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Skybox Security?

Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
12-10-2009 11:36
Has anyone determined whether Hank Ramos' supersecurity device can be set to apply to particular individuals and to them only - like, say, to Hank Ramos? If it does, I'll get me one in a flash and put it to work immediately. Sounds like a GREAT idea, in that case.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-10-2009 11:38
From: Innula Zenovka
No idea, Argent.. I just put in a support ticket asking what, if anything, the policy was, and it would seem the only official policy is don't send warnings to people who aren't over your land and allow a "reasonable" amount of time before ejecting people, whatever "reasonable" might mean.
That's the current policy, for normal cases. Did you ask about Hank's psycho-scanner? About blocking the whole column of a parcel? They probably don't have a policy about that because they only have policy on situations that have actually happened. Policy is a moving target, guided by their model of what rights people should have. It's rules and regulations, not constitution.
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Nicole Portola
Registered User
Join date: 17 Oct 2006
Posts: 137
12-10-2009 11:39
From: Maelstrom Janus
What do you call reasonable security ? How long does your security give to let people move through peacefully.

And if you were 'extremized' by my opinion be grateful you weren't 'extremized' (if you call classing people who use griefing - yes you read it right - griefing tools just to protect some non existent sense of security) by being forced to re-log or even restart the pc by being frozen by some such device while simply flying over someones land...And I notice you wouldnt want to be surrounded by other peoples attempts at homesecurity either.


I was extremized by people who greif and call security systems greifing. I have no problem with others home security, one of my alts lives at another place and theres security around all those parcels, doesn't bother me a bit. Ive already said how long if youd hop off your insanity spouting soapbox and read more than 'I use security.' I also explained what kinds of systems I use, I'm not repeating myself for blind extremist greifers who think they have a right to everyones land.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-10-2009 11:44
From: Innula Zenovka
No idea, Argent.. I just put in a support ticket asking what, if anything, the policy was, and it would seem the only official policy is don't send warnings to people who aren't over your land and allow a "reasonable" amount of time before ejecting people, whatever "reasonable" might mean.


To me a reasonable amount of time depends on who you ask...

Flyers: enough time for me to comfortably traverse such a plot of land, enough time to get out of a building that rezzed around me expectantly, enough time for me to just fly and recover from the realities of flying in SL. My Guess=120 seconds or more

Griefers: enough time to allow me to do what I was planning to do on their land. Enough time so that particle emitters or other griefing tools can do their job of disrupting the land owner and achieving a reaction. My Guess=30 seconds or more

Land Owners: no more than the time required to fly quickly over my land. I want to ensure that people who are trying to grief me are thrown out as fast as possible, and I don't want to manually figure out who those people are. I don't want people hanging around long enough to look at my stuff, interact with my stuff, eavesdrop on what I'm saying, or know what I'm doing. My Guess=15-30 seconds or less.

Griefer Land Owners: get off my lawn! I don't want anyone in my airspace for any length of time. Teleport home now! If I could have band lines that extend to 10,000,000 meters I'd turn it on now! My Guess is 0 seconds.

It also depends on how large the plot is, whether you get "stuck" inside of a building, or how fast you are flying.

I guess it comes down to several factors...
1. The mainland is not something that is totally private. You are living amongst other people. Just like in RL you can see your neighbor's house. We all don't build walls between our homes that reach towards the sky so high that nobody can see the house. We might have a fence, but that doesn't keep you from enjoying the architecture from afar.
2. Mainland is a community, not your private server. That's just a fact, and what it's purpose is.
3. The mainland was never designed to be private, unconnected parcels of land. It's designed to be a continuous landscape of ever expanding forests, lakes, buildings, landscapes, etc. Otherwise, we'd all be getting our own "regions" of various sizes corresponding to the amount of land tier we were willing to pay. There is a reason why we have "neighbors". This is also why people wanted their own private sims, so they didn't have "neighbors"...and for a lot of USD$/EUR they can get that if that's what they want.
Nicole Portola
Registered User
Join date: 17 Oct 2006
Posts: 137
12-10-2009 11:56
The factors it comes down to:

1. The mainland is not completely private, but we can do our best while being reasonable. We don't want extremists on either side.

2. Caledon is a community. The mainland is just land. Thats just what its purpose is. I get along with my neighbours, we stay out of eachothers way most of the time.

3. The mainland was so people could do as they like, and have smaller parcels without having to buy entire islands. They reason they were linked was just making it simpler to travel when you tped to hubs in each sim, that time is gone, you can point to point tp.
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2009 12:05
"Reasonable" is about thirty seconds. That is all the time any vehicle needs to turn around and get out of the security sphere's radius.

The size of the parcel is not relevant. Aviators do not need to be concerned about the time it takes to cross an area they are not welcome in, only the time it takes to get out of it the way you came.

Then plot a course around, above or beneath the security sphere. Since the radius of most of these spheres is 96 meters at most, this should not put too much of a crimp in your plans.

As for rezzing inside a building, sorry, that's a you problem. Don't fly faster than your computer can render.

