P.S. The above picture is an example of being funny. It doesn't bother me because it makes fun of an idea, rather than saying horrible things at the expense of an individual.
coco
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Philip Disappoints On Bounce Scripts |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-23-2005 13:38
P.S. The above picture is an example of being funny. It doesn't bother me because it makes fun of an idea, rather than saying horrible things at the expense of an individual.
coco |
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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04-23-2005 13:43
Thanks for the input Coco. Do you have any comments on Cat's perspective in all of this?
/120/0c/43640/6.html#post466374 _____________________
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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04-23-2005 13:43
rather than saying horrible things at the expense of an individual. Which is what Prok does in every single post, day in and day out, even those who try and help him. There is no defense for that kind of behavior. He gets precisely what he deserves, and what he no doubt seeks. When you come in to a community and decide to hate everyone in it for complely unwarranted and arbitrary reasons, you deserve to be ridden out on a rail. It takes a special kind of stupidity to wander into what may very well be the most open, accepting, and supportive community of any MMOG and get 90% of that community to hate you. He has no one to blame but himself. _____________________
My other hobby: www.live365.com/stations/chip_midnight |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-23-2005 13:53
Coco, with all due respect... Prok gets what he gives. He is by far the most unpleasant, insulting, irrational, narrow minded, and vile person who has ever fouled these forums... and that is quite an accomplishment. If you can read Prok's posts and ignore the incredibly amount of ad hominem that spews out from his bottomless pit of unpleasantness and defend him simply on the bases of being his friend, it doesn't make YOU look good. In response to the rest of your post... you learned how to do things despite your aversion to learning and your low opinion of your own capacity for it, which tends to invalidate the point you're trying to make. Chip, you are just so totally wrong on so many points, it makes me wonder why I even waste my time reading and responding to things. A. I don't defend him on the basis of being his friend. When I disagree with him, I say so. I'm not defending him. I am criticisizing the rest of you. There's a difference. B. "Prok gets what he gives." Do you not see the fallacy of that rationale? If, indeed, you believe him so low, does that make it ok, much less admirable, for you (the general you) to seek to similar or - to a fairly disinterested observer, which I am, believe it or not - even worse lows? Do I need to explain this one? C. I already ignore half of what Prok says. That is, I consider it, then reject it. That doesn't make me unable to learn from what he says, and to perhaps get a new perspective on a lot of things. D. "Despite your aversion to learning." It is to laugh, Chip; IT IS TO LAUGH. E. "And your low opinion for your capacity for it." What a joke. Not to mention, how could you possibly come to those two absurd conclusions from anything I wrote? I think it's just another low forum tactic. Unless, of course, you're saying that non-techy people are adverse to learning and have low-self-esteem. coco Edited to add: Amy, do you mean Catherine? I had to read about 8 pages of this before posting, and I will have to go back and see what her take on it was. |
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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04-23-2005 13:56
I think it's be cute and an interesting experiment to boot if a new block of sims came out that had certain thematic limitations on them. For example, a couple or trio of them were put out on the market with a Linden-sanctioned NO HOME SECURITY OR BOUNCE SCRIPT order. Any found would be removed and the violator ejected from the community (if failure to comply with warnings didn't work). Another would be a NO SKYBOX land. We could have a EVERYONE TALKS WITH NO VOWELS sim too, but that might be a little too fascistly pedantic. Although for the risk-takers, we could do a sim where anyone who was found to be in violation of CS to be permabanned from SL. Erm... maybe a little too risky. Okay, scrap that: the treeless thing won't fly either because we have enough deforestation in some areas. Ah, we've heard of 2x and 5x prim multiplier bonuses and such, but what about a sim with a 0.5x one?
