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Stop The Resize Scripts!!! |
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Hern Worsley
Registered User
Join date: 11 Aug 2006
Posts: 122
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04-01-2009 14:35
yes.
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Monalisa Robbiani
Registered User
Join date: 9 Jul 2007
Posts: 861
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04-01-2009 16:19
I prefer resize scripts because they make the item go below the minimum size.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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04-01-2009 16:41
I'm talking more about something like this: making "no transfer" for textures only apply to the texture itself. If you apply a "no transfer" texture to an object, that doesn't stop the object from being transferrable. It doesn't effect the object at all. Then you can sell your textures for builders "no transfer", and not have to worry about your customers going into competition with you. Does that make sense? |
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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04-01-2009 16:48
I prefer resize scripts because they make the item go below the minimum size. Yea, screw the grid! _____________________
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-01-2009 17:59
Void, unless you know stronger magic than I do, the only way to reload scripts in 246 prims "in a few seconds" is to have a hell of a lot of little server scripts pushing out all those scripts. Each call to llRemoteLoadScriptPin() sleeps the script 3.0 seconds. granted that's a lot of scripts to push, but a server script waking 25 distribution scripts (that just push scripts out and turn off) could knock it out in roughly 30 seconds. (granted it's a n extreme case, and will probably spike script time fiercely for a minute. SetLink is still a better choice in most cases) fortunately script pins are not dependent on the original calling script being active (or even present) so when all those fresh running copies hit, they can also be turned off after running (you may even be able to remove them completely). to my knowledge there isn't a per object limit to the speed of pushing the new scripts, only a per script time delay. of course if I screwed that up then please feel free to shoot me =) @Brianna: one bad design doesn't make all similar products bad. _____________________
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
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04-02-2009 09:11
Ahem .... I have a set of prim eyes that uses a resize script that alters everything at once, or just a specified dimension .... and trust me, it's bloody easier to edit it that way and have a 'reset' button than to mod it directly and LOSE the original size if I need to start over.
Copy the original values? Great idea ... except that the clipboard only stores one value at a time. Copy them all into a notecard? Great ... now I have an extra notecard I have to later delete. Copy the item itelf (if it's copiable)? Great ..... now there are extra sets that need to be deleted ... I think I'll take the scripts, lag or not. There are WORSE lag inducing scripts out there people. _____________________
Obscurum est Eternus
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-02-2009 10:41
I think I'll take the scripts, lag or not. There are WORSE lag inducing scripts out there people. Personally, I don't agree with the difficulties claimed but the lag IS a problem and if everyone loads up with hair, boots, eyelashes, belts, sculpted items and walks around with 600+ scripts, how well do you think that LOW LAG sim will perform when 20 to 40 scripted out avatars turn up for that event? They are NOT necessary once fitted but people don't or can't take them out and they add up and that is the bigger picture. Go figure... |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-02-2009 10:43
Ahem .... I have a set of prim eyes that uses a resize script that alters everything at once, or just a specified dimension .... and trust me, it's bloody easier to edit it that way and have a 'reset' button than to mod it directly and LOSE the original size if I need to start over. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Paola Delpaso
Hippie Chick
Join date: 13 Jan 2007
Posts: 273
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04-02-2009 11:02
What's wrong with providing resize scripts for the people who find them convenient (which I expect to include most newbies) and leaving the attachments mod-enabled (which is a sine qua non for most experienced residents)?
That would be the best of both worlds. I, too, never buy no-mod clothes or hair, but I realise that resize scripts might make it easier for newbies. |
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-02-2009 11:26
What's wrong with providing resize scripts for the people who find them convenient (which I expect to include most newbies) and leaving the attachments mod-enabled (which is a sine qua non for most experienced residents)? That would be the best of both worlds. I, too, never buy no-mod clothes or hair, but I realise that resize scripts might make it easier for newbies. The REAL problem as previously stated several times over is that the end user does not remove the scripts when they have finished resizing (no copy items aside). |
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Tiffy Vella
Registered User
Join date: 3 Apr 2007
Posts: 379
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04-02-2009 16:19
Sassy--what if some clever scripty-person made it that when the (copy of the) object is properly resized, in order to save the setting the scripts are automatically deleted. The most commonly used resize scripts have this feature, but the owner must opt to use it.