I do fly in SL from time to time, so I am familiar with the annoyances of flying. However, I also respect the wishes of people who don't want me in their SL homes. Ideally I'd love to see a balance between the needs of landowners and pilots. Ultimately it comes down to courtesy from both. Using reasonable settings on security devices, and respecting the privacy of other residents.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-10-2009 12:06
From: Nicole Portola
1. The mainland is not completely private, but we can do our best.

2. The mainland is land. Thats what its purpose is. I get along with my neighbours, we stay out of eachothers way most of the time.

3. The mainland was so people could do as they like, and have smaller parcels without having to buy entire islands.

Well if they intended for us to all have our own totally private estates where nobody could see one another, you could have designed it so that we all had our own boxed-off areas with basically a "mist" or haze if you looked past our own land. Technically, you could have designed it that way. But they designed it to be a landscape, not cold, impersonal boxes that we all live in.
Hank Ramos
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Join date: 15 Nov 2003
Posts: 2,328
12-10-2009 12:07
From: Milla Janick
As for rezzing inside a building, sorry, that's a you problem. Don't fly faster than your computer can render.

I think it was Argent that said being in his vehicle and flying faster than the standard speed of a flying avatar, it can take minutes for stuff to render sometimes. That would equate to moving at literally the speed of a snail. Doesn't sound practical to say that.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-10-2009 12:13
From: Milla Janick
"Reasonable" is about thirty seconds. That is all the time any vehicle needs to turn around and get out of the security sphere's radius.
It can take almost that long to figure out where you need to go. Particularly for slow vehicles and dodgy security scripts.

From: someone
The size of the parcel is not relevant. Aviators do not need to be concerned about the time it takes to cross an area they are not welcome in, only the time it takes to get out of it the way you came.
Unless the security script ejects you after the time period whether you're still in range or not, assuming that "over my land" means "still too close", as a large percentage of them do.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Nicole Portola
Registered User
Join date: 17 Oct 2006
Posts: 137
12-10-2009 12:28
From: Hank Ramos
Well if they intended for us to all have our own totally private estates where nobody could see one another, you could have designed it so that we all had our own boxed-off areas with basically a "mist" or haze if you looked past our own land. Technically, you could have designed it that way. But they designed it to be a landscape, not cold, impersonal boxes that we all live in.


They did that to make it setup on the servers they had, without p2p teleport. Thats how I see it. My lands just that, land, not community.

Reasonable would be 30 seconds for some, but I have mine higher, for Argents buzzing around.
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-10-2009 12:29
How would it be if Hank's proposed script detected the flyer's direction of travel, so it knew if you were headed towards the skybox or just intersecting the scanner's sphere and would, if you carried on in a straight line, leave it in few seconds' time, and ignore you if you were just going to bypass the area?

And, if you were on a collision course, it could suggest a correction -- presumably by going up or down. That would seem to satisfy the requirements of both sides, wouldn't it?
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
12-10-2009 12:29
Having not read all 36 pages, I'd suggest to the OP that the creepy conversation about X with Y, when you've never met Y, might mean that Y actually is X, as an alt. Just be careful.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2009 12:38
From: Hank Ramos
I think it was Argent that said being in his vehicle and flying faster than the standard speed of a flying avatar, it can take minutes for stuff to render sometimes. That would equate to moving at literally the speed of a snail. Doesn't sound practical to say that.

It's impractical to fly faster than your computer can render.

If you are running into objects before they render, get a faster computer or slow down. I don't really see the point of zipping through an unrendered landscape, but if that's what turns your crank, cool. However I think you're pretty much going to have to accept that getting stuck in unrezzed buildings with hostile security orbs is part of that package.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-10-2009 13:02
From: Milla Janick
It's impractical to fly faster than your computer can render.

If you are running into objects before they render, get a faster computer or slow down. I don't really see the point of zipping through an unrendered landscape, but if that's what turns your crank, cool. However I think you're pretty much going to have to accept that getting stuck in unrezzed buildings with hostile security orbs is part of that package.
Isn't the problem, though, that you don't know how fast stuff is going to render? That depends on the textures it's got to download, the number of objects it's got to render and the number of people on the sim (or neighbouring sims, even) at any one time. As I understand it, you might be flying along perfectly happily and safely, and then run into an area where the rendering time is really slow. You can't predict it beforehand with any accuracy, I would have thought, unless it's somewhere you know.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-10-2009 13:14
I love this bit:
From: Innula Zenovka
The reply ends, "Should someone claim that is not the case, please ask them for a link to official Linden Lab documentation",
There's not even "official Linden Lab documentation" that script functions do anything at all.

And I grant that 30s *sounds* reasonable. It *should be* reasonable. Unfortunately, given the state of region crossings, it's *not* reasonable.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-10-2009 13:18
From: Milla Janick
The size of the parcel is not relevant. Aviators do not need to be concerned about the time it takes to cross an area they are not welcome in, only the time it takes to get out of it the way you came.
It's rarely possible to get *back* out of a parcel in 30s, even if you're flying, because by the time the sensor has seen you, you're usually deep inside the parcel. The best bet is always to just keep flying straight, and pray.
Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
12-10-2009 13:19
From: Hank Ramos
Well if they intended for us to all have our own totally private estates where nobody could see one another, you could have designed it so that we all had our own boxed-off areas with basically a "mist" or haze if you looked past our own land. Technically, you could have designed it that way. But they designed it to be a landscape, not cold, impersonal boxes that we all live in.


