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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
05-15-2005 19:24
From: pandastrong Fairplay
Hey Jake!

Maybe you didn't get what I posted earlier?



If you want I can help you in starting your own thread! It really isn't that hard. IM me in game, and I will show you how!

Oh wait, you can't get in.

What a bummer!


Katykiwi, this is why I called him an ass, although maybe not that directly, after all an onager is also a term for a roman catapult.

He was, in fact being sarcastic and condescending. And being an ass. So he did well deserve my remarks. I was bitching to be sure, but not at him, he brought it to me.
I might have even deserved it, who knows?
katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
05-15-2005 19:26
From: pandastrong Fairplay
You forgot to tell him how cute my butt is, wink wink.
Well...I thought that was our little secret...:)...but now that you mention it... ;)
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
05-15-2005 19:27
From: Jake Reitveld
Katykiwi, this is why I called him an ass, although maybe not that directly, after all an onager is also a term for a roman catapult.
So did you call him an ass or a roman catapult? I want to know.
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
05-15-2005 19:31
Well in point of fact, it was the roman catapult. My post was responding to his statement about me needing to read the forums top see who was the originator of all the hostility towards prokofy. He was suggesting that prokofy brings it all on himself. He then mentioned something about casting stones, and I mentioned that he was quite an onager himself.

And in truth I confess that I am not so great a wordsmith that I considered the other meaning in picking it. Although the Onager was named so because of its propesnity to buck and kick, like the wild ass, when fired.
Munchflower Zaius
Simulated Simulacra
Join date: 31 Jan 2004
Posts: 93
me too
05-15-2005 19:47
Seriously folks, after one big cleanup it's easier. I clean mine out weekly. I delete clothing textures I've made into clothes, skin textures I've made into skins. These things are all on my hard drive still, not gone. Once you get past the big clean it's easier. I'm all for it. Count me in.

- munch
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Sleep,
Those little slices of death....
How I loathe them.

- E. A. Poe
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
05-15-2005 19:56
From: Munchflower Zaius
Seriously folks, after one big cleanup it's easier. I clean mine out weekly. I delete clothing textures I've made into clothes, skin textures I've made into skins. These things are all on my hard drive still, not gone. Once you get past the big clean it's easier. I'm all for it. Count me in.

- munch
Munchie.....I want all the things you dont want from your clothing/texture folders :D
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Mystique Suavage
Registered User
Join date: 6 Oct 2004
Posts: 15
05-15-2005 20:34
love the idea and i actually started slowly doing this about 2 weeks ago little by little i have cut dowm my inventory by over 2k so far and still working on it. i've been doing the box things into prims until i decide what i want to do with them and yes every little bit helps
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
05-15-2005 21:05
'Tis a noble thing you have started here, panda, and I was just about to jump on the bandwagon when I saw this except in Philip's reply on Hotline to Linden:
From: Philip Linden
...
Looking forward, there are two types of database load we are trying to rapidly fix. The first is inventory, and the second is in-world searches via the finder. Because we have put no limits of inventory, people have staggering amounts (terabytes) of stuff in inventory. The size of the data (again something we didn't anticipate in initial design) is going to force us to rapidly build a distributed system of many database clusters to store everyone's inventory. Right now, the queries that find things in inventory are putting severe load on the database. With respect to in-world (when you type something into the search bar in the find window), we are looking at ways to move this data to a secondary server so that the queries can be made against that server rather than the main database.
...
Which got me to thinking about the stagerring amount of stuff we have in our inventories. I have some builds in my pocket that I struggled for weeks on as I was learning to become a merely competent builder. I would love to be able to store that off line and lower my on-line asset store. But we have been asking for downloadable assets since forever and they are not forthcoming nor will they likely be. Why? Because this is a place where the Linden desires for market-lock are bumping up against players desires to a) have backups, or b) off-line content.

I imagine that the thinking goes like this (N.B. this is speculation): If LL allowed players to download content developed in SL, it would lower the entry barriers for a potential SL competitor because there'd be tons of content ready to populate this other world. The export would not be technically difficult, SL "exports" content to you everytime you move or change your view. But it currently exports in an opaque, proprietary format; it would be trivial to make that export into a readable, proprietary format but LL has strong motivation to keep it opaque.

