temp prim rezzers zapped?
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-04-2009 03:04
From: Phil Deakins Djamila. It's best not to feed them unless you are having fun with it. Some people in this forum, and in this thread, don't debate with respect to truths on certain topics. They debate with respect to their own personal, self-centered desires, that are often totally divorced from reality. It's not that they can't see truths - it's just that they don't want those truths to be true, so they argue that they are untrue. And, of course, they know so much better about the way the grid is affected by certain things than LL does. Arguing their self-centered ideas is what they do for enjoyment, and you won't get much in the way of sensible debate out of them. I think you're being a bit hard on yourself there Phil.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
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02-04-2009 03:27
From: Sling Trebuchet I think you're being a bit hard on yourself there Phil. Well he does has this martyr syndrome that seems to shine through.
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Bippity boppity boo! I'm stalking you!
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-04-2009 03:30
From: MortVent Charron Well he does has this martyr syndrome that seems to shine through. That's odd. I thought it was you who disappeared while I went merrily on. Actually, it *was* you - and your mistress, Colette.
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
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02-04-2009 03:34
From: Phil Deakins That's odd. I thought it was you who disappeared while I went merrily on. Actually, it *was* you - and your mistress, Colette. Tsk tsk Phil, I have better things to do at times than keep pointing out how you misuse grid resources and refuse to admit that what you do has an impact on the grid as a whole and not just your little slice of it. So go play with your bots, never know... your sim might get full or near full now that you posted a thread about someone selling a lot... An anti-bot person with more disposable income could very well set up an anti-bot HQ there... and use the same tools you do to make a point.
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Bippity boppity boo! I'm stalking you!
9 out of 10 voices in my head don't like you... the 10th went to get the ammo
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-04-2009 03:36
I did say *A BIT* hard.
Just a little bit hard. A tiny bit.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-04-2009 03:58
From: MortVent Charron Tsk tsk Phil,
I have better things to do at times than keep pointing out how you misuse grid resources and refuse to admit that what you do has an impact on the grid as a whole and not just your little slice of it. See what I mean, Djamila? Some people here know *much* better than LL about what affects what on the grid. They are totally unable to discuss/debate with respect to truth. The only truths they recognise are those that are invented in tbeir own imaginations which, of course, aren't truths at all. If they were, then LL would be doing something about the havoc caused by the things they object to. Of course, they can't agree with that because, in their eyes, LL doesn't even realise what these things cause - only they know the truth. As I said, unless you are enjoying toying with them, it's best to ignore them because they'll never debate the realities. They are only interested in their own self-centered deisres, and they invent false truths to further them. The beautiful thing about it is - they never get anywhere - they change nothing - they beat their heads against brick wealls over and over again 
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MortVent Charron
Can haz cuddles now?
Join date: 21 Sep 2007
Posts: 1,942
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02-04-2009 04:16
From: Phil Deakins See what I mean, Djamila? Some people here know *much* better than LL about what affects what on the grid. They are totally unable to discuss/debate with respect to truth. The only truths they recognise are those that are invented in tbeir own imaginations which, of course, aren't truths at all. If they were, then LL would be doing something about the havoc caused by the things they object to. Of course, they can't agree with that because, in their eyes, LL doesn't even realise what these things cause - only they know the truth. As I said, unless you are enjoying toying with them, it's best to ignore them because they'll never debate the realities. They are only interested in their own self-centered deisres, and they invent false truths to further them. The beautiful thing about it is - they never get anywhere - they change nothing - they beat their heads against brick wealls over and over again  so says a man who admitted to using exploits for their own profit... And Phil: every avatar on the grid utilizes grid resources , be they bots or a person. Simple to understand, and yet so hard for you to admit to because it means that your bots are affecting the grid along with all the rest of them. Just like misuse of temporary prim limits affects the grid and sims. Hence why LL is returning not the ones that are purely on demand temporary but the ones that are constantly refreshed...
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Bippity boppity boo! I'm stalking you!
9 out of 10 voices in my head don't like you... the 10th went to get the ammo
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-04-2009 04:20
From: MortVent Charron so says a man who admitted to using exploits for their own profit...
And Phil: every avatar on the grid utilizes grid resources , be they bots or a person. Simple to understand, and yet so hard for you to admit to because it means that your bots are affecting the grid along with all the rest of them.
Just like misuse of temporary prim limits affects the grid and sims. Hence why LL is returning not the ones that are purely on demand temporary but the ones that are constantly refreshed... You should know better than to ask questions that you've already been given answers to many times, Mort. But then, when it comes to your own self-centeredness, knwoing better doesn't matter to you, does it  Repeating the questions doesn't suddenly make them good ones, y'know - but you know that too. I think you just like to hear the sound of your own typing lol
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-04-2009 05:30
Forgive my ignorance, but is there a way to tell a temp rezzer from some other device (some particle type thing?)
Is it, if you can click and highlight the item coming out of the device (and it looks like a prim) then it is a temp rezzer?
As opposed to particles?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-04-2009 05:40
If I understand the question correctly, yes: particles can't be clicked. They also add zero to sim load (although emitting lots of them can make a viewer very unhappy).
