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temp prim rezzers zapped?

Argent Stonecutter
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02-03-2009 09:46
From: Djamila Marikh
These are computers using math, not the Twilight Zone where strange and mysterious things happen in a mystical world.
Speaking as someone who has been doing support and toolsmithing for a team of PhD software engineers for 20 years, let me tell you that computers are nothing if not some Twilight Zone where strange and mysterious things happen.

Tag: http://www.science.uva.nl/~mes/jargon/h/hahaonlyserious.html
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
02-03-2009 10:34
From: Argent Stonecutter
Speaking as someone who has been doing support and toolsmithing for a team of PhD software engineers for 20 years, let me tell you that computers are nothing if not some Twilight Zone where strange and mysterious things happen.

Tag: http://www.science.uva.nl/~mes/jargon/h/hahaonlyserious.html


!!!!

Well it's all quantum bogodynamics until someone loses an eye to unpredicatable bogosity potential fields.

Incidentally, an excellent post by Andrew Linden !
MortVent Charron
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Join date: 21 Sep 2007
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02-03-2009 12:23
well was just talking to another person that had this happen.

They had a build on one end of the sim that used up a lot of the temp prims, and a mall nearby with a temp holo rez vendor type deal.

When they had the build rezzer returned the ll told them the reason the vendor was okay was because it wasn't slamming the asset server every time the script cycled to keep the illusion of permanency.

So it may be LL cracking down on those things that are affecting the grid performance, not just the sim performance.

And just for the record it was a private island
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Daniel Regenbogen
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02-03-2009 12:47
From: MortVent Charron
well was just talking to another person that had this happen.

They had a build on one end of the sim that used up a lot of the temp prims, and a mall nearby with a temp holo rez vendor type deal.

When they had the build rezzer returned the ll told them the reason the vendor was okay was because it wasn't slamming the asset server every time the script cycled to keep the illusion of permanency.

So it may be LL cracking down on those things that are affecting the grid performance, not just the sim performance.

And just for the record it was a private island


Well, one interesting thing to know now would be: were the Lindens called by someone being unhappy with SIM performance, or did they come out of the blue, meaning that they actively are hunting for such systems?
MortVent Charron
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Join date: 21 Sep 2007
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02-03-2009 12:49
From: Daniel Regenbogen
Well, one interesting thing to know now would be: were the Lindens called by someone being unhappy with SIM performance, or did they come out of the blue, meaning that they actively are hunting for such systems?


Well since he was the sim owner, it seems they came out of the blue...
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Baloo Uriza
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Join date: 19 Apr 2008
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02-03-2009 12:57
From: Storyof Oh
Unless i missed an announcement (again lol) it seems LL are returning temp prim rezzers including inoperative/for sale rezzers....no warning...no time to link and remove displays before decimation...


I believe the warning you got was in the TOS when you signed up. Temp rezzers exist mostly to get around hard limits. I'm not seeing anyplace in the TOS that says that it's OK to take more sim resources than you paid for by using a script to ensure you can fit more objects than allowed. I don't see it as a belt-tightening measure so much as routine and basic quality of service maintenance. The only sim stat that you need on this is whether the temp-rezzer was letting you have more prims than allowed on your land. If it was true, then they were perfectly in the right in sacking it without warning.
Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
02-03-2009 14:06
From: Baloo Uriza
I believe the warning you got was in the TOS when you signed up. Temp rezzers exist mostly to get around hard limits. I'm not seeing anyplace in the TOS that says that it's OK to take more sim resources than you paid for by using a script to ensure you can fit more objects than allowed. I don't see it as a belt-tightening measure so much as routine and basic quality of service maintenance. The only sim stat that you need on this is whether the temp-rezzer was letting you have more prims than allowed on your land. If it was true, then they were perfectly in the right in sacking it without warning.


Incorrect.

You may wish to follow the link in post #73.
Sling Trebuchet
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02-03-2009 14:24
From: Djamila Marikh
What is blindingly obvious, is that the Lindens did not create an entire object type as they were engineering, programming and developing a virtual world, exclusively for "ammo".

Which is why I wrote - and you quoted me as writing - "One ..... Another ....."
'Ammo' was simply a very common example. Apart from loop-rezzers, it's probably the most common use of temps.

From: Djamila Marikh

A "physical object that might escape to somewhere unknown" ? In case "some script went out of control" ? These are computers using math, not the Twilight Zone where strange and mysterious things happen in a mystical world. You are thinking they are helpless in it, unable to predict unknown places and unsure of how a script may work ? I dunno, doesn't make sense to me.

You obviously don't understand the 'art' or programming computers.
LSL puts scripting powers into the hands of people who have no training in building and testing code. It's suprisingly easy to send things off "somewhere".