Thus, I have to conclude that the burgeoning asset problem is largely one of Linden Lab's own making. They had certainly sold the idea of a bottomless inventory, and they steadfastly decline to allow object export. Hell, I'd even pay L$ just to be able to download an opaque version of most of my inventory, but I think this likely a technical issue. One of the reasons that major releases have grave impact on the asset server is that these revisions *appear* to require an inventory schema translation. If that is the case, then you'd run into versioning problems which - although soluble - require more work. I'm now wondering if part of the reason for inventory lossage could be attributed to schema translation failures.

Other things that LL could do to make it easier for us to help them would be to give us Least Recently Used ordering of our inventories. As in, "gee I haven't rezzed that in a year, I probably don't even know what it is and therefore it is a perfect candidate for the bit bucket".

I still may jump on the inventory cleaning move as it is good for the world, I just thought it should be pointed out that we didn't cause this problem. Linden Lab wanted us to make content for their world, and we did. Will I ever have occasion to pull out my recreation of Kentuck Knob? Probably not, but the system as it is currently constructed encourages pack-ratting.
Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
05-15-2005 21:22
From: Ardith Mifflin
You're just lucky that SL has had an open buffet for so long. If players are averaging GB or TB of inventory, then it's either time to start charging them for that storage or it's time to end the smorgasbord. It's not unreasonable. There are no other MMO games that provide users with gigs of storage, and especially not for players who may have paid only a one-time fee of $9.95.


Comparing SL to other mmo's is like comparing apples to squash. In a regular mmorpg the devs create everything and they can precisely determine how much inventory they want the player to hold. In SL, we create the content and large inventories, and the resources to run them should be part of the expected cost of doing business.

That said, inventory limits are going to be necessary, but they need to reasonable and generous. Some people will limit themselves now that they have the tools to see the size of their inventory, but there will always be people who just don't care and will push it as far as they are allowed to.
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Surreal

Phobos 3d Design - putting the hot in psychotic since 2004

Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
05-15-2005 21:23
From: Jake Reitveld
Well of course I read the forums. That's how I know more than one person throws stones, and you are one hell of an onager.


LMAO. I haven't seen the word onager used in print since I read Swiss Family Robinson as a kid.
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Surreal

Phobos 3d Design - putting the hot in psychotic since 2004

Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
Evangeline Suavage
Registered User
Join date: 29 Jun 2004
Posts: 70
05-15-2005 21:50
Count me in. I haven't done this in months, and my inventory is overwhelming. I'm a little scared to be completely honest ;)

:cool:
Legith Fairplay
SL Scripter
Join date: 14 Jul 2004
Posts: 189
05-15-2005 23:25
Cleaning inventory..

Only a temporary help to the lindens in my opinion, but something that I really should do regardless of if it helps or not, since my inventory is a mess!! it will have to wait until next weekend however, as it is finals week and I'm going to do my best to stay out of world (and out of these forms... something tells me I'm not succeeding)

some info, read if you care :)

To those deleting things, all I can say is be careful, empty your trash, then organize neatly your data deleting all those random things named "objects" notecards from when you joined SL. Sort things into folder, and toss the crap out as you sort. The idea is to remove the junk not something you are going to hate your self for deleting in a month. (remember to empty the trash when you are done deleting)

Items in boxes: this will help, the reason is it is not in your inventory, thus the queries on the database to find your inventory will be simpler. While people say this won't remove the item (and they are correct) the problem dose not seem so much disk space, (as hard drives are relatively chap) but many complex requests on the database. Thus the number of items that are being searched through is much more important than the size of the database on disk.

Why is this idea temporary: The reason I believe Philip doesn't want to tell everyone to reduce their inventory, is he doesn't want to add restrictions to inventory size. And while if we all half our inventory making the queries to the database run in something more than (but near to) half its original time, what happens when SL's active population doubles? The answer here is we are back to where we are now or worse. Thus in the long term I'd assume that anything we do to our inventories is useless for preventing lag. (which is why I have the be careful comment)

With this said, do empty the trash, and try to clean up your mess of an inventory, it will make it much easier for you to use, and might even help SL in the immediate future.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
05-15-2005 23:37
From: pandastrong Fairplay
After the patch, when people start being able to access SL with greater ease, I would like to invite everyone to participate in an event more fun than Tringo AND SLingo!

