temp prim rezzers zapped?
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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02-01-2009 19:21
From: Winter Ventura because SL is really funky about "too many prims".. and if a land owner tries to rez too many (non-temp) prims for a given parcel, non-landowners prims will be returned from that parcel to make room for them. Let's take the example of a car store. If you have a vendor on the wall, you can see photos of the car.. but to get a feel for the quality, you kind of need to "see it". While most cars have the upshot of being 30 prims or less.. similar items often aren't. Rezzing out an item like this for only 60 seconds.. seems perfectly reasonable. Why not just allocate space for the car on the land? What if the shop sells 400 different cars? What if some noob gets "click happy" and decides to rez all 400 at once. While it's surely possible to add specialized "kill commands" into the rezzer(s).. the project starts becomming more and more complicated. Now we have to worry about a popular store, with people constantly dereszzing what the other person was looking at, by rezzing another. A multi-story, or large store, might need several "rezzing groups".. and suddenly the number of prims you need to keep free "just in case" becomes problematic. Because those rezzers, are rezzing with the land owner's name as owner.. and it sucks to get half your mall renter's vendors autoreturned because some 3-day noob wanted to push all the buttons. Yes, you could script all of this behaviour, and not only add rez-load when people push the buttons, but a lot of scripting load... Or you could just use temp. As long as you have to "press to rez once" I don't see a problem with using temp. That way, the system is only adding to server load when it's being actively used.. and it's no more stressful on the sim than rezzing it non-temp... and the cleanup and safety features don't have to add to script load. While it's not the original, intended use of temp.. because it is in fact a TEMPORARY use of the mechanism, I think it's reasonable. it's those "re-rez again in 60 seconds, and again and again and again" things that are the real problem. Prefabs might be a bit of a stretch,.. but then 60 seconds isn't really enough time to check out a house. if it's rezzing a car, or an avatar or something.. I dunno, I think it's an edge case, but I'd call it reasonable if it was getting reasonably low use. the "temp" flag isn't the problem.. it's the RE-rezzing that's the problem. And if the noob gets rez happy you exhaust the temp prims for everyone on the sim for that duration - that is not reasonable either. If you have lots of rezz vendors then you should make sure you have enough prims to show all the items or network them to only allow a few to be shown - there are many systems I have seen do this. None of the above issues you raise are so serious that they cannot be worked around in a reasonable vendor system. Using temp prims for vendors like this is the easy way out and so that is why there are so many. I didn't say that using temp prims in this fashion is as bad as constantly re-rezzing but I don't agree that the use of them for high prim vendor-rezzed items is acceptable either.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-01-2009 22:53
Simple answer, if you need 500 prims, do what the rest of us do and pay for them. Stop using a loophole meant for bullets.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-02-2009 01:59
From: Gabriele Graves Not sure I agree with this, if people are rezzing prefabs that can be anything like 100 or more prims then why should they not be using their parcel allocation that they paid for instead of using the shared resource for the whole sim? A couple of hundred prims is a big chunk of those 500 reserved for temp prims. As stated in a previous post those prefabs can be done with non-temp prims and work exactly the same way. Your information is wrong. A sim doesn't have a limit of 500 temp prims, so temp rezzing demo houses doesn't affect anyone else in the sim. I've forgotten the formula that decides how many temp prims a parcel can have, but it's per parcel, which could of course be a full sim, but you are talking about other people in the sim, so this is about smaller parcels than a whole sim. However, I don't think that temp rezzing demo houses is a good idea, because it would often need much more than a minute for people to look around it, think about it, etc. Rezzing permanent houses to order, with a system for the house to be deleted either after an amount of time, or when the next house is ordered is much better, imo.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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02-02-2009 02:21
Winter, after having looked in to this further if the system is now as described in this JIRA entry then I am happy to withdraw my objections to temp rezz prefab vendors: http://jira.secondlife.com/browse/SVC-1166It seems that each parcel gets its own allocation according to the following formula: temp_prim_limit = prim_limit - current_prim_count + min( 0.5 * current_prim_count + 400, 1000)
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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02-02-2009 04:53