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-03-2009 04:09
Sassy--what if some clever scripty-person made it that when the (copy of the) object is properly resized, in order to save the setting the scripts are automatically deleted. The most commonly used resize scripts have this feature, but the owner must opt to use it. That's fine, as long as the item is copy and you don't end up with a wrongly sized no copy item and second, that the item is modify in the first place (remember, no mod doesn't stop someone making a copy anyway) so that I can actually fit it to my shape. I won't buy belts that are no mod, with a resize script for the same reason hair, it's such a pig as has been demonstrated in an earlier post to have any hope of moving and sizing prims. I've seen far too many belts that are ovals and well...we have hips, we're not oval now are we? copy/mod for prim items, the only way to go, scripted resize or not and i'd rather have the scripts be annoying to the point of spamming the wearer to resize and remove them finished. ![]() |
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
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04-03-2009 07:49
That's fine, as long as the item is copy and you don't end up with a wrongly sized no copy item and second, that the item is modify in the first place (remember, no mod doesn't stop someone making a copy anyway) so that I can actually fit it to my shape. I won't buy belts that are no mod, with a resize script for the same reason hair, it's such a pig as has been demonstrated in an earlier post to have any hope of moving and sizing prims. I've seen far too many belts that are ovals and well...we have hips, we're not oval now are we? copy/mod for prim items, the only way to go, scripted resize or not and i'd rather have the scripts be annoying to the point of spamming the wearer to resize and remove them finished. ![]() Personally, I'd rather deal with a no mod object with the script in it - preferably the script type used in my prim eyes. Sorry but, yet again, there are worse scripts in terms of lag induction and quite frankly the WORST lag induction can be caused by other sources. Heck, ANY script with a listen event in it can cause lag - even if properly coded: It is still listening isn't it? At the least the resizing script is only listening for a small list of commands: What about that nice, brand new multifunction weapon or gadget that Avatar X bought? The one that listens for both menu driven and chat based commands and possessing a list a mile long? Properly coded, the above would produce very little lag, especially if the rest of the listens were disabled until a specified chat command was sent or the menu itself activated. 0.5ms of script lag for the script type you've seen? If that's such a problem for you then I'd suggest packing it in. I have seen some objects with such bad scripting that they have ground execution of other scripts to a bloody halt. Others have ground the sim itself to a stop by just being there - some of these made intentionally .... others the result of a typo during script testing. My point? Don't sweat the small stuff. _____________________
Obscurum est Eternus
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-03-2009 13:18
My point? Don't sweat the small stuff. At a venue where you get 60 avatars of which you can easily get several thousand resize scripts doing nothing except drag down the performance, i do call that a problem when people are complaining about lag. I know theses other stuff to but there is a difference between an item that has an ongoing function versus carrying around scripts that are doing nothing. Give me a reason to be wearing resize scripts when you are not actively resizing. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-03-2009 13:29
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"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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04-03-2009 14:18
Resize scripts in hair is a VERY bad idea.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-03-2009 14:23
All we need is a "resize-yes/no" checkbox. Keep the rest no-mod, and let the end user scale the object. The remaining scripts needed to do texture swapping, tinting, etc, are pretty easy on the servers.
We just need a "no you can't modify, but yes you can scale". That would effectively put an end to most resizing scripts. _____________________
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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04-03-2009 14:45
i'm curious ..using a re-size script .you need a script in each prim don't you in order to re-size them all??
if so that's a lot of scripts on a set of eyes you would have two..on a skirt with 246 prims you would have 246 and hair..i've seen hair with more than 350 prims.. that would add up in a populated sim if it is script per prim.. _____________________
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-03-2009 15:29
i'm curious ..using a re-size script .you need a script in each prim don't you in order to re-size them all?? if so that's a lot of scripts on a set of eyes you would have two..on a skirt with 246 prims you would have 246 and hair..i've seen hair with more than 350 prims.. that would add up in a populated sim if it is script per prim.. actually set link prim parameters can be run from a single script(slow), or even a small farm of them in the root or a sub prim(faster), and could be shut off(only impacts the sim during adjustment) all from the scripts themselves... the problem here isn't all those extra scripts so much as all of them sitting idle when they're barely used... a script that isn't running is a script that isn't affecting others _____________________
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Proxima Saenz
Registered User
Join date: 22 Jun 2008
Posts: 107
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04-03-2009 15:49
I like to have mod rights on my items.
But once an item is modify-able it has to be copy-able too... and thats is something a content creator never does. It would be MUCH better if all items are sold Mod Copy NO Transfer At least it would work for me. Since not ALL avatars are having an average seize. There are many modified shapes, avatars that still like to wear belts, clothings, backpakcs etc etc etc.. So it all starts with the content creator.. Just make your items Mod and Copy and thats it. |
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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04-03-2009 16:07
actually set link prim parameters can be run from a single script(slow), or even a small farm of them in the root or a sub prim(faster), and could be shut off(only impacts the sim during adjustment) all from the scripts themselves... the problem here isn't all those extra scripts so much as all of them sitting idle when they're barely used... a script that isn't running is a script that isn't affecting others thank you i was curious about that ![]() _____________________
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-04-2009 00:24
All we need is a "resize-yes/no" checkbox. Keep the rest no-mod, and let the end user scale the object. The remaining scripts needed to do texture swapping, tinting, etc, are pretty easy on the servers. We just need a "no you can't modify, but yes you can scale". That would effectively put an end to most resizing scripts. Well that belt that is the wrong shape when it is too small will still be the wrong shape when it is larger... |
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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04-04-2009 00:26
Just make your items Mod and Copy and thats it. FWIW, most of my stuff is mod/xfer. Some are no mod/copy. Some are mod/copy/no xfer. It all depends on the item (and the price). |
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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04-04-2009 00:28
Well that belt that is the wrong shape when it is too small will still be the wrong shape when it is larger... ![]() |
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Lewis Luminos
Ginger
Join date: 13 Aug 2008
Posts: 218
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04-04-2009 04:42
Exactly. If resize scripts were about adding customer convenience they would be put in AND the items would be left modifiable. I have never seen that though. Kallisti Burns of Discord Designs does that. All her hair is modifiable. The newer styles have resize scripts as well. Which I suppose makes it easier for people who aren't comfortable editing complex items. And if you don't want to use the scripts (which I don't), you can just pull them out and resize it the proper way. Personally I would not even buy any prim item that attaches to my avatar that isn't fully modifyable. Resize scripts just aren't always sufficient. For example I like to wear hats, and I need a copy of a hairstyle modded to fit the hat, this often means re-sizing a prim in one plane only, or moving (not re-sizing), or even unlinking and deleting it altogether. None of these things can be done with resize scripts. _____________________
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