From Wed, May 18th to Wed, May 25th, let's clean up our inventories.

This event is not about entitlement. This event is about taking care of something that is important to you, your SL experience!

If you feel entitled to an unlimited inventory, then great... simply do not participate. Start a new thread about how you are entitled and how SL has ruined your life with log in issues.

Otherwise, post here to commit to an inventory clean-out!

I will be creating a one-prim plaque that is free for all participants.

Maybe LL can show us the amount of data that we deleted after the week is up! :D


Honestly probalby not a bad idea but don't you think that those who do feel entitlled to vast inventories will take advantage even more so by this action to clean out inventories? If there is more room isn't it just encouraging ppl to keep more in their invetories who choose not to participate?

Ultimatly ll needs to fix this problem.

As for my part I deleted everthing called "object" and emptied my trash. Good Luck.

Mar
Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
05-16-2005 00:22
Count me in as well. I really need to do this anyway and it can only help.

Keep in mind though, deleting multiple instances of the same item won't make much difference as each item is referenced to the same key, to clean an item you need to remove all instances of it.

Also, there are scripts out there that can duplicate objects, could you not creat a script that collects all the information about an object and creates a string of numbers or whatever that can be cut and pasted outside the game (word, Notepad, etc) and if you wanted it back you just paste it back into the script. Is this possible? I would love to be able to do this for complex items I have made, a back up if you will. It would also be great to store things I don't use but may need down the road.
StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
what philip says we can do
05-16-2005 00:29
/invalid_link.html
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Nikolaii Uritsky
Filthy Old Man
Join date: 30 Dec 2004
Posts: 671
05-16-2005 02:00
Count me in, Panda. My Objects folder is, quite honestly, getting out of control. At the very least, I need to go through and organize.
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Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
05-16-2005 05:50
Panda! Count me in. So where are you going to have this? I think PandaPop will collapse or slide down the mountain with this many people.

Will anyone pledge money for my cleanup? My goal is to delete 3941.5 items.
Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
05-16-2005 05:52
From: Malachi Petunia

Other things that LL could do to make it easier for us to help them would be to give us Least Recently Used ordering of our inventories. As in, "gee I haven't rezzed that in a year, I probably don't even know what it is and therefore it is a perfect candidate for the bit bucket".

Mal, I'm sure you just spaced this out. If you sort by date, it will order the items by the last date rezzed/taken. I sort my inventory in this manner and scroll to the bottom and work my way up when cleaning.

Panda, count me in and here is a hearty resounding back-pat! :D
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Whata Fool
Registered User
Join date: 10 Jul 2004
Posts: 90
05-16-2005 06:22
From: Surreal Farber
LMAO. I haven't seen the word onager used in print since I read Swiss Family Robinson as a kid.

I found 2 meanings for the word. I wonder which defintion was meant.
1. A fast-running wild ass (Equus hemionus subsp. onager) of central Asia, having an erect mane and a broad black stripe along its back.
2. An ancient and medieval stone-propelling siege engine.
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Wynx Whiplash
Registered User
Join date: 25 Sep 2004
Posts: 339
05-16-2005 06:37
Yes! Count me in. And just in case it wasn't mentioned before (I didn't read all 8 pages - so sue me)... tell all your friends/aquaintances/enemies that don't read the forums to do the same. I know 3 people I'll need to tell.

You know, I used to be very conscious of taking care of my inventory, but when there were no consequences that I knew of for not keeping it clean I just ignored it. Perhaps LL should set the MoTD to suggest that we clean our inventories and empty our trash cans?
pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
05-16-2005 06:59
From: Malachi Petunia
'Tis a noble thing you have started here, panda, and I was just about to jump on the bandwagon when I saw this except in Philip's reply on Hotline to Linden:Which got me to thinking about the stagerring amount of stuff we have in our inventories. I have some builds in my pocket that I struggled for weeks on as I was learning to become a merely competent builder. I would love to be able to store that off line and lower my on-line asset store. But we have been asking for downloadable assets since forever and they are not forthcoming nor will they likely be. Why? Because this is a place where the Linden desires for market-lock are bumping up against players desires to a) have backups, or b) off-line content.