From: Phil Deakins snip However, I don't think that temp rezzing demo houses is a good idea, because it would often need much more than a minute for people to look around it, think about it, etc. Rezzing permanent houses to order, with a system for the house to be deleted either after an amount of time, or when the next house is ordered is much better, imo. THis is exactly how we did it. Rezzing permanent houses which delete as soon as another house is chosen to rez or after 15 minutes if no next house is rezzed. If I remember correctly the house rezzing vendor took 0.013 script time. I used to be totally anal about watching script times when we had an island so yeah I knew the numbers. On the mainland it does mean that the house lot owner has to have a plot at least big enough to cover the prim usage of thier most prim heavy house + vendor + whatever landscaping and sinage they need. But realistically that isnt too bad. We found that we needed a plot much larger than the prim load just to fit the house's physical size rather than prims.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-02-2009 04:57
From: Gabriele Graves Winter, after having looked in to this further if the system is now as described in this JIRA entry then I am happy to withdraw my objections to temp rezz prefab vendors: http://jira.secondlife.com/browse/SVC-1166It seems that each parcel gets its own allocation according to the following formula: temp_prim_limit = prim_limit - current_prim_count + min( 0.5 * current_prim_count + 400, 1000) That Jira is contains classic freeloader v. environmentalist exchanges. Whether temp rezzers, search-gaming or land-cutting there is a certain type of person who sees the ability to use a feature as a right to use that feature for *any* purpose as long as it's not specifically banned by TOS. 'If it's not banned by TOS, then it's not wrong to do it' goes the line. There's even a 'some Linden said that it wasn't against TOS' in there. I particularly grinned at: "I have read the ToS and the community standards, and I strongly disagree with your interpretation of them. I don't believe that a court of law would agree with you either. Specifically, a resident using a documented feature of the software could not be construed as breaking clause (viii) that you quoted. Particularly when advice has been sought and reassurance offered that the activity was not illegal (that is not a side issue in my opinion). It would also be very hard to argue that residents using temp prims within the limits specified in the documentation was intentionally slowing server performance or intentionally inhibiting another residents ability to enjoy SL. That is not their intention at all. In fact, I think that a court of law would probably be more likely to support the argument that inciting Abuse Reports against residents when there was no clear breach of the ToS was a form of harassment." I doubt very much that temp prims were enabled in order to temp rezz very large multi-prim multi-texture objects like houses - or incredibly detailed jewellery. I don't think that there is any chance in hell that they were enabled to achieve the effect of permanence. At the same time, neighbours in a sim might not particularly notice the efect of rezzing such objects at longish intervals. If anyone is using temp rezzers and causes problems for neighbours, then they should not get bent out of shape if LL return them.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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02-02-2009 05:28
From: Sling Trebuchet That Jira is contains classic freeloader v. environmentalist exchanges. Whether temp rezzers, search-gaming or land-cutting there is a certain type of person who sees the ability to use a feature as a right to use that feature for *any* purpose as long as it's not specifically banned by TOS. 'If it's not banned by TOS, then it's not wrong to do it' goes the line. There's even a 'some Linden said that it wasn't against TOS' in there. I particularly grinned at: "I have read the ToS and the community standards, and I strongly disagree with your interpretation of them. I don't believe that a court of law would agree with you either. Specifically, a resident using a documented feature of the software could not be construed as breaking clause (viii) that you quoted. Particularly when advice has been sought and reassurance offered that the activity was not illegal (that is not a side issue in my opinion). It would also be very hard to argue that residents using temp prims within the limits specified in the documentation was intentionally slowing server performance or intentionally inhibiting another residents ability to enjoy SL. That is not their intention at all. In fact, I think that a court of law would probably be more likely to support the argument that inciting Abuse Reports against residents when there was no clear breach of the ToS was a form of harassment." I doubt very much that temp prims were enabled in order to temp rezz very large multi-prim multi-texture objects like houses - or incredibly detailed jewellery. I don't think that there is any chance in hell that they were enabled to achieve the effect of permanence. At the same time, neighbours in a sim might not particularly notice the efect of rezzing such objects at longish intervals. If anyone is using temp rezzers and causes problems for neighbours, then they should not get bent out of shape if LL return them. I agree with you completely Sling and just because I withdrew my objections does not mean I agree with that use nor that I think that particular use is an appropriate use. Just that my objections were not based on correct information.