Variations on a theme -- we already have so much of the aforementioned, so hey, mixing it up in the name of variety. ![]() I think a nice name, in the spirit of Japanese anime, would be THE CORONY, sort of a mix between "COLONY" and "CORONA". _____________________
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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04-23-2005 14:04
And Prok is right. There will be more and more people like me coming onto the game - already are; look at the curve. I think the Lindens hold back the game as much as they do BECAUSE it is still evolving - evolving into a more user-friendly environment, not a less user-friendly one. But that their ultimate goal is for SL to be for all of us online game players, not just the ones who program for a living. Prok was saying that adding a slider to control how susceptible your av is to push scripts would add a level of complication that the average user would find too difficult. You seem to be defending that grim assessment of the intelligence of the typical person. SL has a steep learning curve, there's no doubt about it, yet here you are now making and selling things and earning an income in SL from it... so which is it? Is it too complicated or does it simply take some learning? Honestly I don't know how much simpler you can get than a slider with "less" on one end and "more" on the other. I agree with you that over time SL will become more user friendly, but things like scripting or texturing will always require some fairly advanced learning. That's not to say that people need that knowledge before they get here, but if they want to experience all that SL has to offer they need to accept the burden of learning and not expect things to be made easier to suit them. I apologize for being snarky with you. It wasn't really deserved from what you wrote, and I apologize. When reasonable people like myself start to snap from the incessant and unecessary ranting of a single unpleasant individual I'd say that the blame isn't equal... it belongs to the person who incites it with every single post they make. Some of us are simply beyond sick of it and feel compelled to beat it with a brick until it finally goes away. _____________________
My other hobby: www.live365.com/stations/chip_midnight |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-23-2005 14:20
You seem to be defending that grim assessment of the intelligence of the typical person. No, that is not a grim assesment of the intelligence, that is an accurate assesment of the priorities of a typical person. Learning the ins and outs of the SL preferences is not something people are signing up to SL for. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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04-23-2005 14:22
coco I am reposting Catherine Omega's message here
No, you called her on her RIGHT to have that idea, dismissing her as being too technically minded to be qualified to even discuss the topic with you. If you'd focused on the merits of the idea itself, nobody would have cared, but you didn't -- you painted this picture of Aimee as part of the vast anti-Prokofy, anti-newbie conspiracy. It IS possibly to acknowledge that someone holds a contrary opinion without it being necessary to dismiss their right to speak altogether. To just lump together everyone who disagrees with you on any topic and then dismiss them all outright on the basis that since they disagree with you, it's all part of a conspiracy is insane. Yet you manage to do it in every post, claiming ever-higher degrees of victimization while throwing out more and more personal attacks and accusations. I'm sorry if you feel left out, and resent others for it, but if you say "you all suck" over and over, you honestly shouldn't be surprised when people dislike you as a result. _____________________
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-23-2005 14:25
Yeah, underestimating Proks intelligence is usually a mistake, overestimating his paranoid psyche is not.
That all said, we could all probably stop the flaming around here. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-23-2005 14:26
Apology accepted, Chip (without commenting on what followed). Two things: In the first place, such a slider in order to defend oneself from the push- and bounce-things isn't necessary. What is necessary is responsible use of the technology available. All that is needed is to ban the use of that technology aggressively against others.
No need to throw out the baby with the bathwater, and, in the process, add yet another complicated thing when a simple - and more reasonable - solution is available. Set guidelines (if they haven't already been set; have they?), and punish those who go against them. A rather lousy analogy: Let's assume pesticides are (overall) good things, when used judiciously against disease-carrying or crop-spoiling pests. But somebody goes into McDonald's and starts spraying pesticide all over the burgers. The best response would NOT be for McDonald's to provide every customer with a chemical-testing kit. It would be to ban people from using pesticides in that manner in their establishment. (Actually, it would be that person would go to jail, but I hope you get my drift.) Nor would it be reasonable to wipe all pesticides off the planet. I'm not defending any "grim assessment" of the intelligence of the average person. I am saying the knowledge involved is quite arcane, and not well presented, and that the game isn't very user friendly. That is entirely different from talking about intelligence. I'm telling you my (frustrating) experience with it, in terms of the guidance available from the web sites and from other players, indeed, from the GET-GO in the game - in another thread about how to make the welcome areas better, I strongly suggested putting something obvious in about what to do if you can't move around (how to change those settings). I bet bunches of people have quit at that point, but I didn't, because I'm perservering, and because I was already friends with Barney, and he was able to give me advice about changing settings. I didn't come in already knowing how to change those settings, and no one should have to come in already knowing that. Or have to kill themselves, to no avail, asking on the forums and looking up stuff on the forums and asking in the game and not getting any useful answers at ALL - like I did, till Barney helped me. In other words, you can't learn what isn't learnable. It has to be presented in such a way so that anyone can learn it, at the point at which they need to. And you shouldn't have to learn unnecessary stuff, when a much simpler solution is at hand. If I were grimly assessing the intelligence of the average person by saying these things, I would be saying I think that I'M stupid, and I can assure you, I don't think that, lol. Always, when you have a choice between making something complicated and difficult versus making it easier to use, you go for what is easier - particularly, in my view, in this case, where the complex choice actually punishes the good SL citizen, requiring that they now test their burgers with the chemical-testing kit. On to more important things. You said: "yet here you are now making and selling things and earning an income in SL from it..." How do you know that? coco |
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MrsJakal Suavage
Purple Butterfly
Join date: 18 Jul 2004
Posts: 1,434
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04-23-2005 14:30
We interrupt this thread for an important message from pandastrong... If Panda doesn't stop this insanity, I'm going to end up back in the hospital from laughter!! |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-23-2005 14:44
OK, Aimee, regarding Catherine's take on it - I have said before that diplomacy isn't Prok's strong suit.
