused market (both in search, and geographically). For Adult content vendors, this initiative will also provide an additional layer of assurance that only verified adults can access their material.
Vendors in Second Life already enjoy the benefits of a full-service virtual environment with a large and growing audience of consumers and a strong inworld economy. With these policy changes and search controls, they'll be able to more easily target the customers they intend to reach, and will enjoy the density of a focused market (both in search, and geographically). For Adult content vendors, this initiative will also provide an additional layer of assurance that only verified adults can access their material.
Hmmm. Maybe I've finally become truly paranoid, but am I to become just a target audience for marketeers? It sounds like it. That's not a SL I want. And again, I'm skeptical about this "additional layer of assurance", without detailed analysis being freely available.
How will this program help attract new users?
It will make Second Life more attractive to new users by making it more customizable and easier to search for relevant content, whether Adult or non-Adult.
It will make Second Life more attractive to new users by making it more customizable and easier to search for relevant content, whether Adult or non-Adult.
What data proves that? I would have thought making the client and grid more stable would have been a much higher priority.
How will these changes affect XstreetSL?
XstreetSL already separates Adult content, so we expect no changes at this time.
XstreetSL already separates Adult content, so we expect no changes at this time.
Ok. Good.
So, to conclude, how many extra staff will LL need to employ to carry out this initiative? A lot of us will need close supervision and liaison inworld. What will be the financial incentives to stay in SL, as a mainland (Mature) landowner, who will be forced to relocate?
Overall, and from reading the blog, forum posts and FAQ on the subject, my conclusion is that it's a terrible idea and poorly thought out - one that should be ditched promptly, so LL can focus on more pressing technical matters to improve our Resident experience.
Yours, rather disappointed,
Professor Milos
(I guess, soon to be ex-(premium, 40$/mth tier paying, shopaholic) Resident, of what was, SL).
"Thanks for all the fish!"