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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02-02-2009 08:09
From: Sling Trebuchet I doubt very much that temp prims were enabled in order to temp rezz very large multi-prim multi-texture objects like houses - or incredibly detailed jewellery. I don't think that there is any chance in hell that they were enabled to achieve the effect of permanence. At the same time, neighbours in a sim might not particularly notice the efect of rezzing such objects at longish intervals.
If anyone is using temp rezzers and causes problems for neighbours, then they should not get bent out of shape if LL return them.
Well, I suppose I will say it for the heck of it. It is really entirely irrelevant what you think or believe until they define it. That may sound snotty, but I do not intend it to be. The big thing about SL is lack of controls, here's a world, use it. In other software products, a virtual world perhaps, a user ability to crash a server, say, by running 500 rezzboxes of 500 prims, would be considered a bug, and modified. Controls would be coded in, end of story. It is real unlikely they meant for anyone to have 500 landmarks, old clothes boxes, objects named "object", 75 of the same shop notecards, yada yada, all taking up asset server database queries when people clear cache as well, but you wouldn't get too far calling the merchants freeloaders for including lm's and nc's and using more than their share of the finite available db, which cannot remain infinite forever realistically. I mean shouldn't people get that by implication ? As with landcutting and adfarms, gambling, inworld banks and openspace sims, the Lindens simply need to define controls in a manner where people can grasp the intent without speculating.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-02-2009 09:01
From: Djamila Marikh Well, I suppose I will say it for the heck of it. It is really entirely irrelevant what you think or believe until they define it. That may sound snotty, but I do not intend it to be.
.... I don't see it as snotty. I see it as a cop-out. It's used by freeloaders to justify their activity. That line discounts commonsense. It feeds straight into "Unless the TOS forbids it, then it's OK". That line wants LL to brainstorm every possible misuse of a feature in advance and expressly forbid it in TOS. The whole point of a temp object is that it is temporary. Temps are great for things like projectile weapons. They're great for objects that are in danger of going astray but which not scripted to lldie() if they're feeling a bit lost. Any suggestion that the use of loop-rezzers to achieve permanance is not an issue until LL ban the practice is just plain silly. I fart in its general direction. The Land-Cutting thread arising out of the recent Blog on the topic illustrates the dangers of trying to lock things down in order to make abuse near-impossible. The wrong people get hit, and it works against creativity. For those who suppress display forum sigs, here's my current one: ------------------------------------------------------ Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589 ------------------------------------------------------- It's a tragedy. Things are left loose to allow creativity (one reason anyway), and some people insist on abusing things to the max. An example again from that Jira mentioned earlier  "I have read the ToS and the community standards, and I strongly disagree with your interpretation of them. I don't believe that a court of law would agree with you either. Specifically, a resident using a documented feature of the software could not be construed as breaking clause (viii) that you quoted. Particularly when advice has been sought and reassurance offered that the activity was not illegal (that is not a side issue in my opinion). It would also be very hard to argue that residents using temp prims within the limits specified in the documentation was intentionally slowing server performance or intentionally inhibiting another residents ability to enjoy SL. That is not their intention at all. In fact, I think that a court of law would probably be more likely to support the argument that inciting Abuse Reports against residents when there was no clear breach of the ToS was a form of harassment."
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-02-2009 09:11
From: Djamila Marikh ...... As with landcutting and adfarms, gambling, inworld banks and openspace sims, the Lindens simply need to define controls in a manner where people can grasp the intent without speculating. To put that another way: Some people are incapable of restraint, common sense and regard for others. Strict definitive laws have to be enacted to try and curtail their behaviour. When they find a way around those laws, the laws have to be amended/extended. Roads have speed limits because some people are incapable of exercising restraint and common sense. Some people interpret a speed limit as the speed at which they are entitled to drive, regardless of conditions on a particular stretch of road. For those people. there needs to be a law involving, speed, weather conditions, oil/debris on road, time of day, traffic volume, .....