You may also have failed to notice the odd bug that arises in SL server and client software.
"Twilight Zone where strange and mysterious things happen in a mystical world" is a pretty good description of LL's codebase. - and that is created and managed by people who would claim to be - and probably mostly are - technically adept.


From: Djamila Marikh

Like I said, they make the rules, not you, nor I, and until they say what a rule is you cannot know it. Your speculation of intent is just speculation of intent. Therefore it's ok to rezz right up to the max ? Well I dunno, are they bullets in a war sim, or should they be counting their arrows to use your example ?

It is sensible to have a limit. A number of people in rapid fire can generate 1000's of bullets very quickly.
Even with simple bows, the number of arrows generated in a battle can be impressive. Some people would need a large truck rather than a quiver if they were to carry the number of arrows they fire.

THe idea of a limit to prevent an out-of-control script (or group of gunners/archers) is not speculation.
It's simply good engineering. It would be insane not to have a limit set.
It's a safety factor, not an exhortation to utilize resources right up to the limit.
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Meade Paravane
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02-03-2009 14:33
From: Sling Trebuchet
It's suprisingly easy to send things off "somewhere"..

Ah.. The good ol' southwestern corner of the sim, where all scripts that mess up the casting and get back ZERO_VECTOR end up...
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Sling Trebuchet
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02-03-2009 14:38
From: Djamila Marikh
Incorrect.

You may wish to follow the link in post #73.


Actually he was correct.

You may wish to follow that he was talking about getting around hard limits.
i.e using looped temp rezzers to get the effect of permant prims that would exceed the limit for permanent prims.
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Sling Trebuchet
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02-03-2009 14:40
From: Meade Paravane
Ah.. The good ol' southwestern corner of the sim, where all scripts that mess up the casting and get back ZERO_VECTOR end up...


Temp us fooked it.
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Baloo Uriza
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02-03-2009 14:45
From: Sling Trebuchet
I don't see it as snotty.
I see it as a cop-out. It's used by freeloaders to justify their activity.

That line discounts commonsense. It feeds straight into "Unless the TOS forbids it, then it's OK". That line wants LL to brainstorm every possible misuse of a feature in advance and expressly forbid it in TOS.

The whole point of a temp object is that it is temporary.
Temps are great for things like projectile weapons.


This reminds me a lot about the Open Space folks who complained that their rates were going up because they failed to read the product description or look up what open space means in English before buying it (being that it's for sparse parks, lakes and lawns; not cheapskate land for slumlords and mall owners, that's what the bring-your-own-server grids like osGrid are there for).

In SL, like most common law countries and very much unlike the US, the intended purpose of the rule is law, not the letter. And given that LL's naming has been pretty straightforward with products describing their usage, the intent isn't exactly hidden. I have to wonder if the pinhead language-lawyer approach is uniquely American.
Baloo Uriza
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02-03-2009 14:48
From: Yngwie Krogstad
There's good historical precedent to expect LL to spell things out exactly. Remember the people who got upset about the decision regarding Openspace, and the fact that we as a collective group (those who owned or used openspace) were accused, tried, and convicted of abusing them without any opportunity to defend ourselves against the charges?


That was also a cop-out so the self-declared victims could claim victim status and look like the good guys, never mind they were exposing themselves at lacking basic language comprehension skills by thinking they could run a mall out of something clearly zoned as open space. It would be like buying a residential single-family lot in real life, and building a high-rise apartment on the lot, then wondering why the city condemns and bulldozes it.
Sling Trebuchet
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02-03-2009 14:52
From: Meade Paravane
Not directly related but sorta related, Andrew Linden just posted about temp prim limits.

/8/cd/305651/1.html


And I just added in that thread:

From: Me in that thread


From: Andrew Linden

.......
Totally full:

temp_prim_limit = 2000 - 2000 + minimum(2000/2 + 400, 1000) = 0 + 1000 = 1000

...


Over in RA, there are a few people who believe that it is their gawd/LL-given right to use a loopped temp rezzer to get 1000 extra 'permanent' prims for that full parcel.

They hold that because the limit is there, LL intend that they can do that.


It's an interesting point of view.
Duh!
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
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Argent Stonecutter
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02-03-2009 15:07
From: Baloo Uriza
That was also a cop-out so the self-declared victims could claim victim status and look like the good guys, never mind they were exposing themselves at lacking basic language comprehension skills by thinking they could run a mall out of something clearly zoned as open space. It would be like buying a residential single-family lot in real life, and building a high-rise apartment on the lot, then wondering why the city condemns and bulldozes it.
I think you're being unreasonable here, Baloo.

