Roll back to 1.6
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Dazzo Street
Registered User
Join date: 1 Aug 2004
Posts: 71
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11-04-2005 08:45
From: Nala Galatea If the system can only handle 100 unique textures per sim to function well, that's fine, either limit the sim to only allow that many textures or stop claiming that it can handle more without affecting sim performance drastically. Exactly. I have a store in Alpha Centauri, and I havent even been able to move most of the time, let alone build anything. And most of it is due to textures. The system could handle it pre 1.7, why does it suddenly choke now? I was under the impression that our performance was going to get better, while scripts and texture loading etc. were to dynamicly alter depending on how lagged the system was. Seems to me like its working the oppositte; lagging us to DEATH to make sure those textures and scripts bully their ways through. But... what do I know?
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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11-04-2005 08:47
From: Hiro Queso Even personal FPS? yes.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-04-2005 08:52
From: Kendra Bancroft yes. Well tho I use number to make it easier to make comparisons, I sure as hell don't need them to know it's not just the way they are being reported. Before it was smooth as hell, now it's laggy.
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splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
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11-04-2005 08:55
Random: you know we get this every time there is a new version....
Secondlife is still a very new concept and LL has done very well to get it this far, yes there will allways be problems, but in my mind allthough 1.7 has some bugs that I would have prefered to see left on the test grid, over all it has gone well.
I say bring on 1.8 and lets have these posts again!
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-04-2005 09:07
And I say, we DON'T get this every time there is a new version. Flipper, in short (and by far not all-inclusive - I could spend an hour writing out all the ways I disagreed withthat post): 1. We used to have a pretty good game. 2. Along comes 1.7 and now we don't. 3. Saying that the answer is for all of us to change is no good. 4. Even if all of us KNEW how to change, I would rather it just went back to being the way it was, and we could do without whatever these improvements supposedly are, until they figure out a whole new way of delivering them. We have a worse product than we had before. Leaving it up to us to change - well, I don't WANT to. I want all the things I could have before. Now, if all this gets fixed, fine. If it is up to us, though, to somehow, magically, stop being resource hogs - then, no. I don't view the texture stores where I shop as being resource hogs. coco
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Snakeye Plisskin
Registered User
Join date: 8 Apr 2005
Posts: 153
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11-04-2005 09:21
I understand rollobacks aren't going to happen. However, I hope posts like these motivate LL to step up and improve their updating performance. I think it should be realised as well how many people who created new accounts who will be disgusted with the update and will not keep their accounts. I love this game still  .
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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11-04-2005 09:22
From: Snakeye Plisskin I understand rollobacks aren't going to happen. However, I hope posts like these motivate LL to step up and improve their updating performance. I think it should be realised as well how many people who created new accounts who will be disgusted with the update and will not keep their accounts. I love this game still  . I thought you were dead 
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-04-2005 09:23
I'm pretty sure a rollback would be more of a disaster and would take longer than fixing the problem.
At least, let's hope!
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Snakeye Plisskin
Registered User
Join date: 8 Apr 2005
Posts: 153
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11-04-2005 09:25
I'm very much aliiive. Now where's the prez?
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-04-2005 09:37
Let's talk about the important issue at hand - how many days was it between rollout of 1.7 and the creation of the first "roll back to 1.6" thread? And who won how much money?
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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11-04-2005 09:39
From: Cory Edo Let's talk about the important issue at hand - how many days was it between rollout of 1.7 and the creation of the first "roll back to 1.6" thread? And who won how much money? Yeah, some people gotta win an argument about a point, THAT WILL NEVER HAPPEN!