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-02-2009 09:33
From: Djamila Marikh Well, I suppose I will say it for the heck of it. It is really entirely irrelevant what you think or believe until they define it. While it would sure be nice if we had better tools to measure for ourselves what we're doing to sim performance and other impacts, we don't. And it's hardly surprising that LL cannot supply hard-and-fast rules about how much of any one thing we can do without breaking the world. It's a complex system, and even if such rules were practically knowable, they'd change with each new release and every time the network routing changes. So they *have* defined it as well as it can be defined: if any one thing measurably hurts performance, it's a candidate for removal. I know from experience that one can rez (temp or otherwise) a few hundred phantom, unscripted prims outside of anyone's viewing range, and the sim performance will not even show a blip. Do the same thing in view of a dozen agents, and there will be sharp lag spikes in Network time. Add a few scripts to the rezzed objects, make them non-phantom, and do it every minute, and the sim will not get out of dilation between rezzings. What would really, really suck is if LL were to pay attention to the "don't give us features without forcing limits" idea. We could as well go back to IRC.
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-02-2009 09:37
Sling. What you fail to realise is that LL applaud people using their system in ways that they never envisaged. They wrote about it as a plus - just like they wrote about camping as a plus. Of course there are creative uses that LL didn't envisage and decided against, but temp rezzers, used in the way that you call freeloading, is not one of them. They only become a problem to LL when they negatively impact other users. The clue is in the fact that they've existed for a very long time, LL has known about them for a very long time, and LL has done/said nothing against them unless they negatively impact other users.
There was a time when there was sometimes some merit in your attitude - back when temp prims counted against the maximum number of prims per sim (15,000). But that was changed, so any problems that could come about on that score was done away with.
Things do not become right or wrong according to whether or not *you* think they are ok, but there's no way you'll believe that.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-02-2009 10:29
From: Phil Deakins ....The clue is in the fact that they've existed for a very long time, LL has known about them for a very long time, and LL has done/said nothing against them unless they negatively impact other users.... The clue is in the fact that they (Ad Farms)'ve existed for a very long time, LL has known about them for a very long time, and LL has done/said nothing against them .... until recently.......even when it was blindingly obvious for years that they negatively impact(ed) other users....
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
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02-02-2009 10:48
From: Sling Trebuchet The clue is in the fact that they (Ad Farms)'ve existed for a very long time, LL has known about them for a very long time, and LL has done/said nothing against them .... until recently.......even when it was blindingly obvious for years that they negatively impact(ed) other users.... By "negatively impact", I thought it would be obvious that I meant causing performance deterioration for other users. The clue really is in the fact that temp rezzers have been used in a way that you call freeloading for a very long time, LL has known about it for a very long time, and LL has done/said nothing against it, unless it causes performance deterioration for other users.
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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02-02-2009 10:52
From: Sling Trebuchet To put that another way: Some people are incapable of restraint, common sense and regard for others. Strict definitive laws have to be enacted to try and curtail their behaviour. When they find a way around those laws, the laws have to be amended/extended.
Roads have speed limits because some people are incapable of exercising restraint and common sense. Some people interpret a speed limit as the speed at which they are entitled to drive, regardless of conditions on a particular stretch of road.
For those people. there needs to be a law involving, speed, weather conditions, oil/debris on road, time of day, traffic volume, ..... I have no issue with that, unfortunately until a speed limit is posted, you can only speculate on what it might be, and the simple truth is that SL is not a virtual world built and structured for self restraint, so it seems unreasonable to expect it to be a common standard. In fact there is little evidence that even the devs adhere to any measure of it, if you recall wind woosh being calculated instead of being a canned sound. Intent is sadly not concrete nor tangible without being defined. Database abuse via object creation, botting, correct use of temp prims, ARC, inventory size, etc etc, remain speculative until the Lindens, who make the rules, define their limits. SL tries to be all things to all people, that's the way they make it. It does not strike me as inconceivable a developer cannot define the engineering limitations or correct use of a product or features specs....even if they only say "recommended" and "relative" it provides a baseline, and until they do, everything else remains assumption. Assumption hardly applies limitations.
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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02-02-2009 10:58
From: Qie Niangao While it would sure be nice if we had better tools to measure for ourselves what we're doing to sim performance and other impacts, we don't. And it's hardly surprising that LL cannot supply hard-and-fast rules about how much of any one thing we can do without breaking the world. It's a complex system, and even if such rules were practically knowable, they'd change with each new release and every time the network routing changes.