First, let me say that there were plenty of people who were clearly way outside the envelope, and who shouldn't have been, though the fact that Concierge told them it was OK does somewhat mitigate things. However, there are a lot of people who have followed the original *described* intent of OpenSpace who got hurt.

Second, let me say that I can be objective about this, because I never trusted OpenSpaces and I was always on a regular sim.

So:

1. The definition of "living on" a sim was never given. What does it mean to "live on" a sim? My "home" is a hole in the ground with maybe a dozen prims and occasionally a pose stand in it, hidden behind a waterfall. Meanwhile, elsewhere, purely decorative builds with houses in them... empty shells or even solid blocks using hardly any prims... aren't "open space".

2. The definition of what OpenSpace was for included some very high-intensity uses. Sailing events are high-physics, high-script, and have many avatars in sims. When I proposed that OpenSpaces be limited to 10 avatars the people who originally worked with Linden Labs to create the first Void sims nailed into me because their regattas would be hurt.

3. People who were strictly following the definition of OpenSpaces, as originally defined, with 1750 prims, got burned because they had to get rid of most of their builds... no matter that they had never done anything that even had a shado of impropriety.

So this wasn't anything nearly as clear cut abusive as temp rezzers.
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Baloo Uriza
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02-03-2009 15:11
From: Djamila Marikh
I have no issue with that, unfortunately until a speed limit is posted, you can only speculate on what it might be,


I don't know about your state, but in mine, you can actually fail the driver's license exam on one question if you don't have the default maximum speed limits memorized (alleys 15, school/business zone 20, residential 25, tertiary road 30, secondary road 35, primary 40, expressway 45, urban freeway 50, suburban freeway 55, small town freeway 60, rural freeway 65). The basic highway safety questions rightfully count for more points than questions about how to not park like an asshole, etc.)

From: someone
and the simple truth is that SL is not a virtual world built and structured for self restraint, so it seems unreasonable to expect it to be a common standard. In fact there is little evidence that even the devs adhere to any measure of it, if you recall wind woosh being calculated instead of being a canned sound.


I fail to see how the two are related. You can't get an accurate motion sound out of a static event, for one.

From: someone
Intent is sadly not concrete nor tangible without being defined. Database abuse via object creation, botting, correct use of temp prims, ARC, inventory size, etc etc, remain speculative until the Lindens, who make the rules, define their limits.


Sure it is. Botting isn't using the service as provided, same with using scripts or custom clients that override automatic logouts for being idle. Anybody with half a brain and who isn't colorblind can easily grasp concepts such as "temporary" and a red/yellow/green scale. This isn't rocket science unless one is completely ignorant or one is deliberately trying to obfuscate the intent for selfish goals.
Baloo Uriza
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02-03-2009 15:13
From: Argent Stonecutter
There are roads where the speed limit is posted only as "reasonable". You can still get a speeding ticket on those roads.


You can get speeding tickets below the posted speed limit, too, if you're driving faster than safe for the conditions (such as 50 in freezing rain on an icy highway when 20 or 25 is about as fast as safely possible).
Argent Stonecutter
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02-03-2009 15:17
Good point.
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Argent Stonecutter
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02-03-2009 15:18
From: Baloo Uriza
You can get speeding tickets below the posted speed limit, too, if you're driving faster than safe for the conditions (such as 50 in freezing rain on an icy highway when 20 or 25 is about as fast as safely possible).

Good point.
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eku Zhong
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02-03-2009 15:20
From: Baloo Uriza
I don't know about your state, but in mine, you can actually fail the driver's license exam on one question if you don't have the default maximum speed limits memorized (alleys 15, school/business zone 20, residential 25, tertiary road 30, secondary road 35, primary 40, expressway 45, urban freeway 50, suburban freeway 55, small town freeway 60, rural freeway 65). The basic highway safety questions rightfully count for more points than questions about how to not park like an asshole, etc.)



.

In japan you can fail for answering FALSE to One can drive naked T/F?
the law is .. be comfortably attired.. and comfort is as comfort does.
Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
02-03-2009 15:24
From: Sling Trebuchet
Which is why I wrote - and you quoted me as writing - "One ..... Another ....."
'Ammo' was simply a very common example. Apart from loop-rezzers, it's probably the most common use of temps.


You obviously don't understand the 'art' or programming computers.
LSL puts scripting powers into the hands of people who have no training in building and testing code. It's suprisingly easy to send things off "somewhere".

You may also have failed to notice the odd bug that arises in SL server and client software.
"Twilight Zone where strange and mysterious things happen in a mystical world" is a pretty good description of LL's codebase. - and that is created and managed by people who would claim to be - and probably mostly are - technically adept.