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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11-04-2005 11:15
From: Cocoanut Koala And I say, we DON'T get this every time there is a new version. Flipper, in short (and by far not all-inclusive - I could spend an hour writing out all the ways I disagreed withthat post): 1. We used to have a pretty good game. 2. Along comes 1.7 and now we don't. 3. Saying that the answer is for all of us to change is no good. Okay, now I see your disagreement. However, I'd counter that before in 1.6, we didn't have a game, we had a platform whereby people could hog resources and mike life hellish for their neighbors. This was one spot where Prokofy and I absolutely saw eye-to-eye: that people should not be allowed to hog resources / CPU cycles at the expense of others, paying the same rates. In 1.6, that was very easy to do. I'd also contest that "the grass is always greener" is being applied. There were a ton of complaints in 1.6 about lag, sim problems, and so forth...this didn't all just start magically on October 24th. Additionally, any major point release will have problems, for reasons and examples, see my posts above. The answer IS for some of us to realize - and change - our tech-greedy behavior to avoid making a neighbors lives miserable. From: Cocoanut Koala 4. Even if all of us KNEW how to change, I would rather it just went back to being the way it was, and we could do without whatever these improvements supposedly are, until they figure out a whole new way of delivering them. We have a worse product than we had before. Leaving it up to us to change - well, I don't WANT to. I want all the things I could have before. I doubt you're really a resource hog. Most of the people who are are aware... in fact, if you read back through the posts of olde concerning the Federal sim back in the day, you'll see that there was quite a huge argument concerning "ITS MY LAND I DO WHAT I WANT" versus "PLEASE CUT BACK ON YOUR LAG, ITS MAKING THE SIM UNINHABITABLE FOR THE REST OF US." This is not a new argument, it pre-dates your citizenship, and my citizenship. 1.7 is a step in the right direction of getting what you pay for, and not having your experience ruined by a bad neighbor. What you're probably hating right now isn't bad neighbors, but bumps in the upgrade road (which, granted, are no fun for anyone). Try having a resource-hogging neighbor sometime and then report back to me!  The texture stores where you live probably aren't resource hogs - again, my guess is you're hitting bumps in the upgrade road. However, your arguments against my post have nothing to do with how things *should* work. Regards, -Flip
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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11-04-2005 11:19
From: Cory Edo Let's talk about the important issue at hand - how many days was it between rollout of 1.7 and the creation of the first "roll back to 1.6" thread? And who won how much money?  I won fifty quatloos.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-04-2005 11:27
From: Cocoanut Koala Just exactly WHO is a resource hog, though? I can probably tell that somebody with hair that has thousands of flowing parts, that that hair is hogging resources. But what about textures I buy? Are those supposedly resource hogs? What about other people's scripts I use? Which of those are resource hogs? What about the Sim I live in? How can I tell who in it is supposedly hogging resources dragging it down? And even if I can, how can I get them to stop? We have custom content here. At some point, you end up defining it down to only CERTAIN custom content. If so, then that needs to be clearly defined to everyone, with some thing being clearly disallowed. And after a certain point, with it defined down so much, what's the point of having it? Particularly considering that at one point we COULD have it, and now all of a sudden we can't? I think that sounds a lot like worshiping abstract fps and other numbers, and entirely ignoring why people are even here in the first place. And even given all the above - how is it fair to put all those hair creators out of business? Or tell people they can't have all the sim hair they have been happily having all these months? If people are supposed to trade off their sim hair so we can have some of these so-called improvements I HAVEN'T EVEN SEEN YET, nor CARE ABOUT if I DID see them, then people are gonna be pissed. I mean, there comes a point where you are throwing out the baby with the bathwater. Disclaimer: I wear default slider hair. I wear only glasses as an attachment, plus earrings, almost all of the time. coco I myself am wondering what they are meaning by Resource Hog. I can see the Star Chamber has really hacked this thread to pieces.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-04-2005 11:28
From: FlipperPA Peregrine ... in fact, if you read back through the posts of olde concerning the Federal sim back in the day, you'll see that there was quite a huge argument concerning "ITS MY LAND I DO WHAT I WANT" versus "PLEASE CUT BACK ON YOUR LAG, ITS MAKING THE SIM UNINHABITABLE FOR THE REST OF US." ..... Flip, Please, not the old Club Elite non-argument again 
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-04-2005 11:46
From: FlipperPA Peregrine Hiro, I'll try.  Kendra is correct. For a very long time, a great many people were greedy when it came to resources, often not intentionally. Badly written scripts, using huge textures when small ones would suffice, and "resource hogging" have been a huge problem. In the pre-1.7 world, it would be possible for someone to buy 16 meters of land in an entire sim - that's 1/4096 of a sim, or 0.024% or a sim's total land mass - and use a ton of resources through scripts, say up to 50%, if they REALLY wanted to be mean intentionally (and some people were). There was a certain person who bought 16 meter plots in tons of sims, intentionally installed VERY laggy land scanning scripts, and then set them for sale at L$1600, or L$100 per meter - and sold most of them, through this horrid behavior. 1.7 has eliminated this kind of problem. Now, people who (either unintentionally or intentionally) wrote or used badly written scripts, or bloated textures, or a ton of other non-efficient techniques are having a rude awakening... but it is necessary to be fair. When you buy land, what you're really buying is a percentage of a server's cpu cycles. 