I imagine that the thinking goes like this (N.B. this is speculation): If LL allowed players to download content developed in SL, it would lower the entry barriers for a potential SL competitor because there'd be tons of content ready to populate this other world. The export would not be technically difficult, SL "exports" content to you everytime you move or change your view. But it currently exports in an opaque, proprietary format; it would be trivial to make that export into a readable, proprietary format but LL has strong motivation to keep it opaque.

Thus, I have to conclude that the burgeoning asset problem is largely one of Linden Lab's own making. They had certainly sold the idea of a bottomless inventory, and they steadfastly decline to allow object export. Hell, I'd even pay L$ just to be able to download an opaque version of most of my inventory, but I think this likely a technical issue. One of the reasons that major releases have grave impact on the asset server is that these revisions *appear* to require an inventory schema translation. If that is the case, then you'd run into versioning problems which - although soluble - require more work. I'm now wondering if part of the reason for inventory lossage could be attributed to schema translation failures.

Other things that LL could do to make it easier for us to help them would be to give us Least Recently Used ordering of our inventories. As in, "gee I haven't rezzed that in a year, I probably don't even know what it is and therefore it is a perfect candidate for the bit bucket".

I still may jump on the inventory cleaning move as it is good for the world, I just thought it should be pointed out that we didn't cause this problem. Linden Lab wanted us to make content for their world, and we did. Will I ever have occasion to pull out my recreation of Kentuck Knob? Probably not, but the system as it is currently constructed encourages pack-ratting.


Yes, I agree totally, Mal. This is an inherent flaw in the system, and the owness should not be placed on the users.

However, I think that people are starting to realize that just because a system allows something, doesn't mean it is the "right" thing to do. This obviously spans from land-tools to inventory issues such as this.

I also think that an event such as this helps to find like-minded people! Everyone here who committed to spending personal time for the greater good of the community showed a quality that I admire!

From: Lora Morgan
Panda! Count me in. So where are you going to have this? I think PandaPop will collapse or slide down the mountain with this many people.

Will anyone pledge money for my cleanup? My goal is to delete 3941.5 items.


Lora! I wasn't really planning on having a physical event. Trying to spread this over a week. However, I am compiling a list of participants (on page 4 of this thread). Maybe we could have spontaneous little clean-out parties?
_____________________
"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."

~ Ulrika Zugzwang on the iconography of pandastrong in the media



"That's no good. Someone is going to take your place as SL's cutest boy while you're offline."

~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
05-16-2005 07:15
From: Surreal Farber
/Surreal deletes all sheep, sheep accessories, pictures of David with sheep....



*screams and faints* :eek: :(
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Stroker Serpentine
Unadultercated
Join date: 8 Nov 2003
Posts: 202
Please read this...
05-16-2005 07:25
I came across this post in "Hotline to Lindens" In reading it I would suggest everyone hold off on a "Mass Deletion Effort" it will only make things WORSE (according to Phillip)
--------------------------------------------------------------------------------------------------------
Cleaning out extra inventory will be useful, but right now (while we are still under heavy load) it will probably only make things worse because the cost to delete or move items in inventory is fairly high.

What you could all best do to help right now (until login performance is restored) is simply avoid use of your inventory as much as you can (keep the window closed, basically), and in particular avoid doing a search in your inventory since that causes the worst load by needing to download your whole inventory.

If you have and scripted objects receiving email that you do not need in-world, delete them. Also if you are frequently checking for email, reduce the polling interval.

After login performance is reasonable again, deleting unneeded inventory items would
help. (Phillip Linden)
--------------------------------------------------------------------------------------------------------

"...until login performance is restored" In my past experience, this NEVER happens immediately after an update, because everyone is trying to log in at once.