So they *have* defined it as well as it can be defined: if any one thing measurably hurts performance, it's a candidate for removal.
I know from experience that one can rez (temp or otherwise) a few hundred phantom, unscripted prims outside of anyone's viewing range, and the sim performance will not even show a blip. Do the same thing in view of a dozen agents, and there will be sharp lag spikes in Network time. Add a few scripts to the rezzed objects, make them non-phantom, and do it every minute, and the sim will not get out of dilation between rezzings.
What would really, really suck is if LL were to pay attention to the "don't give us features without forcing limits" idea. We could as well go back to IRC. I agree to a point, but computer operating systems are just as complex and they are configured to generate warning messages on a very low level down to machine code. When a Linden comes and "zaps" temp rezzers, surely they are looking at a performance indicator and not being arbitraryin measuring the result of the zapped rezzers.
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Xio Jester
Killed the King.
Join date: 13 Nov 2006
Posts: 813
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02-02-2009 11:21
Before you get your land, you agree to pay a certain amount for it, prim limit & all...everybody would love extra prims. We already have a lot of freedom compared to game designers when it comes to the huge amount of polygons we can rez & use on a daily basis...that's the prime cause of lag in a way. The only reason Playstation 3 games for example, don't lag like SL is the creative team has a set limit on the amount of resources every model can use. I wish prim limits could be higher, but oh well...LL doesn't hide the prim limits, you read the deal & agreed to pay for a set amount. If you get caught circumventing the prim limit..."oops". It's LL's perogative if they want to enforce stated limits.
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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02-02-2009 11:30
From: Xio Jester Before you get your land, you agree to pay a certain amount for it, prim limit & all...everybody would love extra prims. We already have a lot of freedom compared to game designers when it comes to the huge amount of polygons we can rez & use on a daily basis...that's the prime cause of lag in a way. The only reason Playstation 3 games for example, don't lag like SL is the creative team has a set limit on the amount of resources every model can use. I wish prim limits could be higher, but oh well...LL doesn't hide the prim limits, you read the deal & agreed to pay for a set amount. If you get caught circumventing the prim limit..."oops". It's LL's perogative if they want to enforce stated limits. Well, if this was strictly true, there would be no temp prim allocations per sim/parcel, no reason to include the function to opensource developers, and no reason to have temp defined as an available user object type, and then there would be no temp rezzers whatever nor a need to police them. Absolutely agree it's the Lindens prerogative, but since they allow all of the above and they are not shutting down the places that display rezzable builds, what prim limit are you circumventing in theory ?
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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02-02-2009 12:33
From: Djamila Marikh Well, if this was strictly true, there would be no temp prim allocations per sim/parcel, no reason to include the function to opensource developers, and no reason to have temp defined as an available user object type, and then there would be no temp rezzers whatever nor a need to police them.
Absolutely agree it's the Lindens prerogative, but since they allow all of the above and they are not shutting down the places that display rezzable builds, what prim limit are you circumventing in theory ? Why on earth would they allow temp prims in the first place? One blindingly obvious use is bullets/arrows for combat. Another obvious use is for physical objesct that might escape to somewhere unknown that was not the intention. Why would they impose any limit on the number of temp prims that could be rezzed at any one time? The blindingly obvious answer is that it would be there as a safety factor in case some script went out of control. So what is this limit? a) The number of temps that we are *ENTITLED* to rezz - and as often as we want to? b) The cutoff at which the sim will refuse to rezz any more Ah! We don't know because LL have not put it in writing. Therefore it's ok to rezz right up to the max. ?? Hogwash!
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-02-2009 12:57
From: Djamila Marikh I agree to a point, but computer operating systems are just as complex and they are configured to generate warning messages on a very low level down to machine code. When a Linden comes and "zaps" temp rezzers, surely they are looking at a performance indicator and not being arbitraryin measuring the result of the zapped rezzers. Yes, and that's why we need better instrumentation especially for Mainland residents. And I agree that the overall problem is much like an operating system, or (as I considered bloviating about) a relational database engine. DB engine developers can provide instruments to help with tuning and to isolate bottlenecks, but they would be hard-pressed to tell me a priori how many queries per second I should be able to execute--unless my application is TPC/A.