1.7 treats it this way, instead of allowing people to bog down an entire simulator. If you use crappy code, the script you're using pays the price, not the other residents of your simulator. Many of us over the years have preached being as efficient as possible, while not sacrificing the "cool" factor of creations, to be good for the overall community and the grid as a whole. Many creators and citizens have scoffed at this, and they are now paying the price. Its now a fact of life in SL - as it always should have been - that you should make anything you want, make it as cool as you want... but then, take the time to make your creation as efficient as possible, and avoid create resource hogs at all costs, because now it will effect your scripts performance. Regards, -Flip in my opinion, I see something very wrong with this picture. First of all, I have not ever heard anything about resource hogs, about bad scripts etc. Since I have talked to a great many people on the mainland, and since they said they were not aware of the resource hog or such behaviour or of bad scripts, I can only conclude in my opinion, that this is yet another pet project of maybe 50 individuals and not the whole of the community. Meanwhile, the rest of us have no ideal what they are talking about and are now suffering from malfunctioning scripts that were working very well before 1.7 came along.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-04-2005 11:52
From: FlipperPA Peregrine Okay, now I see your disagreement. However, I'd counter that before in 1.6, we didn't have a game, we had a platform whereby people could hog resources and mike life hellish for their neighbors. This was one spot where Prokofy and I absolutely saw eye-to-eye: that people should not be allowed to hog resources / CPU cycles at the expense of others, paying the same rates. In 1.6, that was very easy to do. I'd also contest that "the grass is always greener" is being applied. There were a ton of complaints in 1.6 about lag, sim problems, and so forth...this didn't all just start magically on October 24th. Additionally, any major point release will have problems, for reasons and examples, see my posts above. The answer IS for some of us to realize - and change - our tech-greedy behavior to avoid making a neighbors lives miserable. I doubt you're really a resource hog. Most of the people who are are aware... in fact, if you read back through the posts of olde concerning the Federal sim back in the day, you'll see that there was quite a huge argument concerning "ITS MY LAND I DO WHAT I WANT" versus "PLEASE CUT BACK ON YOUR LAG, ITS MAKING THE SIM UNINHABITABLE FOR THE REST OF US." This is not a new argument, it pre-dates your citizenship, and my citizenship. 1.7 is a step in the right direction of getting what you pay for, and not having your experience ruined by a bad neighbor. What you're probably hating right now isn't bad neighbors, but bumps in the upgrade road (which, granted, are no fun for anyone). Try having a resource-hogging neighbor sometime and then report back to me!  The texture stores where you live probably aren't resource hogs - again, my guess is you're hitting bumps in the upgrade road. However, your arguments against my post have nothing to do with how things *should* work. Regards, -Flip FLip, Why is it that the Majority have no ideal about Resource Hog or Scripts not written perfectly? Seems only a Minority care about this in my Opinion. If something is not broken why fix it?
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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11-04-2005 11:55
I would much rather see them continue to improve 1.7 than to roll back to 1.6.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-04-2005 12:02
From: Jonquille Noir I would much rather see them continue to improve 1.7 than to roll back to 1.6. Indeed. No way forward but through at this point. Moving backwards would be... moving backwards.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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11-04-2005 12:04
Well, maybe moving backwards would be better because backwards WAS better! coco
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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11-04-2005 12:05
From: Cocoanut Koala Well, maybe moving backwards would be better because backwards WAS better! k
_____________________
From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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11-04-2005 12:14
From: Magnum Serpentine FLip,
Why is it that the Majority have no ideal about Resource Hog or Scripts not written perfectly?
Seems only a Minority care about this in my Opinion. If something is not broken why fix it? Magnum, With all due respect, I have see you complain about lag in certain sims and areas more than just about anyone on these forums. So obviously you have SOME idea of resource hogs and badly written scripts negatively impacting the experience before the launch of v1.7. Or should I dig up some of your old threads saying "SL IS BROKEN BECAUSE OF THE LAG" in not quite the same language, started by you, to refresh your memory of what a horrid experience SL was, in your eyes, pre-1.7? Remember this one, three days before the 1.7 launch? /111/e9/66874/1.htmlHow about this one from a month before? /108/40/62023/1.htmlOr this one? /111/29/60987/1.htmlOr this one, where you say 1.6 is a total failure, and suggest reverting to 1.3, despite the fact it would break a ton of content and tens of thousands of hours of work: /invalid_link.htmlOr this one, where you state the same thing? /120/e1/45902/1.htmlOr this one, from APRIL, where you complain, yes, again, about massive lag: /111/47/43864/1.htmlOr this one from OVER A YEAR AGO where you're complaining about lag in certain areas? /111/df/24334/1.htmlApparently, you've been aware of lag created by resource hogs, scripts, and other "lag" creating issues for some time. Don't act like 1.7 has made you come to realize this for the first time. Regards, -Flip
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Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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11-04-2005 12:19
Omg Rollback To Infinity!!!!!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-04-2005 12:28
Dude. The History Wiki should get your some sort of award for that post! LOL 
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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11-04-2005 12:34
From: FlipperPA Peregrine Magnum, (pwnage) Regards, -Flip OH YEAH!!!! 
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