I know I need to clean my inventory, but of late it has been impossible to do so, since search takes FOREVER.

Maybe we should do it over the next few days? So that we dont end up right back where we are now?

One other point...I know that it is necessary to use email updates due to the limited amount of script storage available to us. But just as huge textures and listeners/timers have become a big NO-NO for most of us..is it REALLY necessary to use a vendo/game/object that auto-updates via email? Particularly doing it automatically.
*shrugs*

Just as most of us have found alternatives to the lag causing issues listed above...could we not find alternatives to email vendos/games/objects? I would think that it would benefit everyone in the long run. Regardless of whether or not 1.6.5 alleviates the email problems it will continue to be a resource issue for LL and ultimately effect us all.

One thing I have done is to have the scripts I use only poll manually...not automatically. (this is not feasible for all applications..but its a start) Also polling intervals can be adjusted. We are also currently working on dedicated "offsite" servers of our own (hopefully "llWritetoNotecard" is forthcoming) so that we dont have to use LL's. I would be interested to hear idea's/experience along these lines. IM me IW (when we get back on)
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
05-16-2005 07:25
From: pandastrong Fairplay
If I missed anyone, let me know!

I will be making personalized plaques for each of you, symbolizing the time and effort involved in making a sacrifice for the overall community!

Cocoanut Koala
Ardith Mifflin
Lash Xevious
Torley Torgeson
katykiwi Moonflower
Toast Bard
Jesse Brearly
Osprey Therian
Toy LaFollette
Darkness Anubis
Pendari Lorentz
Jonquille Noir
Lady Greenstein
Douglas Callahan
Ingrid Ingersoll
David Cartier
Lance Hedges
Andi Fitzsimmons
pandastrong Fairplay
Weedy Herbst
Ciciliana Hutchence
Nolan Nash
Anthea Thereian
Olmy Seraph
Willow Zander
Torrid Midnight
Surreal Farber
MrsJakal Suavage
Flamey Manhattan
FlipperPA Peregrine
Merwan Marker
Lensey Roark
Angel Coral
Klintel Kiesler
Nekokami Dragonfly
Nogard Codesmith
Tang Lightcloud
Munchflower Zaius
Mystique Suavage
Malachi Petunia
Evangeline Suavage
Legith Fairplay
Martin Magpie
Kathmandu Gilman
Nikolaii Uritsky
Lora Morgan
Lecktor Hannibal
Wynx Whiplash

I will also be making plaques for condescending assholes. So far I only have one person who committed to being a condescending asshole. When the list gets longer, I will let you know who is getting one!

Keep 'em coming people! :D


OK Panda put me on the List for Asshole....Im not doing it I tell ya nope no way I won't Kill Second Life......Cleaning is Anti Second Life ....if they wanted you to clean out your inventory they would have given you a broom.

<<<looks for Broom Version 1.6...wait thats for cleaning sims NM....

Thinks about inventory again...Nah Im not touching it...Looking at the relative aspect of how many lindens I have spent on Pictures and uploading sounds and you want me to throw penneys in the trash...NOOO way dont you know that Pennys add up?

FOr all those that have agreed to do this send me all your Pennies/Nickles and Dimes @...

C/O Shadow Weaver
.....

See how ludicris this all is .....
























<<<<<<<<<<<<<<<Rubs hands together for ardent Asshole award...MUAHAHAHAHA
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pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
05-16-2005 07:28
From: Stroker Serpentine

Maybe we should do it over the next few days? So that we dont end up right back where we are now?


Absolutely Stroker! I originally set the event to take place starting tomorrow and spanning over an entire week, based on the patch coming out.

I feel this should be tentative though, and to follow Philip's advice - waiting until the severe database issues have died down.
_____________________
"Honestly, you are a gem -- fun, creative, and possessing strong social convictions. I think LL should be paying you to be in their game."

~ Ulrika Zugzwang on the iconography of pandastrong in the media



"That's no good. Someone is going to take your place as SL's cutest boy while you're offline."

~ Ingrid Ingersoll on the topic of LL refusing to pay pandastrong for being in their game.
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