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Ashe1 Writer
Searching & Seeking
Join date: 20 Jul 2007
Posts: 1,138
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02-04-2009 05:55
From: Piggie Paule Forgive my ignorance, but is there a way to tell a temp rezzer from some other device (some particle type thing?)
Is it, if you can click and highlight the item coming out of the device (and it looks like a prim) then it is a temp rezzer?
As opposed to particles? Pardon my ignorance too...so, the snow makers or snow machines don't cause a problem? What about those things that have a 1 prim rock and rezzes flowers or grass when you are in their vicinity? Is this bad to have?
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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02-04-2009 06:07
From: Ashe1 Writer Pardon my ignorance too...so, the snow makers or snow machines don't cause a problem? What about those things that have a 1 prim rock and rezzes flowers or grass when you are in their vicinity? Is this bad to have? Just particle stuff. No worries unless you are on a horrendously slow computer, in which case high particles will cause some slow down.
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Ashe1 Writer
Searching & Seeking
Join date: 20 Jul 2007
Posts: 1,138
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02-04-2009 06:14
Thanks, Briana 
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-04-2009 06:18
From: Piggie Paule Forgive my ignorance, but is there a way to tell a temp rezzer from some other device (some particle type thing?)
Is it, if you can click and highlight the item coming out of the device (and it looks like a prim) then it is a temp rezzer?
As opposed to particles? You usually can't see temp rezzers when they are used to loop as is being discussed here. The user usually makes them transparent - it's part of the temp rezzer system. You can't easily tell if a temp rezzer is being used because the objects they rez are just like any other objects. You could go into edit on objects and look at the temporary option to see if it's checked, but that would take a while and you wouldn't know which objects to look at. If you suspect that a temp rezzer is being used, perhaps the best way of finding it is by pressing ctrl-alt-t to show transparent stuff in red, and see if there's a small cube or something sitting there on its own. Then examine that if there is one.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-04-2009 06:27
Just to make sure I've got this 100%
Particles that give off fluffy things into the air.....
Sparks from a fire Blobs of mist that glow and float away Little coloured stars that appear and dissapear Mist on thge ground Fog
All this stuff is particles and none of this has any impact on the Sim performance (It's done by your host machine - Client)
But........ things that generate actual prims (flowers/grass on the ground) Bugs in the air. If they are actually transparent prims (0.001 thickness with transparancy and you can click and highlight them when they apear (in the ground or in the air) then these are being temp rezzed and ARE causing sim loading?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-04-2009 06:39
From: Phil Deakins See what I mean, Djamila? Some people here know *much* better than LL about what affects what on the grid. The ones who say perma-temp-rezzers aren't abuse, even after LL starts returning them?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-04-2009 06:41
From: Piggie Paule Forgive my ignorance, but is there a way to tell a temp rezzer from some other device (some particle type thing?) There's an option to show particle sources. I can't get into SL right now to check, but I believe it's either under view->beacons or advanced->rendering->info displays.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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02-04-2009 06:46
From: Piggie Paule Forgive my ignorance, but is there a way to tell a temp rezzer from some other device (some particle type thing?)
Is it, if you can click and highlight the item coming out of the device (and it looks like a prim) then it is a temp rezzer?
As opposed to particles? If you turn on View->Hover Tips->Tips On All Objects (and Show Tips itself), it will tell you the basics (physical, temporary, scripted, phantom, whether it responds to touch, etc.) when you hang the cursor on it.
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Piggie Paule
Registered User
Join date: 22 Jul 2008
Posts: 675
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02-04-2009 06:49
Has this also something to do with the fact you can't see particles until you are a certain distance away from them?
I have a fog generator in my inventory and it's great, but when you move too far away all the fog dissapears and when you fly back it all puffs out again.
this is all client side on your SL viewer/PC?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-04-2009 06:52
I've also seen loop-rezzers disguised as the foundation of a small building. So it doesn't have to be a hidden prim that spawns them.
If any parts of the loop-spawning build are flexi, then once a minute those flexi parts will briefly seem to 'double up', as the new copy rezzes in atop the about-to-vanish copy. I purchased a "One prim Shinto Shrine" once, before I knew much about the effects of loop rezzers. If you watched the swag of paper charms above the shrine, you'd see that doubling effect. (I no longer use that shrine, having replaced it with a full-prim shrine that I built myself.)
Another way to locate loop-rezzers is to use beacons to locate scripted objects. If it points to a wall or a bridge section or some other build that it doesn't seem to make sense would be scripted, look closer for a loop-rezzer.
As I understand it, LL still has not come up with any sort of distributed asset database services. EVERY time a prim is rezzed, the central asset servers have to deal with that asset transaction. So yes, using a loop rezzer to replace a "temporary" 200-prim building every 50 seconds or so has a LOT more impact on the asset servers than just rezzing a normal 200-prim building once and leaving it in-world, within your prim limits.