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Xio Jester
Killed the King.
Join date: 13 Nov 2006
Posts: 813
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02-02-2009 13:11
From: Djamila Marikh Well, if this was strictly true, there would be no temp prim allocations per sim/parcel, no reason to include the function to opensource developers, and no reason to have temp defined as an available user object type, and then there would be no temp rezzers whatever nor a need to police them. Absolutely agree it's the Lindens prerogative, but since they allow all of the above and they are not shutting down the places that display rezzable builds, what prim limit are you circumventing in theory ? ...just like any other time you deal w/ LL they don't have to be "strict", they enforce guidelines when it's convenient for them & they have the legal right to do so. You pay for use of the service and as a customer you hardly have any rights whatsoever. For example LL has the right to just take "your land", whatever money you paid into SL & shut down your account if they ban you for any reason. The point is that nothings' for certain on the grid...what LL says goes. Using a temp rezzer to rez more prims than the land is meant to support is taking even more of a risk. If they shut down your sim & not the neighbors for using temp rezzers to circumvent prim limits...well the neighbors just got lucky. Life never has been, & never will be "fair". When you take a risk sometimes you win & sometimes you lose.
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~ In Shakespeare, 'Tis The Fool Who Speaks The Most Profound Truth. ~ http://slexchange.com/modules.php?name=Marketplace&MerchantID=37521
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Yngwie Krogstad
Registered User
Join date: 7 Jun 2006
Posts: 233
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02-02-2009 13:18
From: Sling Trebuchet I don't see it as snotty. I see it as a cop-out. It's used by freeloaders to justify their activity.
That line discounts commonsense. It feeds straight into "Unless the TOS forbids it, then it's OK". That line wants LL to brainstorm every possible misuse of a feature in advance and expressly forbid it in TOS. There's good historical precedent to expect LL to spell things out exactly. Remember the people who got upset about the decision regarding Openspace, and the fact that we as a collective group (those who owned or used openspace) were accused, tried, and convicted of abusing them without any opportunity to defend ourselves against the charges? Many people pointed out one very glaring fact related to that. The Concierge Services staff themselves, Lindens who bloody well better know what they're talking about, themselves said that using them for clubs, businesses, homes, the very things that were later responsible for the calls from LL of abuse, were perfectly fine uses of those sims. Sure, they won't offer tech support for problems that may be caused by those uses, but go right ahead and use them for that anyway, that's fine with LL. Then they say that those uses were always abuse. If that's true then they needed a hard and fast rule saying so that everybody knew about, users and Concierge alike, so there are no misunderstandings. That's why it must be spelled out exactly in the TOS. Otherwise we can't even trust LL to tell us anything consistent.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-02-2009 13:19
From: Storyof Oh They were mine and ok LL should now return every single temp rezzer outlaw their creation and ban their use for everyone... no debate... Every temp rezzer used to bypass prim limits, yes. It's people abusing temp rezzers that led to LL's "fix" a year or two back that broke vehicles all over the grid. They still haven't fixed the fix.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-02-2009 13:25
From: Winter Ventura Temp is great for bullets, and honestly, it's awesome for vehicles, because as long as you're sitting on a temp prim, it won't auto-delete. So rez your awesome prim horse, set it temp, and hop on. Now you can ride your horse even into parcels that would otherwise be "full".
You should not need to do that. Vehicles are handled in the same pool as temp prims, and vehicles should not be effected by "full parcels". They broke this a couple years ago, and have been incrementally fixing their fix since then. It's still not perfect, but unless you're hitting that full parcel on a sim boundary it shouldn't be a problem. If it is, could you give me more details (maybe in a PM)?
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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02-02-2009 13:26
From: Gabriele Graves Not sure I agree with this, if people are rezzing prefabs that can be anything like 100 or more prims then why should they not be using their parcel allocation that they paid for instead of using the shared resource for the whole sim? A couple of hundred prims is a big chunk of those 500 reserved for temp prims. There should be 1500 prim reserve on a sim, not 500. This reserve is used for attachments and vehicles as well.
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