coco P.S. And I will add - albeit I don't like to talk about individuals - that I hope he does become more diplomatic. His problem is more one of being enamored with words and entirely too fluent with them than any actual hositility towards anyone. |
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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04-23-2005 14:45
We interrupt this thread for an important message from pandastrong... Cold shower! cold shower! *goes to save image to hard drive* ![]() _____________________
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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04-23-2005 14:53
On to more important things. You said: "yet here you are now making and selling things and earning an income in SL from it..." How do you know that? From your comments in the "ways to make money" thread... In addition to all that, I have also started making things, and just set up my first shop. Now, that's fine for me, cause I like making things. I like the decorative aspect of it, and the textures, anyway, if not the frustrations. However, I don't expect to get rich quick on this, or even make a living off it, so if you don't care to learn this stuff, I don't blame you. I'm not a techy person at all, and believe me, it is difficult to get the basics of how to do things in this game, much less conquer them. To me your comments seem to be slightly contradictory. You say that you're not at all a techy person and yet you persevered to the point of being able to make content and opening a shop where you sell it and earn money. Some things simply aren't simple and probably will never be simple. There are two kinds of people... those who are open to learning new things who adapt to a new environment, and those that expect the environment to adapt to them. The first kind will succeed. The second will tend to fail with consistency. I agree with many of your points... up to a point. The documentation for SL is lacking and always has been. When I was new and trying to learn scripting I became very frustrated that the documentation for LSL assumed too much foreknowledge. But then I discovered the scripting forum and the large number of experienced scripters who are incredibly generous with their time and knowledge and I was able to figure out how to do what I wanted to do, and felt a big sense of accomplishment and pride. If you look at the technical help forum, the design and textures forum, the animations forum, the wiki, the many 3rd party SL sites... they are all full of these kinds of incredibly helpful and generous people who donate their time to help others. Then there are mentors and live help on top of that. The help is here in abundance to those who choose to avail themselves of it. As for the push issue, others have articulated very well already elsewhere in the thread why handling the issue with abuse reports would be the least efficient way to deal with it. There's no sense rehashing that all again. What raised my ire in your post was your admonishment of the people who don't take Prokofy's incredibly bad and insulting attitude laying down. The way people react to Prokofy is not only completely understandable, it was inevitable from the moment he chose to be the way he is in the forums. If you want to wag your finger at people I think your aim is a bit off. This pacifist thinks he deserves everything he gets, if not worse. He's the most poisonous personality I've ever witnessed in my 38 years of life. _____________________
My other hobby: www.live365.com/stations/chip_midnight |
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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04-23-2005 15:07
OK, Aimee, regarding Catherine's take on it - I have said before that diplomacy isn't Prok's strong suit. coco P.S. And I will add - albeit I don't like to talk about individuals - that I hope he does become more diplomatic. His problem is more one of being enamored with words and entirely too fluent with them than any actual hositility towards anyone. Ok cool. And in truth..that is all this fight is about. I am not really some kind of advocate for "The Way of the Slider" If it's a good idea great, if its a bad idea, then lets hit the next idea. My beef is not with Prokofy's issues, which are as valid as any other user's. It's with his/her unmitigated hatred. P.S. Some great points Chip. _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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04-23-2005 15:26
Ha ha, I forgot I said that, Chip! I have made $30 from my efforts! From a friend, lol.
coco |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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04-23-2005 15:38
And I will add - albeit I don't like to talk about individuals - that I hope he does become more diplomatic. His problem is more one of being enamored with words and entirely too fluent with them than any actual hositility towards anyone. Agreed, all around. Hopefully he comes back from the dark side and learns to use his power for good and not evil. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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04-23-2005 15:48
Ha ha, I forgot I said that, Chip! I have made $30 from my efforts! From a friend, lol. Hey, it's a start! ![]() _____________________
My other hobby: www.live365.com/stations/chip_midnight |
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Mistress Midnight
pfft!!
Join date: 13 May 2003
Posts: 346
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04-23-2005 16:55
...I hate when Alty McAlterton attacks
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