I once did controlled tests on the impact or temp-rezzer looped building sections. I was an estate manager for a class 5 private sim that was not connected to any other sims, and I could access the sim stats and sim script load effects. So the only possible impacts on sim performance was what was happening in that sim at that moment, and possibly what was happening in the three other sims that happened to reside on the same Server. No other avatars entered or left the sim during the test. I set up a complex build where a dozen or so full-prim staircases, an entire small outbuilding, and half a dozen decorative 30-prim or so items were in place by means of loop-rezzers. The end result provided around 750 "extra prims" from about 25 loop-rezzers, in a sim that was close to its prim count limits. The more of the things I put in place, the worse sim performance got. I could clearly see fluctuations in sim performance that were related to spikes when the rezzers were re-creating their temp prims. After running the test, I removed all the temp-rezzers and replaced the temp stuff with normal-prim duplicates, so the whole build was normal prims. Sim performance was noticeably better, and lag was far less.
Other Builders and sim owners have run similar tests, with similar results. As I recall, Wildefire Walcott did tests in a completely empty class 5 sim, loading it down with a large collection of normal-prim and loop-rezzer items, where she knew the precise nature of every prim and script in the sim. She came to the same conclusion. Loop-rezzers, when used to boost prim count by constantly replacing "temporary" prims as a substitute for normal prims, definitely are harmful to sim performance.
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Marcel Flatley
Sampireun Design
Join date: 29 Jul 2007
Posts: 2,032
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02-04-2009 08:12
Well if one simply thinks what a temp-rezzer does, it seems quite obvious that they do put a big load on the system. They simply rezz an item 24/7 each and every minute (a bit less even), and we all know rezzing does put a load on the system. If I were an estate owner, I would not allow them. Pay for the prims you use, or do not use them  What I do think temp-rezzing is great for, are holo-vendors. Not for buildings, as they need time to walk through, but for smaller items it is great. My latest affiliate vendors (not yet released to the public) use temp-rezzing and I am sure that will benefit the affiliate. Many other ideas what to do with temp rezzing, but to use a temp rezzer for semi-permanent rezzing is wrong in my opinion. The problem is though, that they are exactly sold for that. And most of the time, the seller will know way better what the implications are then the buyer.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-04-2009 08:20
From: Ceera Murakami ...... I once did controlled tests on ........ Other Builders and sim owners have run similar tests, with similar results. As I recall, Wildefire Walcott did tests in ... Oh now! Come along!! Are you seriously telling us that just because you and others actually tested the effects, that you know more about it than Phil?
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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02-04-2009 08:39
From: Storyof Oh Unless i missed an announcement (again lol) it seems LL are returning temp prim rezzers including inoperative/for sale rezzers....no warning...no time to link and remove displays before decimation... There is potential mischief here for competitors to shop those using rezzers..no more rez a prefab.. or to force a land sale if not viable with low normal prim allowance. A googled forum found someone affected in September by rezzer return on the excuse of lag however their request for SIM stats etc went unanswered. Noone had complained... If SL are tightening their belts instead of investing in more powerful servers or allowing extra prims how long before the bling, flexi hair and clothes are robbed from our bodies? Bottom line in these credit crunch days where increasing tier to get more prims is unjustifiable is that SL will be the loser..gone will be the pretty visually fantastic areas and experiences as precious prims are diverted into commercial concrete...can't waste a prim or 5 on a butterfly sorry.............. Mine are fine..... /me shurgs I use underwater vegitation temp rezzers and floral... So, this is against TOS?
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-04-2009 08:41
From: Argent Stonecutter The ones who say perma-temp-rezzers aren't abuse, even after LL starts returning them? Absolutely. You see, what they don't realise (because they don't want to realise) is that one swallow doth not a summer make. Or to put it in words that even simple minds can understand, the return of one item because it was infringing the ToS/rules/whatever, does not meant that all items like it are infringing the ToS/rules/whatever. Their thinking doesn't like that though, because it doesn't fit their self-centered desires, as you well know. According to what they spout off, the fact that LL returns a prims because it infringes the ToS/rules/whatever (.g.e. overhangs another parcels), means that prims infringe the ToS/rules/whatever. You see how they think now? I know you do 
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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02-04-2009 08:45
From: Marcel Flatley Well if one simply thinks what a temp-rezzer does, it seems quite obvious that they do put a big load on the system. They simply rezz an item 24/7 each and every minute (a bit less even), and we all know rezzing does put a load on the system. If I were an estate owner, I would not allow them. Pay for the prims you use, or do not use them What I do think temp-rezzing is great for, are holo-vendors. Not for buildings, as they need time to walk through, but for smaller items it is great. My latest affiliate vendors (not yet released to the public) use temp-rezzing and I am sure that will benefit the affiliate. Many other ideas what to do with temp rezzing, but to use a temp rezzer for semi-permanent rezzing is wrong in my opinion. The problem is though, that they are exactly sold for that. And most of the time, the seller will know way better what the implications are then the buyer. I have not had any lag or issues on my sim with my temp rezzers, I have flowers and deer that rezz as well as underwater grass etc..... No one (my renters or visitors) has come to me with any lag issues or sim preformance issues. It would suck really, if all these you can not haves came down on us on top of all the other issues sim owners are facing lately.
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