Indeed. Of course, I've always found the idea that one can obtain 'privacy' in SL to be rather delusional.

Even on 'private' islands, Lindens can surveille you (should they so desire).

I guess I tend to feel that possession of a 'security orb' gives me useful information about the possessor.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-10-2009 13:34
From: Milla Janick
It's impractical to fly faster than your computer can render.
I fly as fast as Second Life can stream the data to me... which is about 6-8 meters per second when ground is in view. However, on a sim crossing, it can sometimes take 30 seconds to a couple of minutes before the sim I enter starts streaming data to me, depending on the load on the sim. That's not due to my computer, my network connection, my speed, or my settings, it's due to Linden Labs' internal network and server issues.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2009 13:37
From: Innula Zenovka
Isn't the problem, though, that you don't know how fast stuff is going to render? That depends on the textures it's got to download, the number of objects it's got to render and the number of people on the sim (or neighbouring sims, even) at any one time. As I understand it, you might be flying along perfectly happily and safely, and then run into an area where the rendering time is really slow. You can't predict it beforehand with any accuracy, I would have thought, unless it's somewhere you know.

It's been my experience that rezzing speed is less of a problem in the sky than on the ground. I guess everyone's milage may vary on that.

If you see you're getting into a place that's rezzing abnormally slowly, do the same thing you'd do on the ground, slow down and wait for it.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-10-2009 13:44
From: Milla Janick

If you see you're getting into a place that's rezzing abnormally slowly, do the same thing you'd do on the ground, slow down and wait for it.
And when you do that, how long does it take to do a U-turn and fly out again? Longer than 30 seconds, perhaps? Why, yes, it does!
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"And now I'm going to show you something really cool."

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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2009 13:46
From: Argent Stonecutter
I fly as fast as Second Life can stream the data to me... which is about 6-8 meters per second when ground is in view. However, on a sim crossing, it can sometimes take 30 seconds to a couple of minutes before the sim I enter starts streaming data to me, depending on the load on the sim. That's not due to my computer, my network connection, my speed, or my settings, it's due to Linden Labs' internal network and server issues.

Two minute sim crossings would put me off flying (or driving, or walking) a lot sooner than banlines or security orbs would.

I stopped driving in Zindra because of sim crossing problems, and they weren't nearly that bad.
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Innula Zenovka
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Join date: 20 Jun 2007
Posts: 1,825
12-10-2009 13:46
From: Hank Ramos
Well if they intended for us to all have our own totally private estates where nobody could see one another, you could have designed it so that we all had our own boxed-off areas with basically a "mist" or haze if you looked past our own land. Technically, you could have designed it that way. But they designed it to be a landscape, not cold, impersonal boxes that we all live in.
I can see into my RL next-door-neighbours' gardens.. doesn't mean I feel able to take short-cuts across them on my way somewhere, without their permission.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-10-2009 14:35
From: Innula Zenovka
I can see into my RL next-door-neighbours' gardens.. doesn't mean I feel able to take short-cuts across them on my way somewhere, without their permission.

But nothing is stopping you from flying at 5000 feet above their house. They wouldn't even notice you were there. The built-in ban lines of SL take care of that without a problem.

The issue being discussed is regarding "skyboxes" or builds that exist above the built-in ban-line limitations. Some land owners believe that their complete control extends up to an infinite altitude, and if they wish to prevent players from traversing the mainland freely, it is their right to do so. Others believe that it's okay to let people fly by if they aren't near a structure. Other's don't care.

In RL, you don't control the airspace. The airspace is controlled by the government (i.e. everyone in the society). You would be jailed if you started firing firearms at planes that are flying overhead even though you own the land below. I guess the only thing you could really complain about is if a hot air balloon was hovering over your house day and night, making a lot of noise, and taking pictures or monitoring your movements.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-10-2009 15:32
From: Argent Stonecutter
It can take almost that long to figure out where you need to go. Particularly for slow vehicles and dodgy security scripts.

Unless the security script ejects you after the time period whether you're still in range or not, assuming that "over my land" means "still too close", as a large percentage of them do.


Well my next update to my "psychoscanner" (as you termed it, lol) would be to specify altitudes that are protected and the rest is considered to be "free flight" altitudes. You would be considered out of the protected area if you are within the "correct" altitude.

I can't imagine anyone that wouldn't allow a large swath of altitudes that could be used for free flight, unless they had a very tall building that was occupied on every level. I used to have a building like that, but never needed security.
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
12-10-2009 15:37
From: Hank Ramos
But nothing is stopping you from flying at 5000 feet above their house. They wouldn't even notice you were there. The built-in ban lines of SL take care of that without a problem.

Nothing is stopping you from flying 5,000 feet above their skybox in SL, either. They won't notice you, and neither will their security orb.
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