It is sensible to have a limit. A number of people in rapid fire can generate 1000's of bullets very quickly.
Even with simple bows, the number of arrows generated in a battle can be impressive. Some people would need a large truck rather than a quiver if they were to carry the number of arrows they fire.

THe idea of a limit to prevent an out-of-control script (or group of gunners/archers) is not speculation.
It's simply good engineering. It would be insane not to have a limit set.
It's a safety factor, not an exhortation to utilize resources right up to the limit.


Amusingly enough, I understand computers quite well, and grasp that things actually do not drop into the mythical bit bucket. See, they work on a math, that always gives you a result, even if the result is a crash. Math is not mystical and neither is the way a computer processes, I am not too sure how you calculate "somewhere" though perhaps you are a finer math wizard and computer expert than I am for the knowledge.

It is rather silly for you to say above it would be insane not to have a limit set, when that's precisely what I began with, in saying they set the limits, simply state them. Hint, last line of my first post. You seem to have an issue with them making a limit clear, which they now have, in Andrew Lindens post, which pretty much renders your personal belief of what is the intangible limit, irrelevant.

You might note I never said temp rezzers cannot be abused, and obviously can be combined with scripting abuse even within a temp-on-rezz prim limit.

From: Sling Trebuchet
Actually he was correct.

You may wish to follow that he was talking about getting around hard limits.
i.e using looped temp rezzers to get the effect of permant prims that would exceed the limit for permanent prims.


If he meant including temp-on-rez prims, reaching to the cap of the evident formula which allots temp-on-rez prims, then indeed I misinterpreted, and I apologize. You ramble off into "using looped temp rezzers to get the effect of permanent prims that would exceed the limit for permanent prims". Andrew Linden said "temp-on-rez prims" which doesn't really require your additional editorial. A temp-on-rez prim is, well, a temp-on-rez prim huh ?
Sling Trebuchet
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02-03-2009 15:26
From: Baloo Uriza
You can get speeding tickets below the posted speed limit, too, if you're driving faster than safe for the conditions (such as 50 in freezing rain on an icy highway when 20 or 25 is about as fast as safely possible).


That's absolutely disgraceful!

It's our right to drive at 50 in a 50 zone- even around sharp bends.
If they want us to drive slower, they should change the signs.

Ha-rumph!
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
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Baloo Uriza
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02-03-2009 15:30
From: Djamila Marikh
What is blindingly obvious, is that the Lindens did not create an entire object type as they were engineering, programming and developing a virtual world, exclusively for "ammo".

A "physical object that might escape to somewhere unknown" ? In case "some script went out of control" ? These are computers using math, not the Twilight Zone where strange and mysterious things happen in a mystical world.


Vehicles, especially in collision/derailment/unscheduled contact with terrain as the case may be for highway/rail/aerospace vehicles as appropriate, tend to go off in unexpected directions. These do count as temporary objects, and are definitely not ammo, nor are necessarily predictable.

From: someone
You are thinking they are helpless in it, unable to predict unknown places and unsure of how a script may work ? I dunno, doesn't make sense to me.


It's called defensive programming. Be liberal in what input you expect, but strict in what you accept. Everybody can contribute code or objects, so yeah, they really are helpless in predicting these things.

Short of denying people the ability to apply common sense by denying all actions not explicitly allowed, having an IQ of at least 95 is a minimum requirement of the user for SL (if you don't understand terms like "temporary" or "open space," odds are you don't fit this minimum requirement).

There are virtual worlds that have tried this, such as Furcadia, and they suck because of their rigidity.

From: someone
Like I said, they make the rules, not you, nor I, and until they say what a rule is you cannot know it. Your speculation of intent is just speculation of intent. Therefore it's ok to rezz right up to the max ?


The maximum does not include temporary items. This allows things like vehicles or joke objects that are just passing through or going to die shortly to still be usable in areas that are otherwise at maximum. This is kind of like the reserve tank on some cars and trucks. Surely you don't wait until the main tank's completely empty and you're burning the reserve to do something about the range limit problem your vehicle has, then complain when you run out of gas, do you?
Baloo Uriza
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02-03-2009 15:33
From: Djamila Marikh
Incorrect.

You may wish to follow the link in post #73.


You may wish to link directly to what you're referring to if you realistically expect people to follow your reference. The forum post numbers are completely meaningless and do not line up day to day (what's #73 today isn't necessarily 73 tomorrow) or even view to view (maybe your audience is using threaded or viewing from a different sort order, which would make 73 be something completely arbitrary).
Baloo Uriza
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02-03-2009 15:34
From: MortVent Charron
Well since he was the sim owner, it seems they came out of the blue...


The only sim owners in SL are Linden Lab. Everyone else leases or rents.
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